Episodes

  • The RSI Polaris is one of the most anticipated ships in Star Citizen, and it’s finally headed for the game. For the first time players will see the capital class ship in-game at Invictus Launch Week in May, but how will we experience it, and why are players so excited for it. Today’s episode invites Execute from the Inforunners to discuss the upcoming ship, it’s origins, and what capital ships will mean for the game.

    Today’s Guests:

    Execute

    Twitch - https://www.twitch.tv/inforunners/videos

    YouTube - https://www.youtube.com/@inforunners

    Twitter - https://twitter.com/theinforunners?lang=en


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • Everybody has a different story for how they found their main game, no matter what it is. Star Citizen ends up bringing many players from games that may not traditionally lead to a space flight MMO sim, but that’s because they game aims for much more. In today’s episode I’m joined by streamer YoyoMeg to talk about her own journey from FPS console shooters to the PC MMO Star Citizen, a journey I and many others share. Hope you enjoy!

    Today’s Guests:

    YoyoMeg

    Twitch - https://www.twitch.tv/yoyomeg

    YouTube - https://www.youtube.com/@yoyoMeg

    Twitter - https://twitter.com/iamyoyomeg

    ToC:

    00:00 Introductions

    04:50 What Games Do You Come From?

    11:50 What Was it About Star Citizen?

    17:00 How Many Ships Have You Bought?

    25:00 Views On The Development & Open Style

    36:00 Star Citizen Gameplay

    51:35 How is 3.23?

    01:00:00 CitizenCon Predictions & Expectations

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • 2 months ago Star Citizen youtuber SaltEMike joined me on the show to discuss his feelings for Star Citizen Alpah 3.23. They were hype. Since then some items have been added to the update, and some (big ones) removed. Today we have chance to reconvene and discuss latest feelings about how these features actually ended up feeling in-game, whether the update still feels as exciting, and honest thoughts about persistent hangars and cargo updates being delayed. Enjoy!

    Today’s Guests:

    SaltEMike

    Twitch - Twitch.tv/SaltEMike

    YouTube - YouTube.com/c/SaltEMike

    Twitter - Twitter.com/SaltEMike


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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  • Star Citizen Alpha 3.23 is finally in the first wave of public testing. While there is still plenty more to learn about it, we’ve had several hours to test out some of the first features and have quite a bit to say! I’ve invited Beyond The Verse host, Sulyce, on to the show to talk first impressions, when the update may go to live servers, and what could be coming after that!

    Today’s Guests:

    Beyond The Verse

    Youtube: https://www.youtube.com/@BTV_Cast

    Twitch: https://www.twitch.tv/beyondtheversepodcast

    ToC:

    00:00 Introductions

    12:00 How is 3.23 PTU!?!?

    16:10 Master Modes. How Is It?25:30 (Engineering) Is Flight Getting Too Complex?

    33:26 Precision Targeting Mode

    40:25 The New Starmap

    48:00 Will We See a 3.24?

    55:15 FPS HUD Updates

    01:04:50 (Interaction System) Controller Support?

    01:09:25 Creature Additions

    01:14:45 Local/Interior/Minimap Opinions!

    01:19:30 How is the Character Customizer?

    01:22:55 Distribution Centers Missing?

    01:26:25 Mobiglas Redesign

    01:28:12 EVA Tier 2

    01:34:15 Feature Delays & Surprise Additions

    01:39:23 When is Alpha 3.23 Going Live?

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • Engineering gameplay will add a multitude of resources to ships, vehicles, and buildings that players will need to balance and control for maximum efficiency. This could provide a TON more unique gameplay for players, but it also could make ship ownership more difficult. Today I’m joined by Loud Guns to discuss the complexities and reasons for engineering, and whether it may ruin solo gameplay for Star Citizen players.

    Today’s Guests:

    Loud Guns

    Youtube: https://www.youtube.com/@LoudGuns

    Twitch: https://www.twitch.tv/loudguns

    ToC:

    00:00 Introductions

    01:50 How Are You Feeling About Star Citizen?

    11:00 What is Multicrew Gameplay?

    14:30 The Resource Network

    18:30 Multicrew Ship Roles

    24:00 Who is the Tuner?

    32:10 Who is The Mechanic?

    43:45 Who is the Manager?

    51:45 Does This Kill Solo Gameplay?

    01:08:00 Is This Good or Bad for Capital Ships?

    01:15:30 Less Pilots in Star Citizen

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • From the Polaris to the Zeus, Star Citizen has a full spread of ships in production to be delivered in 2024. Some are known and some are not, some are combat and some are industrial. I'm joined by YouTuber Farrister today to provide these ships, talk about what we know of each one, and speculate on when they might be released. If you like spaceships, this one is for you.

