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  • My guest today is the American video game artist and designer, Derek Yu. Born in Pasadena, California in the early eighties, he started mapping out games on graph paper when he was still a child. After graduating college with a degree in computer science, he moved to San Francisco to work as a freelance illustrator. In 2007 he developed a satirical run-and-gun freeware game titled “I’m O.K – A Murder Simulator”, a response to a challenge set down by the notorious critic of video games, (and previous guest of the show) Jack Thompson.


    He then formed a studio with one of his ‘I'm OK’ collaborators and together they released Aquaria, a critically lauded side-scroller. That game’s success enabled my guest to make Spelunky, one of the most popular and influential roguelike platformers yet made. Spelunky sold more than a million copies, won numerous awards, and begat an equally well-regarded sequel. Now, four years on, my guest is about to release UFO 50, a collection of games that combine an 8-bit aesthetic with pioneering design. 

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  • In this special correspondence edition, host Simon Parkin reads out listeners' correspondence and answers your questions.


    Hear Simon discuss the recent, headline-making episode with former PlayStation President Chris Deering, listener responses to the controversy, as well as discussion of what term we should use to describe the genre formerly known as 'Metroidvania', Maddy Thorson's grey label platforms, and much, much more. 

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  • My guest today is an American businessman and the former and first president of Sony Computer Entertainment Europe, Chris Deering. Raised in Boston, Massachusetts to immigrant parents, my guest had a strict upbringing.


    Despite the disadvantages he faced, he graduated with distinction with a degree in computer science at Boston College, then studied marketing at Harvard Business School. He first worked for the razor-manufacturer Gillette, rising to the rank of head of worldwide shaving, then joined Atari, then Columbia Pictures.


    In 1995 he became president of Sony Computer Entertainment Europe, responsible for launching the company’s first console, the PlayStation, remaining at the company until 2005. “They were,” he once told me, “the best ten years of my life.” 

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  • My guest today is Eliot Higgins, a British citizen journalist and founder of Bellingcat, a website that specialises in open-source intelligence. In 2012, while unemployed, he became involved in online discussions about the conflict in Syria, where few journalists were able to operate. Despite having little prior interest in the region, he began to study videos of the conflict, and started a blog on which he analysed geodata and weaponry.


    This work exposed atrocities and helped establish an evidence base for crimes allegedly committed by the Syrian government. In 2013 Stuart Hughes, a BBC News producer told the New Yorker: “he’s probably broken more stories than most journalists do in a career.” In the decade since, however, Bellingcat has broken dozens more, investigating the downing of Malaysia Airlines Flight 17 in 2014, and exposing the true identities of the Russian spies who the British government claims poisoned Sergei Skripal and his daughter in Salisbury in 2018.


    Throughout all of this, my guest has remained a keen player of video games –– despite quitting World of Warcraft for fear his marriage might not survive his addiction. And he says that being part of these online communities has been instrumental in honing his talents. 

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  • In this special episode, Simon is joined by comedian Glenn Moore to discuss the subject of July's My Perfect Console 'Game Club', The Messenger.


    Throughout July 2024, Glenn and Simon, along with many of you, the listeners, played through the 2018 platformer The Messenger, a game chosen by Abu Salim during his episode of My Perfect Console.


    Glenn and Simon discuss their experiences with the game, with input from you the listeners. They also talk about how Glenn managed to break his Nintendo Switch, the popular game series that neither of us have clicked with, and which video game-themed subject Glenn should pick for his forthcoming appearance on Celebrity Mastermind...


    If you would like to listen to the full back catalogue of Game Club episodes head to www.patreon.com/myperfectconsole and become a supporter. Your monthly subscription –– about the cost of a magazine –– helps to fund the podcast, and comes with a range of supporter-only benefits.

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  • My guest today is Maddy Thorson, a Canadian writer and designer for video games. At the age of 14, she obtained a copy of GameMaker, software on which she learned to make simple games. After studying computer science at Grande Prairie Regional College in Alberta, she moved to Vancouver and there rented a house in which she and her friends began working on a multiplayer combat game featuring four archers. TowerFall Ascension, became a huge hit.


