Episodes

  • Unlocking Creativity and Personal Growth with Dr. Kevin Thorn

    Join us as Dr. Kevin Thorn shares his journey from military service to a multi-faceted career in training, art, and community engagement. Discover his unique approaches to creativity, stress management, and innovative teaching methods that challenge traditional thinking. This episode delves into the importance of play, the power of visual language, leveraging Lego for learning, and embracing authenticity in personal and professional life.

    In this episode:

    Kevin Thorn's background crossing from military to corporate training, art, and community projectsThe significance of play in adult learning and personal developmentHow the 'Idea Deck' fosters game design and creative thinkingKevin’s use of Lego Serious Play in education, therapy, and branding exercisesStrategies Kevin uses to manage anxiety and live with purposeThe impact of social media, branding, and storytelling on personal and professional growthThe value of listening to one's body and mind in daily life and workInsights into the design process for learning activities & games, emphasizing sketching and paper prototypesThe role of constraints in fostering creativity and innovationFun stories about movies, Star Wars, and family adventures that inspire KevinHow Lego and play are powerful tools for inclusive learning with developmental needsThe importance of authentic self-expression and humor, illustrated by Kevin's collectionsKevin's Batman-themed items

    Timestamps:
    00:00 - Introduction: Kevin Thorn's diverse career journey - Kevin the "Venn Diagram Man"
    02:00 - The power of play and creativity for adults
    08:00 - Managing anxiety with mental resilience
    13:00 - A day in the life: flexible work & listening to your body
    23:00 - Transition moments: Speaking at conferences
    34:00 - Paper sketches and digital noise draining creativity
    42:00 - Designing educational games within constraints: the Idea Deck process
    52:00 - Using Lego Serious Play for team building, branding, and therapy
    61:00 - Community engagement: Lego in schools, libraries, and social impactprojects
    64:00 - Reflections on motivation, curiosity, and living intentionally
    70:00 - Favorite movies, Star Wars family moments, and humor
    79:00 - The importance of outdoor time, yard work, and self-care
    84:00 - The challenge of balancing gaming and family life
    85:00 - How to connect with Kevin & closing thoughts

    Resources & Links:

    Lego Serious Play Certification https://seriousplaybusiness.com/

    The Idea Deck for Game Design

    Connect with Kevin:

    ⁠Kevin Thorn (Linked In)

    Thoughts on Creativity & Play:

    Kevin emphasizes that play isn't just for children—it's a vital process for adults to innovate, explore, and manage stress. His approach involves minimal digital distraction, sketching on paper, and embracing constraints as steppingstones to creative breakthroughs. These principles support lifelong learning, community impact, and personal authenticity.

    Final Takeaway:
    Kevin advocates for intentional living, continuous curiosity, and integrating playful practices—like Lego and storytelling—into daily routines. His stories remind us that embracing authenticity, humor, and constraints can unlock profound personal and professional growth.

  • Mo Ash shares his journey with David Kolmer, from a UN Model United Nations participant, “MUN” or “MUN-er” [ https://www.un.org/en/mun ] to a learning designer/ Instructional Designer. Discussing the evolution of instructional design in Egypt, the Penta framework that he developed for assisting in the design of game-based learning, and the importance of community and science based choices in professional growth.

    Discover insights on game design, overcoming real world challenges, and the future of L&D amongst the void of the A.I. bubble.

    Keywords
    Instructional Design, Game-Based Learning, Penta Framework, Egypt, Learning, Community, L&D Future, Self-Development, Professional Growth

    Learning ResourcesMoe Ash on LinkedIn https://www.linkedin.com/in/moeash7/

    The Penta Framework (Book and Upcoming) https://pentadeckform.fillout.com/t/dFz4hasu59us

    Claire Obscure Expedition 33 (Video Game)https://www.expedition33.com/Example of rebooting the RPG genre with fantastic narrative

    Splendor (Board Game)

    AZUL (Board Game) https://www.nextmove-games.com/en/azul/azul-game/

    Key Topics

    The evolution of instructional design in Egypt

    The Penta framework for game-based learning

    Building and nurturing learning communities

    Overcoming challenges and failures in business

    The role of storytelling and narrative in game design


    Alternate Reality Titles

    The Penta Framework:Revolutionizing Game-Based Learning

    From UN “MUN-er” to Learning Designer: Mo Ash's Journey

    Chapters

    00:00 Introduction and Background of Moe Ash

    02:39 The Learning and Development Community in Egypt

    05:31 Family Dynamics and Work-Life Balance

    08:23 The Evolution of Learning and Development Roles

    11:11 The Design Process and the Penta Framework

    37:18 The Mechanics of Fun in Games

    40:12 Lessons from Failure and Self-Reflection

    46:43 Building a Supportive Community

    52:18 Understanding the Essence of Games

    58:46 Personal Insights and Spirit Animals

    01:11:50 Connecting with Moe Ash

    CREDITS

    GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

    Theme Music by Caleb Willitz. calebwillitz.com/
    calebwillitz.bandcamp.com/music

    Found Sound onthe "domain of play" borrowed from ⁠⁠Balance in the SpiritualLife Dharma talk by Sr. Trai Nghiem⁠⁠⁠https://youtu.be/yZag9LOp7uc?si=T2Qyfc-4y-XJoSOz&t=3301⁠

    VHS: Don't you want to become a cult leader?https://www.youtube.com/watch?v=fUlVGjJg6f8

    528Hz + 174Hz | Full BODY CELL Regeneration | MIRACLE Tones for Golden Chakra Healinghttps://youtu.be/7xJw6eBEJQs?si=ubNwF26vwGvGw_1_

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  • Guest: Dave Smiderle www.scentreservices.com

    In this episode of GAMELAYER, David Kolmer talks with DaveSmiderle about game-enhanced learning, entrepreneurship, attention, creativity, and why life may be best understood as a series of side quests.

