Episodit
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Stonewall Jackson has had his way, and now, thanks to the recovery of some lost orders, the boys are in Maryland fighting over a couple of gaps in the Blue Ridge Mountains. Can Stuart break through the rebel lines or will he suffer the ignominious fate of performing worse than McClellan did? Listen on to hear what they think about this John Poniske design on the Battle of South Mountain, its Rick Barber map, and the beginnings of the Maryland Campaign.
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Puuttuva jakso?
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Having finally reached the end of the second day, the gang emerges from the woods of Shiloh battered but miraculously still alive. For the second time they pushed some blocks around and rolled some dice, and compare Columbia's take on Shiloh with the games they have played before. Do wooden components make for the best woods? Which Shiloh game did Pierre and Stuart like best? Answers to these questions and more lie within the final episode of Season 1 of We Intend to Move on Your Works.
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It is once again April 1862 and Pierre and Stuart are lost in the woods near Shiloh Church. This time it is with the far less complex Shiloh 1862 from Worthington Publishing. How will they fair with naught but eight pages of rules to guide them? Will Stuart get extremely angry about the woods again? Was Albert Sidney Johnston's death a turning point in the war? Listen to find out as the deep dive into the Battle of Shiloh continues!
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The boys decided to take a break from their chronological playthrough and mark the 160th anniversary of Gettysburg with a game about James Longstreet. Unfortunately, they got a little carried away and are still recovering from their wounds - Pierre insists the amputation was unnecessary but this podcast adheres to only the highest standards of historical accuracy. After some delay, please enjoy our thoughts on Hermann Luttmann's Blind Swords system and what it has to say about the second day of the Civil War's most famous battle.
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In this episode things heat up as the team takes an extra spicy look at the venerable giant of American Civil War gaming: Great Battles of the American Civil War. The discussion centers primarily on the latest entry in the series, Into the Woods, which covers the Battle of Shiloh in early 1862, but addresses many parts of the series as a whole (at least in its most recent incarnation). Includes free vexillology lesson and extensive discussion of slavery, listener discretion is advised.
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Episode 4: Montreal's Revenge sees the return of Alexandre as host while the boys discuss Amabel Holland's intriguing hex and counter game, Seven Pines; or, Fair Oaks. Amabel brings her trademark creativity and love of brittle design to this treatment to the largest battle in the Virginia theater to date, and the one that would unintentionally give Robert E. Lee his command. There's obviously plenty to discuss, and discuss it we shall!
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In this spin-off series, a southerner and two Frenchmen play through the American Civil War in approximately chronological order, discussing the Lost Cause and how wargames have chosen to portray what is arguably the United States' most significant war as they play each game.
For this episode we're keeping things operational with the Late Unpleasantness by Steve Ruwe. Pierre and Stuart played The Gates of Richmond scenario about the Seven Days Battles and had... a time that's for sure. Join us as we chat Lee vs McClellan and how even something as seemingly small as a name can imply allegiance to one side or the other!
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A Homo Ludens podcast exclusive episode where we talk about somewhat historical board games related stuff we read, watched and play in April 2023 and collectively review our game of the month: Polis, an intriguing euro-wargame on the Peloponnesian War.
Part 1: 00:00 - cultural debrief with Joe Dewhurst.
Watched: White Noise, Banshees of Inisherin, The first Cow, Aloners etc...
Played: Frosthaven, Land and Freedom, Maria, Hegemony...
Musical Interlude: 50:47 LCD Soundsystem - New Body Rhumba
Part 2: 54:22 - Collective review of April's 2023 âClub de jeuâ game, Polis, released by Devir, designed by Fran Diaz.
Guests for the discussion: Deborah, Joe Byer, Russ.
Outro: 01:41:26 Meryem Aboulouafa - Ya Qalbi
To become part of the Homo Ludens community & support the show, send me a Ko-Fi: https://ko-fi.com/homoludens1871
Youtube channel: https://www.youtube.com/homoludens1871
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In this new series, a southerner and two Frenchmen play through the American Civil War in approximately chronological order, discussing the Lost Cause and how wargames have chosen to portray what is arguably the United States' most significant war as they play each game.
