Episodes
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In the conclusion of the "Conversations" story arc, our heroes do their damndest to retrieve their prize from the drow city while also escaping with their lives. Adventure! Intrigue! Too many legs! A bit of soft shoe! Coats! Will our heroes survive their trek into the Underdark? Will they get home with the Elemental Grimoire in tow? And more importantly, if they do, how much will they goof up in the attempt?
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Some unexpected friendly faces put a hitch in the party's plans to find the Elemental Grimoire. Now its a race against the clock to secure their freedom and find their prize for the Institute before the drow realize they're being duped. If they don't already know...
Thank you to @Maddcap911 and @SigridGE for their NPC name suggestions!
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Episodes manquant?
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As the party reaches the luckiest of episode numbers, Bonnie presses hers with a ruse to gain access to the fabled Death's Cavern. Bonnie gets taken for a lunch while she takes their hosts for a ride, and the rest of her friends get part-time jobs.
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An introduction with a fellow Proctor is cut short by unseen attackers in the dark, leaving Bonnie to try and bluff her way into their good graces. Can she keep up the charade long enough to get her friends through the rest of the journey safely? The party has faced (and avoided) all manner of monsters down here in the Underdark, but these mysterious strangers could be the greatest danger yet.
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The Wailing Cairns await (and awail) our heroes as they delve deeper into the Underdark. Lots of sneaking, lots of praying, and lots of hand-holding to be had in this chapter as the party struggles not to disturb the peace in this deathly quiet cavern. Cairn? Cavern? Pretty sure it's cairn....
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With an intimidating new friend guiding them around danger, the party manages a long-overdue breath of stale Underdark air. They get to know their travelling companions a little better and share a bonfire as they camp out in the Canyon of Fur. Only a few more stops in their quest for the Elemental Grimoire. Fun fact: the Underdark is the 978th hottest spot in Vayl for fine cuisine! (Pei Pa Koa chaser not included)
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The party's quest through the Underdark has led them to the Canyon of Fur, a terribly unhygienic place full of dander and danger! Stealth and cunning is the name of the game, as they try to avoid the treacherous creatures of this dark and hirsute trench. Let's see how long that lasts...
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The party journeys down into the depths of the Underdark in search of arcane treasure! The first stop on their quest? Smushtown! A curious place full of mushrooms and...well, mostly mushrooms. The party makes some curious new friends, drink some curious new concoctions, and volunteer to slay a mysterious beast.
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New to the show? Need to catch up before the next episode? Maybe just need a refresher? We've got your back! Check out our very special, very first "Save Point". As we prep for the next leg of the "Conversations" arc, meet our heroes and let us catch you up on the adventure so far as we recap episodes 1-7!
[02:13] Introducing the Party
[16:35] Recap of Episodes 1-7
[43:00] Level Three Training Montage!! -
Mothers, and riddles, and caves, oh my! With clues in hand, the party searches for a hidden entrance to the Underdark and the real start to their treasure hunt. Arthur reveals himself to be a family man, Val reaches for new exciting heights, and our heroes contend with a foe that Bonnie (and Tessa) insists is "shaped like a friend".
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2018 Nerdsmith Subscription Drive Week is upon us! Will our adventurers survive their plunge into the murky depths? Can they swim their way to safety, buoyed by the uplifting message of our network and the cool as heck gifts that you, our loyal listener, can earn as a Nerdsmith subscriber? Tune in to find out! Also, there's magic or something, I guess...
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Train Robberies: We're not GRRRREAT at them! Bonnie pets a tiger, for better or worse, and the party plays musical train cars as they try to pull off their heist. This episode is not for the faint of heart, or the prone to motion sickness
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Another night, another heist. Our heroes ride the rails on their hunt for the remaining "conversation pieces". Precious cargo is smuggled, eyelashes are fluttered, and the party does their best to keep their cool and their cover story...
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The meeting with the fence proves to be far more than just a simple exchange of items...
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And sew it begins:
With Roben granting them one last chance for a shot at becoming Proctors, our heroes confront their past deeds, hoping to make things right again.
Marric loses his pants, Bonnie falls in love with a coat, Arthur boxes up his concerns, and Val and Adelaide are left wondering just what in the world they've gotten into.
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A series of distractions, and a case of mistaken identity, have left Adelaide Chaucer chasing entirely the wrong man for her latest bounty. Will she be able to enlist the help of her new friends in time to achieve her goals?