Episodit
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Writing a very specific kind of game.
Early access and bonus content on PatreonSubscribe to our monthly gaming newsletterJoin the Discord
Writing is hard. Josh and Brandon discuss the very specific kind of writing you have to do for a public/pick-up D&D game. It's a lot different than writing for a home game, but should it be? Obviously, folks should do what works best for them and their players, but there's definitely value in examining how you write for your home game.
In this week's Patreon-exclusive GGP Deep Dive, they get into creative motivations and trouble that is getting from "I want to write this" to "I'm writing this."
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
Links:
https://www.dndbeyond.com/posts/1825-whats-new-in-the-2024-dungeon-masters-guide
https://www.youtube.com/watch?v=xWNT9N3cE2U
https://www.youtube.com/watch?v=uT0e1gNDgE4
LISTEN, RATE, AND SUBSCRIBE!If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Handy gaming tools: A useful DMG?
Early access and bonus content on PatreonSubscribe to our monthly gaming newsletterJoin the Discord
We collected a bunch of news about the upcoming 2024 Dungeon Masters' Guide release. Word on the street is that this version of the DMG is going to be a much more useful tool than previous iterations from editions past. We talk about the return of Greyhawk, adventure-writing coaching, and bastions/strongholds. Honestly, if this version of the DMG is even half as useful as it seems, this is a huge win for both new and experienced GMs.
Also, please donate to save the clock tower.
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
Links:
https://www.dndbeyond.com/posts/1825-whats-new-in-the-2024-dungeon-masters-guide
https://www.youtube.com/watch?v=xWNT9N3cE2U
https://www.youtube.com/watch?v=uT0e1gNDgE4
LISTEN, RATE, AND SUBSCRIBE!If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Puuttuva jakso?
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GAME WITH ME IF YOU WANT TO LIVE: AI in D&D
Early access and bonus content on PatreonSubscribe to our monthly gaming newsletterJoin the Discord
With Hasbro CEO Chris Cocks basically tripling down on his commitment to the use of some form of AI in Dungeons & Dragons, we talked through what that might look like. Is there even a path for the responsible use of AI in TTRPG gaming, or is it an already slippery slope that they're coating with butter, oil, and other lubricants?
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
LISTEN, RATE, AND SUBSCRIBE!If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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2024 PLAYER'S HANDBOOK IS HERE!
Early access and bonus content on PatreonSubscribe to our monthly gaming newsletterJoin the Discord
Wizards of the Coast released the new 2024 Player's Handbook last week. It's the first of the 2024 update releases of the Core Rules, with the Dungeon Master's Guide coming in November and the 2024 Monstrous Manual coming in... 2025. Is the update a unique and beneficial experience compared to the 2014 rules? Is this just a cash grab to keep the product cycle alive? What rules are we glad to see? Which ones could we have done without? Thanks to Inver for joining the discussion this week!
Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos into the PHB's crafting mechanics and lineages along with early access to the video and audio of the podcast.
And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
LISTEN, RATE, AND SUBSCRIBE!If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://www.instagram.com/lnverloch/https://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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We debrief on D&D Direct and talk about the new 2024 Players Handbook, the upcoming "total rewrite" of the Dungeon Masters Guide, and potential balance issues to look out for until the new Monstrous Manual comes out. Also, we try to decide Wizards of the Coast employees were actively trolling Josh on the pronunciation of "Sigil" during GenCon, and Brandon makes another push for new box set releases when we talk about the two new Forgotten Realms books coming out as part of the 2024 refresh. Somewhere in there we also mention the Dragon Anthology.
We recorded a couple of longer Deep Dive videos for Patreon that will come out over the next couple of weeks. One of them is on branding and strategy mistakes that WotC has made throughout this whole edition refresh and the other is a discussion about the business end of third-party content on D&D Beyond.
If you like the show, please consider supporting us on Patreon -- we're working on new content that we can deliver there, both podcast-related and non-podcast-related.
