Episoder
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Hi everyone! Today, we're going to talk about marketing. A game designer's job involves close interaction with the marketing department and analyzing the game's metrics. Let's discuss the primary stages of game marketing promotion and the role of a game designer.
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Welcome everyone! Today, we’ll talk about level design in games. And we will learn the principles and logic by which we can build the design of our games like professionals.
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A game is a form that touches everything around us. We go to work and set ourselves the goal of reaching a higher career level, to get an achievement. Scientists who create new inventions and make discoveries are players who work towards long-term goals by completing short-term and medium-term tasks. A musician creating a song follows the rules of the game. Today, we will discuss what a game is, its principles, and how to write good game design documentation if you've decided to create your own game.
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Baldur's Gate 3 is one of the year's standout releases, masterfully combining legacy and innovation. Rich gameplay, intricate combat mechanics, and cooperative mode excellence feel like a genuine DnD session. While the game could astound, it leaves us pondering what another year in alpha could have achieved. This is a detailed analysis of the game design of Baldur's Gate 3.
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Gaming isn't just about mashing buttons or slaying dragons anymore. Today, we're discussing a digital playground where gamers are viewers, creators, and buyers. Video games are already in everyone's lives, from your nephew to your grandma, who still thinks 'Nintendo' is a new type of pasta.
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The world of video games is as diverse as it is complex, with myriad genres that offer players unique experiences. Understanding these genres is not just about categorizing games. It's about appreciating the different types of interactions, activities, tests, and goals they offer. To start understanding game design in games, we must realize the genres.
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In the last episode, we discussed the subtle balance between active and calming game design elements and how the latter have not vanished but morphed into repetitive tasks in the modern gaming landscape. As we delve deeper into this topic, we will connect the old with the new and watch some titles from industry giants to understand the shift in player perception.
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Today, we'll discuss how game design has changed in the past few years and why many gamers argue that creativity has died. We'll discuss Elden Ring, Assassin's Creed, Heroes of Might and Magic 3.
Host: Sergey Snegirev, a Head of Game Design and App Development.Support the Show.