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HULK SMASH… your expectations! This week on Play Comics, we’re going green with rage as we dive into 2005’s The Incredible Hulk: Ultimate Destruction – the game that asked the important question: “What if we gave players the power to literally punch a helicopter out of the sky and then use a bus as a baseball bat?”
Developed by Radical Entertainment for the PS2, Xbox, and GameCube, this comic book adaptation threw subtlety out the window faster than Banner throws a tantrum. Forget stealth missions or carefully planned strategies – this game was all about embracing your inner gamma-powered toddler and turning entire city blocks into your personal sandbox of destruction.
Joining us for this episode of controlled chaos is Matt Storm from the fantastic podcasts “Fun” and Games and Reignite! They’ll help us explore how this title managed to capture the pure, unadulterated joy of being an unstoppable force of nature with anger management issues. Together, we’ll discuss whether throwing cars at military helicopters counts as a valid combat strategy, and why sometimes the best solution to every problem is just… more smashing.
So strap in, podcast listeners – we’re about to go from zero to “HULK STRONGEST THERE IS!” faster than you can say “you wouldn’t like me when I’m angry.” Warning: No buildings, vehicles, or military installations were harmed in the making of this episode… but we can’t make the same promise about our gaming controllers.
HULK PODCAST!
Learn such things as:
Does anyone want to play as Bruce Banner?Will anyone write a comic based on a game that’s based on a comic?Is this game just a modern retelling of Rampage? And if so, is that a problem?And so much more!You can find Matt @dj_stormageddon on Instagram, and Twitch, @djstormageddon on BlueSky, and to check out all of the shows they do check out DJStormageddon.com for “Fun” and Games (for looks at video games), Reignite (for a deep look at a video game series which started in the mass Effect universe and is now in the Dragon Age universe), or Screen Snark (which has ended but when I checked you could still grab episodes).
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky and in the Play Comics Podcast Fan Group on Facebook.
A big thanks to the Kickstarter campaign for Aces and Aros and Capes on the Couch for the promos today.
Intro/Outro Music by Backing Track, who is really angry that they didn’t get to talk about this game. And we don’t want to see them angry.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Strap on your jetpack and set your phasers to “mildly confused,” because this week on Play Comics we’re rocketing straight into the neon-lit chaos of Buck Rogers: Countdown to Doomsday! That’s right—dust off your Sega Genesis and prepare for a wild ride through a universe where the future looks suspiciously like a 1990s living room.
Joining us for this cosmic caper is none other than Vasco Pickett, a local legend whose wisdom is as deep as the Martian canyons and whose internet presence is, well… let’s just say he’s more “boots on the ground” than “cloud in the cloud.” Vasco brings his real-world charm (and possibly a ray gun or two) to help us unravel the tangled web of Buck Rogers lore—from dice-rolling tabletop escapades to pixelated Genesis heroics.
So, whether you’re a die-hard fan of space operas, a retro gaming aficionado, or just here for the witty banter, grab your space helmet and tune in. It’s time to blast off with Play Comics, where the only countdown is to a good time!
Learn such things as:
Does the main character of a franchise that basically only exists to be centered around that character even need to show up in the game?Will Chris have an existential crisis that an Atari 2600 game can be better than a Sega Genesis game?Will future generations even know the experience of hanging out at the movie theater?And so much more!You can find the Vasco if you already know where he lives or his favorite restaurant or something because you won’t find him on the internet.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to the Kickstarter campaign for Starlite and The Last Comic Shop podcast for the promos today.
Intro/Outro Music by Backing Track, who doesn’t have enough faces or palms for this one.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Gather ‘round, Dragon Ball devotees and gluttons for punishment! This week on Play Comics, we’re subjecting ourselves to the digital equivalent of getting hit by Frieza’s Death Beam repeatedly-Dragon Ball Z Taiketsu for the Game Boy Advance. Imagine taking the most explosive anime franchise in history and cramming it into a game with all the fiery intensity of a damp firecracker. Spoiler alert: This isn’t a battle for glory-it’s a battle for survival against one of the most bafflingly awful licensed games ever conceived.
