Episodes
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Summary
In this episode of the Slightly Above Average Gaming Podcast, hosts J007tv and SuboneKD discuss their weekend plans, gaming experiences, and insights into the World Series of Warzone. They delve into competitive gaming dynamics, team rankings, and predictions for upcoming events. The conversation also touches on the Haunting event, the future of ranked play, and community engagement in the gaming world. The hosts share their thoughts on the current state of Warzone and express their excitement for new content and gameplay mechanics. In this conversation, the speakers delve into various aspects of gaming, particularly focusing on Warzone and its community. They discuss the impact of VPNs and server connections on gameplay experiences, the challenges of player skill and ranking systems, and the importance of mindset and practice in improving as a player. The conversation also touches on the need for better practice modes, the significance of challenging gameplay for growth, and the future of Warzone and mobile gaming amidst industry changes and layoffs.
Chapters
00:00 Introduction and Episode Overview
01:35 Friday Live Show Dynamics
03:06 Gaming with Family and Friends
04:27 Upcoming Events and Personal Plans
05:52 World Series of Warzone Insights
08:21 Competitive Gaming Landscape
10:32 Team Dynamics and Player Retirements
11:25 Team Rankings and Predictions
12:34 The Future of Competitive Warzone
16:55 Solo Yolo and Player Strategies
20:14 The Haunting Event and New Content
26:04 Map Changes and Player Experience
33:26 Michael Myers and Halloween Content
37:52 Ranked Play and Player Engagement
46:44 The Sweaty Lobby Experience
53:09 The Importance of Good Habits in Gaming
58:11 The Impact of SBMM on Player Growth
01:03:33 The Need for Effective Practice Modes
01:08:47 The Challenges of Mobile Gaming and Development
01:52:48 Modern Warfare 3 and Token Transfers
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Summary
In this conversation, the hosts discuss their experiences playing the beta of a video game. They also talk about the issue of dogs being dumped in their area and the lack of animal control. They touch on the topic of matchmaking in the game and the distribution of player skill levels. They express their frustrations with the current matchmaking system and suggest the implementation of a ranked mode. The conversation ends with the host discussing their progress in ranked play and their goals for the future. The conversation revolves around the topics of ranked play, skill-based matchmaking (SBMM), map design, and movement mechanics in Call of Duty. The speakers discuss their experiences with ranked play and the challenges of solo queuing. They also express their preferences for balanced lobbies and the importance of having a casual player base. The conversation touches on the current state of Warzone and the impact of SBMM on player enjoyment. They also discuss the beta version of the new Call of Duty game, including map design, ground loot, and movement mechanics. The conversation discusses the movement mechanics and sensitivity settings in Call of Duty: Black Ops 6. They compare the movement in previous Call of Duty games like Modern Warfare 2 and 3 to the beta of Black Ops 6, noting that the survivability and movement options are better in the beta. They also discuss the importance of learning and mastering the new movement mechanics. The conversation then shifts to the topic of aim assist and sensitivity settings, with one participant mentioning that they are playing on a higher sensitivity than in previous Call of Duty games. They also discuss the concept of dead zones and how adjusting them can affect aim assist and stick drift. The conversation concludes with a discussion about other games and franchises, including the mishandling of Halo and Battlefield, and the impact of skill-based matchmaking (SBMM) on player experiences. In this final part of the conversation, the speakers discuss the impact of VPNs on gameplay and the importance of catering to a wide range of players. They also touch on the issue of game developers not listening to their customers and the need for better communication and transparency. The conversation concludes with a discussion about the future of Call of Duty and the importance of timing and marketing in game releases.
Chapters
00:00 Exploring the Beta of a Video Game
08:12 Skill-Based Matchmaking and Wall Hacks
12:28 Weapon Balancing and Perks
17:01 The Need for a Ranked Mode
30:37 Navigating the Challenges of Call of Duty Matchmaking
45:22 The Impact of Content Updates and Map Design
53:56 Anticipation for the Integration into Warzone
01:01:39 Mastering the New Movement Skills
01:15:09 Challenges in Other FPS Games
01:25:02 The Impact of SBMM
01:33:39 The Disconnect Between Developers and Players
01:37:18 The Impact of Toxicity and Anti-Toxicity Measures
01:39:03 The Importance of Transparency in Game Development
01:50:47 The Controversy Surrounding Stat Tracker Websites
01:57:55 Creating Events and Fostering Nostalgia in Gaming
02:02:38 Conclusion
02:02:38 Outtro Video v2.mp4
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Episodes manquant?
