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I became fluent in Spanish in 4 months. Here is how I did it, and the good news is, it's something that you can do too! It's a basic, easy method that anyone can do. But it's not exactly a thing that you'd expect. I am currently studying Swedish with this same method to great success. Check it out! What language do you want to learn?
SUBS2SRS: https://subs2srs.sourceforge.net/
Pimsleur: https://www.pimsleur.com/
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The console war is upon us, whether we would risk it or not! In which case, which side are we on? This matchup is specifically between Sony and Nintendo, with only mentions of Sega and X-Box. We've developed an objective criteria with which to judge these behemoths of the gaming world. Each console from the beginning to the most recent generation will receive a score from 0 to 5. The one with the higher number wins the match-up. How will your favorite consoles fare in this new, deadly framework?
Time Codes:
1. Intro (0:00)
2. Criteria (2:02)
3. NES (7:43)
4. SNES (12:19)
5. PS1 vs. N64 (20:41)
6. PS2 vs. Game Cube (29:23)
7. PS3 vs. Wii (35:27)
8. Wii U (45:46)
9. PS4 vs. Switch (53:54)
10. Thoughts on the future (1:07:57)
**We’re Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3
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Sheriff Sarah Breaker takes Allan in for questioning. Alan's phone rings, his wife's voice faintly coming through, followed by a chilling voice dictating Alan's next moves if he ever wants to see her alive again. At Lovers' Peak, the kidnapper demands Alan's manuscript, claiming it foretells future events. Their confrontation escalates, leading to a brutal struggle and a desperate chase through the darkness. The kidnapper escapes, leaving Alan to fight his way back to the Cabin. Barry, finally understanding the gravity of their situation, supports Alan’s frantic efforts. Barry receives a call from Rose, under the sinister influence of an old woman, setting a deadly trap. Alan presses on towards Rose, but both he and Barry fall unconscious as They drink Rose’ coffee. As Alan awakens from his nightmare, the truth crashes down on him: the mysterious editors are Barbara Jagger and Thomas Zane. Returning to Barry's car, he finds himself surrounded by FBI agents and police, led by the relentless FBI Agent Nightingale. The Dark Presence strikes, chaos erupts as Alan narrowly escapes the police. At the KBF-FM radio station, he confronts a darkness-possessed gate, its malevolence blocking his path. Fending off the swarming Taken, Alan makes his way inside, meeting Pat Maine, the radio host. Yet again, Nightingale and his men close in, cornering Alan. Sheriff Sarah Breaker intervenes, but Nightingale's volatile temper flares as he shoots at Alan, allowing him to slip away amidst the chaos. Reaching the train depot, Alan steals a car, leaving possessed machinery and Taken adversaries in his wake. He journeys to the Coal Mine Museum, waiting until nightfall for Ben Mott's call about a change of plans. The new rendezvous: Mirror Peak lookout. The path is fraught with danger as Alan battles Taken and poltergeists, his resolve unwavering. Traversing through a ghost town and silver mine, Alan hears Alice's haunting voice echoing through the tunnels. Emerging near the lookout, he navigates the mountain ruins, overhearing Mott's tortured confession that he never had Alice. Desperation turns to fury as Alan approaches the kidnapper, but the Dark Presence manifests as a violent tornado, ripping Mott into the air. In a climactic struggle, the Dark Presence targets Alan, threatening to tear him asunder. With a last desperate flare, Alan is flung into the lake. As he sinks into the abyss, a hand reaches.
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Alan Wake, a famous crime novelist from New York City, lives in a world of stories, especially those with supernatural elements. But he's been suffering from writer's block for two years, so he and his wife Alice head to the remote town of Bright Falls for some peace and quiet. Suddenly, Alan finds himself driving along a dark road at night, and before he can stop, he hits a hitchhiker on the road. However, as he gets out, the man is gone, and the road he was just driving on is blocked behind him. Alan then realizes that the man is a terrifying, shadowy figure possessed by a Dark Presence. He gives chase to Alan, taunting and attacking him. Then, a mysterious light saves him, and he learns that only light can harm the shadows that pursue him. Eventually, Alan “wakes” up from this "nightmare," disoriented. Alan and Alice drive to an eerie cabin on Cauldron Lake. Alice then reveals that she hopes the setting will help her husband work through his writer’s block. This frustrates him, and he storms out of the cabin alone. Alice, who has a terrible fear of the dark, screams. He rushes back into the cabin, only to find that she has vanished. Alan dives into the lake in a desperate attempt to save her, and everything goes black. Upon regaining consciousness, Alan finds himself in a wrecked car with no memory of how he got there. He stumbles through the woods, only to realize that things have taken a surreal and terrifying turn. The forest around him is dark, and strange shadows begin to close in, echoing the nightmare sequence from earlier. Along the way, he finds pages of a manuscript titled Departure, describing the terrifying events happening around him. Even stranger, Alan doesn’t remember writing any of it. The manuscript draws Alan deeper into a horror story he is creating yet can’t control.