    Today’s Guests:

    Farrister

    Youtube: https://www.youtube.com/@Farrister

    Twitch: https://www.twitch.tv/farrister

    Twitter: https://twitter.com/thomasfarrister

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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  • *The Episode being mentioned around 25:00 is 140 not 136.

    https://youtu.be/32ugYk7tqgI?si=WLcjTP1aId6Vm-ME

    - Over the last few weeks Star Citizen has technically achieved it’s 2017 stated goal of a server meshed environment. While there is plenty more work to be done until it runs as needed for the game at large, early results are impressive. With almost 800 players ina single system, jump points leading players to Pyro, and tip top performance like we haven’t seen before, there’s a lot to talk about. Today I’m joined by Hybrid V Audio to discuss the impressive first tests of server meshing, and what comes next.

    Today’s Guests:

    Hybrid V Audio

    Youtube: https://www.youtube.com/ @HybridVAudio Twitter: twitter.com/Hybrid_V

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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  • From sniper changes to reloading upgrades, scanning abilities to sliding mechanics. Star Citizen FPS gameplay has always been rough, but with Alpha 4.0 on the horizon and Star Citizen 1.0 in the minds of the developers, the game needs to pick it up and improve the experience, fast. Today I’m joined by DTOX to discuss how that is happening, and when.Today’s Guests:DTOXYoutube: https://www.youtube.com/DTOX_TVTwitch: https://www.twitch.tv/dtoxTwitter: twitter.com/itsdToxToC:00:00 Introductions02:20 What’s Your FPS Experience?08:45 Star Citizen 1.017:10 How Has The Experience Been So Far?30:00 The Dynamic Crosshair36:20 Reloading Updates41:55 Gun Wear & Tear and Jams44:55 Sliding Mechanics47:05 Scope Updates & Sniper Scope Glint51:30 FPS Radar & Scanning58:00 New HUD!!!01:05:15 FPS Gadgets & Accessories01:09:30 Night Vision01:17:10 Should The 3rd Person Camera Go?01:21:30 The True Potential of Star Citizen FPSAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

  • In this special episode of the Launch Sequence, I am joined by one of the hands behind master modes and Star Citizen’s flight combat model as whole, Yogi Klatt, along with combat Youtube creator Avenger__One. I was approached to facilitate a conversation surrounding master modes, PvP gameplay, and ship combat in Star Citizen as a whole, with one of the people defining it. This was originally a conversation between Yogi & Avenger that I am happy to host.Today’s Guests:Avenger__OneYoutube: https://www.youtube.com/@Avenger__OneTwitch: https://www.twitch.tv/avenger__oneYogi KlattTwitter: https://twitter.com/YogiKlattVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

  • Server Meshing, Distribution Centers, Master Modes, Pyro, a lot is changing in Star Citizen very quickly. But is this really the moment, or will it be a slog to go from basic server meshing to the real deal? Is 2024 going to actually be a big year? Today I’m joined by longtime friend and guest on the show, Morphologis, to talk the big topics.

    Today’s Guests:

    Morphologis

    Youtube: https://www.youtube.com/c/morphologis

    Twitch: https://www.twitch.tv/morphologis

    Twitter: https://twitter.com/morphologis

    ToC:

    00:00 Introductions

    06:13 Helldivers 2

    12:00 Are You Branching Out?

    21:25 Server Meshing is in Testing!

    42:00 Crime, PvP, & Reputation

    48:10 What Happened to Bounty Hunting & Refining

    53:10 Distribution Centers

    01:04:50 Master Modes FUN!

    01:20:30 Engineering

    01:28:50 Thoughts on 3.23

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • Master Modes is likely the most contentious topic in Star Citizen at the moment. It's a major change to the way flight works. But did you know it's a change BACK to more familiar waters, just with a twist? Today I talk with Splen and Avenger__One, two long-time players who have opinions on master modes and just how much it does for the game. Enjoy!Today’s Guests:Avenger__OneTwitch - https://www.twitch.tv/avenger__oneYouTube - https://www.youtube.com/@Avenger__OneSplenTwitch: https://www.twitch.tv/splenshepardAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

  • Star Citizen has had it’s ups and downs, and oftentimes the news surrounding these times can be exagerated. With so many additions coming soon to Star Citizen, and so many major statements being made, it can be hard to know if it’s time to get truly excited. Today I’ll be discussing the current outlook for Star Citizen based on recent news, and how it has affected SaltEMike’s hype for the future.

    Today’s Guests:

    SaltEMike

    Twitch - Twitch.tv/SaltEMike

    YouTube - YouTube.com/c/SaltEMike

    Twitter - Twitter.com/SaltEMike

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • With all the recent news surrounding Star Citizen there’s a lot to discuss. Today I’m joined by Tree0311 to talk about the biggest features coming in alpha 3.23 and beyond. From building interiors, to the Zeus Mk2 Star Citizen may be due for a lot of new updates in 2024, but should you believe the hype?