    Dave brings experience as a former associate dean,consultant, recording artist, micro-farmer, and industrial-organizational psychology expert. The conversation starts with Pokémon, geocaching, and alternate reality games, then moves into motivation, learning design, and thevalue of experience.

    A central idea is that exploration and achievement may notbe opposites. David describes experience as his personal currency, while Dave shares how he gamified his return to live music by collecting glasses from open mic venues. Each glass became proof of a completed quest.

    The conversation reframes “gamification” as engagement. Dave argues that attention is one of today’s most valuable forms of commerce, and learning designers need experiences that compete for it. Games, simulations,and playful structures can help learners practice, persist, and connect.

    Dave also compares academia and entrepreneurship.Institutions offer infrastructure and support, but can slow innovation. Entrepreneurship offers freedom, client impact, and flexibility, but requires clear value, delivery, and metrics.

    A major highlight is Dave’s Minecraft-based learning projectfor children ages 8–10. The game taught cybersecurity while supporting Indigenous language and cultural preservation through the Seven Grandfather Teachings, animal guides, and recorded voices from elders.

    The episode closes with reflections on play as practice andsurvival. Dave suggests humans may be wired for play because early games helped children rehearse adult skills. From theater to video games to chopping woodwith a wedge, the Daves explore how trying, playing, and reflecting change theway we learn.

    Guest Bio

    Dave Smiderle is a Canadian consultant, educator, recordingartist, former associate dean, and industrial-organizational psychology expert working in training, upskilling, change management, and game-enhanced learning.

    Key Themes

    Experience as currency; life as side quests; engagement overgamification; academia vs. entrepreneurship; metrics and learning impact; Minecraft, cybersecurity, and Indigenous language preservation; play as practice, simulation, and survival.

    Notable Moments

    Geocaching as the “OG” alternate reality game, eveningprimrose flowers opening at sunset, Kolmer’s “Blaster Master under the Buddha” story from Thailand, and Dave’s lesson from using a wood-splitting wedge after decades of relying on an axe.

    Pull Quotes

    “If you can make something into a game, then it just adds awhole other dimension.”

    “Attention is the commerce and the premium right now.”

    “The good things are the hard things.”

    “The purple frog jumps over the green fence.”

    Resources Mentioned

    Geocaching, Pokémon Go, alternate reality games, Rabbitspodcast, Blaster Master, Minecraft, Kahoot, Seven Grandfather Teachings, Two-Eyed Seeing, Kirkpatrick’s Levels of Evaluation, Bartle taxonomy, Dungeons & Dragons, and Shakespeare.Alternate Reality Episode Titles

    The Purple Frog Jumps Over the Green FenceExperience Is the CurrencyEngagement Is the GameLife Is a Series of Side QuestsThe Play Is the ThingThe Wolf, the Wedge, and the SideQuestBlaster Master Under the BuddhaThe Human in the Game Loop

    CREDITS

    GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

    Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music

    Found Sound on the "domain of play" borrowed from ⁠⁠Balance in the Spiritual Life Dharma talk by Sr. Trai Nghiem⁠⁠ ⁠https://youtu.be/yZag9LOp7uc?si=T2Qyfc-4y-XJoSOz&t=3301⁠

    SOCIAL MEDIA

    INSTAGRAM! https://www.instagram.com/gamelayer.fm/ @gamelayer.fm

    LINKED IN! https://linkedin.com/company/gamelayerfm

    YOUTUBE https://www.youtube.com/@GAMELAYERfm

  • summary

    In this engaging interview, Marnie Kunz shares her journey from a childhood filled with creative activities to founding Run Street, a vibrant community that combines running, street art, and music. Discover how her passions for art, fitness, and community building have shaped her unique brand and inspired others to enjoy active, creative lifestyles.

    keywords

    Run Street, street art, community running, fitness, urban culture, art events, social fitness, street murals, running community, creative fitness

    key topics

    The origin of RunStreet and its community focus

    The role of street art and murals in urban running events

    Marnie's journey from childhood activities to fitnessentrepreneurship

    guest name

    Marnie Kunz of Runstreet

    Alternate Reality Titles

    That Thing That Makes You Come Alive

    RUNSTREET Merges Running, Art, and Community

    Building a Creative Running Community with Marnie Kunz

    Chapters

    00:00 Introduction and Marnie's Background

    01:25 Marnie's Running Journey from Junior High to College

    02:33 Living in Thailand and Ireland: Cultural Influences

    03:51 The Birth of Run Street: Combining Running and Art

    05:00 Expanding Run Street to Other Cities

    06:33 Unique Aspects of Venice Beach Run Events

    08:43 Marnie's Transition to Fitness Training

    12:28 Monetizing Run Street: Sponsorships and Merchandise

    17:12 Becoming a Local Art and Running Expert

    19:03 Future Plans and New Directions for Run Street

    20:45 The Benefits of Walking and Community Fitness

    21:55 Networking, Social Media, and Building Community

    22:10 Memories of Childhood Creativity and Magic Shows

    24:32 Favorite Animal and Personal Spirit Animal

    28:33 Connecting with Marnie: Contact and Final Thoughts

    resources

    Run Street Instagram - https://www.instagram.com/runstreet/

    Image Credits Marques Jackson Photography @marquesjphoto

    Roadrunners Club of America - https://www.rrca.org/

    Local street art guides and murals -https://www.streetart.com/

    guest links

    Instagram - https://www.instagram.com/runstreethttps://www.runstreet.com/blog

    https://www.runstreet.com/wellness-wednesdays

    https://www.runstreet.com/shop/

    https://www.runstreet.com/shop/p/customized-marathon-training-plan-16-weeks

    CREDITS
    GAMELAYER RADIO is found wherever you get your podcasts.

