エピソード
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TS Episode Page: Four Dimensional Housing
Ken & Austin are joined by friend of the Podcast Bryan Samuel. Bryan is an architectural designer who has been living and working in Washington DC for the past several years and who specializes in Multi-family housing. Bryan brings to us today his team’s exploration into 4D-Housing, a time based concept similar to AIR-BNB re-thinking the use of individual rooms as a monetizable space. After exploring the benefits & limitations of his team’s proposed model we also collectively question several ethical concerns regarding the transient influences such spaces might bring to our communities.
Project Development, Text, & Graphics Courtesy of Bryan Samuel, Drew Kaczmareck, Sabrina Nagel, & Samson Aching
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Episode Links:
Bryan Samuel Bio
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TS Episode Page: Game of Thrones
The Game of Thrones is played on two continents: Westeros and Essos. Westeros is a tightly defined, familiar island run by families who tend to fight sometimes. Essos is a sprawling, elongated land filled with mysteries for the characters of the story. This west-east perspective is part of a long-standing Western storytelling tradition: define everything possible in the places that feel like home, and keep the “other” a place of endless possibility for hope or terror to arise.
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Episode Links:
Napoleon’s March
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エピソードを見逃しましたか?
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The laugh track is a simulation of genuine enjoyment. Now, we’d rather just
enjoy TV how we want to, on our own terms - and now the content creators
recognize this. So, what caused this major shift in the way our television
is marketed to us? The rise of the internet, the evolution of the American
family model and shifting societal taboos all come into play. Maybe, the
loss of the laugh track is a symbol for innocence lost - mostly for the
good - making us all Larry David. -
TS Episode Page: Inequity Shaping Baltimore
Baltimore is a diverse city with many strong communities and a unique arts scene. The physical landscape of the city has changed significantly over the years, in both good and bad ways. When we see the problems of crime and vacancy that permeate the city, the stories of a bygone Baltimore start to seem especially appealing. We cannot make the mistake of sensationalizing a golden past…
Join Guest Host Gabriel Maslen as he explores the many Inequities shaping the city of Baltimore, Maryland.
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Episode Links:
Lawrence Halprin - General Information (The Cultural Landscape Foundation, 2018)
“White L, Black Butterfly” (City Paper, 2016)
Race, Riots, Real Estate, Architecture - University of Maryland, Master’s Thesis, Robert Grooms (DRUM, 2017)
Liz Ogbu TED Talk (TEDWomen 2017)
Not In My Neighborhood, Antero Pietella, 2010
Arch Social Club, Baltimore, MD
The Uses of Disorder, Richard Sennett, 1992
The Baltimore Plan, 1954 (YouTube)
Creating Defensible Space, Oscar Newman, 1996
Fixing Broken Windows: Restoring Order And Reducing Crime In Our Communities, Kelling & Coles, 1998
The Death and Life of Great American Cities, Jane Jacobs, 1961
Good Design, Good Health - Gabriel Maslen & Vincenze Perla, 2019
The Void - Adan Ramos, 2018
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TS Episode Page: Media Trees
In this conversation, we ponder questions like these about how our relationship with different forms of media has evolved throughout our lives. The “media tree” concept is inspired by Ward Shelley, a New York based artist. His vibrant, experimental work inspired this retrospective study.
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Episode Links:
Media Role Models, ver. 1 24” x 41” - Ward Shelley
The Letters of Theodore Roosevelt - Selected & Edited by Elting E. Morison
101 Things to Do Before You Die - Richard Horne
Stages in Human Brain Development (ncbi.nlm.nih.gov)
Hierarchy of Art - Royal Academy
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TS Episode Page: 2001 Character Map
Stanley Kubrick and Arthur C. Clarke developed the screenplay in tandem to produce the beloved film (and novel!) in 1968, which explores the past, present and potential future of human existence. Humanity, as we deduce in our conversation, is the main “character” of the film. In a story so purposefully structured, with a cast of actors that come and go throughout, the characters themselves contribute to the larger collective story of humanity.
Rob Kuentzel, is a “2001 is my favorite movie” kind of guy. So naturally, we sat down with Rob to discuss how Clarke & Kubrick teamed up to craft a masterful story.
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Episode Links:
IMDB - 2001 A Space Odyssey
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TS Episode Page: System Intervention
If a designer alters existing, understood variables to achieve an outcome, than that outcome can achieve success within reasonable expectations. If a designer transforms their methods for evaluating inputs, a transformative outcome is likely to occur. However, if a designer changes the rules altogether - well, then you get a paradigm shift.
