Episodit
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Lorelle VanFossen co-founder and director of Educators in VR. Educators in VR is a global community connecting educators, researchers, and trainers to promote immersive learning through VR, AR, and MR technologies. With members worldwide, the organization bridges academia and industry, hosting weekly events and training. Educators in VR has produced well over 4,000 events, workshops, and training for over 70,000 participants and preparing them for the future of spatial technology in education. Check out https://educatorsinvr.com/.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Dr Richard Lewis, CEO of BrainmanVR and co-creator of Pizza Maths. BrainmanVR is at the forefront of developing innovative VR learning experiences, focusing on engaging students in immersive and interactive ways. With their expertise in creating cutting-edge educational simulations, BrainmanVR has crafted Pizza Maths, a dynamic virtual experience that makes math learning fun and relatable by using pizza-making as a context for solving math problems. We’ll be diving into how Pizza Maths is helping to transform math education and gathering insights on how to effectively implement VR in the classroom to benefit both teachers and students. To learn more check out https://www.brainmanvr.co.uk/.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Clark Quinn who has an impressive background in Learning science and learning experience design. Clark has written several impactful books, including "Make It Meaningful: Taking Learning Design from Instructional to Transformational," "Learning Science for Instructional Designers: From Cognition to Application," and "Engaging Learning_ Designing e-Learning Simulation Games." With numerous accolades for his innovative contributions to instructional design and educational technology, Clark is recognized as a leading consultant and keynote speaker. To learn more about Clark Quinn check out https://quinnovation.com/.
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of Virtual Reality and Augmented Reality in teaching and learning. Today, we’re thrilled to be joined by two incredible pioneers in experiential learning. Irina Paraschivoiu is the COO and strategist for Polycular and Thomas Layer-Wagner the CEO and Founder of Polycular. They both co-initiated and developed Escape Fake, a multiple-awarded augmented reality experience for teaching media literacy. We are excited to have them today to talk about their immersive learning experience. For more information check out https://escapefake.org/ and https://www.polycular.com/ .
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Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the cutting edge of virtual reality in teaching and learning. Today, we’re thrilled to be joined by two incredible leaders in immersive technology for agriculture, Tim Gentle, founder of Think Digital, and Kat Bidstrup, CEO of Think Digital. Tim has been a driving force in advancing immersive tech in agriculture, while Kat has been a passionate trailblazer, helping people gain a deeper understanding and respect for the agricultural industry through digital innovation. To learn more check out www.think.digital , www.cattlevr.com, and www.farmvr.com.
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Welcome to another exciting episode of VR in Education! In today's solo episode, we delve into the innovative world of AI avatars and their potential in the educational landscape. Our host shares his firsthand experience beta testing Victory XR's new AI avatar platform and compares it to other non-avatar AI tools.
First, we explore the capabilities of non-avatar AI platforms like School AI and AI Tutor Pro, highlighting their strengths and limitations. These platforms offer various options for creating engaging learning experiences and supporting students, but they lack the immersive quality of AI avatars.
Next, we dive deep into the Victory XR platform, which allows educators to create 3D human representations within a virtual world. The discussion covers the setup process, the current limitations, and the exciting future possibilities of contextually relevant 3D environments.
The episode also examines another platform, EngageVR, which offers famous historical figures as AI avatars in contextually relevant VR spaces. The benefits and drawbacks of AI avatars are discussed, emphasizing the importance of human teachers in the learning process.
Finally, we reflect on the potential of AI avatars to personalize learning and provide varied practice opportunities. The episode concludes with recommendations for further exploration of AI avatars in education through insightful podcasts and resources.
Don't miss this deep dive into the future of AI in teaching and learning!
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Kimberly Workum. Kim is a Certified Nurse Educator, Simulation Educator, and VR Consultant. She is the Director of the Clinical Competence Assessment Centre and Digital Strategies at the College of Nursing for the University of Manitoba. We are excited to have her on the show today to discuss the global nursing shortages and the innovative solutions being implemented to address these challenges.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Will Kirkpatrick. Mr. Kirkpatrick, a certified Family Nurse Practitioner and game developer, leads technology innovation and nursing simulation development at Tactile VR. In 2021, he founded Tactile VR to revolutionize nursing education by addressing critical gaps in the transition to practice and enhancing preparedness for real-world scenarios. His dual expertise also allows him to improve nursing instructor tools through AI moderation in simulations, promoting more effective teaching methods.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Kyle Morrand, CEO of 302 Interactive on the show. His journey is nothing short of inspiring, having transformed 302 Interactive from a side business into a powerhouse in immersive technology. What excites me most about having Kyle on the show is his innovative approach to learning through play. His work spans various impactful projects, from VR physical therapy programs for children to AR products aiding language learning and supporting people with nonverbal autism. Kyle's vision of integrating game design elements to enhance engagement in everyday tasks is truly revolutionary.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking Steve Grubbs CEO of VictoryXR. Steve is no stranger to this podcast as he was on the show years ago for episode Episode 57, which was Dec. 2020, where we talked about how 3d spatial platforms were superior for learning than Zoom. Steve is here this time to talk about a new feature that VictoryXR is rolling out to members, AI avatars.