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Summary
In this conversation, J007tv and SuboneKD discuss their experiences with the Call of Duty (COD) beta and the new Omni movement mechanic. They talk about the accessibility and skill gap of the movement, comparing it to previous COD games. They also discuss the importance of equipment and settings in maximizing gameplay. They share their thoughts on the maps in the beta and the overall graphics and polish of the game. The conversation covers various topics related to the gameplay experience in Call of Duty: Vanguard. They discuss the use of smoke grenades, the size and layout of the maps, the time-to-kill (TTK) and weapon balancing, the movement mechanics, the use of doors, and the chat system. They also touch on the different game modes and the attachment system. Overall, they express their enjoyment of the game and discuss potential improvements. In this part of the conversation, the speakers discuss the changes in gameplay mechanics and features in Call of Duty: Vanguard. They talk about the vest system, the removal of the backpack system, the introduction of scorestreaks, and the new attachment unlocking system. They also mention the camo grind and the challenges associated with it. The speakers express their concerns about the difficulty of the challenges in Warzone and the impact of blueprints on the grind. They also touch on the ranked mode in multiplayer and Warzone, as well as the speculation about the original plan for the map and the delayed release of Avalon. The conversation in this part focuses on the frustration with the reactive approach of the game developers and the negative impact it has had on the franchise. They discuss the need for innovation and the execution of new ideas. They also talk about the different playstyles and preferences of players, and how the game should cater to both. The conversation touches on the upcoming map, Area 99, and the changes to loot distribution. They also discuss the return of emotes and sprays, and the changes to aim assist and movement mechanics. Overall, they are excited for the upcoming year and the improvements in the game.
Chapters
00:00 Exploring the Omni Movement Mechanic
23:36 The Skill Gap in the COD Beta
28:42 Favorite Maps and Excitement for the Game's Release
30:32 Sniper Rifles and Shotguns
35:36 Map Design and Domination
38:04 Changes to Game Modes
39:02 Time-to-Kill (TTK) and Weapon Balancing
46:08 Movement Mechanics and Doors
51:03 Prox Chat and Language Boundaries
56:24 Weapon Meta and Loadout Strategies
01:00:26 Vest System and Backpacks
01:03:12 Issues with Streak Spam
01:07:14 Camo Grinding and New Camos
01:13:32 Integration of Black Ops 6 and Possibility of Different Map
01:15:56 Excitement for Ranked Play and Potential Changes
01:33:37 The Developers' Reactive Approach
01:35:22 The Impact of Past Innovations
01:49:20 Changes in Aim Assist and Movement Mechanics
02:00:01 The Reintroduction of Satchels and Blueprint Customization
02:06:41 Excitement for the Future of Call of Duty
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Summary
In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss their recent gaming experiences. J007tv has been playing Call of Duty and the EA sports PGA tour road to Augusta golf game. SuboneKD has been playing the 90s side-scrolling action-adventure game Full Throttle. They also talk about the World Series of Warzone scrims and the changes that came with the reloaded update. They express frustration with the new advanced UAV global event and discuss the impact of the texture streaming setting on frame rates. They also mention the changes to the Stealth Vest and the obnoxiousness of the jailbreak community event. The conversation discusses the recent changes to weapon balancing in Warzone and the impact on the meta. They highlight the changes to the STG and Pulley, noting that the STG is no longer as viable in close range and the Pulley is strong at long range but lacks mobility. They also discuss the limited weapon variety in the meta and the need for more balanced options. The conversation touches on the importance of contracts and the advantages they provide in the game. They also mention the new elite contracts and their benefits. The conversation in this part focuses on the issues with the current state of Call of Duty and the desire for more balance, variety, and choices in the game. They discuss the impact of bundles on gameplay and the importance of keeping casual players engaged. They also talk about the need for better audio tuning options in the game and the difference it can make in gameplay. The conversation ends with a discussion about the upcoming Black Ops 6 transition and the potential for a new Warzone map. In this conversation, the speakers discuss their thoughts on the upcoming map in Call of Duty Warzone and the lack of attention given to big map battle royale modes. They also talk about the possibility of having Mini Royale on bigger maps and the desire for ranked play on the big map. They express their frustration with the current state of gaming, including the monetization of games and the decline in fun factor. They mention other games they have been playing and their hopes for the future of gaming.
Chapters
00:00 Introduction and Quick Sharesies
01:03 Recent Gaming Experiences and Challenges
02:45 Frustrations with Call of Duty Warzone Updates and Settings
05:43 The World Series of Warzone and the Advanced UAV Event
08:48 Hopes for the Future of Warzone
25:19 Contracts and the Jailbreak Event
27:45 The Elite Contract System
30:59 Adapting Playstyles to Contracts
36:14 The Game's Design for Aggressive Players
40:41 Analyzing Weapon Balancing
44:04 The Impact of Weapon Balancing on Gameplay
48:04 The Viability of Different Weapons
51:31 Desire for More Weapon Variety and Balance
57:03 Unfair Reward System and Lack of Variety
01:02:53 The Impact of Bundles on Gameplay
01:05:33 The Need for Weapon Balancing and Variety
01:15:43 The Importance of Audio in Gaming
01:18:31 The Limitations of Gaming Headsets
01:20:29 The Desire for an In-Game EQ Feature
01:27:02 Anticipation for Black Ops Zombies and the New Warzone Map
01:29:06 The Neglected Big Map Battle Royale Modes
01:32:14 The Need for Ranked Play on the Big Map
01:33:58 The Negative Impact of Monetization Practices
01:36:12 Prioritizing Fun in Gaming
01:42:43 The Importance of Competition and Innovation
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Summary
The conversation discusses the World Series of Warzone and the dominance of certain teams, the importance of gunfighting skills, and the need for better reporting and matchmaking systems. It also highlights a video by Expel that showcases the difference in skill levels and the misunderstandings that can arise. The conversation emphasizes the need for players to have a better understanding of the game mechanics and to be able to analyze situations objectively. The conversation discusses the recent shutdown of the H2M mod for Call of Duty and the implications of modding in the gaming industry. It also touches on the restructuring of Call of Duty games and the delay of the new Verdansk map. The hosts express their disappointment with Activision's handling of the mod shutdown and suggest that they could have capitalized on it instead. They also discuss the importance of sentiment and PR in the gaming industry and the need for new content and map rotations in Warzone. The conversation ends with speculation about the future of World Series of Warzone and the challenges faced by Activision this year. The conversation covers various topics related to the Call of Duty franchise, including the challenges faced by competitors in qualifiers, the launch and reception of Modern Warfare 3, the development issues with Infinity Ward, and the future of the franchise. The hosts express their frustrations with the lack of planning and organization in the competitive scene and the mixed reception of Modern Warfare 3. They also discuss the potential problems with tying everything to the yearly title and the need for Warzone to have its own identity. The conversation ends with a lighthearted discussion about camo grinds and the upcoming changes in the game.
