Episodes

  • Announcement
    We’re excited to announce the second instalment of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-atmoky-tickets-1058089757949?aff=oddtdtcreator

    We proudly present our experts the Co-Founder and CEO of Atmoky - Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky - Christian Schörkhuber and the founder of The Sphere of Sound, audio, director at VRelax - Jelmer Althuis! In this session, we’ll cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools. https://atmoky.com/

    Summary
    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom.

    Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album - “I/O”.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • In this episode of the Immersive Audio Podcast, Oliver Kadel co-hosts the DOK Exchange XR annual podcast with its regular host and curator - Weronika Lewandowska. They are joined by a spatial audio designer and engineer - Aili Niimura and a spatial audio designer and co-founder at DELTA Soundworks - Ana Monte. 

    We discuss how to enhance human interactions through spatial audio and how to approach designing audio experiences that foster meaningful connections within immersive environments. Can spatial audio help create more collaborative or socially engaging XR experiences, how does the physical environment influence design choices and what are the challenges Ana and Aili face when it comes to the integration of spatial audio for immersive experiences that may involve both fully digital and speaker-based deployment and much more.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

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  • We’re excited to announce the launch of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-dr-hyunkook-lee-tickets-977952280597

    We proudly present our first expert guest Dr. Hyunkook Lee, Professor of Audio and Psychoacoustic Engineering, and the Director of the Applied Psychoacoustics Laboratory (APL), University of Huddersfield, UK. In this masterclass, our audience will learn about psychoacoustic and cognitive aspects of binaural perception, the binauralasation technology and practical use cases of Virtuoso. https://apl-hud.com/product/virtuoso/

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the composer and sound designer - Sol Rezza from Buenos Aires, Argentina.

    Sol Rezza is a composer, sound designer, and audio engineer who has carved a path in the realms of immersive narratives and spatial audio. Residing in Mexico for 14 years enriched her understanding of soundscapes and aboriginal narratives concerning time and space. This exploration period led to a diverse skill set, including sound engineering, sound design, room acoustics, spatial audio, and immersive audio.

    Sol talks about her projects whilst exploring concepts of time and space through the lens of new technologies such as spatial audio and artificial intelligence.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • In this episode of the Immersive Audio Podcast, we're joined by the co-founders and artistic directors at DARKFIELD - David Rosenberg and Glen Neath from London, UK.

    David and Glen talk about the creation of DARKFIELD as a company and a form of immersive entertainment and we dive into binaural sound design behind their most successful shows.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the advanced system specialist at d&b audiotechnik - Nick Malgieri from Asheville, US.

    Nick talks about the d&b audiotechnik's biggest shows and we dive into their new spatial audio rendering system - d&b Soundscape discussing hardware and software integration.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the live sound engineer and immersive audio specialist - David Lopez de Arenosa from LA, US.

    David talks about the entire process of getting an immersive live show from the studio to the crowds, covering pre-production, different immersive rendering technologies, mixing techniques and sound systems.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Grammy nominated music producer, recording and mixing engineer – Ryan Ulyate from Topanga, US.

    Ryan Ulyate has been recording, mixing and producing music for over 40 years with credits on over 120 records working with artists such as ELO, George Harrison, Mick Fleetwood and many others. In 2004 he began a long relationship with Tom Petty, recording, mixing and co-producing several albums. Starting in 2020 Ryan began remixing albums from the Petty catalogue in Dolby Atmos, including Tom Petty & The Heartbreakers Greatest Hits.

    Ryan talks about his long-standing career in the music industry, his recently released Grammy-nominated immersive solo album Act-3, and we talk about music mixing in Dolby Atmos.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • In this 100th-anniversary episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles travel to the SXSW conference in Austin, Texas to host a panel discussion on the State of Play of Immersive Audio - Past, Present & Future. We proudly feature our special guests the Segment Manager for Immersive and Experiential Applications at HOLOPLOT - Natalia Szczepanczyk and the Co-Founder and CTO of Audioscenic Limited - Marcos Simón.