Joining me in this masochistic quest is Andrew Young from Behold!, who’s agreed to lend his expertise (and his remaining sanity) to dissect this pixelated travesty. Together, we’ll answer the burning question: How did a game about planet-destroying superhumans end up feeling as thrilling as watching paint dry on Master Roshi’s houseboat? Hint: It involves more clipping issues than Yamcha’s career and combat mechanics flatter than Krillin’s scalp.
From animations that resemble a PowerPoint presentation gone rogue to a soundtrack that sounds like a kazoo orchestra trapped in a washing machine, Taiketsu doesn’t just drop the ball-it spikes it into the core of the Earth, unleashes a Spirit Bomb of disappointment, and then forgets to animate the explosion. Whether you’re here for the schadenfreude or just morbid curiosity, grab your Dragon Radar and a stiff drink. This episode’s gonna hurt. A lot.
Learn such things as:
What happens when the developers are put not only behind the 8 ball, but also in front of a really high cliff on a windy day and that cliff is made of ice?So I guess games really do need a story don’t they? Even if it’s just a hand wave at one.Is this the new worst representation of the comic source material?And so much more!<img alt="" src="https://playcomics.com/wp-content/uploads/2025/05/Dragon-Ball-Taiketsu-Experience-400x225.jpg" />You can find Andrew by looking at the Behold! account on Twitter or of course the Behold! website. You should especially check out the episode looking at X-Men 97 because I love that series and need something good in my life, and the episode looking at Fan4stick because it has me in it.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and the Kickstarter campaign for Starlite for the promos today.
Intro/Outro Music by Backing Track, who forgot that this game exists and is now on a mission to destroy me because I brought this fact back to light.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Prepare your beam sabers and polish your Zaku helmets-this episode of Play Comics is about to launch straight into the Universal Century! We’re diving headfirst into the PS2 classic Mobile Suit Gundam: Federation vs Zeon, where the only thing more intense than the space battles is trying to pronounce “RX-78-2” three times fast.
Joining the fray is none other than Derek Van Dyke from Super Deluxe GamesCast and Castle Bravo, who’s here to help us decide once and for all: Is it better to fight for the Federation, or is life just more fun in a mono-eyed mobile suit? Expect hot takes, cooler mobile suits, and at least one attempt to dodge a colony drop with nothing but sheer podcasting bravado.
So grab your joystick, pick a side, and get ready for a barrage of wit, wisdom, and way too many references to Newtypes. The One Year War has never sounded this entertaining.
Learn such things as:
How real is the science of Gundam?Do you really have to play as one of the characters to have a game that feels right?If I thought of a story arc that already existed, does that make me a genius or just guilty of pre-plagarism?And so much more!You can find Derek on BlueSky and of course as part of the Super Deluxe GamesCast and Castle Bravo.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and The Monitor Tapes for the promos today.
Intro/Outro Music by Backing Track, who really wants you to know that no real life children were made to do war crimes in the making of this podcast episode.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Get ready to tattoo the number XIII on your memory banks (preferably not on your collarbone) as Play Comics dives into the cel-shaded, amnesia-riddled world of XIII – the video game adaptation that brought Jean Van Hamme’s acclaimed French graphic novel series to life on PS2, Xbox, and GameCube. This first-person shooter might be the only game where waking up on a beach with complete memory loss is just the beginning of your problems, not the end result of a gaming convention afterparty.
This week, we’re joined by the phenomenally talented Rob Duenas from the Sketchcraft YouTube channel, whose artistic prowess has graced everything from the hellish battlegrounds of “Spawn Kills Every Spawn” to beloved video game franchises like Crash Bandicoot and Overwatch. When Rob isn’t busy making comic pages look absolutely stunning or designing characters for your favorite games, he’s dropping knowledge bombs about art and creativity on his channel that would make even the most amnesia-addled protagonist remember how to hold a pencil.
Together, we’ll untangle the conspiracy-laden plot that had gamers frantically searching for their own identity while taking down government agents with stylized comic book “BANG!” and “BOOM!” sound effects popping up on screen. Was this 2003 cel-shaded shooter as revolutionary as its artistic style suggested, or did it wash up on gaming shores only to be quickly forgotten? Does the console version you played actually matter, or were the loading time differences just another conspiracy to keep Xbox owners feeling superior? And most importantly, how does a game based on a graphic novel series about a character who can’t remember who he is manage to create such memorable gameplay?
