Episodit
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Frank, Mathilda, Oz, Rosie, and Morton all head off to go mushroom-picking in some nearby caves. When they notice a sign reading "No Escape" above the entrance to one of the caves, they decide to go in anyway. A decision they very soon regret!
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It's a chilly Autumn night, and the gang are sitting around a campfire with no s'mores to roast, thanks to Morton. What better way to pass the time though than to tell some scary stories!
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Puuttuva jakso?
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Mathilda's having a bad day. And it's made even worse by a ukulele-playing Morton! Fortunately, Rob's on hand to help, but not quite with the message that Mathilda had expected!
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Sheerluck Homes returns! After a panicked Winnifred tells the group about a unnerving experience she had earlier that day deep in the North Woods, Sheerluck Homes, AKA Morton, and Frank, his assistant, set out to solve the mystery of... The Space Case?
Want to hear the previous Sheerluck Homes case, or listen to it again? Listen to episode 14: The Case of the Missing Blanket.
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The adventure reaches it's dramatic conclusion! Are Rob and Oz okay? Will the gang get the pink flower and save their friends? Find out in the thrilling final instalment of... The Saga of The Purple Plant!
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The journey to find the elusive pink flower continues, as Rob and the gang climb further up Mount Cottonwood. But the higher up the mountain they get, the more perilous their quest becomes!
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The gang begin their arduous climb up Mount Cottonwood, hoping to find the pink flower they need to be able to heal their friends. However, when they unwittingly wander onto the land of some highly territorial mountain goats, they're left with a choice: fight fire with fire, or respond with compassion.
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In this second instalment of the saga of The Purple Plant, Rob and the gang set off deep into Cottonwood Trails to locate Ranger Stu's research cabin in a desperate bid to find an antidote to the poison of the purple plant, and to save their friends. All, however, does not go to plan!
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When Rosie, Oz and Frank discover a field of beautiful purple plants on a long walk to the edge of Cottonwood Trails, they decide to introduce the plants to the other animals in the forest, hoping to make a name for themselves. But their plan backfires dramatically!
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When Rob gives a Bible memory verse to Oz, Alice and Morton, the three of them each interpret it in wildly different ways, leading Oz to unwisely commit to a fight with Skud the Wolverine! But Morton's odd interpretation of the verse might just save the day!
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It's Christmas Eve, and the gang are celebrating together in Rob's treehouse. But things take a surreal turn for Morton when he eats some of Frank's moldy fruitcake and falls into a deep, dreamy sleep!
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Sheerluck Homes investigates! When Mathilda's blanket gets mysteriously stolen from her yard under the cover of night, Morton and Frank set out in the rain to follow the clues, but will this diligent detective duo be able to crack the case of the Missing Blanket?
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Mathilda gets the opportunity of a lifetime - the chance to wrestle with the The Federation of Forest Wrestling! But she soon starts to realize that it comes with a tough choice: rise up through the wrestling ranks, or spend quality time with her close friends.
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Avast ye landlubbers! Things take a swashbuckling turn when Rob and the gang set out across the lake to help Marnie Beaver make some pies, but proceed to get captured by pirates! Or - more specifically - Pie-Rats! The dreaded Captain Ratzberry and his band of pernicious Pie-Rats want to know the whereabouts of Marnie's pies, and will stop at nothing to get them! How are the gang going to get out of this one?
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Rob and Abbie plan a race for the animals up Mount Cottonwood, but it doesn't take long for the racers to start getting distracted. Who will win? Find out in this episode of Tales from Cottonwood Trails!
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A simple game of charades descends into total chaos after Morton turns up - wrapped in a fuzzy blanket - to show off his precious stick collection. Can Rob restore some much needed order?
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Agent Double O Zero, the worlds best spy (who bears a striking resemblance to Morton the badger) comes face to face with his arch nemesis, the dastardly Dr. Vilus, in this gripping tale of espionage and crimes against humor, but, back in Cottonwood Trails, Morton doesn't feel quite so smooth and accomplished when he tries to run an errand for Ranger Abbie and feels like he's failing left, right, and center.
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Step right up! It's the annual Cottonwood Trails carnival! But all is not quite fun and games for Rosie, Oz and Morton, after Rosie accidentally soaks Skud the Wolverine at the water shooting game. Their day then becomes a series of hair-raising interactions with Skud as he tries to get his revenge on them. Rosie and Oz take action by turning to Rob for help, while Morton, on the other hand, has no idea what's going on!
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After the local creek floods, leaving the animals' brand new park under water, everyone's feeling pretty despondent, so Rob tells them a story to teach them how they can find the positives, and be thankful, even in the midst of tough circumstances.
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In this second instalment, Rob realizes that Morton does in fact have a talent he can bring to the team - his ability to distract those around him - but will it be enough to help them win the day? Find out in part 2 of Cottonwood Trails - The Cold Conflict!
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