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  • Inside the walls of Nevermore, the efforts of Nevets and Luthander to get away from the prying eyes of Jillian Vennex lead to an escalating series of problems that threaten to spiral out of their control.   At the same time, Jericho, Moore, and Adowole find themselves in an equally precarious position back at the carnivalle.  Having finally caught up to the necromantic hand of their pursuit, the young zatis now must now deal with it before it can hurt them or the rest of the troupe.


    Meanwhile, the troupe elders have serious misgivings for the young band of heroes, with Kray-the-Blade concerned about their current goings-on and whereabouts, and Mother Sylvenza worried about yet another vision of what might await them. 


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Eager to gain information about the mysterious, blue-skinned pirate, Nevets and Luthander seek out the rogue’s contact in Nevermore to learn whatever they can on the matter.  Pursuing different leads, back at the carnivalle Moore and Jericho employ the nose of one of the Blue Veil Troupe’s pigs to seek out the missing necromantic hand, while Adowole conducts his own investigation at the troupe smithy.


    Meanwhile, the additional coin that the zatis obtained from the pirate has not gone unnoticed, and some of the young hanataz discover an unwelcome shadow following in their wake.


    0:00:01 Setting the Stage

    0:01:17 Following the Trail

    0:02:28 Unforeseen Discoveries

    0:03:02 A Noble Sacrifice

    0:06:14 Mysterious Disappearances

    0:12:06 A Barbarian's Determination

    0:18:58 Judged by Appearance

    0:25:41 Tales of the Past

    0:30:09 Sinister Whispers

    0:37:47 Nutty Investigations

    0:39:57 The Scent of Deception

    0:45:05 A Nutty Situation

    0:47:42 Snorting Aggressiveness

    0:47:54 A Bacon Threat

    0:48:04 Nuts in the Hair

    0:48:42 A Frantic Pursuit

    0:50:13 A Disturbing Discovery

    0:51:16 A Heartfelt Farewell


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 


    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

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  • After discerning what once rested in the puzzlebox gifted to band of hanataz heroes from Lord Odil, Moore and Jericho seek out a means to find the missing item. Pursuing their own leads and quarry, Luthander and Nevets tail the blue-skinned pirate, not fully appreciating where that path might lead them and what roadblocks they might need to overcome.


    Meanwhile, Adowole finds himself stuck between embracing the reward he so desperately desires and tending to his responsibilities to his fellow zatis.


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon

     

    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

     

    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Negotiating the return of the mysterious package with the blue-skinned pirate, the young hanataz try to pry what information they can without letting on that they had violated the terms of the agreement.  Along the way, the party receives an even more dire premonition of what might befall the Blue Veil Troupe, as well as discovering troubling news about the other package in their possession.


    Meanwhile, amidst all the other goings-on, the zatis find themselves confronting a separate potential threat that places their word against the evidence before the Bonduran Council.


    0:00:00 Visions, Veiled and Violent

    0:00:57 The Blue-Skinned Pirate's Demands

    0:03:35 Vezzi's Terrifying Vision

    0:05:48 Unveiling Dark Omens

    0:07:14 Detecting Magic in the Puzzle Box

    0:14:04 Morrin's Startling Reaction

    0:21:08 Confrontation with Zani

    0:25:19 Suspicion Surrounding the Puzzle Box

    0:31:24 Cray's Harsh Assessment

    0:34:12 Mor's Disturbing Vision

    0:37:20 The Mysterious Stick

    0:38:35 Suspicion of Package Tampering

    0:40:57 Interrogation of the Hanatars

    0:41:39 Unraveling the Puzzle Box

    0:44:20 Confronting Necromantic Magic


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Finally meeting Odil face-to-face, the zatis seek to gain what information they can, while trying not to expose their own plans to the town nobleman.  Searching for answers of a more personal matter afterwards, new evidence about one of the party member’s past presents itself.


    Meanwhile, a figure from the day’s many strange encounters returns to follow up on business with the hanataz.


    0:01:49 Unsettling Encounter

    0:02:39 Mysterious Ring

    0:22:23 Sinister Vision

    0:44:47 Questioning Trust

    0:46:22 Seeking Guidance

    0:49:25 Unexpected Clue

    0:49:55 Reunited at the Wagon of Sweets


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Exploring the underground lair of the Gooey Cube, the zatis discover the other victims of the cult of Voredred, as well as new clues of the visions that Luthander had seen through his lucky dagger. With trepidation of uncovering new monsters, those of the party still conscious from the battle sought only a means of egress to escape the tunnels and return to the carnivalle.


