Episodit
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Today we’re joined by KC from Gortyn Code, the creator of the new pirate metal rhythm and adventure Game Boy game ‘Chantey’. Seb chats with KC about how he came up with the concept of Chantey, the planning that goes into making a pirate game based in the late 17th century, the mechanics of creating a rhythm battle game for the Game Boy, and how his dream has become a reality thanks to GB Studio and ModRetro.
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You're listening to episode 93, and today I'm joined by Maggie Brennan, aka Retro Maggie, a content creator and retro gamer from Australia. You may well have seen Maggie's impressive gaming collection popping up in your Instagram feed of late, as well as her videos on YouTube and live streams on Twitch. You might also have seen her standing next to Bam Margera and excitedly interviewing him about the new Tony Hawks game. We discuss her love of Retro Games, how retro art inspired her career as an artist, The Nintendo Switch 2, and much more.
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In today's episode, Brandon and Seb sit down to discuss what's been happening at Retro Dodo HQ over the last few months, as well as chatting about the potential couch co-op revival that could be coming our way with the arrival of the Nintendo Switch 2. We discuss Seb's favourite Lord of the Rings game, talk about Brandon almost being K.O'd by a snake, and give exclusive details on new products and a meet-up we're planning for the Retro Dodo community.
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Today we're joined Merseyside's very own, Crawlers, an incredible band that you will no doubt have seen playing sold out shows and festivals all across the world and who's music has captured the hearts and minds of a generation.
While you might already know that they're signed to Polydor Records and no strangers to sharing stages with bands like My Chemical Romance and Jane's Addiction, it might come as a surprise as to how much Retro Gaming has played an important part in their lives growing up, and how it continues to provide inspiration both on and off the tour bus.
I sat down with Holly, Liv, and Harry to talk about all things Zelda, speedrunning classic resident evil games, taking Pokémon Nuzlocking rules to the next level, how video game music influences the writing process, and much more.
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You’re listening to Episode 90 and the second part of our interview with artist and video game designer Simon Phips. On today’s episode you’ll be hearing all about Simon’s time working on the Harry Potter games, navigating the difficulties around remaking GoldenEye for the Wii, and creating explosive gameplay in Need for Speed and Burnout paradise, as well as what Simon is up to at the minute.
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In today’s episode, we’re joined by Simon Phipps, an artist and designer who has worked on some of the most influential games of our generation and many of our favourite games here at Retro Dodo. From Masters of the Universe to Shadow Man, the Harry Potter video games, Need For Speed, and GoldenEye 007 on the Wii, Simon has had an amazing career right from being a teenager and has lots of incredible and insightful stories about his time in the gaming industry. So much so, in fact, that this is the first two-part episode we’ve done on the podcast!
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Today we’re talking about all things game boy game creation and diving into the world of Dragonyhm with Spacebot Interactive. We sat down with Chris and Bumbiss from the Spacebot team to talk about creating a Tolkien-esque world inside an 8-bit game, why Dragonyhm has become such a huge success in the handheld gaming world, and what the future of game boy game creation looks like, as well as getting some exclusives about Dragonyhm and what could be coming next.
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On today's episode Seb is joined by award winning stand-up comedian and writer Mike Drucker. Mike has worked on incredible shows such as Saturday Night Live and The Tonight Show with Jimmy Fallon, as well as working as a writer at Nintendo. He joined us on the podcast to talk about his new book 'Good Game no rematch', an incredibly funny read that looks into his retro gaming past and how video games have shaped his life for the better… but mostly for worse.
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Today we are joined by Liam Sherwood of Sore Thumb Retro Games, a shop that I consider to be the heart of gaming in Yorkshire and my local retro gaming Valhalla. I chatted with Liam about his love of Wrestling Games and the best title in WWE series, the importance of game preservation, current and future trends when it comes to purchasing nostalgic media, the challenges involved with running a busy store, and much more.
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In this episode of the Retro Dodo Podcast, I chat with Matsy the Pokémon Tattooer, a tattoo artist from Dublin, Ireland who has become a social media sensation thanks to his amazing gaming tattoos and pop-culture mashups. We spoke about finding inspiration through retro games, how Pokémon shaped us as children, a failed X-Factor audition, a Pokémon Go addiction, and much more!
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In todays episode we chat to the studio behind one of our favourite games from our childhood, Croc: Legend of the Gobbos. Join us as we talk with Argonaut Games founder Jez San OBE, Croc's Original Animator Jason Smith, and Mike Arkin, the man responsible for bringing Croc back to modern audiences on current-gen consoles
We speak about the development of the original, the difficulties, the successes, how it finally evolved into an upcoming remake and how they're absolutely not working on a Croc 2 remake...
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Today we're joined by grammy award winning arranger and two time grammy nominee Jake Silverman, a chiptune artist and video game composer who you may know better as Button Masher on Social Media and Spotify.
Jake joined us on the podcast to talk about that incredible grammy win, who he's competing against for his second grammy, his favourite retro game soundtracks and more!
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In this episode of Retrospect we are joined by Devin Supertramp, one of the biggest film making YouTubers around and has an obsession with video games, which is very obvious if you are a subscriber. We chat about his history, how we managed to snag a job with Nintendo and what he's working on next that has a retro gaming focus!
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In this episode of Retrospect we talk with Brent Scotchmer, an avid collector, and illustrator for well known collectible brands such as POG, Topps & Garbage Pail Kids. We discuss what the future of collecting looks like, how to be the "go-to" collector in your town, and what Brent himself is collecting!
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We are joined by Hyperkin Chief Technology Officer, Slade Suzuki to talk about their past retro gaming focused products and what they could be working on in the future.
It’s a great discussion that dives deep into Slade’s inventions alongside our opinions on where the retro gaming industry is moving in terms of accessories products and market demand.
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Today you are listening to episode 75 and I am joined by Jason Bradbury, a well known name in the tech and retro gaming space thanks to his years on The Gadget Show. Jason was also kind enough to write for our first book A Handheld History too and is now working on a crowdfunded movie about retro gaming called CTRL. AI. DELETE, which you can back on Kickstarter now: https://www.kickstarter.com/projects/ctrlaidelete/ctrl-ai-delete
We talk about the movie, what it’s about, what consoles and accessories are featured alongside Jason’s history with retro games. What did he play on as a kid, what’s his favourite console and what is he is playing on today!
Jason has been kind to us for a good while now, and we’ve met face to face a few times when I visit Newquay so it’s my absolute pleasure to have him on for this episode.
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