エピソード
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Dain lashes out at the group after they broke the enchantment on the residents of Jeremy's Hill, and the battle takes it's toll.
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The team tries to convince the people stuck in the amusement park that something bad is happening, while trying to figure out how to break the enchantment Dain holds over them, while trying to maintain best behavior.
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エピソードを見逃しましたか?
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The party locates an old amusement park that appears to still be in operation, but not all is as it seems...
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The new group investigate where the folks from Jeremy's Hill have gone so abruptly.
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The crew continues to gather resources and information ahead of the gala.
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Happy New Year!
A group of travelers converge on Jeremy's Hill conducting routine business, but quickly find something amiss in town.
Music(In order of appearance)
"Apocalypse" by Alex Nakarada
"Beyond Pt 2" by Alex Nakarada
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What Comes After: Campaign 2 arrives January 3rd, 2022.
Follow us on twitter @WhatComesAfter_ for more updates.
Music:
Metal Interlude - Alex Nakarada
Beyond Pt 2 - Alex Nakarada
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The crew of the Hal's Demise meet Nuka, get the some information promised to them by the Shen's and continue to scout bidders ahead of the Gala.
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Sorry for the delay in releasing the LAST episode of the campaign, but it's finally here! We wrap up the campaign then move into an epilogue for all the characters.
Campaign 2 is coming, though there will likely be a few weeks before we release any episodes for What Comes After, as we build up a backlog(we burned through our backlog towards the end of this campaign). Keep an eye out of twitter for a release schedule soon!
Thank you for everyone who's been listening along with each release, and those of you who've found us well after the fact! We'll be back soon!
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The crew must face off against their biggest threat yet as Tervaeg bears down on them.
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Conduit in hand, the crew discusses where to go and what to do next.
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The crew of Hal's Demise meet with the Shens to negotiate terms of a potential job.
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The crew engages in a fight with Shane and some of his minions.
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The crew arrives at Cloud City, makes their delivery, and gets contacted about a possible job...
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The crew scrambles after receiving an urgent message from their mole within Wilcox's group.
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49 years after The End, just as humanity is stabilizing it's foothold a new threat steps out of the darkness.
This one shot was run on the Genesys RPG Community Discord(https://discord.gg/8JxTC65Wwm), and includes players who signed up via that server to play, as well as Cory. On of our players(Josh, who plays Dotty) for this game has work published on foundry, which you can find here: https://www.drivethrurpg.com/product/296120/Critical-Elements--A-Critical-Injury-Supplement&affiliate_id=254651
Additionally, you can check out the pregens used for the game by going here: https://docs.google.com/document/d/1AxJpjWl8EMlPtZfFIBNm-poRpTxHX7iTvqcnETr9LsE/edit?usp=sharing
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The crew fights some viscous creatures of the night, then sets out to find more of the substance Piper saw in her dream.
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The crew seeks out some of the material Piper saw in her dream, and believes they've found the location of the conduit.
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In this special episode we welcome the developers of of RPGSessions.com, as well as their discord moderator, for a fun weekend on Cape Cod... well, "fun" might be subjective...
Music by Kevin McCleod.
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After discussing her dream with the rest of the crew, Piper makes an important discovery about just what the substance was. Doc and Ryan have a discussion about another dream, and Jack and Markis spend some time training up the militia.
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