Episodes
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We talk with Jennifer Rundell, COO of Positron, the company behind the Voyager chair -- the worldâs first full-motion chair for premium cinematic VR content. Jennifer talks about some of their content partnerships like Universal Studios and IMAX, and how Positron is making their interactive haptic-enabled motion chair commercially viable. We talk about the future of theater, how Positron is strategically tapping into the location-based entertainment market, and why adding motion and haptics to VR experiences can drastically reduce reported nausea by tricking the vestibular system. Jennifer also illustrates how immersive directors can think of motion as another input and tool to direct audience attention -- http://www.gopositron.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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This weekâs episode features Michael Koperwas, Mixed Reality Supervisor at Lucasfilmâs ILMxLAB. We talk with Michael about how things have changed in his almost-20 years in the VFX industry, how VFX skillsets and tools can be used for VR/AR, and his take on 3D creation tools in VR. We also dig into motion capture technology in general, image based motion capture in particular, and how ILMxLAB helped Rogue One with pre-visualization tools using CAVEs. Michael also touches a bit on the Disney partnership with The VOID to bring 4D âhyper-realityâ Star Wars immersive experiences to life -http://www.ilmxlab.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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Episodes manquant?
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We chat with Katrika Morris, co-founder and creative director of Moatboat -- a virtual reality app that lets you build worlds⊠with your voice. An experimental tool that lets you create the world around you by stating things out loud like: âI need seven foxes,â Moatboat lets you layer multiple 3D objects inside your voice-controlled empire. We talk about voice as input for immersive technologies, the necessity of multi-modal input modalities for the VR/AR future, and why social sharing integrations are important now - http://www.moatboat.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We chat with Alison Raby and James Hanusa, the co-founders of Digital Raign, a virtual accelerator and experiential ecosystem design & development firm focused on exponential tech and emerging media. We talk about how exponential technologies in general are converging, and how essential it is in this moment in history to make a conscientious choice in how we use these powerful tools. We also discuss the first annual Shifting the Paradigm summit at the Esalen Institute (fall 2016), and Alison and James share with us how this yearâs summit has evolved and what we can look forward to - https://www.digitalraign.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We chat with @MattMiesnieks, partner at @Super_Ventures, all about augmented reality, investing, and some of the VR/AR companies in their portfolio. Matt has a deep background in AR, including creating the first mixed reality platform for iOS with Dekko and leading AR product R&D at Samsung. From this rich experience, Matt offers insight into how huge companiesâ AR announcements (namely Facebookâs Camera Effects platform and Appleâs ARKit) have fueled development, education, and interest in the technology. Matt also gives some great advice to founders seeking funding, elaborates on why Super Ventures funded specific companies in their portfolio (Nitero, CognitiveVR, Massless, and Forcite), and why he doesnât want an AR cycling headset - http://www.superventures.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We chat with Jennifer Chavarria, Head of Studio at Kite & Lightning-- the VR content company behind the highly-anticipated Bebylon: a virtual world of outrageous babies. The first episode is called Bebylon: Battle Royale, a âVR vehicular melee party brawlerâ that features cigar-chomping babies fighting each other in an arena knockout game, complete with screaming crowds. Jennifer tells us about the thought behind the avatar design process, the social aspect of the Bebylon world (you can play against friends, or spectate with friends), and how they are thinking of this concept in context of esports competitions. We also chat about in-world/in-game monetization opportunities and how Jenniferâs background in music videos and live stage effects helps inform the making of the grand Bebylon extravaganza - http://kiteandlightning.la/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We talk with Sophia Dominguez, CEO & co-founder of SVRF and creator of All Things VR, about immersive media, the current state of VR/360 content, and how to qualify content as âbadâ or âgood.â Solving the challenge of how to find VR/360 video content, SVRF is the best way to search and discover virtual reality content on the Internet and acts like a search engine for immersive web content. We also talk about Sophiaâs global trip with Google Glasses back in 2014, how people around the world reacted to the futuristic device, and the parallels and differences between Glass and Snap Spectacles - https://www.svrf.com/ - http://www.allthingsvr.co/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We chat with Peter Rojas (@peterrojas), partner in betaworks ventures, about how his background as a serial entrepreneur and co-founder of Engadget and Gizmodo led him into the venture capital world. We talk about betaworks and their investing philosophy, the VR/AR companies in their portfolio (Against Gravity, Viro, and BOOM.TV), and why they have invested in them. We dig deep into the differences between venture capital and other sources of funding, Peter gives tangible advice to founders seeking capital, we talk about virtual reality headset sales numbers, and why perhaps weâre wrong about what makes for great VR - http://roj.as/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We talk with Zahra Rasool (@RXahra) all about Al Jazeeraâs newly-announced immersive media studio, @ContrastVR. She gives us insight into how sheâs thinking about immersive journalism plus a window into Al Jazeeraâs two-pronged approach: producing a series of cinematic-quality 360 documentaries while building out the 360 production capabilities of their local brands around the world. Zahra tells us about the 360 doc series currently in production, and we also address how sheâs thinking about distribution/subject matter differently depending on where the project falls on the spectrum of varying production quality - http://contrastvr.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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This week we talk with @NathanBurba, co-founder & CEO of @Survios, for an in-person conversation at his company's headquarters in Los Angeles. Survios is well-known in the VR space for their highly-polished game, Raw Data, that set revenue records and grossed over $1M in the first month of its release on early access. Nathan shares with us more about Survios as a company, how he thinks about game design, innovative locomotion techniques deployed on their Sprint Vector title (currently in development), and how the Raw Data world is expanding and what we can look forward to in the next release of the sci-fi game. We also chat about why Survios has raised almost $55M in funding, how MGM (one of their lead investors) might influence their strategy, and discuss the importance of location-based activations - https://survios.