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Do you want to know what the top ten games of all time are? I think it's time to settle this once and for all. Mike and Casen go head to head in all out war as they try to settle this age old question once and for all. The rules are simple. For each match-up, from #10 to #1, the points get higher and higher. The winner of the #10 spot gets 1 point, while the winner of the #1 spot gets 10 points. Who's list will win the day? Casen's or Mike's? YOU DECIDE!
Time Codes:
1. Intro (0:00)
2. Honorable Mentions (2:57)
3. #10 (7:33)
4. #9 (17:15)
5. #8 (24:17)
6. #7 (33:53)
7. #6 (44:10)
8. #5 (53:01)
9. #4 (1:01:43)
10. #3 (1:13:10)
11. #2 (1:29:42)
12. #1 (1:45:13)
**We’re Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3
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This is just a quick message in response to a great conversation I had over the phone with Zakogdo. I wanted to correct the record in some areas where he felt we misrepresented him and let you guys know where the future of this conversation lies on our channel.
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Alexander O. Smith returns to talk game translation and localization. What words did he sneak into every Final Fantasy game that he translated? How would he have tackled current controversial translations? All this and more are discussed in this exciting episode of the Resonant Arc Podcast.
Alexander's Instagram account: http://www.instagram.com/aokajiya/
The "Shogun" breakdown Alexander mentioned from Hiroko Yoda: https://blog.hirokoyoda.com/p/jidaigeki-made-in-usa
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Disclaimer for this episode:
It has come to my attention since recording this episode (months ago) that there is some controversy surrounding the discussion of Paul Atreides as a "hero" among fans of the series. There are many who reject the idea that Frank Herbert's intention was misunderstood, as I state at the beginning of the video. I hope people watching this who are suspicious that I am going down the "Paul is actually the villain" route will give my take a chance. We set up how Villuneuve views this, as well as Frank Herbert's son Brian, and many people oppose those interpretations. All of that aside, I hope you give my take on this movie a chance, because I DON'T believe Paul is the "villain" of the story. I simply believe he is a human being, and human beings are complicated. I had a deeply emotional experience with this film, one that draws on a lot of my most raw personal experiences, and that is what I refer to when I make my analysis of this film. I hope it will be of some merit in this discussion.
-Mike
In today's episode, we're covering Dune: Part Two, Denis Villeneuve's follow-up to the 2021 epic sci-fi film. This time, we get the second half of the adaptation of Frank Herbert's 1965 novel and the conclusion to the story. In the film version, Villeneuve focuses on the danger of messianic figures and shows how heroic, charismatic leaders manipulate the beliefs of passionate people to achieve their own aims, for better or worse. -
How far is too far? If a translator tries to use common phrases and manners of speaking in the target language but does so at the expense of the source language's intention, who is to blame? We conducted an interview with Zakogdo over text and asked him some of these exact questions. Zakogdo is someone who talks about the localization of Japanese games on X and has gotten lots of traction this year by critiquing the translations of games like Unicorn Overlord and Eiyuden Chronicle. The interview was conducted over text, and we sought to find places of agreement and understanding.
Find Zakogdo here: x.com/zakogdo
Time Codes:
1. Intro (0:00)
2. Why Are We Doing This? (1:22)
3. How Did Zakogdo Learn Japanese? (20:00)
4. What Are Our Blindspots In This Conversation? (23:45)
5. How Have We Misrepresented You? (48:15)
6. What Points Have We Made That You Would Like To Rebut? (1:18:20)
7. What Does A Successful Translation Look Like To You? (1:44:10)
8. What Do You Think Is The Solution To All Of This? (1:52:15)
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**Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837
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Today, we'll be analyzing Dune: Part One, the 2021 film adaptation of Frank Herbert's classic 1965 novel. Directed by Denis Villeneuve, renowned director of Blade Runner 2049, Arrival, and Sicario, this movie tells roughly the first half of the story. It is filmed to the brim with great filmmaking to break down and is without question one of our favorite films of the last five years.
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Silent Hill 2 Remake has delivered a new experience to fans of the original while taking great care to maintain the spirit of the original and the result is something that comes as close to perfection as I've ever seen. They threaded the needle perfectly and even improved the experience in many ways. Max Derrat drops by to talk all things Silent Hill 2 Remake.
Subscribe to Max Derrat: https://www.youtube.com/@maxderrat @maxderrat
Time Codes:
1. Intro (0:00)
2. Max Derrat (1:14)
3. SPOILERS! (7:37)
4. Characters (19:19)
5. Jung and Alchemy (59:18)
**We’re Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3
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**Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837
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Localization Controversy | Representing The Other Side Of The Debate by Resonant Arc
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Are you too old to play video games? Are we? Is there a cut-off somewhere? In this episode, we dive into the age old question, "When are you too old to still be playing video games?" It's a good question. Also, it's a bad question. Which games are we referring to? What else are these games keeping you from doing? Is our civilization going to end? Or will it keep coasting by? When will I stop asking these questions?? If you have answers or insights relating to anything in this video, please leave a comment. If you enjoy this content, please consider subscribing. Thank you, you all rock!