Chapters
01:13 Episode 48 of the Slightly Above Average Gaming Podcast
04:05 Discussion on World Series of Warzone and Dominant Teams
07:41 The Importance of Gunfighting Skills
11:26 The Impact of Skill-Based Matchmaking
17:30 Expel's Video and Understanding Game Mechanics
24:39 Addressing the Prevalence of Bot Lobbies
28:10 The Need for a Balanced and Competitive Gaming Environment
31:03 The H2M Mod Shutdown
45:38 Activision's Mishandling of the Mod Shutdown
50:20 Restructuring of Call of Duty Games
55:56 The Frustration with the Delay of the New Verdansk Map
01:00:18 The Importance of Map Rotation in Warzone
01:05:43 Concerns and Expectations for World Series of Warzone
01:12:29 Issues with Call of Duty World Championship qualifiers
01:15:37 Development issues with Infinity Ward
01:17:47 The future of the Call of Duty franchise
01:19:31 The camo grind and weekly challenges in Warzone
01:22:28 Hopes for the integration of Black Ops 6 into Warzone
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Summary
In this episode of the Slightly Above Average Gaming Podcast, J007 and Sub1KD discuss the recent news about Warzone Agent, a software program that provides live lobby data. They talk about the implications of its use and the decision by Activision to crack down on it. They also discuss the potential features and changes in Black Ops 6, including the return of weapon families and the customization of attachments. They express their opinions on the prioritization of anti-cheat measures and the need for a more comprehensive approach. Overall, they provide insights into the current state of the gaming industry and the challenges faced by developers. The conversation in this part focuses on the leaks and rumors surrounding the upcoming Call of Duty game, Vanguard. The speakers discuss the impact of leaks on the community's expectations and the developers' efforts to recreate hype. They also touch on the zombies mode and the excitement surrounding its return. The conversation ends with a discussion about the campaign and the possibility of early access for certain players. The conversation in this part focuses on the imbalance of content between multiplayer and Warzone in Call of Duty. The speakers discuss the abundance of content in multiplayer and the neglect of Warzone players. They also mention the reintroduction of the map DOS House and the new map Meat. They express their excitement for the upcoming release of Call of Duty Next and the beta testing. They emphasize that Next is a marketing event and hope that the game lives up to the hype.
Chapters
00:00 Introduction and Technical Difficulties
02:03 Discussion on Warzone Agent and Anti-Cheat
21:11 Prioritizing Anti-Cheat and Microsoft's Involvement
31:53 Leaks and Rumors about Black Ops 6
39:47 Customization Options for Optics
41:11 Attachments and Historical Accuracy
45:47 Leaks and Community Excitement
52:47 Zombies Mode: Round-Based and New Features
01:08:27 Campaign and Potential for Early Access
01:18:05 Designing Maps and Content in Call of Duty
01:21:06 Excitement for Call of Duty Next
01:26:33 The Need for Ranked Play in Warzone
01:30:24 The Five-Year Anniversary of Warzone
01:40:54 The Marketing Push and Beta
01:47:22 Podcast, Discord, and Merchandise
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Summary
In this episode of the Slightly Above Average Gaming Podcast, the hosts are joined by guest Nick ProReborn. They discuss Nick's journey in content creation and his passion for gaming. They also touch on topics such as the design philosophies of Call of Duty games, the influence of analytics in game development, and the perceived value of diamonds in the jewelry industry. The conversation covers various topics related to gaming, including the preservation of vintage Nintendo products, visits to video game museums, the changing perception of age in gaming, the challenges of creating content for different age groups, the state of the gaming industry, and the development decisions made by game studios. EA has struggled with competition in sports games, resulting in games feeling like roster updates. Call of Duty has multiple different games within the same title. The backpacks in Warzone have exposed high-caliber players spamming items. The game loop in Warzone has changed with the addition of Resurgence and the focus on constant engagement. The small map playlists have created a comfort zone for players, leading to a lack of exposure to new maps. The design philosophy of small maps is lacking, with a focus on constant engagement rather than strategic gameplay. The Call of Duty Champs event was electric and Optic fans are unmatched in their passion.