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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A great treat today. After probably about 6 weeks of comparing schedules and various people fighting COVID, we were finally able to get together and chat with Kate, Kerby, and Britt from Nomnivore Games. We've run into the Noms a handful of times at various cons and it was great to get a chance to sit and talk with them. While you might know them from games like "Dungeons & Dinos" and "Emberwind," they're here to talk to us about their live Kickstarter for "Nomventure," a modular, stat-less RPG for kids. As of release day, their Kickstarter is going for another week, so check it out as soon as you can. The KS has links to a free rules primer and a basic adventure so you can see what the game is like. We're so happy they were able to make the time not only for this chat but also for three Deep Dive videos on our Patreon that will come out over the next few weeks.
More info on Nomventure here: https://nomnivoregames.com/nomventure-adventure/
GET OUR MONTHLY GAMING NEWS NEWSLETTER:
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JOIN 800+ GOBLINS ON OUR DISCORD:
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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In our efforts to become more pro, we sent Josh to GenCon as a correspondent because we were able to get invites to a bunch of industry networking events. It's a tale of long-haul driving, spaceship administration, and insomnia. Despite being a multi-year veteran of DragonCon, this was Josh's first trip to the Hoosier state for THE largest tabletop gaming convention.
Josh was able to chat with Jess Lanzillo, the head of D&D for Wizards of the Coast, and Kobold Press COO, Alexander Stangroom, to get some insight about D&D's plan for digital copies of books for print buyers and Kobold's Black Flag Resource Document.
Something to take note of: We had a TON to talk about from this trip and some of it is super in the weeds. We didn't want to spend weeks on the main feed downloading from GenCon, so we've got four other videos that are like 15-20 minutes or so a piece. We've been planning to reboot our Patreon and breathe some new life into it after some COVID- and general stress-related neglect, so those coming out on our Patreon over the next few weeks. You'll be able to find them here: https://patreon.com/goblinsgrowlers
Also, here are some links for things we talk about in this episode:
https://www.kickstarter.com/projects/dicedungeons/80s-adventures
https://playskellies.com
https://magehandpress.com/2023/04/introducing-insomnia.html
https://www.kickstarter.com/projects/mythicgrove/session-zero-system
https://www.indiepressrevolution.com/xcart/
GET OUR MONTHLY GAMING NEWS NEWSLETTER:
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Back from our break, sort of. Josh is out sick, so I'm joined by my friend and occasional legal counsel, Noah Downs. I'm in the last couple of weeks of my grad school experience, so Noah was kind enough to suggest this episode's topic, too, to give my brain a bit of a break. We're talking about the virtues, vices, and play strategies for dice-heavy players versus role-playing players. Role versus Roll.
Also: Get "City of Six Moons" so we can all talk about it together: https://hollandspiele.com/products/city-of-six-moons
GET OUR MONTHLY GAMING NEWS NEWSLETTER:
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JOIN 800+ GOBLINS ON OUR DISCORD:
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Just where is the future of third-party content going? There's been some doomsaying about the level of support those kinds of Kickstarters are getting now compared to what they were. We take a look at some Kickstarters in the continuing analysis of the OGL fallout from last year.
We also dig in a little on the philosophical differences between efforts like DC20 and Tales of the Valiant. And you know we have thoughts on Tales of the Valiant.
Some days, we get dangerously close to analytical journalism.
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Josh takes a look at the new Vecna book from Wizards of the Coast. It's been hyped a bunch and is the marquee release of the year (unless you care a whole whole lot about the revised Core Rules). One of the top contenders for the name of today's episode was "Quantum Leap Fetch Quest."
Do you dig on full campaign books? Do you actually get through them, do you buy them for shelf decoration or completionism, or do you cherry pick little things from the campaigns for your own homebrew?
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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A bit of a news breakdown today. Wizards of the Coast is surprisingly adding the new Core Rulebooks's updated SRD to Creative Commons. But then they juke in another direction and make some unpopular changes to D&D Beyond! Kobold Press issues has some things to say about the reception of their Black Flag Reference Document, and Josh compares *just how similar* it is to D&D's 5.1 SRD (spoilers: a lot).