    Transcripts and swag at Gamelayer.fm

    Theme Music by Caleb Willitz.
    calebwillitz.com/
    calebwillitz.bandcamp.com/music

    Found Sound on the "domain of play" borrowed from ⁠⁠Balance in the SpiritualLife Dharma talk by Sr. Trai Nghiem⁠⁠⁠https://youtu.be/yZag9LOp7uc?si=T2Qyfc-4y-XJoSOz&t=3301⁠

    SOCIAL MEDIAINSTAGRAM! ⁠https://www.instagram.com/gamelayer.fm/⁠LINKED IN! ⁠https://linkedin.com/company/gamelayerfm⁠FACEBOOK ⁠https://www.facebook.com/gamelayer.fm/⁠YOUTUBE ⁠https://www.youtube.com/@GAMELAYERfm⁠

    PODCAST APP LINKS
    ♥️ Apple Podcasts

    https://podcasts.apple.com/us/podcast/gamelayer/id1804386590

    ♣️Pocket Casts

    https://pca.st/ch0fdeon

    ♦️Spotify

    https://creators.spotify.com/pod/show/gamelayer

    ♠️Amazon Music

    https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer

    🎲YOUTUBE PODCAST https://www.iheart.com/podcast/269-gamelayer-271190065/

  • Unlocking Nature, Wellness, and Solopreneurship: An Interview with Sarah Garner

    In this episode, Sarah Garner shares how she built a life and business rooted in nature, wellness, and authenticity—showing it’s never too late to begin. She reflects on starting her entrepreneurial journey later in life, embracing imperfection, and letting her nomadic lifestyle shape a brand that feels true to her.

    She explains how aligning your work with your passions creates sustainable momentum and offers practical ways to move through fear. From sensory activities with essential oils to playful creativity, she shows how simple experiences deepen connection and learning—even with ourselves.

    Sarah also challenges stereotypes about who “belongs” outdoors, emphasizing inclusive experiences that empower people of all backgrounds. Her flexible approach to business is designed to evolve with her life and prevent burnout.

    Connect with Sarah Garner:

    Evergreen Explorations https://evergreenexplorations.myflodesk.com/welcome"Explore & Restore" Women's Adventure Wellness Retreat in Seward, AK 8/31-9/4 2026: https://evergreenexplorations.myflodesk.com/explorerestore26LinkedIn https://www.linkedin.com/in/sarahlynngarner/ https://www.linkedin.com/company/evergreenexplorations/INSTA h⁠ttps://www.instagram.com/evergreenexploration/⁠⁠⁠⁠⁠⁠https://www.facebook.com/evergreenexplorations/

    Key topics:

    The importance of starting despite perfectionism and resource constraints

    The role of authenticity and alignment in building a sustainable business

    Practical outdoor experiences that foster connection and learning — with others, and ourselves

    Navigating fears and boundaries as a solo entrepreneur

    The significance of iteration, realignment, and avoiding burnout

    Using sensory experiences like scents and art to connect with nature virtually and in-person

    Shifting perceptions about who belongs outside or in entrepreneurship spaces

    Timestamps:

    00:00 - The value of starting without waiting for perfect conditions

    00:20 - Sarah's journey into outdoor wellness and experiential learning

    01:20 - Overcoming perfectionism and resource limitations

    02:56 - The power of authenticity and passion

    03:35 - Embracing a nomadic lifestyle and its impact on business

    04:43 - How outdoor activities foster connection and engagement

    05:56 - Addressing stereotypes around who belongs outdoors

    07:00 - The role of sensory experiences in virtual and outdoor learning

    08:37 - Differences between consulting and direct-to-consumer

    09:53 - The importance of experiential learning methods

    10:58 - Simplify through play

    12:28 - The importance of outdoor wellness for mental health

    14:32 - Science-backed techniques for connecting with nature

    15:07 - Breaking down misconceptions in the wellness industry

    16:23 - The counterintuitive nature of office environments

    18:43 - The significance of boundaries and setting limits as a solo entrepreneur

    20:33 - The fallacy of visual, tactile, and auditory learning styles

    23:00 - The ongoing process of iteration, and authentic branding

    27:14 - Why solopreneurship is fundamentally self-serving and necessary

    30:23 - The risks of comparison and the importance of authenticity

    43:36 - Overcoming fears of venturing outside or starting a new project

    44:35 - The upcoming Alaska retreat: "Explore and Restore"

    45:47 - The importance of alignment and continuous realignment

    50:39 - Risks of burnout in solopreneurship and the importance of boundaries

    51:27 - The value of container boundaries inspired by band practice and personal limits

    54:07 - Practical advice for starting today and embracing flexibility

    Alternate Reality Titles:

    Start Where You Are: Reinventing Life Through Nature

    Becoming Yourself Outdoors: The Sarah Garner Story

    It’s Never Too Late: Building a Life and Business Rooted in Nature

    Authenticity as a Strategy: How Nature Helped Sarah Garner Start Again

    Nomadic Entrepreneurship: How Movement Shaped a Mission

    Designing a Business That Evolves With You

  • In this deeply thoughtful conversation, David Kolmer sits down with Edan Kertis, founder of MyQuest, to explore the intersection of learning, play, psychology, and artificial intelligence. Edan shares how a TED Talk about gaming sparked the vision for a platform that transforms traditional training into meaningful personal quests. Together, they discuss the failures and pivots of startup life, the emotional power of gamification, the future of AI-driven skill development, and why learning should feel more like becoming the hero of your own story than completing a corporate checklist.

    This episode blends entrepreneurship, philosophy, education, and human motivation into a wide-ranging conversation about what it truly means to grow.

    ---

    #Description

    What if learning felt less like training… and more like an adventure?

    In this episode, David Kolmer talks with Edan Kertis, founder of MyQuest, about building a platform designed to transform learning into meaningful personal journeys. Edan shares how his background in computer science, psychology, startups, and gaming inspired him to rethink corporate learning from the ground up.

