Episodes
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Welcome to Season 17! Iâve returned to the show. In this episode I discuss how Iâve begun to improvise more and prepare less as a GM. I also talk about why the idea of creating balanced encounters is, and will always be, a fantasy.
Check Out my NEW PODCAST - Lex Out Loud
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
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I continue my overview of Vampire: the Masquerade by White Wolf Games. This week I talk about the virtues and humanity, backgrounds, diablerie, frenzy, rotschrek, and awarding and spending experience points.
Check Out my NEW PODCAST - Lex Out Loud
Get 10% off your next purchase at Metallic Dice Games.
Interested in Beta Reading for my new novel, Critical Balance? Find out more here.
Get a free 30 day trial of Audible with my affiliate link.
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
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Episodes manquant?
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I continue my overview of Vampire: the Masquerade by White Wolf Games. This week I go over the Disciplinesâthe various vampiric powersâas well as the clans of vampires. I also talk about generation and how the blood pool mechanics work.
Check Out my NEW PODCAST - Lex Out Loud
Get 10% off your next purchase at Metallic Dice Games.
Interested in Beta Reading for my new novel, Critical Balance? Find out more here.
Get a free 30 day trial of Audible with my affiliate link.
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
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I give an overview of Vampire: The Masquerade RPG by White Wolf Games. In this first part I talk about some of the things Iâve learned from Vampire that have made me the GM I am today. I discuss how the prelude concept from Vampire changed my games forever, and Iâll go over nature, demeanor, and personality archetypes in more detail.
Check Out my NEW PODCAST - Lex Out Loud
Get 10% off your next purchase at Metallic Dice Games.
Interested in Beta Reading for my new novel, Critical Balance? Find out more here.
Get a free 30 day trial of Audible with my affiliate link.
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
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This week I give a brief introduction to the Storyteller RPG system by White Wolf. This is the system used for the World of Darkness games, including Vampire: the Masquerade, Werewolf: the Apocalypse, Changeling: the Dreaming, Mage: the Ascension, and Wraith: the Oblivion. This versatile system is easy to learn, easy to teach, and easy to run, and itâs one of my favorites.
Check Out my NEW PODCAST - Lex Out Loud
Get 10% off your next purchase at Metallic Dice Games.
Interested in Beta Reading for my new novel, Critical Balance? Find out more here.
Get a free 30 day trial of Audible with my affiliate link.
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
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Craig joins me again today to continue our discussion of his Mage chronicle. We talk more about the open-ended magic system of Mage and how, to a large degree, the biggest limitation is the playersâ own imaginations. We also talk about Pathfinderâs Adventure Paths and how vignettes and preludes can add depth to the tabletop RPG experience.
Check Out my NEW PODCAST - Lex Out Loud
Get 10% off your next purchase at Metallic Dice Games.
Interested in Beta Reading for my new novel, Critical Balance? Find out more here.
Get a free 30 day trial of Audible with my affiliate link.
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
The Alexandrian blog
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Craig joins me to discuss his Mage chronicle heâs running. What is it like running a game where the player characters can do just about anything they can imagine? We also talk about the differences between more mechanics-focused games and more narrative-focused games.
Check Out my NEW PODCAST - Lex Out Loud
Get 10% off your next purchase at Metallic Dice Games.
Interested in Beta Reading for my new novel, Critical Balance? Find out more here.
Get a free 30 day trial of Audible with my affiliate link.
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
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Iâm often asked if Iâve ever considered creating my own RPG system, and the answer is Yes! Today I talk about some of the features that my ideal RPG system would have.
Check Out my NEW PODCAST - Lex Out Loud
Get 10% off your next purchase at Metallic Dice Games.
Interested in Beta Reading for my new novel, Critical Balance? Find out more here.
Get a free 30 day trial of Audible with my affiliate link.
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
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I field some questions from listener-GM Matt Yancik on topics of game mastering: my GM philosophy, managing the table & players, and GMing compared to playing. I then talk a bit about the new Mage: the Ascension campaign Iâm playing in and reminisce about my time with the old World of Darkness games Changeling: the Dreaming & Vampire: the Masquerade.
Check Out my NEW PODCAST - Lex Out Loud
Get 10% off your next purchase at Metallic Dice Games.
Interested in Beta Reading for my new novel, Critical Balance? Find out more here.
Check out my interview with Matt Yancik.
Hear part 2 of the interview on episode 56 of my podcast, Lex Out Loud.
Get a free 30 day trial of Audible with my affiliate link.
Check out Everyday Heroes from Evil Genius Games.
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or Lexâs D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out Lex's latest D&D supplement, Adventurers of Primordia.
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This week I resurrect the show to discuss how problem solving can be a refreshing alternative to combat in your RPG.
Get 10% off your next purchase at Metallic Dice Games.
Check Out Lexâs NEW PODCAST - Lex Out Loud
Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If youâre a new listener, and youâd like to go back to the beginning, hereâs a link to Episode 1.
If youâre interested in worldbuilding and/or Lexâs D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out Lex's latest D&D supplement, Adventurers of Primordia.
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In the final episode of Game Masterâs Journey, Lex discusses campaign length and why he thinks modern TV shows give us an excellent guide to follow.
Get 10% off your next purchase at Metallic Dice Games.
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Lex explores the Star Trek Adventures RPG. Although this is a game with a lot of flaws, there are some cool ideas and innovations you can apply to any roleplaying game. Lex gives an overview of the merits & flaws of this game, and then he explores his favorite elements and how they could be used in other games.
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In this worldbuilding episode, Lex explores how to created a world your players are invested in and how to increase player interest in the setting. Lex discusses how to use player ideas and PC backstories in adventures. Finally, Lex talks about how to reflect different and diverse cultures in your world, and he provides a list of anthropological resources to give you some ideas.
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Lex returns to Game Master's Journey to discuss worldbuilding. In the first of a two episode series, Lex talks about how to use cliches in your game. He then talks about how to approach worldbuilding for small-scale stories and conflicts.
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In the season 14 finale episode, Lex revisits his discussion of degrees of failure, success at a cost and player agency. He also talks about some of his favorite aspects from some 5e settings (and a non-D&D setting) that you might want to use in your own homebrewed D&D setting.
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Lex discusses reskinning or redesigning a class that doesnât fit your campaign instead of removing it. Just as the classes available to play in a campaign set the tone & flavor for the campaign, so too can you achieve a specific goal through the PC races & subraces you allow (or donât allow). Lex also talks about using material from previous editions in 5th edition and moving beyond simple binary pass/fail in your D&D game. Finally Lex talks about player agency and why player perception is far more important than the amount of agency they do or donât have.
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For many DMs the default assumption is that all the player character options in the Playerâs Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. This week Lex discusses some responses to episode 281 and further explores the topic of removing options from the PHB.
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For many DMs the default assumption is that all the player character options in the Playerâs Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. Lex explores how removing some of the classes & subclasses from your D&D campaign might be just the thing to keep it from feeling like a âkitchen sink buffetâ of disparate cultures, time periods and sub-genres of fantasy. If youâre looking to make your game, setting and campaign feel less generic and more like it has an identity of its own, this might be just the thing!
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Lex is joined by Brett & Phoebe, to recap a session of their D&D campaign, Blood of the Avatars. This week the PCs make a deal with a devil. This is a homebrewed campaign set in Lexâs D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.
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Lex returns to his in-depth discussion of the Dungeon Masterâs Guide. This week he discusses how to create a full monster stat black. You can use this process to complete a new monster thatâs as complete as any monster in the Monster Manual. This builds on the framework established in episode 276.
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