Episodit
-
Hans, Mike, and Paul are back to talk about influencers in gaming, and how they have come to affect the industry.
-
Most games today are built on top of a game engine. Most game engines today are larger pieces of software than the games that use them. It's fair to say that game engines are a fundamental part of building games. Hans sits down with Björn and Mathias to chat with them about their game engine - Defold, and what it's like to work on Defold as part of the Defold Foundation.
-
Puuttuva jakso?
-
Nostalgia is a powerful driving force in the video games industry. Today, we're seeing more remakes and rehashes of old properties than ever before.
But how did we get here? What does this mean for our games today? And what does the future of the games industry hold for us?
Join Hans, Mike, and Paul, along with special guest Martin Lindell, as they discuss this topic. -
Once the staple in sales, and ultimately success in gaming - Retail has changed considerably. So, we ask the question - do you need Retail to have success in gaming, and as part of that explore the current state and what considerations you need to for retail and distribution.
-
The $60 console price tag on new releasing games hasn't changed in at least fifteen years. But adjust for inflation, and take into account the skyrocketing increase in development cost of games, it might make sense to increase the cost of games.
Join Hans, Mike, and Paul as they discuss the game industry's perspective on the pricing of new releases in gaming. -
Leo Wakelin is the community manager for Vermintide 2. He joins Hans, Mike, and Paul to talk about community management in the games industry.
-
Developing, launching, and marketing a game requires many different skills. Hans, Mike, and Paul discuss a thought experiment - do you need ___ to launch a successful game?
-
We often get asked the question "How do I get into in the games industry?"
Hans, Mike, and Paul talk about how they got started in the industry. They also share tips on how to get a foot in the door of the games industry, and whether making games could be the right career for you.
Check out Ibrahim Hamdi, the artist featured on this week's "That's fucking cool!
https://www.behance.net/gallery/36426655/GLAM-Vol2 -
Due to the current situation, many game studios have enacted working from home policies. What are some of the challenges and benefits to having your studio work from home. And how well do distributed development processes work for developing games. Join Hans, Mike, and Paul as they discuss those topics in this episode of Patch and Crash.
-
Join Hans, Mike, and Paul as they discuss the topic of live service games, and their unique challenges.
-
On this episode we discuss how free to play is affecting gaming.
-
On this - our first episode, we discuss whether mobile games are destroying premium, HD gaming.