D&D Beyond Changes: https://www.dndbeyond.com/posts/1709-d-d-beyond-marketplace-redesign-see-whats-new-hereNew Core Rulebooks SRD will be Creative Commons: https://www.dndbeyond.com/posts/1717-2024-core-rulebooks-to-expand-the-srdGET OUR MONTHLY GAMING NEWS NEWSLETTER:
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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It's simple this week: We play Castle of the Winds and talk about it. The game holds a special place in Josh's personal gaming history.
Castle of the Winds is a PC RPG/Roguelike from the Windows 3.1 era, which is a weird time for games. We get into this in the episode but, basically, Win 3.1 was very much primarily a business application and its native games were like a square peg in a round hole. All the good games were on DOS anyway.
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Join the Revalia with "Heckna!" from Hit Point Press. This is a campaign setting that seems to take a little bit from Final Fantasy 6 and a little bit from Ravenloft. It's described as a sandbox setting, but there are a couple of arguments as to why it might not be. It's 300 pages, incredibly well done, and professional... which you'd expect from a Kickstarter that raised more than $600,000!
If you decide to pick up a copy, be sure to let us know what you think and whether we're totally off-base in our assessment.
Also, file your taxes if you haven't already:https://www.youtube.com/watch?v=PiSC5R3XAMo
GET OUR MONTHLY GAMING NEWS NEWSLETTER:
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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The CEO of Dungeons & Dragons' parent company, Chris Cocks, gave an interview where he talked about AI and Hasbro's research and development into how to apply it to Dungeons & Dragons. It's an interesting interview (link below the jump) that more or less spells out that they're likely to use it for some kind of virtual DM - but that's still just speculation. We discuss the likeliest manifestation of something like that and how they could make it work while respecting the work of human writers and gamemasters.
Also, we do a quick preview of the new "Quests from the Infinite Staircase" and mention a Humble Bundle for tons of great RGP books from Magpie Games!
Finally, if you're listening to this on Monday, April 1, tomorrow is the last day of the Kickstarter for "Born from Ice." Help them hit that Neanderthal stretch goal! They're so close. https://www.kickstarter.com/projects/lorenthegm/born-from-ice-stone-age-role-playing-5e?ref=c6djgl&token=7da324ce
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LINKS!
Hasbro AI opinion
https://venturebeat.com/games/how-hasbro-is-jumping-on-the-game-opportunity-chris-cocks-interview/
Quests from the Infinite Staircase
https://www.dndbeyond.com/posts/1687-quests-from-the-infinite-staircase-six-remastered
Credit to J.R. Zambrano - Magpie Games Humble Bundle
https://www.humblebundle.com/books/best-of-magpie-games-books
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
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https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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This week, we're looking at the new (free) system-neutral TTRPG adventure that NASA wrote and released to keep everyone hyped about Hubble. It's designed to be educational, but does its fantasy setting muddy that goal a little? Also, Josh updates us on the Vecna adventure coming out soon, and we respond to the longest YouTube comment I've ever seen!
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Today we talk with Loren Small, the creator of "Born from Ice," a 5E-compatible setting with a few twists. Itâs a complete tabletop setting thatâs built on Fifth Edition but takes place on Paleolithic Earth. All cavepeople, all the time. Oh, and I should probably mention that thereâs no magic, so everything is harder. It has some other cool aspects like generational play. BFIâs Kickstarter launches Tuesday, March 5 and you can check it out here (once itâs live). Itâs coming with a core rule book, a bestiary, and an adventure path. I was excited about it even before talking with Loren, so it was great to hear how BFI came to be and learn about Loren's path to creating it.