    This panel highlights the key developments that have defined the immersive audio industry for the past decade, reflects on the current trends and looks to the future. Our expert guests cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices and specialist virtual training and immersive media production. In an era where audio experiences are becoming increasingly integral to entertainment, gaming, virtual reality, and beyond, understanding the latest innovations and market dynamics is crucial. We discuss spatial audio, content creation, consumer adoption, and market challenges and opportunities.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

    In this second part, we dive more into audio product design and the close collaborative process between the developers and the software users. We’ll cover the emerging market of synthetic data generation for machine learning and talk about the future road map for Treble.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.

    In this first part, we meet Treble’s core founding team members, where the CEO Finnur Pind tells a full story of what motivated them to start the company. You will learn what acoustic simulation is, how the Treble platform works across different use cases and you will hear a real-time binaural audio demo of Treble auralization.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the remote audio network engineer and PhD candidate at AudioLab, the University of York - Patrick Cairns from Glasgow, Scotland.

    Patrick graduated from Glasgow Caledonian University (2019) with a BSc in Audio Systems Engineering. Patrick has since achieved an MSc by research in Audio Technology at the Audiolab, University of York (2021), where they currently continue their research as a PhD student. Patrick’s research explores the development, application and evaluation of bleeding-edge network music performance systems, with a focus on immersive audio. This work investigates how spatial audio and virtual acoustics can be applied to make network music experiences more like live performance, and examines the effect this can have on the way we interact with one another musically in shared virtual spaces. Patrick’s research also includes high-impact industry collaboration within the MINERVA project. Beyond academia, Patrick is an avid enthusiast of all things audio and has experience in various roles across the industry, including broadcast, live sound, sound for film, and music recording and production.

    Patrick discusses in depth the current advancements in remote spatial audio networking for a range of industry use cases covering the core technology, signal flow and available workflows.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the PhD researcher at AudioLab, the University of York - Anthony Hunt from Toulouse, France.

    Having graduated from the University of York (2021) with an MSc degree in Audio and Music Technology, Anthony joined the Audiolab research team in October 2021. He is currently undertaking a PhD program on “Virtual representation of performers in Extended Reality Networked Music Performance (XR-NMP)” under the supervision of Prof. Gavin Kearney and Prof. Helena Daffern. This project aims to better understand which bodily elements are essential to represent the performer in the XR-NMP context, and how it impacts their sense of social presence.

    Anthony discusses his research in avatar representation in extended reality for immersive networked music performance and what impacts social presence and immersion.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.uk

    In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Professors Gavin Kearney and Helena Daffern from the AudioLab at the School of Physics Engineering and Technology at the University of York, UK.

    Helena and Gavin talk about the recently announced CoSTAR project - the initiative focuses on leveraging a novel R&D in virtual production technologies including CGI, spatial audio, motion capture and extended reality to create groundbreaking live performance experiences.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Technology Officer at HHB Communications - John Johnson from London, UK.

    JJ has nearly two decades of experience supplying and supporting audio-visual equipment for post-production facilities, broadcasters, and music studios, worldwide. Managing the Pre-Sales, Training & Technical Support teams at HHB Communications, his focus on technology includes assisting the widespread adoption of Immersive  Audio such as Dolby Atmos and Apple Spatial Audio, and various implementations of Audio Visual over IP solutions – predominantly based on the Audinate Dante platform.

    JJ covers in-depth the entire process of what it takes to install a multi-channel sound system, from small boutique production spaces to large-scale broadcasters and post facilities, covering the speaker set-ups, consultations, assisted installation and calibration along with associated challenges and opportunities.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to www.immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Executive Scientist for Audio and Multimedia fields at Fraunhofer International Audio Laboratories - Juergen Herre from Erlangen, Germany.

