Episodes
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Reed Mascola jumps on to talk about his game Vigilante, how he designed individual goals for each character in a social deduction game, and why fog is the best super power.
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I get to chat with Chris Anderson from The Board Game Workshop.
He tells us about the 2021 contest (and how you can get feedback on top of feedback on top of feedback), as well as how he got into board games, and why he loves Buttonshy games.
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Episodes manquant?
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I get Joe Slack back on the show to:
Give us an update on Relics of Rajavijara on manufacturing and fulfillment Tell us about his new book The Board Game Designer’s Guide to Working in the Industry and his thoughts on when we can get back to board game events -
I get to chat with Andrew Kuplic from Flame Point Games about launching the 2nd edition of #MagicalUnicornQuest on Kickstarter.
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Darren Terpestra comes back onto the podcast to give us an update on his game Ignite as well as a Game Design Mastery Course.
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I chat with Harrison Brooks who designed EleavtorUp.
He's 17 years old so we talk about the challenges and benefits of designing games while you're 17 He believes in screen-free time And we get into Lego -
Today we try something new. Matthew Stockton interviews Josh Bakken.
We get into ZU Tiles: Hime, trading card games like Magic the Gathering, and the top 5 anime & manga recommendations.
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John D'Angelo designed Runelords based on the book series by David Farland.
We get into intellectual property, royalties, and of course espresso. ☕
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I chat with Arif Nezih Savi about his game #Sinners. A game that you either love or hate. We get into:
How do you market a game that's so polarizing? How do you pitch a game where there are no local publishers? And what you should do during a boring movie -
I get to chat with Grant Lyon about:
His board game reviews His first playtest experience And his game Curmudgeon -
I chat with Charlie Labuz who created the game Parched which uses drink coasters as game pieces. I get into all of that and more with Charlie.
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BF2020 - 50% off when you order 10 copies of Fry Thief (2-player) PodcastLover2020 - Free shipping in the US Eligible November 23rd - 30th 2020 Order at http://laidback.games/Hope you can spend (social distanced) time with friends & family ♥️
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Charlie McCarron and I get into some fun game concepts including:
Interning at Fantasy Flight Games Exploring the Building Block of Meaning concept What are the Four Humours?His game Four Humours on Kickstarter.
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Sam & Ed Stockton and I talk about their game Cult of the Deep. We get into:
How you can die in a game but still win How you can stand out from other games with the same theme How many streaming services are too many streaming services---
For Black Friday 🛍️ you can get 10 copies of Fry Thief 🍟 for $100 which is $100 off.
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I chat with Lori Love & Lea Velocci from People4Goldfish about:
Their game Word Hustle Their game design intentions & how important they are before you create your first game And pumpkin spice lattes -
David Hayes is an avid board game player who helped me design a game for #26 - The Roll and Write Game Jam. I wanted to explore the idea of game designers who do the occasional design.
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I chat with Rob Newton from Coin Flip Games about:
Flick-and-write games Game design software And green chili. Om nom nom. -
I chat with Joe Slack about:
Designing puzzle games (including his own Relics of Rajavihara) How much content to put into puzzle games Replayable puzzles and how to escape a real life puzzleSupport the show: https://www.patreon.com/indieboardgamedesigners
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I get to check with Aaron Moline & Eric Manahan from @bardsharkgames about:
Their game Antematter Basing a game on poker And how to become CEO of a game company when your partner drops their internet connectionhttps://www.patreon.com/indieboardgamedesigners
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Pete Jank and I talk about:
How to make a game in 2-3 weeks. 🤯 How to make the most of The Game Crafter And slime. Lots of slime. - Montre plus