    The following year, my guest took part in a game jam and co-created a game based on her experiences bouldering. That experiment grew into Celeste, which cast players as Madeline, a young woman suffering from anxiety and depression who aims to climb a mountain. En route, she meets manifestations of her self-doubt, which try to halt her progress.


    A commercial version of Celeste launched in 2018 and became a smash hit. It won Best Independent Game at the Game Awards and in 2022 was ranked fourteenth in a USA Today list of the best games ever made.

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  • My guest today is Holly Gramazio, a writer, curator, and game designer. Born in Australia, she earned her PhD in Creative Writing at the University of Adelaide, then moved to London where she founded the Somerset House-based games festival Now Play This, an annual celebration of experimental games.


    In 2019 she wrote the script for Dicey Dungeons, a game that subsequently sold 850,000 copies and won the Indiecade Grand Jury Prize. In April this year, Vintage Books published her debut novel “The Husbands”,  in which a young single woman discovers a limitless supply of husbands in her attic. The Times has described the book as “a brilliant satire on the Tinder generation’s commitment issues.”


    LINKS

    Holly's websiteThe Husbands generatorNow Play This festivalSimon's write up of this year's NPT

    (Photo by Diana Patient.)

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  • In this special episode, five My Perfect Console supporters share the games they would like to put on their ideal, fictional games machine, and the reasons behind their choices. If you would like to share your console with the My Perfect Console audience, head to www.patreon.com/myperfectconsole where you can become a supporter and receive a raft of these and other benefits.

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  • My guest today is Luke Muscat, the Australian video game designer behind some of the best-known smart phone games yet made. After graduating from Queensland University of Technology with a degree in IT and Games, he joined Halfbrick Studio, a game developer in Brisbane that specialised in games licensed from film and TV.


    There he designed a simple yet compelling iPhone game in which players must slice fruit thrown into the air by swiping the device's touch screen with their finger. Fruit Ninja released in 2010. Within a year it had sold more than 20 million copies. In 2011 my guest developed another once-in-a-lifetime hit with Jetpack Joyride, a game that won a slew of design awards and that continues to be a bestseller today. After a stint working as head of design for the company that makes Snapchat, in 2022 my guest went independent, and is now preparing to release his first indie title, Feed The Deep, a lovecraftian deep sea roguelike. 


    LINKS


    Feed the Deep Steam Page

    Luke's Game Dev YouTube Channel

    Quake 'Annihilation' video.

    Simon's 2013 New Yorker piece on 'endless runners'

    Daryl Baxter's 50 Years of Boss Fights.

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  • A special episode to celebrate the life and work of Brett Jones, an artist and animator for video games, film and television who passed away in July. Jones worked on the seminal N64 movie tie-in game, Goldeneye 007, which successfully brought the first person shooter genre to consoles.


    He made instrumental contributions to its sequel, Perfect Dark, then left the games industry to create VFX for film and television, contributing work to The Last Jedi, Guardians of the Galaxy, and Dr Who.


    This is a previously unreleased interview with Jones, conducted in 2022 as research for a Guardian article commemorating the 25th anniversary of Goldeneye 007.


    LINKS


    The game’s Bond: the making of Nintendo classic GoldenEye 007 – The Guardian.

    Fundraiser for art exhibition of Brett's work, scheduled for November 2024.

    Brett's website.

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  • My guest today is the American video game developer Steve Meretzky. Born and raised in Yonkers, New York, he attended MIT, where he earned a degree in construction management. In 1981, after two years spent working in the construction industry, a friend asked him if he would like to become a tester for Infocom, a publisher that specialised in interactive fiction. He agreed and was soon invited to write a game of his own, the science fiction game Planetfall.


