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The Board Game Bros are back from their hiatus, and what better game to discuss upon their return than Return to Dark Tower! Listen for Jeffrey and Matthew's strategy tips, then stick around for a discussion on what an app can bring to a tabletop gaming experience.
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This episode the board game bros discuss Wolfgang Warsch's roll-and-write-er That's Pretty Clever! Listen for tips on investing early, fox tips, and stick around for a discussion on player expression in a game with no flavor.
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This week the Board Game Bros cover the evil-realm-building tile placement game Overboss. Listen for Jeff and Matt's thoughts on the pixel art style, strategies for going big, and a continuation on the discussion on board game spin-offs.
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This episode the Board Game Bros review Spiel Des Jahres winner Pictures! Listen for tips on using each of the game's 5 sets of objects, then stick around after the break for a discussion on the game's laid-back vibe and how to add your own objects.
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This week the Board Game Bros discuss the dice-bag-building classic Quarriors. Learn how to out-pace your opponents in a race for glory, then listen for Jeff and Matt's thoughts on why a couple lacking design elements make this game feel like autopilot.
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This week the Board Game Bros Cover Clank!: A Deck-building Adventure. Listen for Jeff and Matt's 3 strategies for winning and which they think is best, then stick around and listen as Matt reckons with deck-building design principles.
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This week the Board Game Bros discuss the party game withe the most scares-per-minute, Fright. Listen for their thoughts on how to be a good ghost, if and when you should scare yourself, and a design discussion on the necessity of fancy components. Thanks to SolidRoots games for sending us the game for this review!
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This week its another double feature! Matt and Jeff discuss Looney Labs' very own Fluxx and Chrononauts. Listen for the Board Game Bros' thoughts on a classic, a discussion on feels-bad mechanics, and the importance of a good theme.
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This week the Board Game Bros are serving up a double feature with a discussion on Century: Spice Road and Century: Eastern Wonders. Learn about the similarities and differences between parts one and two of the Century trilogy, then stick around for a discussion on designing sequels that combine with their prequels.
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This week the Board Game Bros discuss the tile-placement board game The Palace of Mad King Ludwig. Listen for tips on how to score points and race the rising tide of the moat, then stick around for a discussion on rules comprehension.
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This week the Board Game Bros discuss the woodland worker-placement game Everdell. Learn strategies for maximizing actions and points, then stick around to hear Jeff and Matt's thoughts on how this game combines mechanical inspiration to great effect.
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This week the Board Game Bros discuss the Roll and Write (or Draw and Write) game Welcome To. Listen for tips on placing your houses, meeting objectives, and stick around for a design discussion about tension and payoff.
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This episode, the Board Game Bros discuss the beautifully-designed party game Wavelength. Listen for tips on being a good psychic, then stick around for a discussion on the component design, and reasons why this is Jeff and Matt's new favorite party game.
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This week the Board Game Bros review Pendulum from Stonemaier Games. Listen for Matt and Jeff's strategy tips for managing your time and workers, then stick around til the end for a discussion on the game's theming and component design.
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This week the Board Game Bros discuss the competitive dodecahedron-assembling game Planet. Listen for a discussion on how to spot the synnergies between animals, and how to build 1 birdhouse for 2 birds (or was it with one plank?) Stick around til the end where we discuss the component design and how the game gets in its own way with its satisfying gameplay.
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This week the Board Game Bros revisit the stone-cold-classic co-op game Spirit Island and its 2 phenomenal expansions. Listen for strategy tips with the new spirits, then stick around for a discussion on why Matt and Jeff Spirit Island's expansions, though complicated, nail it for their target audience.
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This week the Board Game Bros revisit Teamfight Tactics. Listen for Jeff and Matt's strategies for the current set, then stick around for a discussion on past sets and TFT's design philosophy.
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This week the Board Game Bros discuss the dice-rolling game of space domination Roll for the Galaxy. Listen for tips on win conditions and making the most of your dice, then stick around for Matt and Jeff's thoughts on the game's theme and design.
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This week the Board Game Bros discuss the meta-worker-placement-game Architects of the West Kingdom. Listen for opening strategies, and Matt and Jeff's thoughts on how this game successfully subverts the worker placement genre.
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This week the Board Game Bros discuss the "roll" and write map-charting game Cartographers (A Roll Player Tale). Listen for Jeff and Matt's tips on placing your territories, and learn why this quick and simple game is so dang satisfying.
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