Chapters
00:00 The Journey of Nick ProReborn in Content Creation
03:28 The Design Philosophies of Call of Duty Games
10:48 The Influence of Analytics on Game Development
19:35 The Value of Diamonds in the Jewelry Industry
31:58 The Value of Vintage Items and Stories
41:01 Personal Experiences in the Gaming Community
47:17 Challenges of Being an Older Gamer
54:56 The Importance of Fun in Video Games
56:48 Different Approaches to Game Development
59:18 The Challenges of Development and Launch
01:06:05 The Impact of the Pandemic and Identity Crisis
01:11:46 The Issue of Rushed Game Releases
01:14:42 Controversial Aspects of Warzone
01:16:51 The Pacing Issue and Lack of Incentive to Loot in Small Maps
01:22:06 The Design Philosophy Behind Small Maps
01:31:23 The Impact of Small Maps on the Player Base
01:37:37 The Challenge of Learning New Maps
01:45:44 The Electric Atmosphere of Call of Duty Champs
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Summary
In this episode of the gaming podcast, the hosts discuss their experiences at the Call of Duty CDL champs and the electric atmosphere at the event. They also talk about their routines and spending time with family during the school year. The conversation then shifts to cheating in games and the recent crackdown on cheat providers. They also touch on the release of the matchmaking white paper by Activision. The conversation in this part focuses on the role of skill in matchmaking and the manipulation tactics used by game developers to keep players engaged. The speakers discuss how skill is quantified and divided into percentiles, and how straight KD (kill-death ratio) is not always an accurate measure of skill. They also explore the history of game manipulation, from arcade games designed to make players spend more money to the current trend of live service games. The conversation highlights the frustration of players who feel that matchmaking is unfair and the impact of skill-based matchmaking on player retention. The conversation discusses the impact of skill-based matchmaking (SBMM) on player retention in Call of Duty. The hosts argue that while SBMM may benefit skilled players, it negatively affects casual players who are more likely to quit the game. They highlight the importance of fun in player experience and question the effectiveness of quantifying fun with metrics. The hosts suggest that time played does not necessarily equate to fun and that there needs to be a balance in matchmaking to provide a more enjoyable experience for all players.
Chapters
00:00 The Electric Atmosphere at Call of Duty CDL Champs
04:07 Cracking Down on Cheating in Games
34:07 Insights into the Call of Duty Matchmaking System
56:20 Understanding Skill-Based Matchmaking
01:01:54 The Impact on Player Retention
01:06:36 The Distribution of Skill Levels
01:14:20 The Impact of Matchmaking on Player Retention
01:18:07 The Importance of Solos and Ranked Play
01:22:31 The Confusing Nature of Squad Matchmaking
01:25:01 The Consistency of the Game Experience
01:32:23 The Difficulty of Measuring Fun
01:40:19 Retention and Play Time vs. Fun and Satisfaction
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Summary
In this episode of the gaming podcast, the hosts discuss their personal lives and upcoming plans. They also talk about the Call of Duty CDL champs tournament and the esports scene in Texas. They touch on the topic of aftermarket parts in games and the recent addition of mutation modes in Warzone. They also discuss matchmaking issues and server problems they have experienced. The conversation covers various topics related to matchmaking, gameplay styles, and upcoming updates in Warzone. The speakers discuss the geographical location's impact on matchmaking, the importance of play style in determining lobby makeup, and the potential inclusion of a skill-based matchmaking system. They also touch on the roadmap for the upcoming season, including new weapons and a new point of interest (POI) called Superstore. The conversation concludes with a discussion about tournaments and the desire for more fun and entertaining formats. The conversation discusses the changes and challenges in Call of Duty Warzone, including the shift in content release, the impact of TikTok on the game, and the frustration with the current gameplay. They also touch on the upcoming changes in the next Call of Duty title, such as the return of the prestige system and the potential improvements in ranked play. Overall, they express a desire for a better game loop and a more enjoyable experience in Warzone.
Chapters
00:00 Introduction and Personal Lives
01:58 Call of Duty CDL Champs Tournament and Esports in Texas
04:19 Impact of Aftermarket Parts on Gameplay
13:19 Mutation Mode and Matchmaking Issues
24:49 Experiences with High-Level Players and Server Problems
38:10 Matchmaking Challenges
44:27 Exciting Season Roadmap
45:01 New POIs and Weapons
48:21 Fun Tournament Formats
49:35 Enjoyment of Playing in a Group
57:01 Potential for Hosting Tournaments
01:11:44 The Impact of New Maps and TikTok
01:13:39 Challenges with Weapon Balance and Matchmaking
01:18:34 The Need for a Better Game Loop and the Return of Prestige
01:20:19 Issues with the Current State of Warzone
01:28:35 Excitement for the Future of Call of Duty
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Summary
In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss various topics including the weather, the World Series of Warzone, and the recent controversy surrounding a cheating scandal in the North American Last Chance Qualifiers. They highlight the importance of competitive integrity and the need for players to earn their way into tournaments. The hosts also mention the upcoming EU Last Chance Qualifiers and the changing meta in Warzone. Overall, they express their excitement for the competitive Warzone scene and the growth of new talent. The conversation covers various topics related to cheating in competitive gaming, the need for better anti-cheat measures, and the lack of weapon variety and balance in Warzone. The hosts discuss the impact of cheating on players and the importance of finding ways to have fun in the game despite the challenges. They also touch on the responsibility of game organizers, such as Activision, in ensuring fair competition. The conversation concludes with a discussion on the meta and how it may not suit the average player's skill level. In this final part of the conversation, the hosts discuss the importance of finding guns that work for individual playstyles and focusing on accuracy rather than just using meta builds. They emphasize the need to have fun and enjoy the game, regardless of the meta or what top-level players are using. They also touch on the concept of free-to-play games and how they are not truly free, as players often spend money on in-game purchases. The hosts express their gratitude for the support they have received and announce their partnership with a new distributor, Sports Social Podcast Network.
