Episoder

  • The heroes stand in an arena...dragons lay slain and a titan born is no longer. Will the party face Sydon or will the tower unveil even more dark secrets?

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  • Stumbling upon a tower themselves, they decide to poke around and loot a carriage full of loot. Where will this band of exiled adventurers go next?

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  • The party has started the climb of Praxis and explored one of the floors of the tower. They have come face to face with the last titan they need to save and they still have a titan to kill. What will they do today?

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  • Uh oh! It seems that the Burgomaster & Izek weren't too happy with our adventurers charming them and now they've been kicked out of Vallaki. Victor ran away, Ireena is hopefully safe within the Church of St. Andral, and will the party survive this wolf attack on their way to the winery?

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  • As the group of heroes dealt with Lutheria, they managed to come face to face with a new party member! Then they spun the wheel for fortune and got to the tower of Praxis

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  • The end of an age. The end of another party member. The end of peace. Join us to welcome Whitney (smokingglueguns) joining the table for the first time as part of main cast! Are they ready for the party...or better yet is the party ready for them!?

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  • After a nightly visit from our Dadd....Strahd - will the party trust each other enough to come together and make a plan to survive?

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  • The party is back in the Nether Sea, Hezzabal has been set free and Lutheria is coming down on the party. Will the party head straight into the heart of the sea to fight Lutheria...and if they do - are they ready?

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  • The Haus of Monsters found themselves within the dreaded Nether Sea, the realm of Lutheria. Stopping on an island with large statues, Midas releases 3 Titans including his mother Versi in a tearful reunion while Astrea finds out that Versi knows she’s there to kill her. Taty’s mother is also there as a statue, but she is loaded onto the Ultros for the time being. Taty’s curse from the Island of Time starts to manifest as more serpentine features appear & she takes over as Captain taking them to Typhon Island. Solving riddles and tasks related to deadly sins, Taty realizes she has to confront the sins of her family with Cerberus. While not ending her curse, she gains another item for her quest. As they all sail back to the Nether Sea to confront Lutheria, Astrea takes ill as the consequence of breaking her deal with The Fates, her patrons. The party realizes that there is nothing they can do to stop her fate and after a final goodbye between her and Midas, thanks to Thylea’s help, she passes away into the threads of time…or did she?

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  • Our adventurers venture to Blinsky's toy store, encountering Izek, a peculiar denizen with a demonic arm. Emery tries to persuade Izek to give her the doll that looks like Ireena before trying to steal it with Victor. Meanwhile, Ellie distracts him & gathers information with Kellum & Three. A plan discussed to retrieve a Clockwork Man from Castle Raven Loft in exchange for toys. Blinsky hints at needing a distraction to enter the castle. As they depart, tensions rise when guards accuse them of spying for Strahd and commanding Victor go go home, leading to a confrontation of non-lethal proportions.

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  • Entering deeper into the Island of The Fates, Nyx seeks out details about their past & what their Epic Path truly is. They engage in complex deals for power and information with The Fates, all while navigating personal dilemmas and strategizing their next moves. The Deck of Many Things brings wild consequences and heartfelt moments for Gregor & the party. Later, Gregor uncovers the truth about the gods' origins, involving a high-stakes game to save the world, sacrifices, and transformations into a new Pantheon. Tensions rise as secrets are revealed and hidden - leading to confrontations about trust and sacrifices, amidst navigating through a storm to the mysterious Nether Sea.

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  • We're back in Barovia where our odd lot of adventurers find themselves still in the middle of a battle with vampire spawns. Meanwhile, we learn that Kellum's patron, The Librarian, has some questions about what he's been up to and updates on his tasks. As he finishes the conversation in a dream-like sleep, he awakens to Three & Ireena watching over, where they learn that Emery, Ellie, Hawke, Percy, and Victor have gone to investigate the Coffin-maker shop. Even vampire spawns are nothing to joke about as the other half of our party struggles to stay alive during the battle. Just as Kellum, Ireena, and Three arrive the battle closes with everyone trying to recover. The party takes the bones that were stolen back to St. Andral's Church where it becomes hallowed ground once again. Deciding the church was the best place to leave Ireena, believing her to be safest in this holy building, they say their goodbyes... but not before giving Ireena a makeover.

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  • Who knew Helios was so HOT? Gorgeous, hospitable, and has a giant cavern hoard of gold...that's not odd for a god at all. After a nice feast, learning about a Dragon Slayer looking to kill Helios & checking out his cave, Astrea finds a lever within that reveals the Temple of the Dragonlords on the island. Helios claims that it's his (it's not) and expects the Haus of Monsters to gift something back - Midas & Astrea offer themselves while Taty & Gregor decide to become more "intimate" with the details of the Temple. Helios turns into a dragon and tries to eat Midas & Astrea, a fight ensues and the party is looking rough - before Helios could finish them off, the Erinyes arrive to inflict their curse upon him. Booking it off the island as fast as they could, the Haus of Monsters sets sail towards The Bard Constellation. If they thought that Helios' Island was bad, this was worse. Astrea comes to the realization that she's been here before and they landed themselves on The Island of the Fates. We'll find out exactly what Nyx needs from The Fates and her quest.

