Episoder
-
Ashes to ashes, dust to dust. What is to be the final legacy of the ancient city and the horrors of its fall?
-
Nowhere left to run, the group has ancient and powerful enemies on all sides.
-
Mangler du episoder?
-
The mechanism itself is an obstacle for our heroes in their efforts to end the everlasting Rime. With its warping effect on magic, how will they measure up to the device's own architect?
-
The spire at the city's center houses traps, mysteries, and an unusual banquet.
-
Exploration of the fallen city is made with great haste as the vengeful goddess is hot (cold?) on their heels. So what is it that's so damn compelling about this arboretum?
-
Enterprising merchants will set up shop anywhere, as seems to be the case with the ancient ruins of the flying city Ythryn. Are our heroes buying what they're selling?
-
How much survived the fall of the Netherese cities? That's something of a trick question, it would appear.
-
Oona comes face to face with the man of her dreams.
-
Blocked in from behind, it's a race against the clock to scout the caves before the Frostmaiden continues her mad pursuit.
-
It comes down to this - the incantation read aloud, the ambush of an old foe, and the arrival of something far worse.
-
The final passage opens the way - but not if an old friend has anything to say about it.
-
Things haven't gone according to plan at the tower, but one divine plan is being put into motion.
-
Things go from bad to worse, and the Roc makes off with one of the party in the throes of death.
-
The trials of the Frostmaiden behind them, the Roc arrives and things get dangerous.
-
The group has weathered much in the forever-night of Icewind Dale, but are they prepared for true isolation?
-
As gods are wont to do, the group must be tested to explore the ominous tower where Helgrinsdottir once stood.
-
Landing on the Isle of Solstice was just the beginning for our heroes.
-
The group reunites on the shore of the Sea of Moving Ice, and discusses their plans to entreat with the great whale Angajuk.
-
A venture to the ruined fortress of Karkolohk does not go as planned, as something new and strange has set in there...
-
You must gather your party before venturing forth. And so they do, with the group mounting a last minute shopping trip at Bryn Shander before setting out to claim the vessel of their looted shield amulet.
- Se mer