    Together they explore:

    * Why traditional training often feels “heartless”

    * How gamification can unlock human motivation

    * The role of AI in coaching and skill development

    * The importance of failure in learning and entrepreneurship

    * Building “practice journeys” instead of static courses

    * Why future learning systems may operate more like gyms for skills

    * The psychology behind motivation, feedback, and progress

    This conversation moves beyond technology into deeper reflections on identity, growth, curiosity, and what it means to pursue a meaningful quest in life.

    If you’re interested in learning design, AI, startups, psychology, gamification, or personal development — this episode is for you.

    ---

    # Alternate Reality Podcast Titles

    * The Future of Learning Is a Quest

    * Turning Training Into Transformation

    * Building the “Gym for Skills”

    * Why Learning Needs More Play

    * From LMS to Life Quest

    * AI, Gamification, and Human Growth

    * Reinventing Learning Through Play

    * The Psychology Behind Meaningful Learning

    * Becoming the Hero of Your Own Quest

    * Play, Purpose, and Artificial Intelligence

    * The Quest to Make Learning Human Again

    * Training Lost Its Heart

    * What Games Teach Us About Being Human

    * Learning Through Failure and Play

    * The Hero’s Journey of Learning

    * Side Quests and Super Intelligence

    * Why Play Might Save Education

    ---

    Section Titles / Chapters

    Opening & Origins

    1. Meeting Edan Kertis

    2. From Israel to Innovation

    3. The TED Talk That Changed Everything

    Building MyQuest

    4. Why Traditional LMS Platforms Fail

    5. Learning Should Feel Like a Journey

    6. Becoming the Hero of Your Own Growth

    7. The Psychology of Motivation and Play

    8. Why Training Lost Its Heart

    AI & The Future of Learning

    9. AI Beyond Content Creation

    10. Building a “Gym for Skills”

    11. Simulating Real-World Practice with AI

    12. Instant Feedback and Gamification

    Entrepreneurship & Failure

    13. The Biggest Startup Lessons

    14. Why Focus Matters

    15. The Failure of the “Quest Store”

    16. Learning Through Mistakes

    Philosophy & Human Nature

    17. The Wisdom of Crowds

    18. Why People Think They’re Experts

    19. Play as a State of Mind

    20. Becoming the Hero of Your Story

    Closing Reflections

    21. Why Small Ideas Matter

    22. The Future of MyQuest

    23. The Fox and the Little Prince

    ---

    Keywords / Tags

    #Gamification #AIlearning #EdanKertis #MyQuest #learningmanagementsystems #LMS #learningdesign #instructionaldesign #artificialintelligence #corporatetraining #skilldevelopment #coaching #startupfounder #entrepreneurship #psychologyoflearning #gamifiedlearning #futureofeducation #personalgrowth #humanmotivation #workplacelearning

  • Summary

    In this engaging conversation, Tepra Wells, founder of Tepra Marketing LLC, shares insights into her marketing agency that specializes in enhancing brands' social media presence through content creation. Tepra emphasizes the importance of collaboration with clients, ensuring they are involved in the creative process to authentically represent their brand. She discusses the tools she uses, notably her smartphone and the CapCut app, which allow her to produce high-quality video content efficiently.

    Tepra also addresses the common challenges her clients face, such as the lack of time and resources to capture and edit content for their events. By alleviating this stress, she enables her clients to focus on their core missions. The conversation highlights Tepra's commitment to community impact, exemplified by her collaboration with her mother’s nonprofit, which aids individuals with criminal records in expunging their records, thus providing them with a second chance. This episode not only showcases Tepra's professional journey but also her dedication to making a difference in her community.

    TEPRA MARKETING

    https://www.linkedin.com/company/tepra-marketing/

    https://www.instagram.com/tepramarketing/

    3 DAUGHTERS AND 1000 SONS

    https://3daughtersand1000sons.org/

    https://www.linkedin.com/in/sandra-kay-keely-9080831a4/

    Keywords

    Tepra Marketing, social media, content creation, marketing agency, community impact, video editing, CapCut, branding, entrepreneurship, nonprofit

    Takeaways

    "I love working with clients firsthand."

    "There's this very strange spirit inside of me that does not allow me to quit."

    "Social media is a huge part of people knowing about things."

    "I want to make sure that the people who deserve to know about these things do."

    "You don't just start off expert; you have to start off beginner."

    Alternate Reality Titles

    Elevating Brands: The Tepra Marketing Journey

    Sound Bites

    "I love working with clients firsthand."

    "There's this very strange spirit inside of me that does not allow me to quit."

    "Social media is a huge part of people knowing about things."

    Chapters

    00:00 Introduction to Tepra Marketing

    01:27 The Creative Process and Tools

    02:26 Identifying Client Needs

    03:34 Overcoming Challenges and Staying Motivated

    04:33 Community Impact and Personal Stories

    06:49 Lessons from Gaming: Starting from the Bottom

  • GAMELAYER Radio explores the intersection of art, games, and education,

    targeting creative individuals who seek to reignite their sense of play and curiosity.

    The program aims to inspire learnerss to embrace the power of action, novel experiences, and playfulness in pursuit of a fulfilling life.

    By fostering a mindset of continuous wonder and exploration, the show encourages adults to nurture their inner child and adopt a playful approach to learning and creativity.

    Each episode invites learners to embark on a journey of discovery, emphasizing the importance of "learning-by-doing".

  • In this engaging conversation, David Kolmer interviews Casandra McCottrell, the founder of Channel Design LLC, a service aimed at helping first-time Digital Content creators launch their channels without feeling overwhelmed. Cassandra discusses the unique challenges faced by new creators, including imposter syndrome, self-doubt, and the fear of negative feedback. She emphasizes the importance of addressing these invisible barriers to empower creators to share their stories and connect with their audience effectively.

