エピソード
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Face to face with the Lich King Tar-Baphon, Kelwin Logy makes his final stand.
Transported away to another plain of existence before the very eyes of our remaining three Pathfinder heroes, do Bo'Boakl, Pine, and The Boulder have any hope in coming to their friends aid? Was Kelwin even a friend at all, or were his cryptic mutterings throughout their adventures together a hint at his true intentions and desires?
The battle for Freedom Town has ended, though if the Lich King still stands, the war is not over yet...
This is the concluding episode of our massive 14 part play-through of Pathfinder Society Scenario #4-15: In Glorious Battle
We will be back soon for more Pathfinder Society adventures on the Savage Bear Podcast!Like what you hear? Don't forget to follow us online!
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The Wight Commander has been destroyed, though more Wights have taken its place! Our Pathfinders are beginning to run low on strength, energy, and spells. How much more of this seemingly never-ending battle will they be able to take?
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エピソードを見逃しましたか?
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The fight in the forest continues, as our four Pathfinder's fend off not only the undead, but the flames which engulf the battlefield! Already taking a beating, the fate of our heroes depends on if they can bring down the Wight Commander. Though will the battle end there?
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A blazing inferno continues to spread around Freedom Town! With powers bestowed upon them by the Gods, our four Pathfinder heroes try fight off the flames, as well as the ongoing invading army of the dead!
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Defeating the force of Wights that set themselves upon Freedom Town, our Pathfinders awake from a disturbed sleep, with most of the party being visited in their dreams by Tar Baphon himself. Bo'Boakl, Kelwyn and The Boulder must now decipher the meanings of this vision, while Pine continues his struggle against the weight of battle, as it takes a heavy emotional toll.
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Get ready for our final episode playing through Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]!
We've been down through HOY sector battling Captain Infrared Beard, but there's a plug that still needs unplugging (and plugging back in!)
Hear our player's thoughts and feedback on the Paranoia playing style, Alpha Complex, and the wonders of enjoying something as frustrating as Paranoia, while we wrap our first installation of "What's in the Box!?"
Thanks to everyone for tuning in to this special adventure!Like what you hear? Don't forget to follow us online!
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This week we're back into our play through of Paranoia with part three of [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on "What's in the Box!?"
Our players have fought (and lost) against the bureaucracy of Alpha Complex, and this week experience their first taste of Paranoia's uniquely complex combat system.Like what you hear? Don't forget to follow us online!
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We're back with the second installment of Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on our new show, "What's in the Box!?"
Our players are really starting to experience the frustration of Paranoia, as every move they make is at the mercy of "Friend Computer," and there's a very fine line between where the GM ends and Friend Computer begins!Like what you hear? Don't forget to follow us online!
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Welcome to "What's in the Box!?", the new Savage Bear Podcast show where we take a TTRPG that our players and GM aren't entirely familiar with, and jump right in!
We'll be starting off with the Paranoia one shot adventure "[YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]".
Expect anything as our players are thrown right into the deep end of this Orwellian 1984 (as told by Monty Python) unpredictable adventure!Like what you hear? Don't forget to follow us online!
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The strength of the Wight's is finally waning, but the battle continues on. With Pine knocking on the door of his own mortality, will our Pathfinders finally end this fight, and with enough time to save their friend?
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Crawling across the rivers and bridges, the Wight's continue to press on towards Freedom Town! Our four Pathfinder heroes fight to defend the town, though will this be a losing battle?
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After being ambushed by Wights on the bridge into Freedom Town, our four Pathfinder heroes have been pushed onto the back foot against these surprise attackers. To make matters even worse in an already dire situation, with every successful strike, these foes appear to gain further strength!
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The traps are in place, the drakes are tamed, and the people of Freedom Town are ready to bunker down, or stand and fight. Our Pathfinders are nearly prepared to take on the approaching hordes of undead, though they may need to be ready sooner than expected!
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The armies of the dead are only a day away! Kelwyn and The Boulder hurry to rally the citizens of the town, while Pine and Bo'Boakl continue to plot the town's defences—all the while there are drakes to tame!
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After their intense battle, our adventurers arrive in Freedom Town to prepare for the upcoming onslaught. However, the inhabitants of this town are a stubborn bunch, and moving them to a safer location may prove to be a mission of its own.
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The battle against soldiers of The Whispering Tyrant commences! Zombies and clacking skulls attack, and our Pathfinders fight back! A flurry of fists, flames, and bones fly across the Belkzen desert!
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Marching through the desert, our four Pathfinders – Pine, The Boulder, Bo'Boakl, and their newly acquainted adventurer Kelwyn Logy – travel with the Burning Suns orcs towards Freedom Town, where they expect to face-off against the army of the undead.
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Belkzen, the land of the Orc. An arid, unforgiving environment suitable for the harsh inhabitants that reside there, and where our adventurers have found themselves.
On the brink of war, forces of the undead march to the edge of the Hold, claiming small settlements to bolster their forces, and four brave Pathfinders have been called upon to assist in what is expected to be a vicious siege.
This begins our foray into Pathfinder Society Scenario #4-15: In Glorious BattleLike what you hear? Don't forget to follow us online!
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Our Pathfinders are under attack! The Construct designed by the scholars has been possessed by a dark force, and our adventurers seem heavily outmatched. They must free the essence from the Construct or destroy it, save the occupants of the manor, and escape with their lives before the townsfolk burn it all down.
This is the conclusion to our epic 9-part adventure in Ustalav through the Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory.
Saturnia, Mossi, Bo'Boakl and Zache will return for more adventures! For now, other journeys await in the next episodes of Savage Bear Society!Like what you hear? Don't forget to follow us online!
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The angry townsfolk have allowed our Pathfinders a small window of time to gather their belongings and clear out the manor before it's burnt to the ground, regardless if they are still inside. Time is running short, and the manor still has still plenty of surprises in waiting...
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If you enjoyed this episode, we'd love to hear from you! Leave a review or share us on your favourite podcasting site, and check out our social links for exclusive content! - もっと表示する