エピソード
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Maria is HR Manager/soon to be Producer at Unbroken Studios. She helped to spearhead the company growth to 2.5x the size. Maria also manages employee affairs, compliance, benefits, payroll, accounting. Previously she was a Talent Acquisition Lead at Obsidian Entertainment.
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In our 4th episode we are joined by Josh Chandley the Co-Founder & COO of Wildcard Games. WildCard Games is an expanding, self-funded, indie mobile gaming studio located in Bellevue, WA. They are reimagining classic card games for mobile, and their flagship product is Ultimate Cribbage: https://play.google.com/store/apps/details?hl=en&id=com.trivialtechnology.Cribbage
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VoxPop Games is a new Peer-to-Peer (P2P) Game Distribution & Development platform. They allow developers to leverage a small portion of their future income for users and streamers who help promote their games, thus giving developers exposure and influencers another revenue stream. In this episode we are discussing their journey up until today, the goals they’ve set out to achieve and the kind of culture they are looking to build at Voxpop.
Web: https://lnkd.in/eKzQYBk
Twitter: https://lnkd.in/evMvsPb
Linkedin: https://lnkd.in/dfmdhMy
Weaponeer: https://plugworldg.itch.io/weaponeer
The AbleGamers Charity: https://ablegamers.org/
Parker's Twitter: https://lnkd.in/evAxK2u
[email protected]
[email protected] -
In our 2nd episode we are joined by Lucy Hoffman the Co-Founder of Carry1st - Africa’s biggest mobile games publisher. Carry1st was founded in 2018 with a simple idea of bringing the gaming industry to the continent, and since then they launched 2 games, one of which - Carry1st Trivia has so far generated over 1,5 million downloads.
https://www.carry1st.com -
Max is a Level Designer based in Poland. Previously he worked at Ubisoft Reflections studio on The Division title. We talked about his career, and what brought him into the gaming industry in the first place, we touched up his experience working on The Division and we also spoke about the recent Covid-19 situation and the effect it’s going to have on the gaming industry. So tune in, and we hope you’ll enjoy it.
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Gamefactory is a new platform providing job search, employer branding and candidate management solutions for the global gaming, animation and vfx industries. And in our podcast we will be interviewing people from each of those industries, we’ll be learning about the work that has become their passion, we will try to figure out how they think and also what makes these industries and people who work there unique. We will also be joined by HR professionals as well as company founders as we’ll try to understand the art of building cohesive teams, the struggles that companies have faced throughout their existence and the wizardry of attracting industry’s best talent.
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Andrew Willans is a veteran Game Designer who has spent a significant amount of his career leading design teams at CCP and Sumo Digital. He's credited for a number of game dev hits including Grow Home, Driver San Francisco and Watch Dogs.
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Michael Khabrov is a true programming veteran currently serving as Technical Director at Frag Lab studio in Kiev. We talk about his experience working at the likes of Ubisoft, EA, Eidos and Crytek, discuss current and future gaming markets, and touch upon the greatness of FPS games.
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James Mouat is a veteran Game Designer and Game Director with a history of developing and representing high-profile AAA games that are both commercially and critically successful. His Shipped Titles include:
Need For Speed (2015) - Lead Designer
Need For Speed Rivals - Lead Designer
Ghost Recon: Future Soldier - Line Designer
Ghost Recon: Phantoms - Line Designer
Heroes of Might and Magic VI - Line Designer
From Dust - Line Designer
Driver: San Francisco - Line Designer
Penny Arcade Adventures Ep 1 & 2 - Game Designer
Warhammer 40,000: Dawn of War: Dark Crusade - Designer -
Benjamin Charbit is a Co-founder of Darewise Entertainment, a Paris-based AAA studio currently developing a next-generation social adventure in partnership with @Improbable.
He is an Investment banker turned into a game & economic designer. Whilst at Ubisoft he led the strategy of its online games division before becoming one of the directors of the famous franchise Assassin's Creed. Benjamin is also an ex-Esports player and a Vice Chairman of the French Videogame Trade Association -
Rob is a veteran game developer with extensive experience in Game Director / Lead Design roles on titles such as LEGO Star Wars: The Force Awakens, LEGO Jurassic World, LEGO Batman 3, LEGO The Lord of the Rings, LEGO Legends of Chima, LEGO The Hobbit, Hydrophobia, Pool Nation and the World Snooker Championship series. He's currently a CEO and Creative Director at Manchester based indie studio Huey Games.
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Adam is a Co-Founder and a Creative Director of Tempered Studios in Montreal. Adam's craft is Game and Level Design and he's credited for such titles as: Batman: Arkham Knight, We Happy Few, Thief. He started his career at Midway Games, and then worked for the likes of Ubisoft Montreal, Eidos Montreal, WB Games and Compulsion Games.
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Bjorn Jacobsen (Cujosound) is a Sound Designer currently working on of the most awaited AAA games in the industry. Bjorn started his career as a DJ and is credited for numerous films both as Sound Designer and Composer. His AAA credits include Eve Online and Hitman.