Episodit
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This episode of the podcast features a demonstration of Kubrick, a new product developed by the co-founders of Seyhan Lee, Pinar Demirdag and Gary Kepke. They are joined by Aaron Altmark, a producer at XR Studios, who serves as the launch partner for Kubrick.
Watch an exclusive demo of Cuebric on YouTube: https://youtu.be/cA3ZXywf8u0
The guests discuss the origins of Kubrick, which was developed as a tool to quickly create images with generative AI for virtual production. We also talk about the potential impact of AI on the future of content creation and its potential to disrupt the job market in film, games, and immersive media. Pinar Demirdag, co-founder of Seyhan Lee, emphasizes that it is more valuable and important to educate people about AI to overcome their fears and misconceptions than it is to compete with machines. She also shares her personal experience of discovering her own power as a human being and how being afraid is a choice. She encourages people to understand their uniquely human qualities as artists and to make the choice to continue working with traditional methods or to adapt new technologies. The conversation also touches on the possibility of using AI to optimize certain jobs, such as providing backgrounds for films, but also stresses that there will always be a place for handmade, complex work.
Gary Kepke, co-founder of Seyhan Lee, mentions that they are working on a "choking mechanism" to improve the silhouettes created by the tool, and that they have received feedback and input from XR Studios and Aaron Altmark in the development process. They also discuss the possibility of using Kubrick for pre-visualization and mock-ups in a remote setting, with the possibility of working on the tool on a laptop from home. The conversation also touches on the integration of AR and XR technologies, with Aaron Altmark, producer at XR Studios, discussing the standard pipeline for content creation in the XR industry and the time-intensive nature of the workflow.
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The Super Motion Collective talk to Haz Dulull, co-founder of Hazimation, VFX sup, producer, and director. Haz later worked in Hollywood writing and pitching screenplays to pursue his dream of making movies. Haz shares his amazing journey from rotoscope artist in visual effects (VFX) to supervising and producing big shows, to now creating a self-funded feature animation called Rift. Like other short films Hazimation has produced, Rift is shot using Unreal Engine.
HaZimation is a micro-studio, with a team led by Filmmaker HaZ Dulull , developing & producing feature films, tv and video games based on their propriety pipeline utilising Unreal Engine. The studio is also co-founded by Producer Paula Crickard a veteren in the industry. HaZimation develops their own IP / content but also co-productions with other studios /producers on IP they love in animated feature films, series and video games cimematics.
The Studio is built up of a small team of creatives, unreal engine artists & game developers, the team is currently in production on various animated feature film projects and video games all leading into the Metaverse.There's also advice in the podcast for anyone looking for a job at Hazimation !
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Puuttuva jakso?
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The team gets advice on previs, storytelling and what goes into making an award winning short film in Unreal Engine
Originally from a Yorkshire mining community, Martin moved to London and became an animator over 15 years ago. Now a film visualisation supervisor, he has helped create huge action sequences for blockbuster franchises such as Jurassic World, Marvel, Fast & Furious, James Bond, and the DC Universe. His credits also include THE LITTLE MERMAID, ALADDIN, 1917, and THE WHEEL OF TIME. He has been writing screenplays for years, and in 2021 his true-crime drama DEAD MAN’S HILL earned a “Reader Recommended” accolade on The Black List. He has recently completed production on his fifth - and most ambitious - solo CGI animated film, PRAZINBURK RIDGE, a 10-minute long sports-slash-war drama created in Unreal Engine using cutting-edge virtual production techniques.
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In the second episode the team decides whether Venus is the right location for the film. Plus, we find out why it can be hard (but worthwhile) to bring new people into a team the right way.
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A group of creatives introduces their process to making a short film in unreal engine 5, including using AI to create unique concept art.A couple of artists met during their time on a mentor led course with Mastered.com. They created an original idea together and are working on turning their visual and story ideas into a short film. This episode talks about:how the team came up with the ideadroids!using Miro to pull the team's ideas togetherhow AI is proving to be a very powerful creative "prosthetic"the pros and cons of midjourneyworking with architects to improve production design
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