Episodes
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New month, new ways to level up! I have collected more resources for us to enjoy & learn from so I hope you enjoy!
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Resources
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Giving Effective Feedback Book: https://store.hbr.org/product/giving-effective-feedback-hbr-20-minute-manager-series/13999
99% Invisible City: https://99percentinvisible.org/book/
Unifying Vision: https://youtu.be/s13k_V6UV8Y?si=FV304Uj__H7_Z2Pd
Silent Hill 2 Remake Design choices: https://www.gamedeveloper.com/design/fog-of-woe-what-the-silent-hill-2-remake-gets-right-about-immersing-players-in-its-world
Deep Dive: Narrative of Slay the Princess: https://www.gamedeveloper.com/design/deep-dive-player-centered-narrative-design-in-slay-the-princess
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/
Email: [email protected]
Twitter: https://twitter.com/MaxPears -
Happy Halloween All,
I am very excited to talk about that of a horror game which released at the start of 2024 & what to take away from it. Silent Hill: A Short Message is not the perfect horror game, but has some great ideas which I was really impressed with. So let us sit down and discuss them.
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/
Email: [email protected]
Twitter: https://x.com/MaxPears -
Episodes manquant?
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Some incredible new resources out there for us all to learn from, so I wanted to share ones that I have enjoyed from the last month:
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Resources
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Training Designers - https://www.gamedeveloper.com/design/training-the-game-designers-of-tomorrow-part-1-of-5-
Level Design Course - https://youtu.be/ce4yNfn7GAc?si=eb_rEIga_JPtWTbf
Power Progression In Games - https://www.gamedeveloper.com/design/power-progression-in-games-crafting-rewarding-player-experiences
Allan Wake 2, Saga Anderson: https://www.gamedeveloper.com/design/why-remedy-entertainment-went-all-in-on-saga-anderson-in-i-alan-wake-2-i-
Survival Guide for Devs: https://www.youtube.com/watch?v=Sx_IWZHcqUA&ab_channel=GDC
QA Career Path: https://www.youtube.com/watch?v=Ohp-aEEupBg&ab_channel=GDC
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/
Email: [email protected]
Twitter: https://twitter.com/MaxPears
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Myself & Jonny Wilson (Snr Level Designer) present our talk, as we discuss the challenges of contracting in Level Design & how we can quickly adapt per project. While also talking about how to best speed up/communicate with our own team members with other disciplines. (This is a talk, you can watch it online on the youtube page)
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact - Jonny
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Twitter - https://twitter.com/Omnislash92
Email: [email protected]
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Contact - Me
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Twitter: https://twitter.com/MaxPears
Email: [email protected]
Website: https://www.maxpears.com/ -
We talk A LOT about how to improve our skills, which could be through editor, theory & communication. But we can also improve in other ways, by being creative in other ways. In this episode I talk about what I think are some handy & fun ways to improve.
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/
Email: [email protected]
Twitter: https://x.com/MaxPears
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This show primarily foucses on that of Level and Game design, we have had many guests who are involved with other roles. In this ep we want to talk about how we communicate to one another in other disciplines.
Support the channel: https://www.patreon.com/leveldesignlobby
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
----------------------------------
Website: https://www.maxpears.com/
Email: [email protected]
Twitter: https://twitter.com/MaxPears
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A start of a month, only means more materials I recommend for you all to check out!