Joined by Fred, Original Flavour, Stuart and Pierre journey to scenic western Virginia to replay Thomas "Stonewall" Jackson's (in)famous Valley Campaign via the classic Columbia Games block system. Along the way they discuss Jackson's reputation and playing the ACW at an operational scale.
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In this new series, a southerner and two Anglo-Frenchmen play through the American Civil War in approximately chronological order, discussing the Lost Cause and how wargames have chosen to portray what is arguably the United States' most significant war as they play each game.
For the fist episode, Stuart and Pierre will talk about Manassas, a board game created by Rick Britton and published by Iron Crown Enterprises, recreates the First Battle of Manassas (also known as Bull Run) which took place in 1861 during the American Civil War. The game's design offers players a thrilling and immersive experience by providing a great tactical feel for the battle. With its sprawling gameplay, Manassas allows players to strategize and maneuver their units across the battlefield, making it a great option for history enthusiasts and gamers alike.
Interestingly, Manassas holds a unique place in the history of Iron Crown Enterprises, as it is the only historical board game ever produced by the company. It can be played as a two-player game or with up to four players, making it a versatile option for gaming groups of different sizes.
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A Homo Ludens podcast exclusive episode where we talk about somewhat wargame related stuff we read, watched and play in December 2022.
Part 1: 00:00 - cultural debrief with Joe Dewhurst.
Watched: Jason Part 2, Glass Onion, The Green Knight, The Menu...
Played: Brian Boru, Baltic Empires, Mind MGMT, Nicaea, War Chest...
Interlude: 42:03 Friday the 13th Part II Theme
Part 2: 43:43 - Collective review of October's âClub de jeuâ game, Supply Lines of the American Revolution, released by Hollandspiele, designed by Amabel Holland.
Guests for the discussion: Luis, Tim, Pierre & Stuart.
Conclusion: 01:32:14 - 2022 Highlights!
Outro: 01:40:08 Vladimir Cauchemar - Blizzard (feat. Benjamin Epps)
To become part of the Homo Ludens community & support the show, send me a Ko-Fi: https://ko-fi.com/homoludens1871
Youtube channel: https://www.youtube.com/homoludens1871
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A Homo Ludens podcast exclusive episode where we talk about somewhat wargame related stuff we did in October and November 2022.
Part 1: 00:00 - discussion about things we watched, read and played for those two months, with Joe Dewhurst.
Watched: Glitch, Wednesday, Pinocchio, Andor...
Played: John Company, SpaceCorp, The British Way, Unmatched...
Interlude: 01:00:25 Jazz Emu - The True Meaning of the Season
Part 2: 55:14 - Collective review of November's âClub de jeuâ game, NapolĂ©on 1806, released by Shakos Games, designed by Denis Sauvage.
Guests for the discussion: Stuart Ellis-Gorman.
Outro: 01:48:58 Anna Von Hausswolff - Thatre of Nature
To become part of the Homo Ludens community & support the show, send me a Ko-Fi: https://ko-fi.com/homoludens1871
Youtube channel: https://www.youtube.com/homoludens1871
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A Homo Ludens podcast exclusive episode where we talk about somewhat wargame related stuff we did this September of 2022.
Part 1: 00:00 - discussion about things we watched, read and played in September with Joe Dewhurst.
Movies discussed: Split Second, Pierrot le fou...
Games discussed: People Power, Here I Stand, CONSIM Game Jam, Star Wars Rebellion, Die Macher.
Interlude: 51:22 MF Doom - Deep Fried Frenz
Part 2: 55:14 - Collective review of September's âClub de jeuâ game, or system in this case, Men of Iron, released by GMT Games, designed by Richard Berg.
Guests for the discussion: Stuart, Pierre & Timothy.
Outro: 01:59:10 Arvo PĂ€rt - Silouans Song
To become part of the Homo Ludens community & support the show, send me a Ko-Fi: https://ko-fi.com/homoludens1871
Youtube channel: https://www.youtube.com/homoludens1871
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A Homo Ludens podcast exclusive episode where we talk about wargame related stuff we did in summer of 2022.