    Meanwhile, the hanataz discover that Vezzi’s visions of death were not limited to a gelatinous demise.


    0:00:01 Facing the Gooey Cube, a battle for survival begins.

    0:02:58 Smedley ready for a quiet conversation about teamwork.

    0:06:21 The decision to escape quickly or save more children.

    0:08:12 Muffled sound behind a potentially dangerous door

    0:11:03 Searching for valuable items and discussing next course of action

    0:19:01 A Charnel House of Death and Decay

    0:21:42 Light-hearted Conversation with Jericho and Smedley

    0:23:16 Deciding on Armor and Healing Potions

    0:25:26 Finding the Way Out of the Tower

    0:26:23 Lathander's Perception Check Reveals Familiarity

    0:27:01 Discovering the Campsite and Desiccated Corpse

    0:33:26 Reuniting with Kalnasai and Kray at the Carnival

    0:38:42 The Room with the Purple Mist and the Gargoyle Door

    0:40:06 Celebratory Drink in the Drinking Tent

    0:41:06 The Curious Case of the Red-Headed Nobleman

    0:41:48 Heading back to camp with a request for healing potions

    0:43:58 A Fire, Murderous Intent, and Unwanted Company

    0:44:45 Discussing the best way to handle missing children situation

    0:47:02 Detecting lingering presence of necromantic energy

    0:49:26 Mora recognizes the man, hinting at a mutual friend

    0:49:47 A Spicy Twist in the Storyline


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Fighting to save each other, along with the children, the zatis desperately try to defy Vezzi’s visions of the Gooey Cube bringing about the death of the entire party.    


    Meanwhile, the oneiric reflections of some of our hanataz party members shed additional light onto the pasts of these intrepid young heroes.


    0:00:44 Battle for Survival: Vipers, Memories, and Death Saves

    0:05:15 Healing and Preparing for Battle

    0:14:18 Alerting the Group to the Presence of Enemies

    0:16:56 Uncertainty and Concern for Moore's Safety

    0:17:17 Useless Potion and Regrettable Life Choices

    0:21:18 The monsters dissolve as the gelatinous cube engulfs them.

    0:24:04 Lathander moves closer to the cube, but can't do much.

    0:27:39 Attempting to Topple the Gooey Cube with Hideous Laughter

    0:30:02 Narrowly Dodging Engulfment by the Gooey Cube

    0:32:20 Strategy: Fight at Range

    0:35:01 Adwale's Attack: Never Run from a Fight

    0:35:19 Unaffected Cube

    0:44:22 Confusion in the Battle

    0:47:28 Uncertain Direction and Intrigue

    0:50:32 Chucking a Dagger and Unfinished Business


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Desperate to save the lives of Vezzi and Smedley, the intrepid zatis race after the children, heedless of the danger.  Finding both unmapped corridors and formidable enemies, the party once again divides itself to enable members to continue the pursuit.


    Meanwhile, one of our hantaz heroes comes face-to-face with a premonition once thought too fanciful to be real.


    0:03:34 Jericho's Brave Attempt to Save Vezzy Ends in Tragedy

    0:04:05 Jumping into the Crater

    0:07:28 Descending into the Labyrinthine Complex

    0:09:34 Following Smedley's Call into the Darkness

    0:15:10 The Echoing Voices in the Crevice

    0:17:23 Preparing for Battle and Strategy Discussion

    0:20:37 Confronting the Gamithians

    0:26:55 Nevitz's First Attack on the Viper

    0:28:16 A Bolt Strikes the Creature's Side

    0:29:42 Electrified Javelin Strikes the Gametheon

    0:33:09 Split Party and Gamithian Attack

    0:37:12 Adwale's Epic Sword Strike and Gamithian's Attack on Adewale

    0:39:35 Lathander's Direction Choice and Viper's Attack on Nevets

    0:42:30 Nevets Falls Unconscious and Gamithian Attacks Lathander

    0:45:17 Understanding Sneak Attack Rules and Dealing Damage

    0:48:27 Discovery: The Room with Two Gamithian Captors

    0:49:51 The Mysterious Arrival of the Green Cube


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube


    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Unable to prevent Moore from speaking to the dog from Vezzi’s premonition, the young hanataz decided to find out what answers they could from the canine specter that only the druid could see.  Although they discovered new information linking the Sundestan nobleman to powerful persons in Nevermore, the party’s investigative efforts would be allowed to go no further, at least not without bending the words of their elders.


