Episodit
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Cave People dealing with consequences @OspreyGames Paleomythic (available Here) The fight at the Water Tribe continues. It started well for the marked but now more of the enemy are coming to bear and they are now beginning to get outnumbered. Hopefully they remember the traps that they set that should help them! Cult 551 – […]
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Cave People dealing with consequences @OspreyGames Paleomythic (available Here) With the runner taken out the Marked can now begin planning their assault on the War Breakers hanging out on the old Water Tribe home. Some traps are constructed but then the attack begins in earnest, can they kill the enemy… without them raising the alarm? […]
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Cave People dealing with consequences @OspreyGames Paleomythic (available Here) We took a long break between these episodes due to reasons! However for you no time has passed. The Marked have decided what they are going to do next. In this case go into the newly taken area and cause problems for the War Breakers. Can […]
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Cave People dealing with consequences @OspreyGames Paleomythic (available Here) Having returned to their lands the Marked start looking for materials and considering whether to start Effigy making. There was a lot of Crafting! Unfortunately then they receive very bad news as Granmak arrives with a corpse they were not expecting. Will the Marked decide to […]
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Cave People dealing with consequences @OspreyGames Paleomythic (available Here) With the Water tribe saved the MArked and the Tribes Warriors head into Sun Worshipper lands to see why there is a huge plume of smoke coming from over there. That done, they begin trying to work out how they can take their god with them […]
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Cave People dealing with consequences @OspreyGames Paleomythic (available Here) The war seems to have begun, and now the Marked are scrambling to keep up. Heading down to the water tribes home the Marked have noticed a huge plume of smoke. As Ugog has been left behind injured. the Marked rush forwards in their usual stealthy […]
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Back to @OspreyGames Heirs To Heresy (available Here) Still in the catacombs the Knights Templar do some tidying up (mostly of flagellants) and receive the good news that they may be able to finally destroy the Chalice of Fear. However the research will take another five hours. Can they keep the Inquisition forces back and […]
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Back to @OspreyGames Heirs To Heresy (available Here) Having found and slain the spy, the Knights nervously wait to see if the research will be completed before the Inquisitor can pierce the sanctity of the Library. As they have just heard the Bishops door open they know they are about to have company. NB due […]
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Back to @OspreyGames Heirs To Heresy (available Here) The Templars have rescued the elderly father, but they have realised that Swainson may not be exactly what they expected. Which is bad… as they have stolen his journal. Rapid remortaring of the wall occurs along with planning to collapse the tunnel, preferably without disturbing the magick […]
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Back to @OspreyGames Heirs To Heresy (available Here) Having determined to rescue Father Tizarre using Magick the Templars break into the Castle and head into Swainson’s torture chamber, what they discover there will shock them but will they be able to escape with the Father? NB due to the heat when we were recording there […]
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Back to @OspreyGames Heirs To Heresy (available Here) They might have a way to sneak into the castle and either rescue or… silence Father Tizarre without being obvious. However to do so George needs to persuade Sven that he is in fact NOT a foul sorceror, but rather a pious knight using the gifts God […]
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Back to @OspreyGames Heirs To Heresy (available Here) Having made it into the Secret Libray and even better have reopened the entry way at the Scribe Rest, all should now have been well… Except Inquisitor Swainson has now turned up in the city and is starting to make waves, and he seems to have flagellants […]
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Back to @OspreyGames Heirs To Heresy (available Here) Having made contact with the Order of St Egidius the Templars must persuade them that they are in fact Allies, and therefore enlist their help. Not easy with such a secretive order of Monks. Will they reveal what it is they carry? Cult 525 – Heirs To […]
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Back to @OspreyGames Heirs To Heresy (available Here) Finding clues all over the town the Templars continue following the trail. Given they keep finding the Names of Demons are they finding the route to the Order, or are they walking into a trap. Cult 522 – Heirs To Heresy – The Chalice of Fear – […]
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Back to @OspreyGames Heirs To Heresy (available Here) Entering Avallon the Knights Templar begin looking for the Order of St Egidius as they try and make sense of the place they have found themselves in. The Kings Knights have also arrived, but it seems as if the local lord doesn’t really seem to care about […]
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With the Hungry Mouth Attack in process the warriors spring (literally) into motion. Will they be able to fight off the attack? Even if they do how much of the village will be left standing, how many of the other fighters will survive? Righteous Blood Ruthless Blades by @OspreyGames (available Here) Cult 541 – Righteous […]
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With Ravenous and the Hungry Mouth bearing down on the village, Shouwang She calls all of the fighters into the Tavern to plan their defence. Can the New fighters come up with a plan to save the village, or are they as utterly outnumbered and outmatched as it seems? Righteous Blood Ruthless Blades by @OspreyGames […]
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Having finished the second Round Zhan Shi takes his leave and Un Sho processes the loss of Ka Dan, mostly by threatening Mati. The wounded slowly recover, and everyone else tries to work out who will be the favourites in the next round. Zhan Shi seems to think the empire is teetering on the brink […]
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