エピソード
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In this VRTO Session episode, we sit down with Dann Blair, CTO of Bit Space Development (BSD), to explore his passion for VR and the unique elements that make VRTO stand out. Dann shares insights into their latest project, an open-source haptic experience called the “Plasma Blade.” Discover the journey of bringing innovative ideas to life, overcoming tight deadlines, and how Bit Space Development is making immersive tech accessible and exciting for everyone. We also delve into the future of VR, including natural hand interactions and the magic of mixed reality.
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In this VRTO Session episode, we shine a spotlight on the groundbreaking work of Ontario's XR industry leaders. Joined by Andrew MacDonald from Cream Productions, we explore the cutting-edge projects and innovative strategies that are setting these companies apart. Andrew shares his experiences and insights into what fuels Ontario's position at the forefront of XR technology.
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エピソードを見逃しましたか?
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In this episode, we're thrilled to welcome Whitton Frank, a renowned Los Angeles-based expert in festival planning and live VR production. Join us as Whitton shares her invaluable insights on how to navigate and succeed during festival season, from strategic planning to execution.
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In this episode, we dive into the world of XR with Dan Fill, President of Dark Slope Studios, one of Ontario's leading tech companies. Dan shares his journey and insights into what makes Ontario a hotbed for XR innovation. We explore the groundbreaking projects coming out of Dark Slope Studios and other local companies, discussing the strategies and technologies that set them apart. Discover how these trailblazers are pushing the boundaries of what's possible in XR and learn valuable tips for thriving in this dynamic industry.
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In this thought-provoking VRTO Session, Debbie Deer and I explore the pivotal role of diverse voices in the evolution of XR and their influence on AI and the Singularity. Our guest expert will discuss how inclusivity and representation in XR are crucial for the development of more empathetic and human-centered AI systems. We'll delve into the ways diverse perspectives can drive innovation, enhance user experiences, and ensure that future technologies are built with a broader range of human experiences in mind.
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Dans ce vingt-quatrième épisode, j’ai la chance de recevoir Mathieu Gayet qui est consultant et journaliste spécialisé dans les nouvelles écritures, avec plusieurs expériences dans les médias traditionnels. Il lance en 2018 le site XRMust, à la fois base de données mondiale et magazine en ligne dédié à l'émergence de la XR et des univers virtuels.
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In this twenty-third episode, I'm glad to host Jose Ferrer Costa, a medical doctor located in Barcelona in Spain with a strong background in both family medicine and emergency care. He is also proficient in VR content creation and development and is passionate about using technology to enhance patient care and education. His current main projects include developing an educational program to help reduce burnout syndrome in healthcare workers by teaching mindfulness and emotion management techniques using VR, as well as providing medical and nurse training through VR simulations.
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In this twenty-second episode, I'm glad to host Tendisai Crowell, who is a Toronto-based UX designer and researcher with a focus on immersive experiences and the CEO and co-founder of Bioimmersive, a studio and lab dedicated to developing immersive experiences for organizations championing environmental causes, tackling interconnected social issues, and fostering connections with the natural world.
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I had a great time discussing often under-explored yet fascinating subjects in VR, such as darkness, spatial audio, and architectural design, with Andreea Ion Cojocaru in my new episode. Andreea is the co-founder and CEO of Numena, an award-winning creative studio that designs and develops both virtual and physical spaces. She is also the developer of the unique Artistic VR experience ‘The Third Pill,’ which is currently in development.
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Pour ce vingtième épisode, j’ai eu la chance de recevoir Elie Levasseur, responsable de projet de la nouvelle Compétition Immersive du Festival de Cannes, où nous parlons de cette toute première entrée compétitive de la XR au sein du plus grand festival de films du monde entier, des enjeux liées à la nomenclature d’une œuvre dite « immersive », ainsi que de la place de l’industrie de la XR dans la sphère médiatique et culturelle.
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For this nineteenth episode, I had the pleasure of hosting Matthew Celia, Creative Director of Light Sail VR and Co-Executive Producer of "The Faceless Lady," the world’s first live-action VR series produced by horror legend Eli Roth.
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For this seventeenth episode, I’m glad to host Paweł Sobik, CEO of Spectral Games, and Grzegorz Fojcik, Lead Unity 3D developer at Spectral Games, who have just recently released their first VR experience Medieval Dynasty – New Settlement. Their very unique game focuses on embodiment through intuitive controls and freedom of action.
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For this sixteenth episode, I had the pleasure to host Evan Jones, founder of Games by Stitch and a two-time Emmy Award winner, whose work combines web, mobile and games with VR, TV, film, radio, and the real world. He has been recognized as a one of the 'Top 10 New Media Groundbreaker' by the Bell Fund, and his most recent VR experience, 'Broken Spectre', won in 2023 the VR experience of the year at the prestigious VR awards and is nominated for the 'Best Immersive Experience - Fiction' at the Canadian Screen Awards.
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In this fifteenth episode, I'm glad to host Arome Ibrahim, who is the co-founder of Immersive Tech Africa, which is a non-profit organization dedicated to democratizing and increasing access to XR technology through education, training, and research programs, fostering a thriving and inclusive XR community in Africa
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For this fourteenth episode, I had the pleasure of having Tony Bevilacqua, the founder and CEO of the Canadian company Cognitive3D that provides data analytics insights to individuals developing VR/MR training simulations or research applications.
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For this thirteenth episode, I had the pleasure of having Lesley Klassen who is the co-founder and Head of Creator Relations at Flipside XR who specialize in creating a new era for next-gen creators to connect, remix and share immersive content in VR.
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For this twelfth episode, I had the pleasure of having Priam Givord who is a senior digital artist, designer & technologist with a career focused to date on the digitally-mediated spatial experience of things. He has designed and built large high-end interactive installations that are exhibited internationally, which led him to recently start a 2-year experimental partnership with the Art Gallery of Ontario in Toronto to build the project BRISTOL 1775 (now available on Steam) that recreates an 18th-century ship in 3D and in VR from plans and scale models for preservation and research.
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For this eleventh episode, I had the pleasure of having Thomas Wallner who is a two-time Emmy Award and SXSW Interactive Award-winning producer, writer, director and game designer working in feature film, television, games and interactive media. He is also the director and producer of The Polar Sea, the world’s first long format 360° documentary film, and the founder of Liquid Cinema VR, a revolutionary gaze-triggered that allows filmmakers, journalists, advertisers and educators to create and distribute cinematic VR.
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For this tenth episode, I had the pleasure of having digital artist and XR developer Debbie Deer. We discuss representation, inclusion and systemic barriers in the digital arts, as well as her new Afrofuturistic Hybrid XR theatre production ‘Nefertiti: Story of a Rebel Queen’ and her interactive live theatre experience ‘A Christmas Carol VR.’
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