Grab your favorite tattered map with cryptic clues, practice your best “I have no idea who I am but I can somehow expertly use military weapons” face, and join us for an episode more twisty-turny than XIII’s plot itself!
Learn such things as:
Does it matter if nobody knows that the comic source material exists?Does it matter if the art style is totally changed up from how the comic looks?Can a game be released on too many consoles?Will Chris Baker come in and answer my question?And so much more!You can find Rob on on YouTube @Sketchcraft or his website Sketchcraft which has links to whatever social media places are still alive this week.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and The Last Comic Shop Podcast for the promos today.
Intro/Outro Music by Backing Track, who doesn’t remember that I say all of these things about them at the end of the show notes and hopefully won’t come take me out because of what I’ve said.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Welcome, Earthlings and Cybertronians alike, to another episode of Play Comics-where the only thing more confusing than the continuity is trying to fold yourself into a PS2 disc case! This time, we’re rolling out (and occasionally transforming) into the wild world of the 2004 Transformers video game. Yes, the one that’s based on Transformers: Armada-even though the box art was too shy to admit it, and the plot zigzags harder than a Mini-Con on a caffeine rush.
Joining us for this electrifying adventure is none other than Charles Shelton from the TransMissions Podcast Network, a man who knows more about Autobots, Decepticons, and questionable voice acting than Unicron knows about planetary snacking. Together, we’ll dodge Decepticlones, collect Mini-Cons like they’re Pokémon, and ponder why Optimus Prime never just took a vacation in the Amazon (hint: robot allergies).
So buckle up, hit that triangle button to transform, and prepare for a journey through nostalgia, PS2 graphics, and more robot drama than a Cybertronian soap opera. Let’s see if we can save the universe-or at least get through the jungle level without rage-quitting.
Learn such things as:
Why do you need to experience things for yourself and not rely on others to decide if you’ll like a thing or not?Do you really need to see all of those great Transformers characters that you’ve come to love so much? Wouldn’t it be fine to just have a few of them?How did Soundwave get into here and mess with Charles’s audio? Especially because he doesn’t even show up in Armada?And so much more!You can find Charles on the TransMissions Podcast Network which includes shows looking at the toys, the media, and even an actual play Transformers themed tabletop RPG game.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to Nerd Best Friends and Ninjas ‘n’ Bots for the promos today.
Intro/Outro Music by Backing Track, who just wants to see a Transformer of a squid. And now I do too.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Hell hath no fury like a Hellspawn scorned, especially when that Hellspawn is leaping between platforms on your PlayStation 2! This week’s episode of Play Comics dives headfirst into the fiery pits of “Spawn Armageddon,” the video game that attempted to cram the first 99 issues of Todd McFarlane’s demonic anti-hero saga into button-mashing glory on PS2, Xbox, and GameCube. Chains will fly, capes will billow dramatically for no apparent reason, and we’ll answer the burning question: can any game truly capture the essence of a character who essentially told both Heaven and Hell to take a hike?
Joining us on this unholy quest is the supremely talented Rob Duenas from the Sketchcraft YouTube channel, whose pencil might actually be mightier than Spawn’s chains. When Rob isn’t dropping knowledge bombs about art techniques online, he’s busy creating jaw-dropping illustrations for comic books – including the mind-bending “Spawn Kills Every Spawn.” Yes folks, our guest has literally drawn Spawn murdering alternate versions of himself, which makes him uniquely qualified to judge a game where Spawn murders… well, pretty much everything else.
So grab your favorite necroplasm-infused beverage, wrap yourself in a sentient cape that definitely isn’t judging your choice of pajamas, and prepare for an episode more twisted than Violator’s family reunion. We’re diving deep into the 2003 gaming experience that asked the important question: “What if we gave the angriest character in comics a bunch of weapons and unleashed him in a world that looks suspiciously like the developer’s first attempt at a 3D environment?” The answer, dear listeners, involves a lot more jumping puzzles than anyone ever asked for.
