Episoder
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Mike recently got the chance to play four hours of Resident Evil 7: Biohazard before release, and answers the rest of the crew's questions about Capcom's upcoming horror game.
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As 2016 comes to a close, the Dead Air crew reflects on the biggest horror films they saw, and discusses their favorites, least favorite, and scariest movies that released.
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Horror video games have had a bit of a lull lately, but as 2016 comes to a close and we usher in a new year, the Dead Air Crew dives into the horror release schedule, complete with house infiltration, the return of an iconic series, and more.
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The Dead Air Crew is joined by Capcom's Tim Turi and Giant Bomb's Dan Ryckert to discuss the Halloween films, their lasting influence on the horror genre, and how well they've aged through the decades.
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To commemorate the 28th episode of Dead Air, the crew sits down to chat about director Danny Boyle's zombie classic, 28 Days Later.
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Dead Space released eight years ago, so the Dead Air crew took the chance to discuss the series' greatest moments, biggest blunders, and our favorite games of the trilogy.
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This week, the Dead Air crew welcomes a new guest, and discusses Nicolas Cage's incredibly weird, creepy, and in some ways, artistic depiction of the 1973 classic The Wicker Man.
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On this week's episode, the crew explores The Shining, as well as the theories explored in Room 237, a documentary with dead ends, credible theories, and way too much attention to Kubrick's cinematic detail.
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At a certain point, M. Night Shyamalan just sort of gave up. On this episode, the Dead Air crew tries to pinpoint when that happened.
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The Dead Air crew talk about the best, worst, and absolutely awful films of Stephen King's universe.
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The Dead Air Crew saw one of the newest horror movies, a tense thriller meant to inspire dread rather than jump scares. We discuss whether it succeeds in doing so.
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Mike is back from Europe, and after missing out on the chat about Romero's zombie films, discusses Shaun of the Dead and the rest of the Cornetto trilogy.
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With Mike at Gamescom, Mary takes over hosting to talk about Romero's Dead series and our favorite zombie films.
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Mike, Mary, and Ben Howard discuss their favorite films of the classic slasher genre, as well as hidden gems from British and Canadian cinema.
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A survival horror with heart, The Last of Us is an action-adventure game that sticks with you long after you finished playing. We talk about the scariest and most gut wrenching moments from the game.
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The Dead Air crew has seen every episode of Stranger Things and, after finishing the show, offer up their thoughts on the last four episodes, the show's Stephen King vibes, child actors, potential new plot threads, and where the series can go from here.
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The advent of Netflix mini-series has given birth to several well known TV shows in recent years. The most recent addition, Stranger Things, borrows from 80s sci-fi, coming of age tales, and, most importantly for the purposes of this podcast, horror. This week, the Dead Air Crew talks about its experiences up to the midpoint of the new show.
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If you play video games, chances are you've heard the music of Jason Graves--he's composed the soundtracks for Far Cry Primal, 2013's Tomb Raider, Dead Space, and Until Dawn. On this week's episode, the Dead Air crew sits down to dissect how Graves finds signature sounds in the real world, and how he uses them to create unsettling atmospheres.
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Rich Vreeland--or, as you might know him by, Disasterpaece--has composed music for a plethora of video games: Fez, Hyper Light Drifter, and Shoot Many Robots, to name a few. But with the 2014 surprise horror hit It Follows, Vreeland's sound evolved. This week, we sat down with him to discuss his inspirations as a musician, his introduction to film music, and the art of making people uneasy.
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Mike, Mary, and Pete sit down with Resident Evil's social media specialist Tim Turi to discuss the secrecy of the months leading up to RE7's reveal. The crew also lays plans to watch Stranger Things, and discusses the influence of 80s supernatural films on the horror landscape.
- Se mer