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
----more----
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If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
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https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Good Goblin Monday! Today's episode is from a recent Twitch stream that we did. We did a live online version of our "Help! My Game Is on Fire!" convention panel where GMs and players bring their tabletop problems to us and we offer advice on how to navigate them. These can be anything from handling bad fits at the table to untying narrative knots. It's always a blast and the experience is different every time. Hope you all enjoy! We want to plan more of these live-on-Twitch recordings for topics that lend themselves, so let us know what you'd like to see!
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
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LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Good Goblin Monday! This week, we take a look at the (spoilers) fantastic "Deck of Many Things" after its delayed release thanks to production issues. We also talk about the Tales of the Valiant Game Master's Guide and this new D&D virtual reality game that seems to be in development. Deets after the jump.
Also, on Wednesday, Feb. 7 at 8 p.m. EST, Josh and Brandon will be doing a live recording of the podcast over on our Twitch channel. We hope you can join us for the first podcast edition of our popular convention panel, "Help! My Game is on Fire!" where players and GMs can ask for advice about how to deal with touchy issues in their games. Hope to see you there!
GET OUR MONTHLY GAMING NEWS NEWSLETTER:
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Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.
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D&D VR Game
So what?Dungeons of Eternity is basically this but has been out since OctoberCurrent reports sound like itâs either very early in development, or very hush hushTales of the Valiant GMG
Funded (obviously)Chapter 2 previewMonstercrafting/hybridizing mechanics with âtemplatesâDeck of Many Things
Whatâs in the box?Book layoutDeck historyUsing the deck for things other than in-game mayhemSuggestions for how to reduce mayhemAlternate decks, ways to customize decksFeat thatâs basically a subclass2 new backgroundsTons of new magic itemsNPCs & Creatures, including three factions âThe Sun Bastionâ, âThe Moonstalkersâ, and âThe Heralds of the CometâAdventure areas w/ quests, âSun Bastionâ, âSeelie Marketâ, âHarrowhall (Throne)â, âDonjon Sphereâ, and âHouse of Cardsâ.GET OUR MONTHLY GAMING NEWS NEWSLETTER:
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LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Good Goblin Monday, everyone. This week, we're analyzing an essay that claims we're at the end of "The Golden Age of Tabletop Roleplaying Games." As you might expect, the writer is using the 2023 OGL Crisis as the jumping-off point for their argument, so this should be coming right after our "D&D is Stronger than Ever" episode. The essay has all the hallmarks of a hyperbolic reaction that blows things out of proportion, but some nuggets of truth in there are hard to disagree with. Full topics breakdown below the jump, along with a couple of other brief topics we hit at the top of the episode.
Have a great one and don't forget to join the Discord, sign up for the newsletter, and subscribe to the YouTube channel.
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Blenko Glass Releases Tabletop-Themed Glassware Collection
https://blenko.com/collections/game-nightMagic The Gathering: AI Promotional Art
Bell of Lost Souls Story: https://www.belloflostsouls.net/2024/01/wotc-swept-up-in-ai-art-controversy-again-over-mtg-promo-art.html The Offending Image: https://img-s-msn-com.akamaized.net/tenant/amp/entityid/AA1mDk1Z.img?w=1920&h=1080&q=60&m=2&f=jpg Wizards of the Coast Reply: https://twitter.com/wizards_magic/status/1744056808254173447Is this the end of The Golden Age of TTRPGs? The article discusses the perceived end of the golden age of tabletop roleplaying games (TTRPGs) that began around the start of the 2010s.