    Meanwhile, one of Mother Sylvenza’s more foreboding visions manifests before the zatis’ very eyes, just as they let down their guard.


    0:00:07 Mysterious Death and Investigation Begins

    0:02:06 Moore communicates with an invisible dog named Dragoon

    0:05:03 Lathander and Moore discuss the strange happenings

    0:08:26 A Dog Only One Can See

    0:11:16 The Dog's Encounter with "Bad Things"

    0:18:24 Doubts and Breakdowns

    0:24:04 Seeking answers from Vezzy and the tattoo parlor.

    0:28:26 A haunting discovery leads to a chilling question.

    0:28:47 The Return of Visions

    0:30:21 A punch to the face.

    0:32:14 Dragoon's Old Master and the Scary Man

    0:34:48 Observing the Dog's Unusual Behavior

    0:37:32 The Ghost Dog's Potential Lead

    0:44:51 Borag offers aid, wants to know the burden

    0:47:24 Brian, Kalnase, and Kray to investigate the well

    0:51:24 Concerns raised about going unprepared, mention of a gooey cube

    0:53:31 Uncertainty and references to a mysterious film

    0:59:40 Smedley's Mysterious Disappearance

    1:02:38 The Unexpected Sinkhole and Terrifying Consequences


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 


    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Splitting into two groups to seek out answers, the young zatis turn to Anton to revive the Sundestan nobleman and Mother Sylvenza to provide some explanation for what appears to be a convergence of unrelated threats all intent on harming the Blue Viel Troupe, and possibly all hanataz.  Experiencing difficulties because of additional heinous deeds carried out by unknown culprits and sheer stubbornness on the part of their elders, the party struggles to obtain any of the answers or assurances they seek.


    Meanwhile, the warnings of young Vezzi finally coalesce around an identifiable course of action that the zatis can take, or more appropriately, avoid taking.


    0:00:10 Recap

    0:01:31 Adwale's Outburst and Destructive Act

    0:02:34 Muscles, New Girlfriend, and Talking to Dogs

    0:05:04 A Shocking Discovery in the Tent

    0:07:58 Mysterious Death: Signs of a Shaky Murder

    0:10:26 Seeking Answers: The Best Cleric in the Troupe

    0:11:35 Urgent Mission: Investigating a Dead Man

    0:14:47 Symbolic Manifestations and Strange Magic

    0:21:52 A Ritual of Thanks and Praise

    0:24:25 Unveiling a Name

    0:24:57 Nevets and Jericho's Party Splitting Strategy

    0:25:06 Confusion in the Tunnels and Unanswered Questions

    0:35:58 Connection between the murders and the Duna Hadin.

    0:38:11 Nevets and Jericho offer to listen to Mother Slovenza's guidance.

    0:41:08 Vezzy asks Jericho for a balloon animal.

    0:43:58 Anton suggests finding a private wagon for Moor's privacy.

    0:46:24 Jericho and Nevitz teach about the fifth leg on a donkey

    0:51:46 Moonshine Madness Begins


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 


    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Losing patience with the general xenophobia of local couple they saved from the smuggler murderers, the young hanataz decide to return to the carnivalle to seek out additional guidance on what they should do next.  The sense of urgency to warn their elders was made all the more acute by the discovery that there may be some connection between the strange magics that assaulted the Blue Viel Troupe and the leadership of Nevermore.


    Meanwhile, the zatis discovered that the strange dagger in Luthander’s possession may be magically connected to a wholly separate group of people that retains a centuries-old commitment to destroying the hanataz people.


    0:00:01 Tracking down the murderers in the Carnevale woods

    0:00:55 The aftermath of combat and uneasy alliances

    0:04:00 Debating Who Should Enter the Town

    0:07:43 Nevitz's Persuasive Theatrics and Performance Check

    0:11:22 High-Quality Looting and a Mysterious Pouch

    0:14:39 Planning to Leave Town and a Sneaky Pouch Theft

    0:18:15 Lathander's Deft Pouch Theft

    0:27:38 Plans for Hanazati's trail and restored faith in the gods

    0:38:49 Familiar Pattern: A Clue from the beyond

    0:42:02 Jericho's Manifestations and the Strange Blade

    0:44:16 Unveiling the Niche Knowledge of the Wakazashi Blade

    0:55:12 Searching the Pouch: Notes or just Coins?

