Episodes
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alking about the upcoming Games Design & Art BA Projects for 2020. Will be showcase in Winchester 11-18th June , St Mary Stadium Southampton 20th June and Hoxton Arches 23 -24th June 2020
Instagram and Twitter hashtag #wsad
In this episode I am talking to the Team behind project Portage
All the links to instagram and itch can be found at
https://portagegame.com
and https://winchester.games/2020/portage.html -
Talking about the upcoming Games Design & Art BA Projects for 2020. Will be showcase in Winchester 11-18th June , St Mary Stadium Southampton 20th June and Hoxton Arches 23 -24th June 2020
Instagram and Twitter hashtag #wsad
In this episode I am talking to the Team behind project Bear Splosions.
Find out more on the projects page:
http://winchester.games/2020/bear.html
and their instagram
https://www.instagram.com/bear_splosions/ -
Episodes manquant?
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http://winchester.games/2019/aquasition.html
In this last semester at Uni I have been working alone on a game project I have called Aquasition. The game was inspired by my interest in Eastern philosophy, and particularly meditation. The idea of the game is to encourage a less selfish perspective on material possessions and prestige. This idea came from the common belief among eastern thinkers that limiting our attachment to material things and the ego is a path towards greater happiness and a more peaceful state of being. I came across a metaphor from Thich Nhat Hanh that describes us as thinking we are all individual and insignificant waves, when instead we should think of ourselves as the ocean itself, all one and the same – not separate. I thought this could make for a great visual metaphor and I wanted to explore this in my game so I set the game underwater and designed mechanics that would encourage detachment from material things in the game. This runs counter to most games in that they usually encourage players to accumulate items, wealth and power, so I thought it would be interesting to explore what happens when I play with the player’s expectations of how a game usually works. -
http://winchester.games/2019/alteredconduct.html
Solve incredibly high-stakes environmental puzzles using awesome abilities you obtain from a powerful set of dice in Altered Conduct, a challenging strategy game with numerous solutions. Through unprecedented technological innovation, humanity has now developed the Alteration Implants, allowing genetically compatible individuals to wield one fantastic ability such as Telekinesis, Teleportation, Control Over Time and more. You play as Zeta, a talented and clever compulsive gambler, who has managed to crack the mystery of using multiple powers at will. Zeta is genetically Telekinetic, but through her ingenuity she has successfully mastered the use of Teleportation, Flux Energy, and Morph, all exceptionally powerful and varied in nature. By infusing these additional abilities in a set of three dice and using her own Implant as a conduit, Zeta can gain access to an unprecedented range of powers. The intricate mechanics challenge the player to incorporate elements of chance into their gameplay and to think of creative ways to solve problems regardless of where the dice land. -
https://winchester.games/2019/luminary.html
With its own set of beautifully designed tarot-style cards, Luminary is a brand-new roleplaying table top adventure game, designed around the hierarchical world of cultism. Luminary is multi-dimensional, and versatile enough to be used for a variety of storytelling techniques. -
http://winchester.games/2019/fortitude.html
Fortitude is an open world exploration game set in an unknown solar system far far away. You and your Rocket are dropped off by an interstellar transport vessel, and your objective is simple; Find evidence of intelligent extraterrestrial life. You are in uncharted waters. There could be literally anything waiting for you in the darkness of space, not to mention the numerous natural hazards that will kill you faster than you can react. You have limited fuel, no shields and most importantly, no backup. Your only chance of survival is to discover something beyond NASA’s wildest dreams. Only then may rescue come. -
http://winchester.games/2019/gloria.html
Divided by their musical dialects and surrounded by the sounds they’ve come to understand, civilisations have become secluded. You’ve grown-up to the tunes of your hometown’s string instruments, foreign to all other music. However, compelled by an unfamiliar melody echoing from the distance, you see no choice but to seek its source. With your violin in-hand, you’ll venture to the far tower, attain understanding through harmonisation, and learn that music knows no barriers. In Gloria, you will explore various towns, experience a variety of musical styles and meet a charming cast of characters. Through the harmonies you build, you’ll come to understand their hardships, and help them to overcome the loneliness they feel. -
https://emilyclaygames.itch.io/
http://winchester.games/2019/chasm.html
Chasm is a 2d exploration game, set in the far future, where the player has to navigate through an inhospitable wilderness littered with remnants of a lost civilization, to find their home, whilst trying to discover a new way to live in this extreme new world. The main character, Digby, sets out from their home settlement with the hopes of establishing a new settlement. They are joined by a team of misfits, who seem, at first, to be more of a hindrance than a help. The aim of the game is to encourage the player to think more mindfully about how humanity treats nature and perhaps change some of their habits to be more environmentally positive. -
http://winchester.games/2019/typenova.html
Set in the far future of 28th century, Type-Nova is a fast-paced 3D action game, where you play as a mutant capable of turning their body into armour and weapons. You need to get the codes for the escape pod, and avoid getting killed by the clean-up crew, here to erase all evidence of the failed experiment that caused your mutation and killed the scientists that experimented on you. Fight your way through the enemy soldiers, mages and robots and regain your freedom, no matter the cost, but be wary; you might find a monster looking back in the mirror. -
http://winchester.games/2019/enchantedkin.html
Enchanted Kin is a collaborative family card game with a shared narrative goal, achieved by casting spells using interactive cards. The game follows you and your family, as a group of wizards on the search for their missing pet dragon, Rusty. The game requires players to take on the role of the family of sorcerers by exploring locations, finding clues and collecting ingredients to cast spells to move forward in the story. By combining these ingredients as a family in your cauldron, you will create spells in order to help you find Rusty. However, will you find Rusty in time? -
http://winchester.games/2019/lastrites.html
Last Rites is a collectible 2-player card game where the focus of battle is to destroy your enemies and collect tokens. Use your army of characters to blockade your Totem and protect it from enemy fire. Use item cards, spells, weapons and story cards to sway the balance of power in battle and gain advantages over your opponent. Players can use both light and dark cards in play, however, beware that your opponent doesn’t get the upper hand over your forces. Power up your heroes with Stamina to attack and move around freely on the field. Based in the fictional land of Mur the balance of power between light and dark pulls families, friends and country-men apart. The balance of power is swaying ever more against your favor, you must pick a hero to fight behind and win back power to restore peace to your kingdom. -
This is an intro for the next load of uploads featuring 2019 student projects from BA (hons) Game Design & Art at Winchester School of Art. The podcast where all originally live twitched.