**We’re Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3
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**Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837
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Hyper Light Drifter is brilliant. The incredible depth of its narrative, delivered without a single word of text, is a testament to how creative and evocative its music, sound, and visuals are. Today, we dive into what makes this game so special and how it has inspired both of us to live our lives to the fullest.
1. Intro (0:00)
2. Setting Expectations On How We Do Analysis (3:20)
3. What Is Hyper Light Drifter? (8:46)
4. Development History (11:39)
5. Hyper Light Drifter's Design Foundations (47:12)
6. Interesting Trivia About The Real World Immortal Cell (56:40)
7. Discussing The Game's Monoliths (1:02:09)
8. Why The Egyptian God Anubis Is Relevant To This Game (1:14:22)
9. Analysis Of Judgment (1:28:48)
10. How Tarot Is Used In The Game (1:32:54) -
It seems that with every new Japanese game released here in the States, there's another controversy about the translation. Most recently, we saw this with Metaphor: Refantasio, but the same thing happened with Unicorn Overlord and many others. This is true not only for games but also for anime and Manga. So today, we brought in Alexander O. Smith, a professional Japanese-to-English translator and game writer who worked on games like Vagrant Story, Phoenix Wright: Ace Attorney, Final Fantasy X, and Final Fantasy XII, to set the record straight about the process of game translation and localization. Is the game industry plagued with "rogue translators" who are pushing their own agenda? Is censorship the issue? In this episode, you'll learn how and why these decisions are made and learn some REALLY cool behind-the-scenes info on how Final Fantasy X was translated!
Timecodes:
1. Intro (0:00)
2. Establishing Our Intentions With This Conversation (1:46)
3. What Got Alex Interested In Learning Japanese? (6:36)
4. How Different Are Japanese And English Fundamentally? (15:51)
5. How Much Oversight Do Japanese Devs Have Over English Translation? (28:48)
6. How Much Of The Changes Between Japanese And English Are Marketing Decisions? (35:57)
7. How Often Are The Japanese Teams Requesting Changes For Other Markets? (44:24)
8. Should Translators Also Be Good Writers Themselves? (58:24)
9. Why Did Alex Change "Arigato" to "I love you" in Final Fantasy X? (1:19:00)
10. Alex's Biggest Translation Mistake On FFX (1:30:09)
11. Alex's Feelings On Working With Yasumi Matsuno (1:39:36)
12. How Do You Approach Translating Song Lyrics Like Melodies of Life? (1:57:56)
13. How Did You Master Older Forms Of English? (2:03:43) -
After watching last week's State of Play presentation, we were surprised to see how upset people were about the Horizon Zero Dawn Remaster announcement. In today's episode, we'll discuss the uptick in gamer outrage and give our thoughts on the show's announcements!
Time Codes:
1. Intro (0:00)
2. Responses To Last Week's Episode (2:01)
3. Thoughts on State of Play (20:50) -
The Lord of the Rings, The Fellowship of the Ring concludes in such a beautiful way. Sam and Frodo, Merry and Pippin, Aragorn, Legolas and Gimli, and then of course, the tragedies of Boromir and Gandalf. The 7 who remain of the fellowship must go their separate ways. And while the movie tells us time and time again that Frodo must do this alone, Sam comes with him. J.R.R. Tolkien chose to hinge his works on certain beautiful truths that seem evident in the world around him, and explained the sadness and sorrow, and the goodness and beauty, in ways that no fictional writers have been able to do since. What an absolute beast. It can't be overstated how much good he has done for the world. Peter Jackson tries and largely succeeds in living up to Tolkien's high, high standards in this film.
Time Codes:
1. Intro (0:00)
2. The Ring Goes South (2:07)
3. Caradhras (9:18)
4. The Mines of Moria (17:50)
5. The Balrog (26:30)
6. Pity for Gollum (44:33)
7. The Secret Fire (55:51)
8. Lothlorien (1:02:28)
9. The Lady Galadriel (1:20:35)
10. The Mirror of Galadriel (1:39:57)
11. The Great River (1:56:56)
12. The Departure of Boromir (2:05:30)
13. "I'm Coming With You!" (2:08:05)
14. Tolkien's Themes (2:10:40)
15. Linguistic Notes (2:29:22)
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There's been a lot of buzz about the slump the gaming industry is in for years now. Studio closures, big game failures, and an overall homogenizing of the AAA scene point to a possible collapse of the industry. Today, we discuss why this is happening and what--if anything--we can do about it.
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