Chapters
00:00 Introduction and Casual Conversation
03:07 The World Series of Warzone and Speculations on the Location
07:58 The Shift Towards Open Qualifiers and the Rise of New Names
16:01 The Impact of Meta Changes on Competitive Play
24:10 The Cheating Scandal and its Fallout
27:52 Support for Robizzi and the Importance of Fair Competition
29:12 The Frustration of Cheating in Competitive Gaming
34:14 The Lack of Weapon Balance and Variety in Warzone
47:12 Finding Ways to Have Fun in Warzone
51:28 Playing to Your Own Skill Level in Warzone
01:00:43 Finding Guns That Work for You
01:02:33 The Importance of Accuracy and Recoil Control
01:03:51 Finding Ways to Have Fun in the Game
01:19:59 Game Pass: The Value of Trying Out Different Games
01:28:35 Gratitude for the Support of Listeners and Partnership Announcement
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Summary
In this episode, J007tv and SuboneKD discuss their experiences during the 4th of July holiday, including low-key celebrations and the high cost of fireworks. They also talk about the frustrations of dealing with graphics designers who try to sell their services during streams. The conversation then shifts to the challenges of streaming in hot environments and the technical difficulties they have encountered. They share their plans to improve their streaming setups and discuss the benefits of playing games in 2k resolution. The conversation covers various topics including the benefits and drawbacks of different gaming resolutions, audio setups for streaming, the debate around accessibility in game design, and the experience of ranked modes in games like X Defiant. The speakers discuss the importance of prioritizing parenting and work over gaming, the need for games to cater to different skill levels, and the challenges of balancing ranked modes. They also touch on the issues of sniper rifles and other overpowered weapons in games. Overall, the conversation highlights the complexity of game design and the importance of finding a balance between catering to different player needs and maintaining the integrity of the game. The conversation covers various topics related to cheating in Call of Duty Warzone, including the use of cheats, VPNs, and tools like Warzone Agent. The speakers discuss the impact of cheating on the integrity of the game and the experience of encountering cheaters. They also touch on the recent changes to the map and the potential integration of weapons from Black Ops. Overall, they express a desire for a fair and enjoyable gaming experience.
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Summary
In this episode, J007tv and SuboneKD discuss their recent experiences with upgrading their gaming setups and audio equipment. SuboneKD shares his journey of investing in high-quality hardware for streaming and gaming, including his new mixer, the Rodecaster Pro. They discuss the importance of audio quality in streaming and the challenges of managing multiple devices and inputs. They also touch on the complexity of setting up a two PC streaming setup and the benefits of using a stream deck for controlling audio and other aspects of the stream. The conversation concludes with a discussion about the recent controversy surrounding Dr Disrespect's ban from Twitch and the revelations about the reasons behind it. The conversation covers various topics, including the allegations against Dr Disrespect, the dangers of idolizing public figures, the need for accountability on social media, the future of Call of Duty: Black Ops 6, and the challenges faced by Warzone as a long-term game. They discuss the importance of protecting minors on online platforms and the need for platforms to address sexual content. They also touch on the issues with Twitch's handling of the situation and the potential for further revelations within the industry. In this conversation, the speakers discuss the importance of matchmaking in Call of Duty: Warzone and express their frustration with the lack of updates and information from the developers. They also talk about the changes to the map and the impact on gameplay. The speakers share their thoughts on the current state of the game and the meta, including the performance of different weapons. They emphasize the need for consistent updates and improvements to keep the game fresh and engaging.
Chapters
00:00 Introduction and Updates
02:56 Equipment Upgrades and Challenges
32:07 The Controversy Surrounding Dr Disrespect
42:25 The Unacceptable Behavior of Soliciting Minors
45:58 The Future of Call of Duty: Black Ops 6
53:37 Challenges Faced by Warzone and Gaming Platforms
01:21:00 The Importance of Matchmaking in Warzone
01:24:49 Delayed Release of Ranked Mode
01:30:15 Welcoming the Changes to the Map
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Summary
In this conversation, J007tv and SuboneKD discuss their upcoming plans and events in the gaming world. They talk about the World Series of Warzone qualifiers and the teams that have advanced. They also discuss the different modes in Warzone and the impact of SBMM on player experience. They touch on the importance of player feedback and how it can influence game development. The conversation discusses the issues with weapon balancing in Call of Duty Warzone and X-Defiant. The speakers express frustration with the lack of balance between different modes and styles of play in Warzone, particularly in regards to sniper rifles and long-range combat. They also criticize the slow progression and grind in X-Defiant, but acknowledge that the game is fun to play. The conversation concludes with a discussion about the importance of stable servers and the need for more engaging challenges and objectives in X-Defiant. The conversation covers various topics including the lack of a good grind and the issue of players not being team players in Call of Duty. They also discuss their experiences playing Valorant on console and the stability issues they encountered. The conversation then shifts to the topic of crossovers in games, with a focus on Fortnite's successful crossovers compared to Call of Duty's lackluster ones. They express their frustrations with the lack of innovation in NHL and their anticipation for upcoming games like Black Ops and GTA 6. They conclude by discussing the importance of playing different games to avoid burnout.