    0:56:30 A Surprising Discovery in the Ground

    1:00:53 Gratitude for Joining Visions Veiled and Violent


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Pursuing the murderers from Luthander’s vision before they can kill two more religious figures, the driven band of hanataz race to find the culprits based on the information provided by Vezzy. Perhaps unsurprisingly, the heroes' efforts to prevent crimes that might be blamed on the Blue Veil Troupe was met with less-than-desired responses from townies. 


    Meanwhile, the zatis are unable to come any closer to capturing the strange, animated bird that seems committed to spying on their activity. 


    0:00:04 The Escape from the Tent

    0:01:21 Revelation of the Ruffians' Direction and the Mysterious Bird

    0:04:07 Setting Off on the Path, Spotting the Red-Tailed Hawk

    0:07:50 Gazing at the Hawk and Spotting Figures Ahead

    0:18:29 Nevitz Takes the Blame

    0:22:28 Tensions rise as a confrontation turns violent

    0:23:58 Adewale's Sneaky Attack: Javelin to the Buttocks

    0:26:05 A Mysterious Accusation and Bandit Confusion

    0:28:40 A Desperate Battle Begins

    0:32:54 Jericho Delivers a Critical Blow

    0:36:19 Jericho on the Brink, Adwale's Final Strike

    0:39:22 Nevitz Survives, Hope Amidst the Chaos

    0:40:41 Elderly Couple Stumbles Upon Grisly Scene

    0:43:29 The Aftermath of a Brutal Fight

    0:54:11 Locals reveal xenophobic attitudes towards the group.

    0:57:16 Adewale takes the lead, navigating the trail.

    0:57:40 A Bloodied Body in the Woods

    0:59:09 Welcome to Visions, Veiled and Violent


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.  

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon 

     

    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games 

     

    Adventure path used with permission: Home Page - GooeyCube 

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Escaping the murder attempt made against all their lives, our determined band of hanataz seek out information on the whereabouts of their would-be assassins, as well as advice on what to do about Luthander’s strange visions.


    0:00:01 Defeating the Psychedelic Toad and Discovering the Stone Disc

    0:01:41 Trapped in a Burning Tent

    0:05:17 Lathander's Enchanted Knife Reveals a Vision

    0:08:53 Lathander Snaps Out of Trance, Adewale Joins the Fight

    0:10:12 Tent Collapses and Evacuation Begins

    0:13:11 Searching for a Path in the Unknown

    0:24:03 Zani's Mysterious Task and Jericho's Uncanny Stare

    0:26:50 Arson, Ill Intent, and a Faded Symbol Uncovered

    0:29:35 Robert's Proud Web Creation

    0:32:02 Zani's Confessions and Mother Silvenza's Concern

    0:34:59 Zani's Apologies and Clown Duties

    0:37:38 Zani Leaves the Tent, Encounter with the Group

    0:40:01 Returning the Snuffed Out Candles

    0:42:03 Luthander's confusion and priorities

    0:47:30 Threats to the Queen and the Bondurant Council

    0:50:12 Mother Sylvanza's Message of Unity and Ominous Suspicion

    0:53:43 Introduction to the Goddess Heliona and the Hanataz

    0:56:40 Beware of the Gooey Cube and its deadly trap

    0:57:44 Silvanza's Request and Fezzi's Offer


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Battling their way through and out of the Tent of Illusions, our reunited band of zatis try to make sense of Luthander’s newfound abilities and the many mysterious happenings that seem to keep assailing the Blue Veil Troupe.  Fully succumbing to hanataz curiosity, the young heroes’ efforts to investigate these mysteries are met with cryptic clues that hint at the involvement of the gods, as well as earthly threats of violence by those who would keep their plots cloaked in shadow.


     Meanwhile, Jericho’s efforts to seek guidance from Old Strem and the other arcane leaders of the carnivalle, disclose that the threats facing the troupe may well be otherworldly in their evil.