    Juergen Herre received a degree in Electrical Engineering from  Friedrich-Alexander-Universität in 1989 and a Ph.D. degree for his work on error concealment of coded audio. He joined the Fraunhofer Institute for Integrated Circuits (IIS) in Erlangen, Germany, in 1989. There he has been involved in the development of perceptual coding algorithms for high-quality audio, including the well-known ISO/MPEG-Audio Layer III  coder (aka “MP3”). In 1995, he joined Bell Laboratories for a PostDoc term working on the development of MPEG-2 Advanced Audio Coding (AAC).  By the end of 1996, he went back to Fraunhofer IIS to work on the development of more advanced multimedia technology including MPEG-4,  MPEG-7, MPEG-D, MPEG-H and MPEG-I, currently as the Chief Executive  Scientist for the Audio/Multimedia activities at Fraunhofer IIS,  Erlangen. In September 2010, Prof. Dr. Herre was appointed full professor at the University of Erlangen and the International Audio  Laboratories Erlangen. He is an expert in low-bit-rate audio coding/perceptual audio coding, spatial audio coding, parametric audio object coding, perceptual signal processing and semantic audio processing.  Prof. Dr.-Ing. Herre is a fellow member of the Audio Engineering Society  (AES), chair of the AES Technical Committee on Coding of Audio Signals and vice chair of the AES Technical Council. Prof. Dr.-Ing. Juergen  Herre is a senior member of the IEEE, a member of the IEEE Technical  Committee on Audio and Acoustic Signal Processing, served as an associate editor of the IEEE Transactions on Speech and Audio Processing and was an active member of the MPEG audio subgroup for almost three decades.

    Juergen explains the science of the key technology concepts behind the worldwide adopted family of MPEG codecs and we discuss the latest addition of the reference model for the virtual and augmented reality audio standard - MPEG-I Immersive Audio.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by composer and sound artist Mariam Gviniashvili from Oslo, Norway. 

    Mariam works as a composer and sound artist  – combining electronics, electroacoustics and 3D sound technology with visuals, dance and live performance to penetrate deep into the physical and emotional essence of sound and space. Growing up in eastern Georgia, she sang and played the piano, and studied composition in Tbilisi, Budapest and Oslo. Through her subject matter, her compositions display a curiosity about the world and society – from distractions during online meetings in DAYDREAMING (2022), to the viral patterns in DECONSTRUCTION (2020). Other works explore the Syrian war, a globally- sourced collection of songs and prayers, and a river soundscape in Oslo. Gviniashvili’s music has appeared at festivals all over the world – the New York Electroacoustic Music Festival (USA), BEAST FEaST (UK), Transitions at CCRMA (USA), ICMC (Korea), Mixtur Festival (Spain), ARD Hoerspieltage (Germany), Ars Electronica (Austria), Klingt Gut (Germany), Heroines of Sound (Germany) and Ultima Festival (Norway).

    Mariam talks about her journey as a conventional composer evolving into a multidisciplinary sound artist performing her work in spatial audio on multi-channel arrays in different immersive spaces across the world.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • We have a big announcement to make - Immersive Audio Podcast are going to SXSW 2024!

    We are hosting the panel “State of Play of Immersive Audio: Past, Present & Future”.

    It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024. With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future.

    Our expert guests will feature Audioscenic Limited covering binaural audio over speakers on consumer devices and HOLOPLOT discussing spatial audio for large-scale immersive events. We'll moderate the panel as well as discuss our own work in the space of interactive live performance in immersive spaces and spatial and interactive sound design in immersive media production.

    Audioscenic - https://www.audioscenic.com/


    HOLOPLOT - https://holoplot.com/


    If you’d like to learn more about our panelists go to your favorite podcast app or our website and check out Episodes 75/76 featuring Audioscenic (Binaural Audio Over Speakers) and Episodes 77/85 HOLOPLOT (3D Audio - Beamforming and Wave Field Synthesis).