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  • After regrouping on the Ultros, the Haus of Monsters discuss their next destination setting sail for Chimera Island, but it seems Astrea’s father had other plans & the Island of Time revealed itself. During their travel, Tatyanna & Gregor share a moment as they confess their romantic feelings towards each other. The party arrives on the unsettling and other-worldly island with Astrea doing her best to give a tour of her home and all its weird locations, riddles, and the looming presence of the Androsphinx. Astrea confronts her father about her banishment, while the party is subjected to their own riddles & Midas learns the truth of why he was sent there. Setting sail on clear seas towards Chimera island and choosing to not fight an actual chimera, they set sail towards The Chariot constellation and ultimately come face to face with the god Helios.

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  • As the other half of the party waits within the Church of St. Andral, Kellum hears a familiar voice that tells him they need to have a "chat" as he falls unconcious to the floor. Not sure what has happened to him, the party decides it's best to regroup at the tavern where he can be better watched as the rest of the party investigates the coffin maker's shop. Inside the tavern, they see an unusual visitor within that looks like a bird-person and know they are not of Barovia. After they introduce and question this new traveler, they learn that they are named Hawke and is an adventurer like them. Hawke is then invited along to their investigation of this shop with Ellie, Emery, and Victor while Ireena (Bella), Percy, and Three stay back to watch over Kellum. Arriving at the coffin-maker's shop, they learn that the owner is being held hostage by a group of vampires on the second floor - they group decides a plan of action and Emery sets it into motion by slicing her hand to entice the vampires out by her blood. Ellie lights up the entire room with sunlight as everyone makes their attacks. Will they make it out alive and what mysterious visitor has Kellum?

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  • Returning to the story, in the midst of a battle with the Lizard King Jankor on Fire Island, the part put their all into the fight - even with performing an amazing acrobatic stunt, Midas couldn't avoid an impending roll into the lava below...but not before Astrea jumped onto the back of a large salamander, taking them all down into the lava. Gregor and Taty's dragons learned to use more of their powers and became clutch allies in the fight, while Nyx's signature fireball made quick work of the Lizard King.

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  • Navigating down the volcanic tunnels, talking to the island's inhabitants (Lizardfolk) to learn about the Lizard Queen and opposing group's Lizard King. Heading down into the hot depths below, they manage to get into a fight when they realize there is a dragon youngling with a Lizardfolk that probably isn't the best fit due to their new roles as burgeoning Dragonlords.

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  • Within the town of Vallaki, our group meets the Burgomaster & his family amidst strange occurrences, learning about their festivals, and trying to find a place for Ireena to stay. Emery manages to win over Baron Vallakovich, while he really doesn't seem to like Kellum. They manage to learn that the Baron has a son, Victor, who has been working on some magic that could be seen all to the gates - learning about failed teleportation circles, skeletal cats, and commiserating about parents. Victor decides to join the group, Emery charms the Baron (but not the Baroness), and Kellum scouts the library for information. Once they get as much information they can, they head off to the church - trying to leave Ireena there, but finding out the sacred bones buried there were stolen. Three & Emery go to confront the gravedigger and Kellum gets taken away by a mysterious figure. What will happen this episode?

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  • Our band of adventurers embarks on their journey after a mass amount of resurrections, bringing back Nyx, Taty, and Gregor. Finishing the stay on Themis with the coronation of Queen Darien, they set their heading towards Fire Island. Arriving back on The Ultros, Pythor presents the group with the legendary sword from the Hydra they tried to slay. Along their sea journey, they come across a pod of Dolphins while Gregor and Taty start their oaths to their dragons. They then encounter a demi-god during a hurricane that threw Midas overboard & restrained Astrea before dooming the entire ship by picking a fight with a tempest deity. A tense meeting with Acastus as the group arrives back to Mytros for oxen refueling and freeing Minotaurs.

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  • After finding a holy symbol and freeing a couple halflings, the group heads off on their final leg to Vallaki. In the town, they encounter guards discussing festivals and potential dangers, leading them to the Blue Water Inn. There, they learn about a delayed wine shipment and an opportunity for free room and board. Emery meets a mysterious carnival ringmaster named Ravio, revealing himself as a Monster Hunter seeking revenge against vampires. Emery agrees to keep the information secret, hinting at a potential alliance. The party explores the town, sells items, and plans to investigate the missing wine shipment. In a busy street scene, Strahd is seen briefly, prompting them to head to the Burger Master's Mansion.

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