エピソード
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
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エピソードを見逃しましたか?
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
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In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.
Such is the State of Grace.
To find out how Ser Grace bonded with the Inky Black check out Search for A’Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower.
Hosted on Acast. See acast.com/privacy for more information.
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The day is won. The dragon Damien Eaton slain. the city returned to its familiar state of controlled chaos. But at what cost? Perrwinkle O'Rourke is dead and in the wake of such destruction the city needs a leader more than ever. Leo Shadow, who always saw things for what they could be, not what they were, makes the ultimate sacrifice. And in the streets of Jarren's Outspost, along with his shadow, Gregg Piss enjoys square one. The city is safe, once again.
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In the end it comes to this. The city of Jarren's Outpost at war with itself. Sabers fighting orcs, ghosts and their tigers fighting town guard, and all fighting the relentless tide of the city's dead. Above it all the dragon Damien Eaton circles, engaged in aerial combat with a titanic gnomish airship. On the ground, amidst the heave of bodies and the clanging of steel, our heroes make one final desperate push for the keep.
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In the face of war what is the price of peace? How do you avoid the mistakes of your predecessor? Can there truly be peace with no bloodshed? On the eve of the final battle for the cities soul Perriwinkle O'Rourke makes the most difficult sacrifice of his life, Leo Shadow is reminded of his place in the world, and Gregg Piss wipes away a little more debt. Meanwhile, wrapped around the cities keep, the great Dragon.
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In the guardhouse Father Maroni, secret leader of the blood cult, is forced to reveal his true form, a wirithing deadly mass of blood and tentacles. Perrwinkle O'Rourke feels Silversteel burn white hot in his hands, Leo Shadow gets deputised, and Gregg Piss has an army. Salvation for the city is in sight, but it's going to take everything they've got to get there.
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Jackson, Adam and Zammit are here to talk about threading the needle when making a game where we want you to be mean to your friends. Also we got funded! Holy Cow! Thank you all so much!
With less than a week to go, you can head on over to the Kickstarter to help unlock more stretch goals and support our board gaming endeavours!
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Chaos spills crimson across the streets of Jarren's Outpost. Missing family members, riots in the streets, gang warfare. And in the middle of it all our heroes attempt to come up with some kind of plan. The attack on Papa Littlelow sends Leo on the warpath, Perriwinkle battles his own demons attempting to instill order amidst the dissaray, and something terrible has happened to Gregg Piss. One of the two moons in the sky is full, and he is changing.
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The city is at war. The halfling gang war has snowballed into a deadly city wide conflict. Old factions laid dormant crawl from their hiding places, new alliances rise from the ashes of old ones, and, through the poorly thought out machinations of one Gregg Piss. the monster Damien Eaton has aquired an army of the undead. Meanwhile Perri and Leo find themselves with the task of not only suriving a city in chaos, but also relocating one hundred gnomish refugees. It's anyone's game.
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The assault on the Surefoot Warehouse is fully under way. After barely surviving the trap filled dungeon that was the warehouse, Peri and Leo face up against the deadly might of the Surefoot Halfling Family, deep in the bowels of Surefoot territory. But there is so much more on the line than either of them realise, for death and destruction are always close at hand when the halfling families are involved. Meanwhile Gregg Piss looks for his missing soul in the sewers.
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Jackson and Zammit are here to talk about expanding the game! We go over some terrible ideas we had and re-purposing old ideas into brand new concepts.
The Kickstarter is going live on March 18 4pm UK time, we'll be asleep little babies as it's 3am for us but that means we're going to be playing the Tabletop Simulator version of Jarren's Outpost the day before AND the day of the launch on the Sanspants Radio Twitch channel. Keep abreast of socials (the SP+ Discord and the Facebook stuff and nonsense group, everything else I hate looking at) for the exact times but atm it's roughly looking like 7pm Melbourne time on Tuesday 18 and 9am Melbourne time Wednesday 19. I'm not doing the conversions for you. I'm not your dad. If my son asked I'd do it for him. But that's it.
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After many trials and tribulations our heroes finally reconvence and immediately start trying to kill each other. A riot in the midst of an assault on a Surefoot warehouse where blood cultist fights dwarf fights town guard fights Gregg Piss. Leo and Perri try to focus on what's important: pelting across rooftops avoiding arrows and spells whilst Gregg Piss gets reaquainted with his old bookie deep in the sewers of Jarren's Outpost.
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Once again the weapon slips from our hero's grasp at the last second, this time falling into the hands of the nefarious and deadly Surefoot Family. What's more they have kidnapped Perriwinkle's wife and children. Big mistake. Now with Leo's help, it's looking like an all out halfling gang war and in the shadows, Gregg Piss pushes his luck with more dangerous deals and new dangerous friends. One things for sure. Blood will be spilt.
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We sat down to play a 3 player game of Jarren's Outpost and then loudly talked over it to help give you an idea of how this game plays! It's basically a let's play but a board game. Does that exist? Should that exist? We reckon: no
Either way we STRONGLY recommend you watch this over on YouTube: https://youtu.be/B3VpSukY5h4. unless you're using our voices to help you fall asleep. If that's the case, sweet dreams you angel, have a wonderful sleep xx o.
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