Learn such things as:
Who would have thought that Rob knows so much about game development?Would anyone believe that you could cram 99 issues of comic story into a single game back in 2003?Is this really how we’re going to let Spawn end in console games?And so much more!You can find Rob on on YouTube @Sketchcraft or his website Sketchcraft which has links to whatever social media places are still alive this week.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to Spawnography and the BicentenniKILL + Invasion from Planet Wresletopia Kickstarter campaign for the promos today.
Intro/Outro Music by Backing Track, who could probably make a better Spawn game in his sleep, but it would star Sam and Twitch.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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This week on Play Comics, we’re taking you on a high-speed tour through Mobile Suit Gundam: Encounters in Space, a PS2 classic that’s equal parts thrilling dogfight simulator and love letter to Universal Century lore. From piloting iconic mobile suits to reenacting pivotal battles from the One Year War, this game has everything a Gundam fan could ask for—except ground-based combat (but hey, who needs dirt when you’ve got asteroids?).
Joining us for this cosmic adventure is George from Shortbox Summary, who brings his signature wit and deep knowledge of pop culture to the discussion. Together, we’ll explore what makes Encounters in Space stand out among Gundam games, share our favorite moments from its sprawling story modes, and maybe even speculate about Zeon’s questionable interior design choices. Strap in—it’s going to be a bumpy ride through the stars!
Learn such things as:
Did George really say starting with SD Gundam is a viable option for me?If you can’t find a character you like here, are you even trying?Zoomy zoomy, shooty shooty giant robots got big booties.And so much more!You can find George on Bluesky @shortboxsummary.bsky.social and of course over at Shortbox Summary.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to the Zombie Date Night 2 Kickstarter campaign and the BicentenniKILL + Invasion from Planet Wresletopia Kickstarter campaign for the promos today.
Intro/Outro Music by Backing Track, who would rather be a mech than a pilot.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Yo Joe! Or should we say “Yo NES!” because this week on Play Comics, we’re tackling G.I. Joe: A Real American Hero—the video game adaptation of everyone’s favorite cartoon about freedom-loving heroes battling against Cobra’s endless supply of bad ideas. With explosive levels and a cast of characters straight out of your childhood toy box, this game promises big action… but does it deliver?
Chris teams up with SerpyMatt, an internet personality who probably knows more about G.I. Joe lore than Cobra Commander knows about losing battles. Together, they’ll uncover what makes this game tick—from its ambitious level design to its occasional moments of “Wait… what just happened?” Is it a victory for retro gaming or just another casualty in the war against bad licensed games? Tune in and find out!
Learn such things as:
Is this just a military thing or is there more to it?Does Chris have any hope of seeing Level 2 of the game?How are you forced to use every character?And so much more!You can find SerpyMatt on BlueSky @serpymatt.bsky.social.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to the Zombie Date Night 2 Kickstarter campaign and Ninjas and Bots for the promos today.
Intro/Outro Music by Backing Track, who could probably sleep on that old aircraft carrier play set.<iframe style="display: none;" src="about:blank"></iframe>
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Welcome to another episode of Play Comics, where we volley between the pixelated world of video games and the ink-stained pages of comic strips! This week, we’re serving up a nostalgic slice of handheld gaming with Snoopy Tennis for the Game Boy Color—a game that lets you smash tennis balls as Snoopy, Charlie Brown, and the gang while channeling the quirky humor of the Peanuts comic strip. But don’t let Snoopy’s “World Famous Tennis Player” persona fool you; his skills might be as questionable as his geography knowledge (Wimbledon in Kansas City, anyone?).
Joining us on this court-side adventure is Bill Pepper, host of It’s a Podcast, Charlie Brown and Atari Bytes. Bill brings his expertise in all things Peanuts and retro gaming to help us dissect whether Snoopy’s racket-wielding antics are a grand slam or just another double fault. Expect witty banter, deep dives into Snoopy’s many alter egos, and maybe even some tales about Crybaby Boobie or Molly Volley from the comic strip lore.
So grab your sweatbands, dodge those bugs mistaking the tennis court for a highway, and prepare for an episode that’s more fun than Snoopy getting tangled in the net. Game on!