Link to the Essay: https://www.facebook.com/777800284/posts/10168399913785285/?mibextid=K8Wfd2 Rise in Popularity: The rise of TTRPGs was fueled by factors like the popularity of Stranger Things and actual plays like Critical Role, bringing in a significant number of new players.Fracturing Community: The emergence of new TTRPGs is seen as a potential shattering of the community, with players now being asked to choose sides between different systems, leading to division and balkanization.Historical Comparison: The article draws a parallel to the 1990s when TSR, the first publisher of Dungeons & Dragons, faced challenges as the TTRPG audience became fans of specific settings rather than the overall game.Diversity in Games: During this golden age, there was a diverse range of TTRPGs, including D&D 5E dominating the D20 fantasy family, other OGL games, and a flourishing indie scene with games redefining what a TTRPG is, like Apocalypse World.Challenges for New Games: The article argues that despite the potential quality of new TTRPGs, the business is challenging, and the recent changes, including the end of the OGL, may make it even more difficult for companies to succeed.Impact on Content Creators: The author speculates on the impact of the changes on content creators and platforms like MCDM and Critical Role, suggesting potential shifts in focus and potential declines in support for D&D.Predictions for the Future: The article concludes with predictions about the future, including the expectation that 6th edition D&D may not perform as well as its predecessor, potential challenges for crowdfunding campaigns, and a decline in the overall excitement and diversity of TTRPGs unless significant changes occur.Argues that MCDM will be the âLast Big Crowdfunded TTRPG.GET OUR MONTHLY GAMING NEWS NEWSLETTER:
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LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://patreon.com/goblinsgrowlers
https://facebook.com/GoblinsAndGrowlers
https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best narrative play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
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Josh was under the weather, so we were lucky enough to snag Noted TTRPG Attorney Noah Downs, Esq., to come and talk about and offer his on-the-ground perspective about the tumultuous last 12 months in Dungeons & Dragons and the tabletop gaming space overall. Do you think Wizards of the Coast/Hasbro has recovered from the PR nightmare that was the Open Gaming License controversy? I'd argue that even with last month's layoffs, D&D is far stronger now and better positioned to thrive than it was this time last year. Check below for all the topics we discussed.
The OGL Controversy One Year LaterDespite the body blow to the company, is Wizards of the Coast actually *better off* now than they were a year ago?WotC juking everyone with Creative CommonsD&D's 5.1 SRD going into Creative Commons wasn't at the top of anyone's list of probabilities when everything with OGL started.Third Partiesâ Plans FoiledThird-party publishers clearly planned for a different outcome when they started announcing their upcoming D&D alternatives. But, once WotC went with Creative Commons, it seems like they scrambled to still move forward without losing face even though their original motivation was less and less relevant.One D&D (Can we even call it that anymore)?Call it One D&D, call it 6.0. Whatever it is, it's coming, and it remains to be seen if it's going to be "iterative" like was originally announced or an entirely new ruleset. You would think that releasing the 5.1 SRD into Creative Commons would incentivize them to release a whole new ruleset.Wasnât there a D&D movie?Yes, and it bombed. We talk about why.WotCâs Book Price BloatSure there's inflation and things generally cost more, but what extra value are you getting for the additional cost of these books?Planescape returns⊠is it worth it?Rerelease, remix, or return to get your money back? Does the new 5E Planescape justify its existence?Ernie Gygax and Justin La Nasaâs NuTSR files Chapter 7Uninclusive company with a racist and transphobic product continues to have problems and files for bankruptcy after <blank>ing around and finding out.Weird D&D channelWhat's the deal with that D&D free ad-supported television channel? Who asked for this? More importantly, who's paying for it?AIâs influence on content creationAI has 100% affected every corner of content creation in the last year and WotC wasn't safe, either. We talk about the real AI art scandal and the smaller, made-up one that came at the end of the year.GET OUR MONTHLY GAMING NEWS NEWSLETTER:
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OBLIGATORY 'FORGOTTEN PATHS' PLUG
Also, I have to promote "Forgotten Paths," or Noah will hunt me down and end me chillingly and mysteriously. So anyway, check out "Forgotten Paths!
LISTEN, RATE, AND SUBSCRIBE!
If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:
https://instagram.com/WayOfBrandolore
https://twitter.com/BlackCloakDM
https://patreon.com/goblinsgrowlers
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https://goblinsandgrowlers.podbean.com (and basically any other podcatcher)
https://quidproroll.podbean.com (our sister podcast, the best actual play)
The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.
- Näytä enemmän