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Two great perils lay in the way of our unlikely desperados: the desert of the mind, with its mirages and false shimmers; and the actual blistering desert, wild and unforgiving.
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To the West, at the end of the world, is a path where only dead men walk, greedily guarding their secrets from prying eyes. Will our players find salvation or damnation upon their arrival?
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This month we have a special Bony Minus run by our friend Kerby!
The Great BIG Nomventure!
A neurodivergent-accessible kids' RPG full of storytelling and adorable Nomnisaurs from the team that brought you Dungeons & Dinos.
Kickstarter link: https://www.kickstarter.com/projects/nomnivoregames/the-great-big-nomventure
"Blippy Trance", "Overworld", "Porch Blues"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/ (edited) -
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Welcome to Shar, the jewel of its system - the arboreal home to our new cast of characters and the plights they endure. Angels fall while a new Emperor ascends, and the world order of the Great Tree is shaken.
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In this month's episode, we take a brief interlude from our regularly scheduled programming (due to scheduling conflicts) to begin the ascension of Michael Smith.
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Our new campaign has begun at last! The month, Sloth gives an intro to the setting and house rules for our new campaign while walking our players through character creation. Session 1 of Desperate Colonials will publish in July.
We would also like our audience to know that we got hacked last month - if you received any weird messages, links, or anything other than our monthly podcast episodes, please disregard them and delete them. That was not us! Our trained baby sloths are not capable of doing such things. Thank y'all for listening! -
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In a first for the podcast, this month, Shira steps in as the GM, and Sloth steps out as a player in a session of Monster of the Week! In the city of Butte, Montana, four strange members of a local police outfit investigate an even stranger disappearance in the quiet mountain town. In every game Shira has ever run, Sloth's character has died. Can she maintain her perfect record? Or will Sloth finally survive one of her shots?
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Riding off the wave of bittersweet storytelling, this month, the Lazysloth pardcast brings you delusion, chaos, happiness pills, and most of all, Paranoia! Accept Friend Computer into your heart ̶o̶r̶ ̶e̶l̶s̶e̶ and embark on an important mission to raise morale with our Troubleshooters. This is all you may know - any further information would be considered treason.
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The Vanquishers unite Major City against Paradigm and work to solve a mystery that began when they entered the very first time entered the Vanguard tower. Can our heroes overcome a man who has never know defeat or will they end up just another pile of dust in this final session of The Vanguard?
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In this month's episode, the world's greatest threats begin to converge (and the inconveniences that are popping up are only making it worse)! Unfortunately, the strength they hoped to restore with the hot dogs they wished for was for naught, thanks to the guile of the Djinn (as expected). After braving some very spicy dogs, the Vanquishers must bust out of the Vault, finding themselves in even BIGGER trouble. Luckily, our heroes have a BIG solution - the threats may have tripled, but with a little bit of non-copyrighted morphing, the Vanquishers become bigger than ever before and combine their powers into a force to be reckoned with, against magic, machine, and monster alike.
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In this episode of the Vanguard, the Vanquishers continue to evade the Gatekeeper(s) in the Desert of Doors until they run into an unlikely...nozzle? They learn that their endeavor to save the world from Ohr and Tselel is not the first, and are able to secure a ride and an ally to find their door. However, what lies behind the threshold is no respite either, as they are faced with the dastardly dealmakers of the Vault
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Faced with so many impending crises, the Vanquishers decided to focus on ending the heat death of the Universe. Our heroes head back down the Russhole into the puppet dimension to see what's beyond the obsidian door.
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In this month's episode, the Vanquishers face the end-of-the-world. And then another one. And then one last other end-of-the-world. Luckily, they do not face it alone. With the help of some old faces and some new, will our heroes be able to prevail against this triple threat? Or will they fall at the feet of their adversaries?
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The Vanquishers return to major city after their jaunt back in time. Did they save Russ and their timeline from Oblivion? Only one way to find out.
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Our party is taking a break from major city this month to try out Darrington Press's game Candela Obscura! If you'd like to try it out for yourself you can find the quickstart guide and other info here. https://darringtonpress.com/candela/
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The Vanquishers face their first end-of-the-world level threat when Russ (AKA DangeRuss, AKA Santa Claus) travels back in time to stop himself from winning a 5K race in the 1972 Olympics. Can our heroes preserve their time line? Or will the threads of fate weave misfortune for Major City, and the rest of the world as they knew it?
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Emboldened by a distracted Major City, Paridigm takes steps to consolidate his power. The Vanquishers soon find he's not the only one taking advantage of the chaos. Insidious foes, both new and old, move in the shadows.
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With the prisoners of Naraka Prison released, chaos rules Major City. The Vanquishers enter a desperate struggle to save their home. Meanwhile, a mysterious force has begun to manipulate events and evidence behind the scenes.
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The Vanquishers are back with double hero points and a fresh scheme to break into the most heavily guarded prison in Major City. Hidden eyes are watching their every move. Can they delve into the secrets of Naraka prison without becoming its newest residents? Let's find out!
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