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Attention, space cadets and retro gamers! Prepare to blast off into a pixelated adventure as Play Comics takes on Buck Rogers: Planet of Zoom. We’re zooming through the 25th century faster than you can say “bidi-bidi-bidi,” exploring this cosmic classic that graced the Atari 2600, ColecoVision, Atari 5200, and Intellivision.
Joining us on this retro romp is none other than Andy Larson, one of the amazing hosts of The Last Comic Shop podcast. Together, we’ll navigate through space battles, questionable physics, and more bleeps and bloops than you can shake a joystick at.
So strap in, adjust your antenna, and get ready to explore whether this game does justice to the Buck Rogers comics and serialized adventures. Will it be a direct hit or a galactic miss? Tune in to find out if Buck’s digital escapades are as timeless as his 500-year nap!
Learn such things as:
How has Buck Rogers influenced some of your favorite modern science fiction?When is taking a giant nap a huge mistake?Do we really care that a lot of the actual science here is wrong?And so much more!You can Andy on BlueSky @lastcomicshoppodcast.com, Instagram @lastcomicshop, YouTube @lastcomicshop, his comic blog on Tumbler, and of course over on The Last Comic Shop Podcast.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Group on Facebook.
A big thanks to Spawnography and Talkin’ Comix for the promos today.
Intro/Outro Music by Backing Track, who swears that it’s a relative flying that spaceship in the game, but doesn’t have proof to back it up.<iframe style="display: none;" src="about:blank"></iframe>
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Greetings, cave dwellers and retro gaming enthusiasts! Prepare to be transported back to a time when dinosaurs roamed the earth and pixelated graphics were cutting-edge technology. This episode of Play Comics is about to take you on a wild ride through the prehistoric world of BC’s Quest for Tires and its bone-rattling sequel, BC II: Grog’s Revenge. These ColecoVision gems, inspired by Johnny Hart’s iconic newspaper strip BC, will have you pedaling your stone-wheeled unicycle faster than a Brontosaurus can say “Bronto-burger!”
But wait, don’t touch that dial (or scroll away from that podcast app)! We’ve got a special guest joining us on this Paleolithic adventure. It’s none other than DC Dave from The Monitor Tapes, who’s temporarily abandoned his own era to help us navigate through these Stone Age sidescrollers. Will we uncover the secrets of fire? Invent the wheel? Or just end up with calluses from furiously mashing those ColecoVision controller buttons?
From dodging lava pits to outsmarting saber-toothed tigers, we’ll explore every crevice and cave of these classic games. We might even answer burning questions like: “How does one steer a unicycle with square wheels?” and “Is collecting clams really the best use of a caveman’s time?” So grab your club, don your finest animal print, and join us for an episode that’s guaranteed to rock your world more than the invention of sliced mammoth!
Learn such things as:
Do newspaper comics still exist?How long can a single person continuously make a comic strip?Could be eventually get these old games released again but for phones?And so much more!You can find DC Dave on BlueSky @dcdavepodcast, and of course under his new podcast The Monitor Tapes on BlueSky @themonitortapes.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to Nerd Best Friends and Carnival of Glee Creations for the promos today.
Intro/Outro Music by Backing Track, who opened the door, got on the floor, but refuses to walk the dinosaur.<iframe style="display: none;" src="about:blank"></iframe>
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Prepare for takeoff, fellow gamers! This week on Play Comics, we’re blasting off into the world of Robotech: Battlecry, where you can pilot a Veritech fighter and save the universe while trying not to crash into your own nostalgia! Join us as we follow Jack Archer on his epic quest to defend Earth from those pesky Zentraedi, all while dodging missiles and mastering the art of transforming from jet to robot (and back again) without losing our lunch.
Joining the mission is none other than SP Rupert from The Gonna Geek Show, Legends of S.H.I.E.L.D. d Better Podcasting, and Artie’s Attic, bringing his signature wit and insight to help us navigate the skies of nostalgia and questionable early-2000s graphics. Will we earn our medals, or will the Zentraedi laugh us out of orbit? Tune in to find out! Or don’t, it’s not like you’re going to start an intergalactic space war or anything……..