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Resources
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Dami Lee - Distrubing Prisons: https://youtu.be/Yfo21u8bf-o?feature=shared
Emergent Tokyo: https://amzn.eu/d/8JPSebj
Little Kitty Big City: https://www.gamedeveloper.com/design/how-little-kitty-big-city-was-designed-to-steal-hearts-and-fish
Keyboard Design: https://youtu.be/FLdCY4pKNV0?feature=shared
Shaping Interior Spaces: https://www.whsmith.co.uk/products/shaping-interior-space-bundle-book--studio-access-card-4th-revised-edition/roberto-j-rengel/book/9781501326707.html?gad_source=1&gclid=Cj0KCQjwkdO0BhDxARIsANkNcrdc4F4v59n4aPDvTe6UUTWT_9oI9BFLZyMoF9-Xz68NHczh-q49ioIaAh-dEALw_wcB&gclsrc=aw.ds
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/
Email: [email protected]
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This episode I am joined by Lead Level Designer Leo Mah, who shares his journey to that of a Lead Designer. Breaking down what makes a good lead and work on his past projects. Support the show: http://bit.ly/33xpKbG
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Leo Mah
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Website: https://www.leomah.com/
LinkedIn: https://uk.linkedin.com/in/leomah0308
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Contact Me
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Twitter: https://twitter.com/MaxPears
Website: https://www.maxpears.com/
Email: [email protected]
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In this episode, I have taken a deep dive on of my favourite levels to play when growing up which was stealth levels. I was a huge fan of both MGS & Splinter Cell franchises, now we see some form of stealth in many of our games. So I wish to share some tips which I have learned over my time.
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Stealth Resources
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Common Stealth Mistakes - https://youtu.be/ysXTQgHP-NY?feature=shared
LD for Stealth Games - https://youtu.be/EIgwEZFEsB4?feature=shared
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Let's Design Books
-----------------------------------
Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
-----------------------------------
Contact Me
----------------------------------
Twitter: https://twitter.com/MaxPears
Website: https://www.maxpears.com/
Email: [email protected]
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A month of incredible resources avalible for us to learn from, I share some of my fav over the month:
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Resources
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Research for Caraclismo: https://www.gamedeveloper.com/art/cataclismo-shows-how-devs-can-be-inspired-by-their-home-regions
Cyberpunk GDC Talk: https://youtu.be/lXLRd5Kah-I
LD of Bloodborne: https://youtu.be/mPHbokODbeM
Colour Book: https://store.philamuseum.org/papier-tigre-color-inspiration-book-volume-i/
Fireside Chat:
https://youtu.be/UlckHuZQpNo
Let's Design Books
-----------------------------------
Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
-----------------------------------
Contact Me
----------------------------------
Twitter: https://twitter.com/MaxPears
Website: https://www.maxpears.com/
Email: [email protected]
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An aspect that is not always spoken about is the fact that during development, time is not always on the team's side. This can be because work is not split evenly, deadlines, holidays, or possibly someone leaving the company. Regardless of the reason you may end up taking over another work, which can be great but also challenging, so let us talk about what we can do once handed ownership.
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
----------------------------------
Twitter: https://twitter.com/MaxPears
Website: https://www.maxpears.com/
Email: [email protected]
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As we develop games there are multiple stages of processes we go through:
- Preproduction
- Production
- Polish
As LDs our role & focus will change to best meet those stages of production. I will talk through what it is that makes a good LD in each of these stages.
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
----------------------------------
Twitter: https://twitter.com/MaxPears
Website: https://www.maxpears.com/
Email: [email protected]
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#gamedev #leveldesign #podcast #leveldesignlobby -
April is upon us, so let us celebrate it with an incredible list of great resources to help us all learn and grow from one another.
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Resources
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Industrial Design Trends:https://youtu.be/Ieg5qv1JYuU?feature=shared
Oki Sato Interview: https://youtu.be/c3TPbj2_Xjg?feature=shared
LD Comparisons: https://www.gamedeveloper.com/design/level-design-compare-fps-vs-tps-games
Immersion In Games: https://open.spotify.com/episode/6ZKEQe1Syp3TjBtRwRfLTy
Architect Compares CP vs Starfiel vs StarCitizen: https://youtu.be/sbOFw1NgUj4?feature=shared
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Contact Me
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Twitter: https://twitter.com/MaxPears
Website: https://www.maxpears.com/
Email: [email protected]
#gamedev #leveldesign #podcast
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Design is not a solo journey but one in which to achieve the best designs possible we work with incredible other devs and disciplines. So we must figure out how to inspire, learn, compromise and design with others.