Chapters
00:00 Introduction and Personal Activities
03:01 World Series of Warzone Qualifiers
06:26 Content Creators vs Competitors
08:20 Importance of Player Feedback
15:37 Ongoing Events and Challenges
30:08 The Frustration with Weapon Balancing in Warzone
32:09 The Impact of Limited Weapon Variety in Warzone
38:09 The Slow Progression and Grind in X-Defiant
54:08 The Changes Made by the Developers in X-Defiant
01:03:23 The Fun and Enjoyable Experience of Playing X-Defiant
01:05:28 The Lack of Grind and Team Play in Call of Duty
01:06:19 Playing Valorant on Console and the Absence of Mouse and Keyboard Support
01:11:07 Fortnite's Successful Crossovers and Fun Gameplay
01:22:29 The Need for Innovative Game Modes in Call of Duty
01:28:39 Excitement for Upcoming Games: Black Ops and GTA 6
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Summary
In this episode of the gaming podcast, the hosts discuss their weekend plans and the upcoming release of Call of Duty: Black Ops. They also talk about the importance of content creation and streaming, as well as the balance of aim assist and movement mechanics in the game. They express their frustrations with the current state of weapon balancing in Warzone and suggest ways to improve it. The conversation revolves around the discussion of weapon balancing and gameplay mechanics in Call of Duty: Warzone and X Defiant. The speakers express their opinions on the nerfing and buffing of weapons, particularly the C4 toss. They also discuss the role of vehicles in Warzone and the desire for a Tomahawk weapon. The conversation then shifts to the meta and game loop in Warzone, with one speaker expressing frustration with the current state of the game. They also discuss their experiences playing X Defiant and the enjoyment they find in its gameplay. The conversation concludes with a discussion on stacking in multiplayer games and the need for improvements in weapon leveling and aim assist. In this part of the conversation, the speakers discuss their experiences playing Call of Duty: Modern Warfare 3 and the multiplayer mode. They express frustration with the skill-based matchmaking (SBMM) system, which makes it difficult to play with friends and leads to intense and sweaty matches. They also talk about their efforts to improve their kill-to-death ratio (KD) and the importance of KD as a measure of success in gaming. They then shift to discussing the Xbox showcase and the games that excited them the most, including Assassin's Creed, Perfect Dark, and Valorant. They reflect on the challenges of competing with Call of Duty and the need for other games to offer a unique and compelling experience.
Chapters
00:00 Introduction and Weekend Plans
02:55 Discussion on Omnidirectional Movement
08:06 Issues with Weapon Balancing in Warzone
30:50 Nerfing and Buffing in Warzone
41:50 Positive Experiences with X Defiant
43:48 The Issue of Stacking in Multiplayer Games
53:04 The Need for Adjustments in Weapon Leveling
55:03 The Frustration of Solo Queueing and SBMM in Call of Duty
57:35 The Importance of KD Ratio and Objective-Based Stats
01:04:18 Competing with Call of Duty: Challenges for Other Games
01:10:31 Excitement for Upcoming Games: Assassin's Creed, Perfect Dark, and Valorant
01:16:50 The Role of Experience and Gameplay Mechanics in Game Success
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Summary
In this episode of the Slightly Above Average Gaming Podcast, J007tv and SuboneKD discuss various topics related to gaming. They talk about setting up a streaming studio, the World Series of Warzone, cheating in the game, and the risks of paying someone to grind camos. They also touch on the need for mentorship in the competitive gaming scene and the importance of making smart decisions. The conversation discusses the use of cheating devices in gaming and the importance of trust in the gaming community. They also review the game X Defiant, discussing its potential and areas for improvement, such as weapon balancing and sniping issues. They mention the hotshot mode and its unique gameplay, as well as the need for better counters to certain abilities. Overall, they give X Defiant a 7.5 out of 10 rating. In this final part of the conversation, the speakers discuss the importance of competition in the gaming industry and how it drives innovation and improvement. They highlight the stagnation of the Call of Duty franchise and the need for variety and fun in gameplay. They also mention the introduction of secret guns in the game and the positive experience of using the MP5 aftermarket part. The speakers express their frustration with the current state of Call of Duty and the psychological manipulation it employs. They look forward to the reveal of Black Ops 6 and discuss their insider knowledge and expectations for the game.