Learn such things as:
Is Robotech more of a salad or a multi layer dip?Hey, isn’t this based on an “original” anime?How do you convince someone that this is the giant fighting robot series that they should love?And so much more!You can find the guest on the Gonna Geek Network Discord server, and of course his almost too many podcasts T<img alt="" src="https://playcomics.com/wp-content/uploads/2025/03/script.gif" /><img alt="" src="https://playcomics.com/wp-content/uploads/2025/03/script.gif" />he Gonna Geek Show, Legends of S.H.I.E.L.D., Better Podcasting, and Artie’s Attic<img alt="" src="https://playcomics.com/wp-content/uploads/2025/03/script-1.gif" />.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to It’s (Probably) Not Aliens and Bring Your Own Mech for the promos today.
Intro/Outro Music by Backing Track, who, according to legend, one day tried to figure out the rights issues and is still working on it to this very day.<img alt="" src="https://playcomics.com/wp-content/uploads/2025/03/script-2.gif" />
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Attention, digital duelists and pixel-punching prodigies! Prepare to digivolve your eardrums as Play Comics takes a nostalgia-fueled dive into the arena of Digimon Rumble Arena on the PlayStation 1. This episode is more loaded than Agumon after a spicy curry feast!
Joining us in this byte-sized battle royale is none other than Derek B Gayle, the podcast polymath behind such hard hitting podcasts on the Glitterjaw Queer Podcast Collective such as Gimmicks, Walloping Websnappers, Lee Carvallo’s Podding Challenge, Skreeonk!, Falling with Style, and probably a few more shows he’s cooked up while you were reading this sentence. Together, we’ll explore how this fighting game adaptation captured the essence of the Digimon anime faster than you can say “Prodigious!”
So grab your Digivice, dust off that PS1 memory card, and get ready to rumble through this electrifying episode. Will Digimon Rumble Arena prove to be the champion of anime game adaptations, or will it get sent back to the Digital World? Tune in to find out – it’s time to digi-modify your podcast playlist!
Learn such things as:
Considering that you don’t know the evolution path of these monsters, are Digimon NFTs?Is this the epitome of a game made with source material love?Is there room in the world for this and Pokemon?And so much more!You can find Derek @DerekBGayle on Bluesky, Instagram, and other social media platforms that may or may not exist when this was posted, hear him on other podcasts on the Glitterjaw Queer Podcast Collective such as Gimmicks, Walloping Websnappers, Lee Carvallo’s Podding Challenge, Skreeonk!, and Falling with Style. Also catch him on Twitch @misterdarebear and catch any future things on DerekBGayle.com.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to Geeks Unleashed and Spawnography for the promos today.
Intro/Outro Music by Backing Track, who is still on the search for an analog digimon monster.<iframe style="display: none;" src="about:blank"></iframe>
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Grab your time-traveling bow and arrow, folks! It’s time to dive into the prehistoric playground of Turok: Evolution, the game that asked, “What if we took a beloved comic book series and cranked the dinosaur-blasting action up to 11?” Join us as we explore this Acclaim-produced, multi-console extravaganza that had gamers questioning whether they were playing as a noble warrior or just a really enthusiastic paleontologist with anger issues.
This episode features the talented Frank Martin, comic writer extraordinaire and master of crowdfunded creativity. He’ll help us navigate the treacherous terrain between comic panels and pixelated landscapes, all while dodging raptors and questioning the logic of futuristic weapons in a world where “cutting edge” usually refers to a particularly sharp rock.
So strap on your loincloth, polish your plasma rifle, and get ready to explore a game that’s part Jurassic Park, part quantum physics experiment gone wrong. Will Turok: Evolution stand the test of time, or will it go extinct faster than you can say “Cease and desist, dinosaur!”? Tune in to find out!
Learn such things as:
Is it cheating if you’re making the game alongside the comics?Is it cheating if you rebooted the comics to be nothing like the comics were when the came out all those years ago?Is it cheating if you’re just making Goldeneye in the early 2000s but with dinosaurs?And so much more!You can find Frank on most social media platforms using the handle @FrankTheWriter and FrankTheWriter.com.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky.
A big thanks to Not If I Reboot You First and Behold! for the promos today.