    ------


    0:00:00 Trio of Troublemakers and Dislike for Jericho

    0:01:38 The Bard's Initiative: Extreme Violins and Thunder Waves

    0:04:08 Moore's attack on the toad with Shalala

    0:08:38 Lathander's Failed Attack on the Toad

    0:10:37 Lightning Strike and Toodle-Do

    0:12:15 Dagger Attack: A Hit on the Toad

    0:14:05 Defeating the Toad and Celebrating with a Warcry

    0:23:53 A Fan's Compliments and a Mysterious Mention of the Gooeycube

    0:25:04 Introduction to the Gooeycube and its description

    0:27:36 Checking if everyone is following and reflecting on the prophecy

    0:30:12 Mysterious Visions and a Coin with Dark Magic

    0:33:12 Unveiling the Presence of Demons and a Plan

    0:36:04 Visions tied to a mysterious dagger and reassurance

    0:47:03 The Three Deities: Light, Luck, and Jokes

    0:51:23 Tension Rises as the Tent is Sabotaged


    ------

    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Successfully riding Luthander’s luck to deal with troublemakers at the carnivalle, our band of hanataz nonetheless find the party separated once again. With one group trying desperately to find their wayward ally, that lone explorer feels obligated to dig deeper into one of the many newly arisen mysteries that seem to be assailing the Blue Veil Troupe.  Both paths eventually lead all our young heroes to a place where all magic seems to have gone awry, or worse, to have been purposely turned against the hanataz.


    Meanwhile, Moore’s magical investigation of Luthander’s newfound dagger reveals that the rouge’s recent visions might be arcane in nature, rather than supernatural.


    --

    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Spread across the whole of the carnivalle in their efforts to resolve various issues, our band of hanataz do their best to maintain the peace.  Despite their efforts, each young hero seems to find themselves surrounded by darkness and rumors of murder.  After finally reconvening to tell all they know to the elders of the troupe (the Bonduran Council) in hopes of gaining guidance, the young heroes instead find themselves facing the full ire of ne’re-do-well townies when one of them inexplicably manifests new powers.

    Meanwhile, the new item that found its way into Luthander’s possession is likely to be the luckiest find in the recent history of the Blue Veil Troupe... or the harbinger of doom for the hanataz.


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 


    ----


    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path used with permission: Home Page - GooeyCube

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  • Returning to the carnivalle triumphantly, our band of hanataz is pulled in several directions at once as everyone wants to know of their exploits or to warn them of impending doom. While focused foremost on trying to obtain some answers by reviving the Sudestan man from the old well, the party finds more than its share of new information and resulting new questions from friends, rivals, and strangers alike.


    Meanwhile, Jericho and Luthander have distinctly different interactions with children at the carnivalle. While our bard, jester entertains the camp yunstas and tries to teach them the finer points of defending themselves, our handsome rogue receives an unexpected gift from an adoring fan.


    ------------


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon

     

    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

     

    Adventure path used with permission: Home Page - GooeyCube

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  • Battling against “the bad one” that Spider-Robert had warned them about, our young zatis understand that victory would provide them the time and space to finally escape the well, along with unhindered access to whatever lies deeper within the tunnels.  Pushing their luck in search of more treasure for the Blue Veiled Troupe, the party encounters riddles in need of answers, missing keys, and doors that are best left unopened. 


    Meanwhile, just as the young hanataz are experiencing the triumph of victory, the foreboding voice in Moore’s head warns her that not all are safe and that death begets death.


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. 

    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon


    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games


    Adventure path by Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Dealing with the threat of the purple mist room, the stranded hanataz have no choice but to push deeper into the dark tunnels in search of another means of egress.   Amid their findings are more dark and long-forgotten ruins, disquieting and undiscernible voices, and an unexpected potential ally.


    Meanwhile, the zatis’ initial efforts to discover who might be responsible for trapping them in the well revealed only that it is someone or something that doesn’t hunt with steel blades alone.


    ---


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.


    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon

     

    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

     

    Adventure path by Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.

  • Recovering from the near fatal encounter below the old well, the party explores the underground lair of the previous inhabitants. Discovering earlier victims of the monsters’ hunger along with ruins of dark and long forgotten religious worship, the frenta begin to make their way back toward safety, but not before the pull of curiosity claims one of their number.


    Meanwhile, the efforts made to ensure their return to camp have been interceded by the machinations of others.


    ---


    This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.


    Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon

     

    Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

     

    Adventure path by Home Page - GooeyCube

    Get bonus content on Patreon

    Hosted on Acast. See acast.com/privacy for more information.