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We talk with Katrina Semmes, co-founder of Dali17, about the full reconstruction of the real-life Dali17 Museum in Monterey, CA into a virtual reality experience. Katrina talks about why virtual reality museum tours are important and who can benefit, as well as why surrealism in general and Salvador Daliâs works in particular are naturally brought to life with VR. Available now on Steam under âDali 17 VR Museum Tours,â this is the first full-scale, 1:1 accurate recreation of an real-world permanent museum in virtual reality - http://www.dali17.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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This week our guest is Christopher Trout, who is Editor in Chief of Engadget-- the original online publication for technology, gaming, entertainment and the future. We talk about how Christopher is thinking about the VR/AR industry through a media publishing lens, how Engadget is approaching editorial on the industry as well as immersive journalism, and what media companies of the future will look like. We also dig into Engadgetâs recently announced Alternate Realities grant program that funds and inspires artistic vision and sensory storytelling that will culminate in the Engadget Experience show - https://www.engadget.com/events/the-engadget-experience-2017/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We chat with Elijah Allan-Blitz, VR director, about VR narratives as companion pieces to traditional content and how to amplify VR experiences via traditional content and distribution methods. We talk about Elijahâs directorial role in translating Ken Burnsâ PBS documentary âDefying the Nazisâ into a virtual reality experience with TIMEâs Life VR (and produced by VR Playhouse), and how this medium can be used to raise awareness, generate compassion, and bring the tech out of the empathy machine and tie it to action - http://elijah-ab.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We talk with Andrew Trickett, co-founder & CFO of Merge VR, about mixing the virtual and the real world, the evolution of mobile VR headsets, and the importance of robust business models in the VR/AR space. Merge also has developed the worldâs first interactive, holographic toy that you can hold in your hand-- and they are enabling developers to innovate unique use cases, whether itâs for education, entertainment, or positional tracking for mobile VR applications - https://mergevr.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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Paul Bettner (@PaulBettner), CEO & founder of Playful Corp (@PlayfulCorp), created the famous mobile game Words with Friends and the lovable VR platform game Luckyâs Tale. In light of the recent one-year anniversary of the launch of consumer VR, we check in with Paul for insight into how this first year measured up to his expectations. We also talk about parallels between the beginning of mobile gaming/computing and the current dawn of spatial gaming/computing, as well as Playfulâs Creativerse and the future of social VR - http://www.playfulcorp.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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Our guest this week is Chris Prynoski, founder of Titmouse-- a full service animation studio responsible for titles such as Adult Swim's Metalocalypse, Comedy Central's Moonbeam City, Fox's Son of Zorn, feature film Nerd Land, and virtual reality experience Smash Party. We talk with Chris about how he got his start making cartoons for classics like Daria and Beavis & Butthead, how he was involved in the development of the VR creator tool Tilt Brush, and his tenure as the first artist in residence in Google's Tilt Brush program. We also talk about how Chris sees VR creator tools evolving, get his insight into the future of content distribution, and find out what happens when an artist eats mushrooms and creates in virtual reality.
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We chat with Karl Krantz (@karlkrantz), founder of the highly-influential body known as Silicon Valley Virtual Reality (@SVVRLIVE) which consists of monthly meetups, developer education, and the now-legendary SVVR expo. Founded in 2013, the SVVR expo is an annual event bringing together global VR developers, platforms, investors, hardware, and thought leaders across all verticals to collaborate and share in three intensive days of talks, panels, case studies, and cutting-edge tech demos. Karl tells us of the early days building this âSecond Wave of Consumer VRâ community with independent developers and forward-thinking enthusiasts, how the technology has accelerated in just a few short years, and what we can get excited about at this yearâs SVVR Expo and in the VR/AR industry in general over the next few years - http://svvr.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We talk with Cosmo Scharf (@CosmoScharf), co-founder of VRLA (@vrlosangeles), about how the conference has grown over the past three years from a grassroots community-created meetup to the world's largest VR/AR expo. He highlights some incredible new technologies that will be showcased at the upcoming VRLA, and companies, hardware, and content to watch for on April 14-15 (and beyond!). Cosmo has had an intimate front-row seat to the growth of the industry over the last several years, and shares some great insights about the technology and its future as well as some predictions of what he's looking forward to seeing from the industry over the next couple of years - http:/www.virtualrealityla.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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Based in Los Angeles, Next Art (@nextarttech) is a platform that bridges the gap between creative industries and enhances social experiences through art tech and community. We chat with Natalie Sun (@onattyso), the founder and creative director, about art and tech in general and art and virtual reality in particular. Natalie gives us details into how artists are using the technology behind a few outstanding large scale physical installations, and we also dig into how brands are working with creative art technologists to tell their stories in an experiential way. We discuss how the social factor at in-person events lends itself to cross-medium collaborations, and Natalie shares her perspective on the future of virtual creation - http://nextart.tech/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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We chat with Sarah Hill (@SarahMidMO), CEO & Chief Storyteller of StoryUP Studios (@StoryUpStudios), about their focus on immersive content that aims to lift people up. Sarah views virtual reality through the concept of story as a verb-- one that can provide hope, affect change and shift brain wave patterns. Through StoryUPâs work helping veterans via the Honor Everywhere program which empowers World War II veterans who are unable to travel to virtually visit their memorials in Washington, D.C., they noticed a marked physical and emotional change in people during and after a VR journey. These observations led to partnering with neuroscientists to measure brain states with EEGs during VR experiences, pursuing frameworks to guide the development of media as alternative forms of therapy, and backing it all up with quantitative data - http://www.story-up.com/
Join us: http://www.realvirtualshow.com
*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic
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