Intro/Outro Music by Backing Track, who doesn’t have a favorite dinosaur because they’re all so cool.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Attention, mutant enthusiasts and digital adventurers! Prepare yourselves for a journey into the pixelated past as we dive headfirst into the treacherous depths of Murderworld. This week, we’re joined by the indomitable Austin Auclair from PatientRock to tackle the notorious X-Men: Madness in Murderworld, a game that’s been haunting players’ nightmares since 1989.
Get ready to dust off your DOS disks, fire up your Amigas, and polish those Commodore 64s as we explore this side-scrolling saga that pits our favorite mutants against the diabolical duo of Magneto and Arcade. Will we uncover the secrets of the demagnetizer? Can we navigate the labyrinthine levels without losing our sanity? And most importantly, will we finally beat this infamously challenging game after decades of collective frustration?
Tune in as we dissect the good, the bad, and the downright maddening aspects of this classic X-Men adventure. With Austin’s expertise and our unwavering determination, we might just crack the code and rescue Professor X from his digital prison. So grab your favorite mutant power-boosting snack and join us for an episode that’s sure to be more electrifying than Storm’s lightning bolts and sharper than Wolverine’s claws!
Learn such things as:
An X-Men game where you probably don’t want to enter combat? Really?Having to do certain levels and puzzle with certain characters is stupid and I don’t have a question here, I just want to make sure that you know I feel that way.How do you feel knowing that when this game came out, it was legitimately the best X-Men game ever?And so much more!You can find Austin on BlueSky @patientrock.bsky.social and of course at his website PatientRock. Specifically here’s that original Revenge series post and the X-Men Madness in Murderworld FAQ/walkthrough.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to Escape the Mojoverse and Tales from the Backlog for the promos today.
Intro/Outro Music by Backing Track, who probably won’t murder me if he ever reads these bits at the end of the show notes……
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Attention, pixel-pushing pals and manga maniacs! Prepare to embark on a thrilling journey through the digital pages of gaming history as we dive into the world of The Mafat Conspiracy, the NES sequel to Golgo 13: Top Secret Episode. This episode of Play Comics is locked and loaded with more action than Duke Togo’s sniper rifle!
We’re joined by the legendary Dean Guadagno from The Video Game Library, who’s here to help us unravel the mysteries of this 8-bit espionage extravaganza. Get ready to dodge bullets, navigate 3D mazes, and race Ferraris as we explore how the world’s deadliest assassin made his mark on Nintendo’s beloved console.
So grab your favorite controller, adjust your scope, and get ready to infiltrate the Mafat Revolutionary Group’s hideout. It’s time to discover if The Mafat Conspiracy lives up to its manga roots or if it’s just another case of pixel propaganda. Let’s dive in, agents!
Learn such things as:
How much adult leaning content can slip onto an NES cart?What if you just can’t decide on a genre for your game?Is it a feature or a bug that this game doesn’t have anything explicitly about Golgo 13 in the title?And so much more!You can find Dean on BlueSky @thevideogamelibrary.org, Instagram @thevideogamelibrary_, The Video Game Library, and their Discord server.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to Apathetic Enthusiasm and The Last Comic Shop for the promos today.
Intro/Outro Music by Backing Track, who has read this entire manga and is screaming at me across the void for not getting him on the show.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Hold onto your enchanted joysticks, pixel pilgrims! This week’s Play Comics episode is diving headfirst into the glorious chaos of SpellCaster—the Sega Master System gem that’s part Buddhist demon-hunting simulator, part side-scrolling magic blaster, and 100% “why is there a cybernetic samurai in medieval Japan?” energy.
Joining us in this dimension-hopping debacle is none other than SegaMasterTim, the human encyclopedia of 8-bit obscurities, here to help untangle a game so bizarre it makes Twin Peaks look like a PBS documentary.
Based on the Kujaku Ō manga (Peacock King for us non-manga scholars), SpellCaster serves up more genre mashups than a Sega CD compilation disc. Spoiler alert: There’s a first-person adventure segment where you’ll TAKE SWORD, TALK TO GHOST, and question every life choice that led you here.
