Episoder
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If money attracts anything, it's bureaucracy, and the Adventuring Guild has that in spades. There's rules, regulations, fees, and a wait list to get in to the dungeon. And as these systems always exist, there are always temptations to work outside them to save time and money.
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There's nothing quite like a religious organization to get you questioning everything you know about life. Or is that not how it's supposed to work? In Paul's case, it's a source of stability and existential furstration.
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Mangler du episoder?
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Dungeons are thought by some to be a very controlled experience where small, discreet units of bad guys assemble to be slaughtered wholesale. But in the event you ever found yourself in a dungeon where every creature in it decided to kill you, without waiting for you to arrive in their isolated room, you'd be better off staying at home.
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Lawry resovles to take Elvis into a dungeon, but the whole process is ridden with bureaucracy and red tape. That means the only way is to go in unofficially, and to get a black market sample of the experience.
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Dungeon City is a place where you barely scrape by if you're willing to go underground and bonk skeletons with a hammer. More of them will appear later, and they carry iron weapons, which can be sold as scrap. What this life attracts most are people who believe they're going to rise above the odds and be more than a skeleton scraper, and this is the story of some of those people!
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It's the final showdown! But what needs to happen? Who lives, who dies? Some questions are a bit too big for simple men, and when it comes to issues of infinity and the great void, there are no clear answers.
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The most threatening stories involve a little bit of ambiguity. When something can be anything, there's the possibility it's the worst possible thing. On the other hand, it might be the best possible thing. You wouldn't know until it's too late!
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With the bait set and trap laid, all our team has to do is return home! It's as as simple as that, and everything would work itself out once Bingle chases behind. Or it would be, but the Dark Nation has been through some changes while our heroes were away.
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They say a leopard can't change its spots, but the upside to this being the truth with certain people is that you predict how they'll react to some things. They'll behave like leopards, for example.
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Zubo and Ibo, as it turns out, are theater fools in a somewhat desperate situation. However, just they're desperate, doesn't mean they're stupid, and the theater fool is often more clever than the men they interact with - or else they'd never survive their foolery!
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The team should have seen Elvis's rampage coming. A guy who stays so happy lucky on a mission of kidnapping and deception can't be all there in the head, but what's done is done. Even better, Paul comes up with a better idea - one that doesn't need Bingle to be anyone's friend!
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Elvis is not ready to let his current disguise go, but to make something of it, he is willing to go rather extreme lengths while dragging his compatriots helplessly behind.
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The very universe seems set against the party in their goals of kidnapping Bingle, but on the upside at least they have funding and, normally, a lot of success with disguises!
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Having successfully failed, now the party has to clinch their victory and nab Bingle. The problem is, they haven't really thought that far, and Lawry pulled out all the stops during his fight with the Obliterator.
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It's the day of the fighting championship, and Lawry chooses not to play things straight, to put it bluntly.
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It's the day of the fighting championship, and Lawry chooses not to play things straight, to put it bluntly.
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The Earth Kingdom's fighting champion is a sure way to impress Bingle, but it unfortuantely also tends to draw the attention of the criminal establishment. Getting the kid on board to travel the world as a fighter, with his nemeses, wearing false facial hair, turns out to be a complex, multi-step endeavor.
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When it's clear he can't stay in his old home, Bingle strikes south towards the Earth Nation, where as it turns out, there's a veritable party of earth masters forming. In this case, it's a celebration style party, rather than a traveling group of adventurers, but if you're going to find people who can magically move earth, it's the place.
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Bingle retreats to his home territory, and our heroes learn a little more about Bingle's past. It's not a typical life story, and it's not a typical place to grow up.
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Even the most well run public event has a few hitches to it the planning teams don't expect, but luckily those bumps along the road are secondary to the main objective of our heroes! Unfortunately, there's one issue they hadn't considered, and the whole plan risks falling apart at the seams from it.
- Se mer