エピソード
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Gil d'Orey introduces Kosmonauts, the latest title from Mesa Board Games. Kosmonauts is a rocket race around the solar system with players programming their rocket to visit each planet.
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Noted game designer Bruno Cathala discusses three new games: Button Up, Okiya, and Shadows Over Camelot: The Card Game.
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エピソードを見逃しましたか?
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Stephanie Schulz introduces us to three new titles: Voll ins Schwarze (a wagering trivia game), Nox (a set collecting card game) and Wolf Im Schafspelz (a speed dice game).
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Game designer Ted Alspach chats about three new releases from Bezier Games: Mutant Meeples, Suburbia, and Enter The Passage.
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Swedish publisher Enoch Fryexlius shows us mass market versions of two previous titles: Wilderness and Space Station. Then, we discuss Brawling Barons, a strategy card game where players must build, upgrade, and defend a village.
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Timothee Leroy discusses three games: Mana, an abstract strategy game with leather pieces. Docker, a puzzle game about manuevering shipping containers. And Blue Lion, a pattern building tile laying game about jewel thieves.
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Max Michael from Stratamax Games dicusses their latest release: Sheepdogs of Pendleton Hill. Players assemble and move flocks with different colored sheep through pastures hoping to avoid the wolf and score the most points at the top of the hill.
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Game designer Andreas Pelikan walks us through the basics of his new card game Meins (co-designed with Alexander Pfister). Meins is a game about crazy collectors gathering obscure and quirky artifacts in hopes of presenting the most valuable exhibit.
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Bernd Keller gives us an in-depth look at On the Nuts (a press-your-luck dice game with wooden squirrels) and Bohn to Be Wild (a 15th anniversary special edition of the bean trading classic Bohnanza).
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Game designer Martin Wallace discusses P.I., Doctor Who: The Card Game, and his new venture into Kickstarter with Moongha Invaders.
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Petr Murmak discusses the development and manufacturing challenges behind Tzolk'in: The Mayan Calendar. In addition, we learn about Another Big Expansion for Galaxy Trucker and Dungeon Lords: Festival Season.
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Noted designer Friedemann Friese chats about the development of his latest title Copycat, a game that "steals" its mechanics from several other well known games.
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Andreas Steiger talks about the development process behind his first game: Targi, a 2012 Kennerspiel des Jahres nominee.
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Designer Vangelis Bagiartakis discusses Among the Stars, a game where players compete to build the best space station.
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Designers Nikolas and Sotirios talk about the development of their game Briefcase, a deck-building resource management game where players create their own business empire.
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Artist Antonis Papantoniou discusses his career in the game industry and the differences between creating artwork for board games and video games.
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Mattias Wagner chats about Abacusspiele's new edition of Hanabi, a crazy, clue-driven, co-operative card game. We also discuss a fast, fun dice game version of Zooloretto.
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Stephen Buonocore walks us through a bevvy of new releases from Stronghold including: Crude: The Oil Game, CO2, Space Cadets, Article 27, Core Worlds: Galactic Orders, and Revolver 2.
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AEG's Todd Rowland gives us the scoop on Guildhall, a set collecting game about medieval professions. We also discuss the Tempest series of board games.
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Designer Laurent Escoffier talks about his latest game Columba, a team driven tile laying game about falcons, pigeons, and dovecoats.
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