エピソード
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John Smith is a composer and sound designer based in Seattle who works under the name Slide20xl. His credits include music and sound design for the VR title Rec Room, the neuroscience game EyeWire, and an upcoming rhythm game which will feature music from Grant Kirkhope and other big-name composers. Check out his website and ... Read more
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Gideon Gyabaah is an indie game developer who grew up in Ghana and Côte d’Ivoire. He currently lives in Canada where he attended university, then worked as a web developer, a game development instructor, a developer at GameTronics (they make electronic slot machines), a localization engineer at THQ. Today he runs his own indie company ... Read more
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Hailing from the beautiful island of Puerto Rico, Coraly’s adventure started over 12 years ago when she first took interest in graphic design and teaching. Later, her innate interests naturally evolved into a love-affair with UI/UX in games, working at startups like Beyond Games, Fingerprintplay, and continuing to teach others about user research and experience ... Read more
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Mike Sellers has been in the games industry for decades. He was the lead designer for Meridian 59, the first 3D MMO game. He’s also worked on The Sims 2, Ultima Online, a mix of indie, AAA, retail, and F2P games, and he once worked on AI for DARPA. He is currently teaching at Indiana University, where he is ... Read more
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“I was born and raised in Puerto Rico. I love story-driven, adventure, puzzle, and platformer games. I’m a big horror fan. My Twitter handle is @chulatastic, and my company’s website is elinemedia.com.” Elaine works at E-Line Media, the company that created Gamestar Mechanic and they worked with Upper One Games to publish Never Alone. Elaine works as a game designer/content developer, ... Read more
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Taro Omiya and Frederika Edgington-Giordano run the Tech Valley Game Space. TVGS is one of the largest non-profit gamedev communities in the Capital Region of New York founded on the principle that games and game-making are for everyone. Taro and Frederika are the directors who handle the co-working office and the educational hub of TVGS respectively. ... Read more
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Dr. Luke Dicken is Zynga Inc’s Director of Central and Strategic Analytics, where he leads teams in driving innovation across the fields of Artificial Intelligence, Analytics, and Data Science, with a particular focus on applications to large-scale business problems. He is also Chair of the IGDA Foundation, a charity by game developers for game developers. ... Read more
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“Hi! My career journey took me from customer service on World of Warcraft to Senior Producer on AAA development teams. I work with multidisciplinary teams to create awesome game experiences.” Ryan Treadwell has worked on a variety of games, including Dragon Age: Inquisition, Call of Duty: Modern Warfare: Remastered, Kingdoms of Amalur: Reckoning, and World of Warcraft. He’s worked ... Read more
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Ditto is a programmer, game designer, and artist whose indie studio Art in Heart created GoNNER. Follow Ditto on Twitter. This is a recording of an “Ask Me Anything” (AMA) session with Mattias “Ditto” Dittrich, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.
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Anthony is an environment artist at Hardsuit Labs, currently working on an unannounced game. He’s been working around games for about 10 years now, originally starting out as an animator and eventually transitioning to environment art. Some projects that he’s worked on include: Desert Bus VR, he made one asset for Lawbreakers, and a variety of indie games listed on ... Read more
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Jaycee is an indie developer currently working on A Duel Hand Disaster: Trackher for Xbox One, PS4, Steam, and Nintendo Switch. His personal motto is “Make Games Not Excuses.” His indie studio is called Ask An Enemy Studios. Follow Jaycee on Twitter: @askanenemy. This is a recording of an “Ask Me Anything” (AMA) session with Jaycee Salinas, hosted by ... Read more
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Blas is the Main Organizer of #ArgTrainJam in Argentina. It’s an event similar to the American Train Jam, where game developers go on a long, scenic train ride through the country, all while trying to make a game before the train reaches its final destination. Blas is a game developer who lives in Buenos Aires, and he loves ... Read more
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“I’ve been recruiting in the games industry for 14 years, working at Electronic Arts, Ubisoft, and Microsoft/Xbox for the past 8 years. I have built teams that have developed some of the worlds most iconic franchises, like FIFA, Need for Speed, Gears of War and Halo. You can find me on LinkedIn.” This is a recording of an “Ask Me Anything” ... Read more
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“I joined Microsoft about 7 months ago. I am currently in the graphics drivers team, and previously was on the Direct3D (DirectX) team. Before Microsoft, I received a Master’s in Game Science at University of Washington. Ask me about work as a graphics industry developer, Microsoft, or academic careers in games. My personal game projects ... Read more
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Ed Magnin has been working in the game industry for the past 35+ years. Earlier in his career he worked for some of the top game developers of their day – MicroProse, Cinemaware, Virgin Games, and Park Place Productions. Then in 1993, he founded Magnin & Associates and has focused on handheld games ever since — Nintendo ... Read more
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Anna works at EA’s Melbourne studio, known as Firemonkeys. Follow her on Twitter and Instagram. “I’m a Swedish metalhead living and working in Melbourne as a UI/UX Designer. I’m also a ballerina, skater, typophile, smoothie enthusiast and huge League of Legends dork! Ask Me Anything.” This is a recording of an “Ask Me Anything” (AMA) session with Anna Brandberg, ... Read more
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Fernando works on Halo‘s multiplayer team. He was born and raised in Mexico City, he graduated with a computer science degree from Tecnologico de Monterrey. Fernando is the founder of Bee Collective, a non-profit game studio focused on creating interactive broadcasting games with 100% of the revenue going to charity. As one of the leads of Xbox’s ... Read more
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Brandon J. Huffman is general counsel to IGDA. He is an attorney and the founder of Odin Law and Media, where he works with game developers and publishers on corporate issues, publishing agreements, intellectual property, privacy and internet regulatory issues. He’s also on a bunch of nonprofit and bar association boards and committees and things. Follow him ... Read more
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Chris makes music and lives in Greece. Here’s how he describes himself: “Award-pending composer of Risk of Rain and a bunch of other titles you haven’t heard of. Eater of dead trees. Audiophile debunker. Favorite software: music theory.” This is a recording of an “Ask Me Anything” (AMA) session with Chris Christodoulou, hosted by the IGDA Student SIG. ... Read more
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Raphael is an indie developer working out of Milwaukee, WI. He’s currently working on hist first professional game The Moon Fields. Follow him on Twitter. This is a recording of an “Ask Me Anything” (AMA) session with Raphael Azcueta, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.
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