    Our audience will receive a comprehensive overview of what defines immersive audio as a whole in the modern multifaceted world of digital media. We’ll provide an overview of core technologies, formats and distribution platforms along with associated challenges and opportunities. Attentive audience members will get a range of unique perspectives from panel experts that can be helpful for education and business development.

    This panel is aimed at Sound Engineers, Sound Designers, Musicians, Mixers, Gamers, Writers, Audio Tech Consumers, Academics, Immersive Content Makers and general Tech Enthusiasts…

    If you’re planning to attend and would like to arrange to meet us, please get in touch via [email protected]

    The panel will be recorded and released on our podcast channel as Episode 100th.

    We’d like to thank all our listeners who voted for us and your continued support!

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by electronic music producer and AV artist Halina Rice, from London, UK. 

    Halina Rice is an ‘immersive first’ electronic music producer and AV artist working at the intersection of music, art and technology with her sold-out live shows being described as “part rave, part art-happening.” Creating music that spans from abstract sound design to beat-driven IDM, her performances and installations are often presented in spatial sound in both physical venues as well as metaverse and VR environments. Halina also gives masterclasses and keynotes on the use of spatial sound in immersive performance.

    Halina talks about the process of producing and preparing material for her live sets, working with L-Acoustic’s L-ISA system, and shares practical insights on how performing with a spatial audio array differs from working with traditional playback systems.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Monica Bolles is joined by musicians and audio engineers John Henry Dale and Merijn Royaards from Miami, US.

    John Henry Dale is an immersive media artist, musician and entrepreneur focused on live spatial audio and video performance, based between Miami and New York. He holds an MSc in Digital Composition and Performance from the University of Edinburgh and composes, performs, and produces music across a range of genres from electronica, jazz, funk, Latin, global bass and ambient, to avant-garde and serialist composition projects. He has also worked extensively in the confluence of IT, Web, AV, Live Streaming, and Immersive Media technology at The Regional Arts and Culture Council, New World Symphony, Hive Streaming and Linkedin.  Most recently in July of 2023, he worked with Merijn Royaards and the Sonic Sphere project to help create custom spatial audio mixes in SPAT, Reaper and Ableton Live of selected works for the Sonic Sphere residency at the Shed and also created a personalised spatial audio mix and listening session for Mike Bloomberg and Marina Abramovic. John Henry performed his live music for his “In Viridi Lux” spatial audio performance project inside the Sonic Sphere as part of a 2023 Miami Individual Artist grant funded by the National Endowment for The Arts and the Miami-Dade Cultural Affairs Department.

    Merijn Royaards is a sound architect, researcher, and performer guided by convoluted movements through music, art, and spatial studies. The interaction between space and sound in cities with a history/present of conflict has been a recurring theme in his multimedia works to date. His 2020 awarded doctoral thesis explores the state-altering effects of sound, space, and movement from the Russian avant-garde to today’s clubs and raves. He is one part of a critical essay film practice with artist-researcher Henrietta Williams and teaches sound design for film and installation art at the Bartlett School of Architecture.

    JH and Merijn talk about the evolution of Sonic Sphere as a concept, playback system and performance space. They talk about the practical aspects of crafting and experiencing different spatial audio content within the spherical structures.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to immersiveaudiopodcast.com/episode-89-john-henry-dale-merijn-royaards-sonic-sphere/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com

  • This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk *Offer available until June 2024.*

    In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the members of the BBC R&D Audio team Dave Marston and Matt Firth from the United Kingdom.

    We talk about the Next Generation Audio for Live Event Broadcasting, covering aspects such as immersion, interactivity, personalisation and workflows featuring cutting-edge codecs and metadata for Audio Definition Model (ADM), Serial ADM (S-ADM), and OSC-ADM.

    This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

    For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-88-dave-marston-matt-firth-bbc-rd/

    If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

    Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

    We thank you kindly in advance!

    We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

    You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via [email protected]

    immersiveaudiopodcast.com