    Cassandra elaborates on the concept of imposter syndrome, explaining how it manifests in creators who feel unworthy of their achievements. She shares her insights on how to shift the focus from vanity metrics, such as likes and views, to the value of the content being created and the impact it can have on viewers. The conversation wraps up with Cassandra's metaphor of "getting stuck out the water," highlighting the need for creators to overcome their fears and take the plunge into content creation.

    https://www.linkedin.com/in/casandramccottrell/

    Keywords

    first-time creators, imposter syndrome, content creation, Channel Design, overcoming fear, vanity metrics, self-doubt, launch service, creator support, YouTube, Instagram

    Takeaways

    "The first-time creator has invisible barriers that..."

    "Imposter syndrome is when someone doesn't feel cut out for what they claim to be."

    "It's so much more than just press and start."

    "We try to address the issue before you even get to the likes."

    "Success is about who you're trying to serve."

    "Vanity metrics can make someone give up too soon."

    "Getting stuck out in the water means overcoming your fears."

    "You don't know what you don't know."

    "It's about delivering value, not just metrics."

    "We got to get you out of that mud, that water, whatever it is."

    Alternate Reality Titles

    Navigating the Waters of Digital Content Creation: Insights from Channel Design LLC

    sound bites

    ""The first-time creator has invisible barriers.""

    ""Imposter syndrome is when someone doesn't feel cut out.""

    ""Vanity metrics can make someone give up too soon.""

    Chapters

    00:00 Introduction and Setup

    01:51 Introducing Channel Design

    02:50 Understanding Imposter Syndrome

    04:58 Real-World Challenges for Creators

    06:54 Identifying Barriers to Success

    08:19 Addressing Fear and Self-Doubt

    09:31 Redefining Success Beyond Metrics

    12:02 The Shift in Advertising Metrics

    13:20 Getting Unstuck and Moving Forward

  • In this engaging conversation, David Kolmer interviews Cynn Marie Anderson, the owner of Influential Impact, who shares her journey as a dance facilitator and her experiences working with notable artists like Doja Cat and SZA. Cynn Marie discusses her role in empowering students, particularly in underserved communities, by building their confidence and self-esteem through dance. She emphasizes the importance of community and word-of-mouth referrals in connecting with those who need her services.

    The discussion also delves into the challenges of launching a business, where Cinmarie reflects on her initial misconceptions about funding and the scale of her operations. She draws parallels between her entrepreneurial journey and the process of learning a new dance style, highlighting the significance of understanding fundamentals and staying grounded in her purpose. The conversation concludes with Cynn Marie sharing her contact information for those interested in her work, reinforcing her commitment to the next generation of dancers.

    https://www.instagram.com/iam.cynnmarie/

    https://www.instagram.com/dosagelife/

    Keywords

    dance facilitator, Influential Impact, Doja Cat, SZA, student empowerment, community engagement, arts education, entrepreneurship, confidence building, self-esteem

    Takeaways

    "We meet students where they are."

    "It's all about community, honestly."

    "The why is bigger than me."

    "I'm not going to be great at salsa if I don't understand what I need to bring to the table."

    "Every experience is different. I love that."

    Alternate Reality Title

    From Dance Floors to Classrooms: Cynn Marie's Journey

    sound bites

    "The why is bigger than me."

    "It's all about community, honestly."

    "Every experience is different. I love that."

    Chapters

    00:00 Introduction to Cynn Marie and Influential Impact

    01:02 Working with Notable Artists

    02:19 Understanding Business Funding

    03:12 Connecting with the Community

    04:48 Staying Grounded Under Pressure

    05:01 How to Reach Cynn Marie

  • 🎱 Please follow this show wherever you found us! 👾 ✨

    Summary

    In this engaging conversation, David Kolmer interviews Harriet Walker, the owner of Harriet's House of Soul Food and Catering, LLC. Harriet shares her journey of transforming her passion for cooking into a thriving catering business. She discusses the essence of soul food, emphasizing its role in bringing families together and creating a sense of community. Harriet reflects on her experiences working in various kitchens and how they inspired her to create a menu that resonates with her cultural roots and personal preferences.

    As the conversation unfolds, Harriet describes the emotional connection she feels towards her work, especially as her business gains traction. She likens the process of launching her catering service to leveling up in a video game, where each successful event allows her to grow and take on new challenges. The discussion highlights the importance of food as a cultural phenomenon and the joy it brings to both the cook and the diners, making it clear that Harriet's passion for soul food is deeply intertwined with her identity and community.

    Keywords

    soul food, catering, Harriet Walker, community, food culture, entrepreneurship, cooking, comfort food, business journey, food service

    Takeaways

    Soul food is about bringing families together.

    Cooking is not just about the dishes, but the love put into them.

    Launching a business feels like leveling up in a video game.

    Each event is a new challenge that helps me grow.

    Food creates a sense of community and connection.

    Alternate Reality Title

    Soul Food and Community: Harriet Walker's Culinary Journey

    sound bites

    "Soul food is about bringing families together."

    "It's a different emotion because it's really happening."

    "Launching a business feels like leveling up in a video game."

    Chapters

    00:00 Introduction to Harriet and Her Business

    00:56 The Essence of Soul Food

    02:36 Community and Connection Through Food

    03:06 The Emotional Journey of Launching a Business

    03:55 Leveling Up: Business Growth and Challenges

  • Summary

    In this engaging conversation, Ja'net Renee Morgan, the owner of Graze in Grace Charcuterie LLC, shares her journey of launching a mobile charcuterie service. She discusses the various events her business caters to, from birthday parties to corporate gatherings, and expresses her excitement about expanding into teaching charcuterie workshops. Jaynet draws parallels between launching her business and leveling up in a video game, emphasizing the importance of gathering the right resources and validation before advancing. Her background in human resources and training plays a significant role in her approach to both her business and her upcoming workshops, where she aims to blend her passion for teaching with her culinary skills.

    Throughout the conversation, Ja'net highlights the importance of understanding customer needs and validating her business concept before diving in. She reflects on her initial focus on charcuterie carts and how that evolved into offering charcuterie boards and boxes, catering to the growing demand for convenient, high-quality food options. The discussion also touches on her plans for future events and collaborations, showcasing her commitment to community engagement and service.

    https://grazeingracecharcuterie.com/mobile

    https://www.instagram.com/grazeingrace_charcuterie

    Keywords

    charcuterie, mobile service, business launch, training, validation, event catering, entrepreneurship, workshops, community engagement

    Takeaways

    "You need to collect all those coins before you advance."