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Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today, we have the pleasure of talking to Shawnee Baughman, the Content Development Manager for SkillsVR. Shawnee shares her extensive background in VR, starting from her academic journey at Stanford University to her professional experience at the Stanford Virtual Human Interaction Lab.
In this episode, Shawnee discusses fascinating research studies on VR's impact on pro-social and environmental behavior, including a unique experiment involving avatars and coal-eating. She also sheds light on her current work at SkillsVR, explaining the immersive learning journey they offer, from initial implementation to full-scale adoption across large organizations.
Shawnee talks about the challenges and strategies in content creation for VR, including the innovative Content Creation Kit (CCK) that SkillsVR provides to help organizations build their own VR training content. She also touches upon her TEDx talk on using VR to cultivate empathy and the importance of carefully designing VR experiences to achieve positive outcomes.
Tune in to learn more about the potential of VR in education, the importance of empathy in training, and practical tips for educators and organizations looking to explore VR for learning.
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Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. In this episode, we are thrilled to have Anita Wielgosz, an expert 3D modeler, virtual world builder, and sculptor, join us. Anita shares her journey into the world of VR, from her early days of sculpting with plasticine to becoming a leading figure in 3D modeling for education.
Anita discusses the importance of using 3D models in teaching and learning, emphasizing how mediums like Play-Doh and Lego bricks can enhance students' understanding of spatial relationships and engage multiple senses. She also highlights the advantages of VR tools like Gravity Sketch, which allow educators and students to create immersive, hands-on learning experiences.
Throughout the episode, Anita provides valuable insights on how teachers can incorporate 3D modeling and virtual worlds into their curriculum, offering practical tips and creative ideas. She also touches on the potential of AI tools in simplifying the creation of 3D models and the importance of fostering emotional connections in the learning process.
Join us for this fascinating conversation and discover how VR and 3D modeling can transform education, making learning more interactive, engaging, and impactful.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Eric Chamberlin. He is an educator with extensive experience in technology integration and learning design. I'm especially interested in this talk because Eric's expertise in learning design resonates deeply with me. He is here today to talk about implementing XR into learning effectively.
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Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. HouseCall VR, founded by Delaware podiatrist Dr. Linda Ciavarelli, is a leading immersive hub for sharing information in VR. Linda is here today to talk more about her groundbreaking approach to patient medical literacy and engagement.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Horacio Torrendell, the visionary CEO and Founder of Treeview VR/AR. We are excited to have him today to explore the innovative world of Newton’s Room, Treeview’s latest mixed-reality app designed to transform how we learn physics. This cutting-edge platform invites users to engage with immersive physics puzzles that dynamically adapt to their physical surroundings, employing Newton's laws of physics in challenging and interactive ways.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Jonathan Teske, who is the founder and CEO of ReframeXR. Jonathan has been a pioneer in XR for education. He was a product manager and the Future for Education lead at Meta for over four years. Jonathan also worked for Discovery Education as a Product Manager and was a highly accomplished Math and ESL leader.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Anand Dass lead of VR/AR applications for Meta and a huge community builder and connector in the XR space. In this episode, we will discuss his philosophy and approach to educational apps and talk about curating educational experiences.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Adrian Moise, founder and CEO at Aequilibrium. They help clients with innovation, digital transformation and optimization by building custom tech solutions for progressive customers in a variety of sectors.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Nina Jane Patel, As the distinguished President of Research & Safety and a pivotal Co-Founder at Kabuni, she is known as a visionary and authority in the realm of emerging technologies, including XR. She is an expert in championing safe, responsible integration of these groundbreaking technologies in the education sector. Nian has an impressive resume which includes being a regular feature on leading media platforms such as the BBC and CNN, where she users her experience, research and voice to fight for a positive digital future. She is here today to talk about her work.
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Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Geoff Crawford, and Ashleigh Johnson from Vehicles for Change VR. Vehicles of Change-VR, a collaboration between Vehicles for Change and HTX Labs, has revolutionized automotive technician training through an immersive virtual reality program. The program offers a dynamic, virtual garage environment where learners can interact with tools, machinery, and equipment. It provides practical, in-demand automotive skills and enables students to earn ASE certifications. The podcast will delve into how this innovative VR technology is shaping the future of technical education. You can learn more about VRC-VR at :
Email: [email protected]: https://vfc-vr.orgLinkedIn: Vehicles for Change VR https://www.linkedin.com/company/vfc-vr/Instagram: @vehiclesforchangevr https://www.instagram.com/vehiclesforchangevr/Facebook: Vehicles for Change VR https://www.facebook.com/vehiclesforchangevr/Geoff’s Calendly Link: https://calendly.com/gcrawford-xze/30min - Näytä enemmän