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Episode Links:
Leverage Points - Donella Meadows
IPCC Reports Database
Pattern Language - Christopher Alexander
Manual of Section - LTL
Office of the Public Architect - Future Firm
Subtraction - Keller Easterling
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TS Episode Page: The Local, The Visitor, The Brand
To call a place a neighborhood is to attach the presumption of identity. An identity that hinges on a collective understanding amongst its occupants - an unspoken aura that evokes the feeling of that place. But who, or what, has the responsibility of classifying this identity?
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Episode Links:
Google Earth - Website
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TS Episode Page: The Real Score: Post-World Cup
The World Cup is one of the few events that truly commands the global stage. It provides A chance for nations to rally passionately behind their team as a unified voice, where even the smallest countries can have their moment in the spotlight.
Support The Table Sessions today at: www.patreon.com/tablesessions
Episode Links:
Happiness Index: World Happiness Report 2018
Cost of England’s World Cup Bid: The Guardian
Qatar World Cup Budget: CNN reports
South Africa “Temporary Relocation”: The Washington Post
Chicago Mayor Removes City from World Cup Bid: Chicago Sun Times
Tax Exemption: rob the host country of nearly $250m. The Guardian
Ted Talk - New Insights on Poverty
World Cup 2026 Plan
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TS Episode Page: Powers of Ten
Ken & Austin are joined by guest Contributor & Host Sean Konig to discuss the concept of Narrative World Building. Starting with Charles & Ray Eames’s Video “Powers of Ten” we dive into what type of elements frame a story, a narrative’s outer and inner “bounds”, and a look into popular cinematography, before explore’s Sean’s own in-process narrative “Reader’s & Deceivers”
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Episode Links:
Charles & Ray Eames - Powers of Ten
Sean Konig - Website
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TS Episode Page: Sensible Commuting
In this conversation, we debate the merits of biking vs. walking in the city. We talk about sense suppression in transit, pace and how it relates to security, social influences on transit and much more. This conversation takes place one year after Austin and Ken's first ever recorded discussion on the same subject - of which brief snippets are included.
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Episode Links:
Wikipedia - Proxemics
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TS Episode Page: Trekking to the Renwick
Some days you’ve got to just get out of the studio and see the world. We experiment with a few new forms of audio in this episode: recording on the go and public soundscapes. DC’s Renwick Gallery featured No Spectators: The Art of Burning Man, in 2018, in which patrons can intimately participate in a variety of art featured at the latest Burning Man festival in Nevada. Although this conversation isn’t specifically centered on Burning Man, the team hopes to dive deeper into the visual and audio spectacle that is Burning Man in a later episode.
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Episode Links:
The Renwick - Website
Burning Exhibit - No Spectators: The Art of Burning Man
Burning Man Festival - Website
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TS Episode Page: Statues in Social Context
Our conversation takes its inspiration from a months long study we implemented on the statues in Washington DC. In light of recent effects in places like Charlottesville, we were inspired to thrust ourselves into researching what is in our own backyard from a qualitative and quantitative angle. Who and what we choose as a society to monumentalize in stone can have a lasting effect on the conscious and unconscious well-being of everyone. Historical patterns of statue building have certainly favored certain demographics, genders, and religions. We are here to ask if those patterns have the potential to be altered.
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Episode Links:
Fabric[K] Design - https://fabrick-design.com/
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TS Episode Page: Fantasy In Historical Context
Nothing is better than a great work of fiction positions itself into an even richer, more dynamic historical context. Pan’s Labyrinth, the 2006 dark fantasy film by Guillermo del Toro, is tactfully positioned in the historical context of the Spanish Civil War. The line between fantasy and reality is tread by the characters in this film as they deal with the tyranny and oppression of reality’s current regime, and the fantastical unknown of the underworld.
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Episode Links:
IMDB - Pan’s Labyrinth
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TS Episode Page: Cinema Through Section Drawing: Samurai Style
In Seven Samurai, the classic film by Kurosawa, our team took a particular interest in the defensible strategy of the small Japanese village in the context of defending one’s home. A feeling of “home” is precisely innate to the human endeavor, especially when that feeling in danger of being revoked by a looming, evil presence. Before the breakdown of the final battle, we discuss the historical context of Japan, how Kurosawa assembled one of cinema's first fighting super-teams, and the cultural humor differences that must have existed in 1950's Japan.
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Episode Links:
IMDB - Seven Samurai
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TS Episode Page: Four Apartments, One Montage
Our team pinpoints a montage sequence in the Brazilian film City of God, in order to discuss urban decay through the story of an apartment which evolves in four specific sequences from home to drug factory.
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Episode Links:
IMDB Info: City of God - IMDB
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TS Episode Page: The Table Sessions
Co-Creators & Hosts Austin Raimond & Ken Filler reflect on the past, present and future of The Table Sessions platform.
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Episode Links:
About Us