    "Validation is having a better understanding of the need."

    "Understanding who your company is and what your why is, is all the pieces that you need to be successful."

    "It's really important to validate your business, learning who needs your product."

    "Breaking bread and being a service to others is at the heart of what I do."

    Alternate Reality Titles

    Leveling Up Your Business: Lessons from Charcuterie

    From Charcuterie Carts to Culinary Classes: A Journey

    sound bites

    "You need to collect all those coins before you advance."

    "Validation is having a better understanding of the need."

    "Breaking bread and being a service to others."

    Chapters

    00:00 Introduction to Graze and Gray Charcuterie

    00:49 Transitioning into Teaching Workshops

    02:19 Launching the Business: A Video Game Analogy

    03:01 The Importance of Validation in Business

    03:54 Evolution of the Charcuterie Business

  • Summary

    In this episode, David Kolmer interviews Ronda Meriweather, the founder of Transport-U LLC, a non-emergency medical transportation service. Rhonda shares her journey of starting the business, which was inspired by her personal experiences as a caregiver for her family members who required transportation to medical appointments. She emphasizes the importance of reliable transportation for seniors and disabled individuals, highlighting the challenges she faced in finding dependable services for her loved ones. Rhonda discusses the growth of her business, which has expanded to include three vans and a team of contracted drivers, and her commitment to providing a much-needed service in the community.

    Rhonda also touches on the operational aspects of her business, explaining that it operates on a private pay model and does not accept Medicaid or Medicare. She shares insights into her hiring practices, aiming to employ retired individuals who understand the unique needs of the clientele. The conversation underscores the significance of addressing gaps in healthcare transportation and the personal motivation behind Rhonda's entrepreneurial journey, making it a compelling listen for anyone interested in small business development and community service.

    https://transport-u.com/

    Keywords

    non-emergency medical transportation, caregiver, small business, healthcare, seniors, disabled transportation, entrepreneurship, community service, Rhonda Merriweather, Transport ULLC

    Takeaways

    "I saw the need and the need was for me personally."

    "It's not an emergency. We're not 911."

    "I'm trying to hire veterans, somebody that's retired that just doesn't want to make a lot of money."

    "When you miss an appointment, it's not like you can get the appointment tomorrow."

    "I want to be able to help somebody to do this because this is a need."

    Alternate Reality Title

    Transforming Care: Rhonda Merriweather's Journey in Non-Emergency Medical Transportation

    Sound bites

    "It's not an emergency. We're not 911."

    "I saw the need, and the need was for me personally."

    "I'm trying to hire veterans, somebody that's retired."

    Chapters

    00:00 Introduction to Transport ULLC

    01:43 Rhonda's Journey as a Caregiver

    03:33 The Need for Reliable Transportation

    04:33 Building a Business from Personal Experience

  • Summary

    In this engaging conversation, David Kolmer interviews Destery Hildenbrand, a learning technology consultant, about the intricacies of design and technology in the context of educational tools. In this, the final episode of season 1, they discuss the challenges faced when working with emerging technologies, particularly the frustrations of coding and the creative process. Destery shares insights on how the vision for a project can sometimes clash with technical limitations, leading to a struggle between creativity and practicality. The dialogue also touches on the importance of adaptability and the willingness to learn from failures in order to achieve a successful outcome in design projects.

    As the conversation progresses, they delve into the impact of AI on content creation and the democratization of technology, exploring how new tools can enhance creativity while also raising concerns about authenticity and acceptance within professional circles. Destery emphasizes the need for a balance between maintaining a creative vision and navigating the realities of project constraints, ultimately advocating for a mindset that embraces innovation and collaboration in the learning technology space.

    Alternate Reality Titles

    Navigating the Creative Process in Learning Technology

    Balancing Vision and Reality in Design

    Sound bites

    "That's a good question, Kolmer."

    "You're either all in or you're not."

    "What's the big deal with being all in on AI?"

    Chapters

    00:00 Introduction and Setting the Scene

    02:25 Creative Process and Design Approach

    02:40 Challenges in Design and Technology

    07:40 Balancing Vision and Technical Constraints

    14:42 The Role of Autonomy in Creative Work

    17:35 The Impact of AI on Content Creation

    26:08 Embracing New Tools and Overcoming Judgment

    28:24 GAMELAYER CLOSER

    Keywords

    learning technology, design process, emerging technology, AI in education, creative process, coding challenges, instructional design, project management, technology consultant

    GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.

    This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.

    In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.

    CREDITS

    GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

    Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music

    PODCAST APP LINKS

    ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590

    ♣️ Pocket Casts https://pca.st/ch0fdeon

    ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer

    ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer

    🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD

    SOCIAL MEDIA

    INSTAGRAM! https://www.instagram.com/gamelayer.fm/

    LINKED IN! https://linkedin.com/company/gamelayerfm

    FACEBOOK https://www.facebook.com/gamelayer.fm/

    YOUTUBE https://www.youtube.com/@GAMELAYERfm

    #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

  • Summary

    In this conversation, David Kolmer turns both mics over. Doc Yavelberger and Carriann Laner explore the intricate relationship between intuition and data, emphasizing the importance of balancing both in decision-making processes. The THEY discusse the challenges of interpreting data sets, particularly in the context of personal experiences and societal narratives. The conversation delves into the disruption of traditional perspectives in art and data analysis, advocating for a more inclusive understanding of various viewpoints. The THEY also highlight the significance of agility in design, stressing the need for innovation while managing risks effectively.

    Takeaways

    Intuition and data must be balanced in decision-making.

    Personal experiences can challenge data interpretations.

    Correlation does not imply causation; context matters.