Strap in for hot takes, FM synth jams, and Tim’s valiant attempt to explain why Sega thought “Let’s make Mystic Defender next!” was a logical sequel pitch. No sacred temples were harmed in the making of this podcast…probably.
Learn such things as:
Is spaghetti the most magical of pasta shapes?Does anyone over here understand the plot at all?Can peacocks even use magic?And so much more!You can find SegaMasterTime on Instagram @segamastertim or by looking for SegaMasterTim wherever you hang out on the social medias.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to Ninjas and Bots and The Glitterjaw Queer Podcase Collective for the promos today.
Intro/Outro Music by Backing Track, who got a headache from just trying to understand the manga plot here.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Attention, pixel pugilists and manga maniacs! Prepare to have your mind blown faster than you can say “Omae wa mou shindeiru” because Play Comics is about to unleash a Genesis gem that’ll make your thumbs twitch with nostalgia. We’re diving headfirst into the post-apocalyptic world of Last Battle, a game that’s more thinly veiled than a sumo wrestler in a tutu when it comes to its connection to Fist of the North Star.
Joining us on this journey through radioactive wastelands and questionable localization choices is none other than Chris Brown, animator extraordinaire and head of education at a cartoon museum. With his encyclopedic knowledge of all things animated, Chris will help us separate the wheat from the chaff, or in this case, the Kenshiro from the Aarzak.
So grab your favorite energy-restoring meat, practice your best “ATATATATATA!” battle cry, and get ready to press start on an episode that’s sure to leave you seeing pressure points. It’s time to explore a game where the only thing more explosive than the gameplay is the spontaneous combustion of your enemies!
Learn such things as:
Why can’t we just get the game to actually show what property it’s based on?Should launch titles get a free pass at all?Why didn’t we get an 80s action movie version of Fist of the North Star?And so much more!You can Chris on Instagram @chance_second, BlueSky @chancesecond, and of course his website Story of Chance.
If you want to see why I’m acting like Twitter doesn’t exist anymore, there’s a video for that.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to Escape the Mojoverse and The Monitor Tapes for the promos today.
Intro/Outro Music by Backing Track, who is now worried about destroying the equipment with super powerful pokes.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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Krillin’ it softly, podcast lovers! It’s time to dust off your Game Boy Advance and charge up your Ki for an episode so epic, it’ll make Frieza cry for his momma! We’re diving into The Legacy of Goku 1 & 2, where pixels meet power levels and button mashing meets “But I haven’t even reached my final form!”
But wait, what’s that? Is it a bird? Is it a plane? No, it’s the legendary Troytle Power from TroytlePower Presents: The Power Play-Throughs Podcast, with TroytlePower and Too Young For This Trek, swooping in like Goku on a Flying Nimbus! He’s flying solo today, leaving his Too Young for this Trek co-pilots behind – probably stuck in a time chamber or something.
Get ready to laugh harder than Buu at a pie-eating contest as we dissect these Dragon Ball-inspired handheld adventures. Will Troytle’s power level be high enough to handle our intense scrutiny? Or will he need to fuse with the nearest inanimate object to survive our witty banter? Tune in to find out in this episode that’s more unpredictable than Vegeta’s mood swings!
So grab your favorite dragon radar, set your scouter to “fun,” and prepare for a podcast experience that’s more satisfying than finding all seven Dragon Balls. It’s Play Comics time, and we’re about to go full Kaio-ken on these Game Boy Advance classics!
Learn such things as:
Do I really have to watch Dragon Ball at this point?Why are snakes are the worst enemies?How can two related games be so different?And so much more!You can Troy on most social media platforms as TroytlePower (like BlueSky), Geek to Geek Media for some of his written work, the podcast network he’s part of We Can Make This Work (Probably) where you can find TroytlePower Presents: The Power Play-Throughs Podcast, with TroytlePower and Too Young For This Trek. And don’t forget about Podcasters Assemble and Super Switch Club, two other shows on the network that are just fun.
If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.
If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.
Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.
You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook.
A big thanks to The Monitor Tapes and The Wheel Weaves for the promos today.
Intro/Outro Music by Backing Track, who’s favorite DragonBall character is one of the turtles.
Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
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