Chapters
00:00 Building a Streaming Studio
05:35 Cheating Scandals in the World Series of Warzone
08:36 The Use of Scripts and Emulators in Cheating
26:40 The Skills of Good Players
30:41 The Risks of Cheating
34:36 The Importance of Vetting and Mentorship
38:00 Controllers with Programmable Features
38:56 The Trust Factor and Cheating Devices
47:28 Exploring X Defiant
48:56 Weapon Balancing and Gunplay in X Defiant
01:02:36 Issues with Sniping in X Defiant
01:38:04 The Importance of Competition
01:42:02 The Impact of Secret Guns and Aftermarket Parts
01:49:28 Looking Forward
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Summary
The hosts discuss a variety of topics including food, gaming updates, legal battles, and weapon adjustments in the latest season of the game. They also touch on the impact of Microsoft's involvement in the gaming industry and the potential changes in cheating mechanisms. The conversation covers a wide range of gaming-related themes and updates, providing insights into the gaming community and industry. The conversation covers a wide range of topics related to the gaming industry, including the impact of aftermarket parts on game dynamics, the evolution of game titles over the years, the challenges of game development, and the competitive landscape of Warzone tournaments. The discussion also delves into the importance of teamwork and strategy in competitive gaming, as well as the influence of player sentiment on game development decisions. The conversation covers the impact of X Defiant on the gaming industry, the success of World Series of Warzone, the influence of game pass on Call of Duty, and the state of the gaming industry as a whole.
Chapters
00:00 Introduction and Weekend Updates
02:55 Microsoft's Impact on the Gaming Industry
11:48 Legal Battles and Cheating Mechanisms in Gaming
36:41 The Impact of Aftermarket Parts on Game Dynamics
39:00 Evolution of Game Titles: Challenges and Opportunities
41:18 Insights into Game Development and Design Choices
44:08 Competitive Gaming: Teamwork and Strategy
46:20 Player Sentiment and Its Influence on Game Development
01:13:15 The Impact of X Defiant and World Series of Warzone
01:36:06 Game Pass and Call of Duty: A New Era
01:45:01 The State of the Gaming Industry
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Summary
In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss the upcoming World Series of Warzone tournament and the roster changes that have been happening. They also touch on the importance of competitive integrity and the need for mentorship in the esports industry. The hosts highlight the potential for growth in the gaming industry and the importance of attracting mainstream advertisers. They also discuss the behavior of players in the esports scene and the impact it has on the industry's reputation. The conversation covers various topics related to the esports industry, including the target audience, bridging the gap between different age groups, mentoring younger players, the evolution of online spaces, the importance of professionalism, the need for esports to be taken more seriously, the role of money in the industry, the challenges of organizing live events, the potential impact of XDefiant on Call of Duty, and the need for competition in the multiplayer space. In this final part of the conversation, the hosts discuss their experiences with different game modes in Call of Duty: Warzone and their hopes for future updates. They also touch on the controversy surrounding the upcoming Assassin's Creed game and the historical figure it features. The hosts express their desire for more fun and balanced gameplay in both Warzone and Assassin's Creed. They also mention their plans to switch to Xbox Game Pass and the potential integration of PC and Xbox gaming in the future.
Chapters
00:00 Introduction and Weather Troubles
02:36 World Series of Warzone and Roster Changes
08:20 The Importance of Competitive Integrity
11:26 Attracting Mainstream Advertisers in the Gaming Industry
14:22 The Need for Mentorship in the Esports Industry
24:10 Maturity and Professionalism in the Gaming Industry
28:36 Targeting a Wider Audience in Esports
33:06 The Evolution of Online Spaces
37:07 Professionalism and Mainstream Acceptance
45:06 Strategic Timing and Competition
52:12 Competition in the Multiplayer Space
57:33 Exploring Different Game Modes in Call of Duty: Warzone
59:23 Controversy and Hopes for the Upcoming Assassin's Creed Game
01:02:27 Desire for Fun and Balanced Gameplay in Warzone and Assassin's Creed
01:19:14 Switching to Xbox Game Pass and the Future of PC and Xbox Gaming
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Summary
In this episode, J007tv and SuboneKD discuss their gaming experiences and plans for Mother's Day. They talk about their recent gaming sessions, including playing Call of Duty and Gray zone. SuboneKD shares his journey of transitioning from console gaming to PC gaming, highlighting the differences in speed, customization, and control. They also discuss the benefits and challenges of playing on PC compared to console. The conversation covers various topics related to gaming, including the benefits of playing on Xbox, the availability of multiplayer options on PC, and the anticipation for Call of Duty: Golf War. The hosts discuss the potential features of the game, such as a golfing simulator and the inclusion of popular characters like Neo and John Wick. They also reminisce about the fun and lightheartedness of movies and games from the 90s and express their desire for more enjoyable and less serious content. In this part of the conversation, the speakers discuss the effectiveness of VPNs in ranked matches and the need for improvements in the game. They also talk about the abundance of weapons in Warzone and the desire for better weapon balance. They express their wishes for the game, including differentiating between modes, rotating Gulags, and making subtle changes to aim assist. They also discuss the importance of loadouts and customization options in the game. In this final part of the conversation, the hosts discuss their experiences playing the game Gray zone and their hopes for the future of Warzone. They highlight the importance of loadouts and customization in Warzone, and express their desire for separate modes and increased player count. They also discuss the potential inclusion of bots in Warzone lobbies to fill out the player count. The hosts then shift their focus to Gray zone, a realistic extraction shooter game that they find accessible and enjoyable. They discuss their experiences playing the game and the depth of its mechanics. They express their excitement for the future of both Gray zone and Warzone.