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Let's Design Books
-----------------------------------
Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
----------------------------------
Twitter: / maxpears
Website: https://www.maxpears.com/
Email: [email protected]
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#gamedev #leveldesign #podcast #leveldesignlobby -
While working on my GoW level I have currently been designing a boss arena. I received some questions on twitter and want to give some advice on how you should and would design.
Questions: https://x.com/MaxPears/status/1745015457600471045?s=20
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Let's Design Books
-----------------------------------
Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
-----------------------------------
Contact Me
----------------------------------
Twitter: / maxpears
Website: https://www.maxpears.com/
Email: [email protected]
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#gamedev #leveldesign #podcast #leveldesignlobby -
Start of the month and here are the recommended resources which I think are very much worth checking out to learn from! ----------------------------------
Resources
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Great Game Designer Book - https://www.amazon.co.uk/Role-Great-Game-Designer-Handbook/dp/1777993202
Return to Monkey Island - https://youtu.be/SdWzlDwxBmQ?feature=shared
Graveyard of Features - https://www.gamedeveloper.com/design/the-graveyard-of-features-in-games-when-stuff-that-seemed-promising-just-doesn-t-work
Suda 51 Career - https://www.gamedeveloper.com/design/suda51-on-25-years-of-making-strange-masterpieces-at-grasshopper-manufacture
IGN Unionise - https://www.gamedeveloper.com/business/ign-workers-are-unionizing-under-newsguild-cwa
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Contact Me
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Twitter: maxpears
Website: https://www.maxpears.com/
Email: [email protected]
#gamedev #leveldesign #podcast -
I was not feeling good the week I recorded this as I am sure many of you have seen it had been nonstop layoffs for nearly the whole of January. This affected some good friends of mine as well as my own mental health.
For this, I want to talk about the possibility of how Unionising as gamedevs could possibly help us in the future. That is by joining a union, here are some of the pages in a few different countries:
UK GameDev Union: https://www.gameworkers.co.uk/
Poland: https://gamedevunion.pl/en/main-en/
France: https://www.stjv.fr/en/news-en/
Union Articles: https://www.polygon.com/gaming/23538801/video-game-studio-union-microsoft-activision-blizzard
https://www.theguardian.com/politics/2024/jan/20/video-game-developers-union-membership-in-uk-soars-after-thousands-laid-off
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Contact Me
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Twitter: https://twitter.com/MaxPears
Website: https://www.maxpears.com/
Email: [email protected]
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In our career, we use a lot of different tools to construct and build our worlds. I wanted to talk about some that have helped in my experience. Each game is different & requires different equipment to improve our work.
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
----------------------------------
Twitter: https://twitter.com/MaxPears
Website: https://www.maxpears.com/
Email: [email protected]
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#gamedev #leveldesign #podcast #leveldesignlobby -
It is no secret that we have seen the biggest job losses in the industry. With over 9000 lost in 2023 and currently 6000 in 2024. I sadly was one of these, so I wish to share my experience with you all alongside that which helped me to land jobs as well.
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
----------------------------------
Twitter: https://twitter.com/MaxPears
Website: https://www.maxpears.com/
Email: [email protected]
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Happy 2024, we are back with the podcast and no better place to start than that of the resources we should read and enjoy!
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Resources
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GDC Boss Mode: https://www.youtube.com/watch?v=TO23gOGZkcA&ab_channel=GDC
Anime Animation: https://www.youtube.com/watch?v=kZsboyfs-L4&ab_channel=NewFramePlus
How to steal like an artist: https://rb.gy/dytul4
Gamedev Bussiness Book: https://rb.gy/nmuuo9
The Raid -Breakdown: https://www.youtube.com/watch?v=SNkeEZ1EHbo&ab_channel=Storytellers
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Contact Me
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Twitter: / maxpears
Website: https://www.maxpears.com/
Email: [email protected]
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