Part 1: 00:00 - Summer debrief discussion about things we watched, read and played with Joe Dewhurst
Games discussed:
Bayonets & Tomahawks,
Wilderness Wars,
Brian Boru,
Combat Commander,
Ahoy,
Pax Pamir,
Pax Viking,
Pax Renaissance,
TurncoatsInterlude: 54:26 Georges Delerue - Capri
Part 2: 57:03 - Collective review of this summerâs âClub de jeuâ game, Sekigahara released by GMT Games in 2011, designed by Matt Calkins.
Guests for the discussion: Stuart & Luis.
Outro: 01:59:08 Haruomi Hosono - Sports Men
To become part of the Homo Ludens community & support the show, send me a Ko-Fi: https://ko-fi.com/homoludens1871
Youtube channel: https://www.youtube.com/homoludens1871
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Podcast exclusive episode where we talk about wargame related stuff that we did in June.
Part 1: 00:00 - June debrief discussion about the channel's content past and future, things we watched, read and played with Joe Dewhurst
Games discussed:
Iron Storm, Watergate, Crescent Moon, Caesar!, The British Way, Heroes of Normandy,Interlude: 40:02 Derrick (Theme) - Orchester Les Humphries
Part 2: 46:31 - Collective review of this monthâs âClub de jeuâ, Pax Porfiriana originally released by Sierra Madre Games and the re-released by Ion Games, designed by Matt Eklund, Phil Eklund & Jim Gutt.
Guests for the discussion: Cory & Patrick.
Outro: 01:36:08 - Heimat - Wieder Ja!
To become part of the Homo Ludens community & support the show, send me a Ko-Fi: https://ko-fi.com/homoludens1871
Youtube channel: https://www.youtube.com/homoludens1871
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Podcast exclusive episode where we talk about wargame related stuff that we did in May.
Part 1: 00:00 - May debrief discussion about the channel, things we watched, read and played with Joe Dewhurst
Games discussed:
Arcs, Sovereign of Discord, Triumph & Tragedy, Conquest & Consequence, Baltic Empires, Nevsky,And an update about Consim Game Jam!
Interlude: 43:56 MC5 - Kickout the Jam
Part 2: 46:31 - Collective review of this monthâs âClub de jeuâ, Warriors of God released by MMP, designed by Makoto Nakajima (in english by Adam Starkweather).
Guests for the discussion: Deborah, Stuart, Pierre and Luis.
Outro: 01:42:41 - Beatmar von Verseburg - Toxicum (Britney Spears Bardcore cover)
To become part of the Homo Ludens community & support the show, send me a Ko-Fi: https://ko-fi.com/homoludens1871
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First podcast exclusive episode where we talk about wargame related stuff that we did in April.
Part 1: 00:00 - April log about the channel, things we watched, read and played With Joe Dewhurst
Games discussed:
Le jeu de le guerre Fire in the Lake Hands in the sea 1960 making of a president The Great Zimbabwe Shores of Tripoli Root and the new expansionInterlude: 35:30 George Washington - TheRealBradNeely
Part 2 : 37:52 - Collective review of this monthâs âClub de jeuâ, discussion about Mark Hermanâs game Washingtonâs War with Brendan, Luis, Roberto and Russ.
Outro : 01:38:25 - Elias Rahbani - Sweet Eyes
To become part of the Homo Ludens community & support the show, send me a Ko-Fi: https://ko-fi.com/homoludens1871
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Second part of the discussion about Card Driven Games, one of the most popular modern families of wargames, with legendary designers:
- Mark Herman: CDG pioneer, designer of Empire of The Sun, Churchill, and so many more
- Jason Matthews: making CDGs go beyond traditional wargames with games such as Twilight Struggle or 1960 Making of a President
- Volko Ruhnke: known for his COIN series but also for some of the most interesting Card Driven Wargames like Wilderness War or Labyrinth
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Card Driven Games is one of the most popular modern families of wargames. From We The People to Twilight Struggle, those games cover a wide range of scales and historical situations. I invited 3 of the most influential designer of CDGs to discuss the history of CDG, its current state and the future that they see for those games.
- Mark Herman: CDG pioneer, designer of Empire of The Sun, Churchill, and so many more
- Jason Matthews: making CDGs go beyond traditional wargames with games such as Twilight Struggle or 1960 Making of a President
- Volko Ruhnke: known for his COIN series but also for some of the most interesting Card Driven Wargames like Wilderness War or Labyrinth