Episodes
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This is a very detailed podcast review in six parts for Role Master Unified RMU Treasure Law part 5 about Spells of the new professions .
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a very detailed podcast review in six parts for Role Master Unified RMU Treasure Law part 4 about Alchemy, new professions and constructs creation.
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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Episodes manquant?
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This is a very detailed podcast review in six parts for Role Master Unified RMU Treasure Law part 3 about Superior Items, categorized magic Items and Economics.
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a review of the HARP adventure "Bayview Werewolves and the Selkie's Secret" ( Guild Adventurer 2 from BRENT KNORR), but its easily adaptable to Role Master.
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a very detailed podcast review in six parts for Role Master Unified RMU Treasure Law part 2 about Herbs Poisons Gems Jewelry.
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a very detailed podcast review in six parts for Role Master Unified RMU Treasure Law part 1 extended Equipment.
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a podcast review of Flying Toadstool Inn a HARP adventure from Guild Adventurer 1
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a podcast review of Prisoners of Cherin Keep a lvl 4-6 Role Master adventure from Guild Adventurer 1
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is an review of the 1992 published Rolemaster Oriental Companion by Iron Crown Enterprises. The author of this supplement is Alex Bund.
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is an Adventure review for Dún Crú a lvl4-6 Rolemaster Adventure by ICE from the world of Aerndt- its also available in Fantasy Grounds. It is setted in the Dark Woods of the kingdom of Archendurn, where a ruined fortress. It can be used as a sequel to the City of Archendurn setting module or as a standalone adventure
This review was generated from an original Guild Adventurer document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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War Law (S. Coleman Charlton & ICE from 1991 ) providing in Depth rules for War Campaigns for Rolemaster compatible with RM2, RFRPF, RMSS and with some conversion with RMU, because of the special closed Attack/Crittables for mass combat.This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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The first (fantasy) part of Time Riders by Earl Wajenberg /ICE from 1992, a crossover product about Time Travelling Campaigns for all genres is reviewed. The second part will be posted next week in the Spacemaster channel. Very interesting is the complete summarized timeline for all settings of ICE during that time and a very detailed one about the real earth from the cosmic beginning till 1992. Means from Tolkiens Middleearth (far in the past on earth), over Mythic Greece and Vikings, further Pirate and Outlaw, then Cyberspace and Spacemaster.
This review was generated from an original ICE pdf document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a very detailed podcast review concentrating on gaming specifics part 4/4 from the Rolemaster Standard System Rulebook Martial Arts Companion. It´s an ICE product from 1999.
This review was generated from an original ICE pdf document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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Sea Law (1994 ICE ) providing in Depth rules for Sea Campaigns in Shadow World and Rolemaster compatible with RM2, RFRPF, RMSS and with some conversion with RMU, because of the special closed Attack/Crittables for mass combat, crews and ships.
This review was generated from an original ICE document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a very detailed podcast review concentrating on gaming specifics part 3/4 from the Rolemaster Standard System Rulebook Martial Arts Companion. It´s an ICE product from 1999.
This review was generated from an original ICE pdf document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a very detailed podcast review concentrating on gaming specifics part 2/4 from the Rolemaster Standard System Rulebook Martial Arts Companion. It´s an ICE product from 1999.
This review was generated from an original ICE pdf document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a very detailed podcast review concentrating on gaming specifics part 1/4 from the Rolemaster Standard System Rulebook Martial Arts Companion. It´s an ICE product from 1999.
This review was generated from an original ICE pdf document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a general podcast review from the Rolemaster Standard System Rulebook Channeling Companion. It´s an ICE product from 2000.
This review was generated from an original ICE pdf document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a general podcast review from the Rolemaster Fantasy Roleplaying Rulebook Mentalism Companion. It´s an ICE product from 2003.
This review was generated from an original ICE pdf document using Google AI, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
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This is a updated and manually adjusted(for better guiding) rating and guide from the Rolemaster Fantasy Roleplaying Rulebook. It´s from an ICE product from 1997.
This rating & review was generated from an original ICE pdf document using Google AI and cutting scenes together, and I’ve personally checked it for errors —give it a try yourself, there’s no difference from a live review. Even better: it offers neutral feedback powered by one of the most knowledgeable databases in the world!
Minute/ Open Essence Spelllist from Spell LawRFRPG of Essence:
Detecting ways: 3*
4 Elemental shields: 4*
5.5 Essence hand:4*
9 Essence Perceptions: 4*
10 lesser Illusions: 3*11.5Physical enhancement: 3*
...Outside the podcast Personal Opinion:
Because it should be a guide, I should mention, that the choosing of the 5 lists now done by me after a discussion in the discord channel- I would personally with long experience in Rolemaster choose the following five lists:
Spirit mastery (best versatile attack list)
Lofty Bridge (best utility list)
Invisible ways (best defensive & utility list)
Rune mastery (able to cast every spell once immediatly and creating runes for later use)
Shield Mastery (best defensive list) or Spell Wall (if you plan to never get into combat invisible)
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