    Diverse perspectives enhance understanding of data.

    Art history is shaped by who defines the canon.

    AI can perpetuate biases present in historical data.

    Human-centered design prioritizes user experience.

    Agility in design helps navigate risks and uncertainties.

    Efficiency should not overshadow meaningful outcomes.

    Innovation requires questioning established narratives.

    Alternate-Reality Titles

    That Idea that Carriann Lane had in the shower about Alchemy and Witnessing

    The Existentialism around what feels true

    When the Elephant and the Rider make up and then make a baby.

    Navigating the Intersection of Intuition and Data

    The Power of Perspective in Data Analysis

    Sound bites

    "Data comes in different forms."

    "Correlation does not equal causation."

    "Efficiency is not always the outcome."

    Chapters

    00:00 Intuition vs. Data: The Paradox

    07:41 The Role of Perspective in Understanding

    16:09 Human-Centered Design and AI

    17:59 Efficiency vs. Humanity in Design

    Keywords

    intuition, data, craft, ritual, perspective, art, disruption, design, innovation, human-centered design

    GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.

    This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.

    In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.

    CREDITS

    GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

    Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music

    PODCAST APP LINKS

    ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590

    ♣️ Pocket Casts https://pca.st/ch0fdeon

    ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer

    ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer

    🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD

    SOCIAL MEDIA

    INSTAGRAM! https://www.instagram.com/gamelayer.fm/

    LINKED IN! https://linkedin.com/company/gamelayerfm

    FACEBOOK https://www.facebook.com/gamelayer.fm/

    YOUTUBE https://www.youtube.com/@GAMELAYERfm

    #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

  • Summary

    This conversation explores the complex relationship between intuition and data, emphasizing the importance of perspective in understanding various narratives. It discusses the role of human-centered design in the age of AI, highlighting the need to keep the human element in design processes. The dialogue also addresses the balance between efficiency and humanity in design, advocating for a thoughtful approach to innovation and accurate research methodologies.

    Takeaways

    Intuition and data can often present conflicting narratives.

    Personal experiences can shape our understanding of data.

    Correlation does not imply causation; context matters.

    Diversity of perspectives enhances understanding and reduces bias.

    Human-centered design is crucial in technology and AI.

    AI should augment human capabilities, not replace them.

    Efficiency should not overshadow the human experience in design.

    Research methodologies vary widely and should be chosen thoughtfully.

    Disrupting established patterns can lead to new insights.

    The canon of knowledge is constantly evolving and should include diverse voices.

    Alternate Reality Titles

    Navigating the Intuition-Data Paradox

    When the Rider yells at the Elephant, and the Elephant shrugs

    Understanding Through Diverse Perspectives

    Why do Old White Guys Declare what Art is, and is NOT?

    Sound bites

    "Correlation does not equal causation."

    "How do you define the canon?"

    "It's happening; tools are in play."

    Chapters

    00:00 Intuition vs. Data: The Paradox

    09:46 The Role of Perspective in Understanding

    19:20 Human-Centered Design and AI

    21:22 Efficiency vs. Humanity in Design

    Keywords

    intuition, data, human-centered design, AI, efficiency, perspective, research methodologies, creativity, bias, narrative

    GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.

    This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.

    In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.

    CREDITS

    GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

    Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music

    PODCAST APP LINKS

    ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590

    ♣️ Pocket Casts https://pca.st/ch0fdeon

    ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer

    ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer

    🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD

    SOCIAL MEDIA

    INSTAGRAM! https://www.instagram.com/gamelayer.fm/

    LINKED IN! https://linkedin.com/company/gamelayerfm

    FACEBOOK https://www.facebook.com/gamelayer.fm/

    YOUTUBE https://www.youtube.com/@GAMELAYERfm

    #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

  • Summary

    In this conversation, David Kolmer and Josh Penzel delve into the intersection of creative processes, instructional design, and the role of AI in augmenting human performance. They draw parallels between theater and instructional design, emphasizing the importance of engagement and coaching in facilitating learning. The discussion also touches on the variability of AI and its implications for performance in various fields.

    Alternate Universe Titles

    All the World’s a Classroom: Theater, AI, and the Art of Learning Design

    The Art of Instructional Design

    Bridging Theater and Learning

    Directing Learning: When Instructional Design Takes the Stage

    From Stagecraft to Skillcraft: The Creative Practice of Instructional Design

    Takeaways

    Creative processes are integral to instructional design.

    Theater metaphors can enhance understanding of learning objectives.

    AI's human-like operation adds variability to performance.

    Instructional designers act as directors in the learning process.

    Engagement is key to effective instructional design.

    Coaching learners is essential for their success.

    Reading and engaging with the humanities can inspire creativity.

    Performance reviews can be likened to theatrical performances.

    The role of the designer is crucial in creating learning experiences.

    Finding unique paths can lead to significant outcomes.

    Sound bites

    "AI operates more like a human."

    "How do I let you do it?"

    "Rock and roll."

    Chapters

    00:00 The Creative Journey Begins

    03:08 The Role of the Director in Instructional Design

    05:34 Engaging with the Humanities and AI

    07:36 GL-ALIVE-Closer

    Keywords

    creative process, instructional design, theater, AI, engagement, performance, learning objectives, content curation, human variability, coaching

    GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.

    This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.

    In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.

    CREDITS

    GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

    Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music

    PODCAST APP LINKS

    ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590

    ♣️ Pocket Casts https://pca.st/ch0fdeon

    ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer

    ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer

    🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD

    SOCIAL MEDIA

    INSTAGRAM! https://www.instagram.com/gamelayer.fm/

    LINKED IN! https://linkedin.com/company/gamelayerfm

    FACEBOOK https://www.facebook.com/gamelayer.fm/

    YOUTUBE https://www.youtube.com/@GAMELAYERfm

    #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

  • David Kolmer records a personal message about the learnings from the process he designed around Gamified Podcast recording at the end of this scheduled time. Little does he know that others from the conference will approach him to record what end up being longer, deeper conversations around Design, Learning, and Play.