    After he included a reference to Douglas Adam’s Hitchhiker’s Guide to the Galaxy in the game, my guest was invited to collaborate with Adams in adapting the novel into a best-selling game. In 1988 he wrote A Mind Forever Voyaging, an ambitious and politically charged work that stretched the boundaries of what a video game could do ––and saw him become one of the first interactive fiction writers admitted to the Science Fiction Writers of America.


    After stints working for Blue Fang Games, Playdom and King, he is currently VP of design at the mobile games company PeopleFun.


    LINKS


    BBC Documentary from 1985 takes us inside Infocom.

    Play 30th Anniversary Edition of Hitchhiker's Guide in your browser.

    Google's AI experiment with Zork...

    Hire Ed Hawkins to voice your game.

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  • My guest today is an English writer for video games, TV, film, comics, and books. Born into a literary household – her father was the celebrated fantasy novelist Terry Pratchett –– she studied journalism at the University of Arts in London. After graduating she joined the staff of PC Zone, where she worked her way up from editorial assistant to the role of section editor. In 2002 she left journalism to write video games, soon earning a BAFTA nomination for her work on Heavenly Sword.


    In 2013 she wrote the award-winning reboot of Tomb Raider, then its sequel, Rise of the Tomb Raider, for which she won the Outstanding Achievement in Videogame Writing award from the Writers Guild of America. My guest has also written comics for DC, Dark Horse, and Marvel, and her film and TV projects include collaborations with Film 4, and the Henson Company.


    As well as being the first woman to write a Fighting Fantasy novel, she has co-authored Campaigns & Companions: The Complete Roleplaying Guide for Pets. Last year she hosted the BBC Radio 4 series Mythical Creatures, a compendium of Britain’s mythic beasts, and what they tell us about our history.


    LINKS:

    Rhianna's website.

    https://www.theguardian.com/books/booksblog/2018/mar/12/terry-pratchett-moomins-rhianna-pratchett

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  • My guest today is the British scriptwriter and librettist for opera, Richard Sparks. In 1978 he wrote a sketch for Rowan Aktinson, the actor who later played Mr Bean, which Atkinson performed in the Secret Policeman’s Ball, a series of benefit shows organised by John Cleese to raise funds for Amnesty International. The success of the sketch led my guest to become a writer for BBC2’s ‘Not the Nine O’Clock News’ comedy show, and a slew of other TV writing gigs followed.


    In 1992 he moved to Los Angeles where he began to write libretti for the L.A. Opera. In 2016 he directed Stravinsky’s The Soldier’s Tale for the Los Angeles County Museum of Art, which starred Jack Black in the leading role. Now he has returned to his comedy roots, with the publication of “New Rock New Role”, a fantasy comic novel about a retired teacher who discovers video games while in his sixties. 


    Website: https://richardsparks.com/

    The School Master Sketch

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  • My guest today is the American game writer and narrative designer Kelsey Beachum. After graduating from Michigan State University, she worked in publishing, first as editor of the Cryogenic Society of America, then in editorial operations for the satirical current affairs publication, The Onion.


    In 2012 stared work on a space-mystery game titled Outer Wilds. Published in 2019 by Annapurna Interactive, Outer Wilds released to widespread acclaim. My guest was named a Nebula Award finalist for her writing on the game, which also won the 2020 BAFTA for Best Video Game.


    On this very podcast Ronan Farrow described the storytelling in Outer Wilds as “incredible.”

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  • My guest today is Mike Drucker, an American comedy writer and producer. After graduating with a master’s degree in literature from New York University, he worked as a localisation editor for Nintendo, writing English language jokes for games such as Kid Icarus: Uprising.


    After a year working as Head Video Writer for the website IGN, he joined Late Night With Jimmy Fallon, then, in 2014, went with Jimmy to the Tonight Show. After a stint as head writer for Bill Nye Saves the World, my guest became co-head writer and executive producer for Full Frontal with Samantha Bee, a show for which he was nominated for five Emmys and won two Writers Guild Awards.