    Today’s Guests:

    Tree0311

    Twitch - https://www.twitch.tv/tree0311

    Youtube - https://www.youtube.com/@tree0311

    Twitter - https://twitter.com/Tree0311_SC

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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  • With Squadron 42 reaching the feature complete stage, the features that have been polished for its release are beginning to be moved over to Star Citizen. With Alpha 3.23 on the horizon, many of the placeholder systems that have held Star Citizen back, like the Starmap, interaction system, and character locomotion, are seeing major updates. Is Star Citizen finally moving beyond the tech demo feel it has always had? Today I discuss with return guest, TheAstroHistorian.

    Today’s Guests:

    The AstroHistorian

    Twitch - https://www.twitch.tv/TheAstroPub

    Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian

    Twitter - https://twitter.com/TheAstroPub

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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  • As Star Citizen is built, the slow process has produced amazing moments and fun gameplay. But at the end of all of this, the game won’t work with the proper MMO backend. CIG is blazing a trail in the gaming industry, and trying to construct something never done before in gaming. With decades of experience in software and network engineerin between them, my guests today hope to shed some light on just how phenomenal the system is, and how difficult it will be to run. Today we sit down with Tybio and Kevin Riggle of recent Star Citizen reaction fame to discuss server meshing with the pros.

    Today’s Guests:

    Kevin Riggle

    Youtube: https://www.youtube.com/@free-dissociation

    Mr. Tybio

    Youtube: https://www.youtube.com/channel/UCkhTLn6SDkcx1Hu9sYbyXSA


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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  • While Star Citizen is a sim, and quite a bit to learn, many players don’t want to spend hours every week just to enjoy it. Will this game provide players looking to experience it casually a good experience? This week I talk with streamer R3vak who has covered Star Citizen in the past, only to take a break. Now that he’s back I wanted to know why, and whether the differences he is now seeing might point to a more widely enjoyable game. Enjoy!

    Today’s Guests:

    R3vak

    Youtube: https://www.youtube.com/channel/UCObb-grZK8ct4RoFFCtu98w

    Twitch: https://www.twitch.tv/r3vak


    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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  • With the Daymar Rally running players across the deserts of Daymar this weekend, the future of E-Sports in Star Citizen is actually looking bright. With a few key improvements to the game, tournaments and competitions could thrive. Today I’ll be talking to Crucian Gaming with ATMO E-Sports about their upcoming event, the year ahead, and the future of E-Sports in Star Citizen.

    Today’s Guests:

    Crucian Gaming

    Youtube: https://www.youtube.com/c/CrucianGaming

    Twitch: https://www.twitch.tv/cruciangaming

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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  • Star Citizen is a complicated topic, and a $48,000 puchaseable item is sure to raise a couple eyebrows, as it has recently. The general gaming community, understandably, is a bit skeptical and taken aback by Star Citizen, so today Bethesda-focused Youtuber @LoneVaultWanderer was kind enough to join me to discuss the outside perception and misconceptions surrounding the project, as well as the controversy and general negative coverage of the game that leads to its reputation. Today’s Guests: LoneVaultWanderer

    YouTube: https://www.youtube.com/@LoneVaultWandererTwitch: https://www.twitch.tv/lonevaultwanderer

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
  • The 2 longest-running past times of Star Citizen are transporting goods and shooting things. Combat has seen a multitude of updates, but cargo updates have been minimal. In today’s episode I’ll be talking to industrial streamer Seggellion about how the profession has changed and stagnated, and what the future holds for space truckers.

    Today’s Guests:

    Seggellion

    Twitch: https://www.twitch.tv/seggellion

    Bar Citizen Website: https://barcitizen.sc/

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

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  • Reputation changes, facility raids, the new Star Map, Theaters of War, and a multitude of FPS and gameplay updates are crowding up to be released in 2024 among many other things. Today I'm joined by TheAstrPub to take a look at the expected just and discuss the likelihood of some of the biggest items. Welcome to the official Launch Sequence Star Citizen predictions of 2024. Best of luck!

    Today’s Guests:

    The AstroPub

    The AstroPub YouTube: https://www.youtube.com/channel/UC0hbWxc-rjSOVenosHXQ5bw

    The AstroHistorian YouTube: https://www.youtube.com/@TheAstroHistorian

    Twitch: https://www.twitch.tv/theastropub

    ToC:

    00:00 Introductions

    12:00 What Did You Think At The Beginning of 2023?

    17:00 When Did Things Get Better?

    23:30 What REALLY Changed This Year?

    35:40 Did The Year Accomplish What Was Needed?

    40:30 Were There Too Many Ships This Year?

    46:00 2024 Is Looking EVEN BETTER!

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website Youtube My Other Youtube

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    --- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support