    SCRIPT:

    All right, so that's about all she wrote. I'm running out of time here. Essentially, the test kitchen for tech learning is about to start and I'm go help Kassy Labore with that. And I believe at this point, that's all we wrote. So thank you so much for joining me in this adventure, which I'm calling GameLayer Alive. It's a mini series. It's been blasted out every other day over a month. I have more than 15 micro episodes. I'm really tired. You might have noticed throughout this series that I just became less.

    and less articulate. I ran out of energy and I started to get more more thirsty. But overall, I think this has been a very successful little franchise here, a little game enhanced podcast series. And I'm happy with it. It was very fluid. A lot of exciting people joined the show and a lot of surprises along the way of just people I hadn't anticipated being here just popped up out of the ether right out of the woodwork. And I'm just happy that

    The cards worked out, it helped guide people through the process, and we worked on using free association to develop a podcast instead of always having the right answer. So taking that edge off, just allowing people to have a space where they have a voice, where they can share their insights and feel heard. And that's what this is all about. Thank you so much for tuning in and we'll see you for season two. GAMELAYER ... ...I'm so tired. ⁓"

    BLOCKING: [Enter Josh Penzell stage right, holding Dave's second wind. Dave wipes off his exhaustion and steps into a new skin of next-level interviewing.]

    UP NEXT: Josh Penzell takes over the show and interviews David Kolmer about theater, instructional design, and how they intersect.

  • Summary

    In this conversation, David Kolmer speaks with Vaughan O'Leary from KPMG about the role of gamification in learning and engagement. They discuss how player reactions during testing can indicate successful design, the importance of customization in learning experiences, and the benefits of community involvement through tournaments. Vaughan shares insights on how to implement gamification strategies effectively, even without digital solutions, to enhance team engagement and learning outcomes.

    Takeaways

    Engagement can be measured through player reactions during testing.

    Customization allows learners to take ownership of their experience.

    Community involvement enhances the learning process.

    Tournaments can be run manually without digital tools.

    Align activities with company values for better engagement.

    Using photos and videos can foster team spirit.

    Gamification can lead to increased participation and motivation.

    Simple activities can resonate well with participants.

    Points and prizes can incentivize desired behaviors.

    Understanding player dynamics can improve future designs.

    Sound bites

    "Letting the learner take their own path."

    "You've got their captured attention."

    "You can collect points and that sort of thing."

    Chapters

    00:00 Introduction to Gamification in Learning

    02:48 Engagement Through Customization and Personalization

    03:48 Building Community and Team Involvement through Tournaments

    Keywords

    gamification, learning, engagement, tournaments, customization, team building, KPMG, education, player experience, community

    GAMELAYER Alive: Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.

    This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.

    In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.

    CREDITS

    GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

    Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music

    PODCAST APP LINKS

    ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590

    ♣️ Pocket Casts https://pca.st/ch0fdeon

    ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer

    ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer

    🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD

    SOCIAL MEDIA

    INSTAGRAM! https://www.instagram.com/gamelayer.fm/

    LINKED IN! https://linkedin.com/company/gamelayerfm

    FACEBOOK https://www.facebook.com/gamelayer.fm/

    YOUTUBE https://www.youtube.com/@GAMELAYERfm

    #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE

  • Summary

    In this engaging conversation, David Kolmer interviews Betty Danowitz, a learning solutions architect and podcaster, who drops the "F" bomb. They discuss the role of FUN in the workplace 🫢, the importance of treating design as a practice rather than a checklist, and how shared experiences can enhance team collaboration. Betty also shares insights about her upcoming sessions at TechLearn, including topics on podcasting and the impact of technology on imposter syndrome.

    Takeaways

    Organizations often view design as a checklist rather than a practice.

    Fun in the workplace is the "F" word, but it's essential.

    Podcasting can be an inexpensive and easy addition to learning solutions.

    Face-to-face time with team members is crucial for building rapport.

    Shared experiences create trust and improve collaboration.

    Music can bring people together from different backgrounds.

    Imposter syndrome is exacerbated by comparisons to technology.

    Betty will discuss podcasting and immersive technology at TechLearn.

    The impact of AI on self-perception is a growing concern.

    Sound bites

    "Spend face-to-face time with your team."

    "Music is the great equalizer."

    "I think I need another coffee."

    Chapters

    00:00 Introduction to Learning Solutions and Podcasting

    03:12 The Future of Games in Learning Design

    06:29 Building Team Rapport Through Shared Experiences

    08:47 Navigating Imposter Syndrome in the Age of Technology

    08:50 GL-ALIVE-Closer

    Keywords

    learning solutions, podcasting, future of games, team building, imposter syndrome, immersive technology, design practices, workplace fun, collaboration, AI

    GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.

    This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.

    In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.

    CREDITS

    GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm

    Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music

    PODCAST APP LINKS

    ♥️ Apple Podcasts https://podcasts.apple.com/us/podcast/gamelayer/id1804386590

    ♣️ Pocket Casts https://pca.st/ch0fdeon

    ♦️ Spotify https://creators.spotify.com/pod/show/gamelayer

    ♠️ Amazon Music https://music.amazon.com/podcasts/2a617d81-2f96-43a3-9938-7f0b2ad7e49d/gamelayer

    🎱 YOUTUBE Podcast www.youtube.com/@GAMELAYERPOD

    SOCIAL MEDIA

    INSTAGRAM! https://www.instagram.com/gamelayer.fm/

    LINKED IN! https://linkedin.com/company/gamelayerfm

    FACEBOOK https://www.facebook.com/gamelayer.fm/

    YOUTUBE https://www.youtube.com/@GAMELAYERfm

    #GAMICON, #GAMELAYER, #Game, #Gamified, #Kolmer, #DAVIDKOLMER, #GAMIFICATION, #GAMELEARNING, #IMPROVEMENTDAVE