Chapters
00:00 Introduction and Mother's Day Plans
03:23 The Transition from Console to PC Gaming
08:00 The Benefits and Challenges of PC Gaming
15:04 Mother's Day Plans and Celebrations
30:01 The Benefits of Xbox and PC Gaming
33:14 Anticipation for Call of Duty: Golf War
43:19 The Fun and Lightheartedness of 90s Movies and Games
51:05 Improving the Game Experience
55:50 Weapon Balance in Warzone
01:05:48 Addressing the Skill Gap
01:11:34 Fixing Aim Assist
01:15:18 Differentiating Modes in Warzone
01:19:06 The Importance of Loadouts
01:22:34 Separate Modes and Increased Player Count in Warzone
01:25:12 The Potential Inclusion of Bots in Warzone Lobbies
01:34:03 Gray zone: A Realistic and Accessible Extraction Shooter
01:47:23 Excitement for the Future of Gray zone and Warzone
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Summary
In this episode, the hosts discuss the upcoming release of X Defiant and its potential impact on the gaming industry. They also talk about the current state of Call of Duty Warzone and the changes in the meta. The conversation touches on the issues with Warzone's big map, the lack of updates for Urzikstan, and the frustrations with sniping. Overall, they express a desire for improvement and a clearer direction for Warzone. The conversation explores the shift in mentality and gameplay loop in Call of Duty Warzone, specifically focusing on the impact of map changes and skill-based matchmaking (SBMM). The hosts discuss the dissatisfaction with the current state of the game and the preference for previous maps like Caldera. They also touch on the decrease in lower skilled players and the need for a more balanced lobby system. The conversation highlights the importance of player improvement and the lack of motivation to grind in the current game mode. The hosts also mention the introduction of solos in Apex Legends and the potential impact of the upcoming game Greyzone Warfare. The conversation explores the lack of motivation to play casual multiplayer games and the appeal of ranked modes. The hosts discuss the diminishing excitement of winning in multiplayer games and the need for meaningful objectives beyond kills. They also touch on the potential of Grayzone Warfare to fill the gap between casual and hardcore games. The conversation then shifts to the release of Grayzone Warfare and the importance of timely content updates to keep players engaged. They also discuss the impact of cross-play on the gaming industry and the need for games to have large player bases. The hosts share their kill of the week stories, highlighting memorable moments in their gameplay experiences.
Chapters
00:00 Introduction and May the Fourth
02:44 The Impact of X Defiant on the Gaming Industry
09:28 Issues with Call of Duty Warzone
25:12 Changes in the Meta: HRM-9 and DG 56 LSW
29:56 Desire for Improvement and Clearer Direction for Warzone
33:08 The Shift in Mentality and Gameplay Loop in Call of Duty Warzone
53:01 The Need for a More Balanced Lobby System
01:04:36 The Impact of Map Changes and Skill-Based Matchmaking
01:09:12 The Lack of Motivation to Grind in the Current Game Mode
01:09:31 The Introduction of Solos in Apex Legends and the Potential Impact of Greyzone Warfare
01:09:31 The Lack of Motivation in Casual Multiplayer Games
01:13:39 The Potential of Grayzone Warfare
01:19:40 The Importance of Timely Content Updates
01:27:03 The Impact of Cross-Play on the Gaming Industry
01:32:49 Sony's Privacy Issues
01:35:15 Memorable Kill of the Week Stories
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Summary
In this episode of the Slightly Above Average Gaming Podcast, the hosts discuss their gaming experiences, particularly with Warzone and Call of Duty. They talk about the frustrations of PC gaming, the issues with Warzone crashing, and the challenges of building a new gaming PC. They also discuss the good and bad aspects of Warzone, including the positive aspects of Rebirth Island and the fun gameplay of the High Trios Resurgence mode. They touch on the multiplayer mode and the lack of new content for the big map. They express their frustrations with the unbalanced gameplay, the excessive buybacks, and the lack of communication from the developers. They also mention the potential competition from other games and the need for improvements in Warzone. X Defiant, a game that aims to compete with Call of Duty, is facing challenges and may struggle to succeed. The game has similarities to Call of Duty, but some design decisions, such as the movement mechanics, have received criticism. The game's net code and hit registration also have issues. X Defiant may not appeal to high-level competitive players, but average players may find it enjoyable. Overall, the game may struggle to differentiate itself and attract a large player base. In this final part of the conversation, the speakers discuss the issues with the mechanics and design of certain games, such as Call of Duty and X Defiant, that penalize players for moving and make it less fun. They also talk about the rise of cooperative PvE games like Helldivers and the impact they have on the casual player base. The conversation then shifts to upcoming games like Greyzone Warfare and Assassin's Creed Red, and the speakers express their excitement for these new experiences. They end by sharing their kills of the week and discussing the challenges of capturing and sharing clips.
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