    More recently he returned to the Tonight Show writing sketches for the likes of Jon Hamm and Ryan Reynolds. He’s also currently working on a book titled, Good Game; No Rematch a heartfelt memoir about the classic video games that entertain and inspire us, and even hold the power to transform our lives. 

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  • My guest today is Michael Sherman, director of esports for Riot Games. While attending the University of Texas at Dallas for Computer Science, he worked as an Automotive Safety Software Engineer for Texas Instruments, inventing a wireless car-seat that would sound an alarm if a child was left in the car.


    In 2013 he moved into the emerging world of competitive video game playing, developing broadcast tools for live esports competitions. The following year he dropped out of college to help oversee the growth of college-level League of Legends in North America at Riot Games. In 2022 he joined the team behind Teamfight Tactics, a chess-like spinoff of League of Legends, working to establish the game as a competitive eSport. Today, he is helping to build Riot’s forthcoming fighting game, 2XKO.


    NOTES


    Twitter: @RiotSherman

    A Falconer Enters the World of Video Games

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  • In this special correspondence edition, host Simon Parkin reads out listeners' correspondence, answers questions, and offers at least one clue about a forthcoming special guest.


    Hear Simon discuss which was the best year for video games, which video game characters would make the best stand-up comics, and what Hollywood will do for #content when the only video game left to adapt is Fortnite...

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  • My guest today is the American game designer and musician Eric Barone. Born in Los Angeles, he spent his childhood in the suburbs of Seattle. In 2011 he graduated from the University of Washington Tacoma with a degree in computer science, but was unable to find employment. He started developing a video game to hone his programming skills. Supported by his girlfriend, and an evening job he took as an usher at the Paramount Theatre, for four years my guest worked on his game, a farming simulator.


    In 2016 he released Stardew Valley, which became an overnight success. To date, it has sold well over thirty million copies, while continuing to evolve via regular updates. In 2021 my guest announced a follow-up, Haunted Chocolatier, which casts players as the owner of a chocolate shop.


    He once described video games as “a powerful form of art, a peaceful escape from the chaos of modern life, and a way to have experiences that are impossible otherwise... Through these means, games have a powerful and growing influence on culture.”

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  • Nina Freeman is an American independent video game writer and designer. While a student at Pace University in New York, she was drawn to the work of Frank O’Hara and other poets of the New York School, who documented their lives through witty, confessional verse. She began to explore ways in which she could employ a similar tone, not in poetry, but in video games.


    Her 2014 game “how do you Do It?,” puts the player in the role of an awkward tween who is desperately trying to figure out how sex works while playing with dolls. The game established a tone and themes that my guest explored in her subsequent work, most famously Cibele, an adventure video game about a romance developed through an online multiplayer game.


    Her memoir-like approach has proven influential. The video game designer Francesca Carletto-Leon recently told the New York Times: “Her work has been hugely inspirational to me and important to the larger industry.”


    USEFUL LINKS


    Nina's Instagram: @Persocomnina

    Nina's Itch.io page: Size Zero

    Increpare's Slave of God

    Diego Garcia's website

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  • My guest today is the British actor Abubakar Salim. Born in Hertfordshire to a family of first-generation Kenyan immigrants, he joined the National Youth Theatre at the age of sixteen, then won a scholarship to study at the London Academy of Music and Dramatic Art.


    He made his professional stage debut in 2010 playing Osric in Prince of Denmark at the National Theatre. After securing minor roles in shows such as 24 and Black Mirror, he played major characters in Sky One’s series Jamestown, HBO’s Raised by Wolves, and in Ridley Scott’s 2023 motion picture film Napoleon.


    My guest has also starred in several video games, including Assassin's Creed Origins, for which he was nominated for a BAFTA Games Award. A keen player of video games, in 2020 he founded Surgent Studios, which recently released its debut title, Tales of Kenzera: Zau, a game which explores grief through the lens of Bantu mythology.


    Twitter: @Abzybabzy

    Photo: Michael Schwartz for Tatler.

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