Episoder
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The gang inadvertently ages (well?), and Bezz'el is having none of it. Many riddles are tackled. They're burning the dogs; they're burning the cats!
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The gang probes The Wall, and finds it just a little too creepy. A battle of wits ensues between our heroes and a mushroom with a door. New Big Croak Quix gets turnt. Old Big Croak Zek'tul's motives become clear.
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Mangler du episoder?
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With Quix newly installed as Big Croak of the Grung Encampment, our gang ventures farther north only to stumble upon a fel ritual in progress just south of the Wall.
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The gang gets pissed, swallowed, then attempts their very first coup.
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The gang ventures deeper North into the swampy woods, encountering ailing Grung as their undead mystery begins to unwind. I think I edited out most of the coughs.
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The gang chases their comeback moment.
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An old Dwarven blacksmith called Morak Ur'Gray sends for immediate aid, his village of Nightstone in danger. Four adventurers, strangers for now, set out together to heed the call.
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New listeners start here!
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The gang makes their most reckless move yet.
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The gang surreptitiously moves Kiku's wares atop the walls of Whitehaven, discovering both friend and foe along the way.
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Our fiery battle comes to an end. This next part will make more sense after listening: Uqfd dtzw rtxy kfatwnyj rjqtid, gzy mtqi ymj knkym styj. Ymj ljfwgtc bnqq ymjs fhhtrrtifyj ymj thfwnsf. Ytljymjw, ymjd fhy qnpj fs fhhtwints. Uqfdnsl f yzsj ts ymnx ijanhj bnqq lwfsy dtz fhhjxx yt thhfxntsfq zxj tk ymj Uqfsj Xmnky xujqq. Ny itjxs'y fqbfdx btwp ... xt gj hfwjkzq.
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The Cauldron churns, and the elements become hostile. Part 1 of 2.
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The gang woos some Whitehaveners, plans a clandestine social affair, then gets into trouble outside of town.
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Curfews, phalluses, and sushi ... oh my. Skip to around 26:00 if you're not into craft ingredient discovery and metagaming.
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Our storm-weary travelers happen upon Rash Zenner - local icon, friendly hunk, and fierce competitor. A boat race naturally ensues.
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He's of the Stone variety... in more ways than one.
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The gang tries their hand at stumping Denny, then follows a new lead southeast into the mountains.
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The "gals" recover, over drinks with Destiny. Shadows are crossed. Wrick stunts on a dragon. The DM is in a fishbowl.
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The gang gets fully up to speed. Danger looms in the swamp. Wrick's influence is made known.
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Shadowfell's swamp survival story continues. Factions emerge. Foul play is at hand...
- Se mer