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In our Warhammer Old World lore dive episode 82, we explore some of the most infamous figures in Ogre history. We begin with Bragg the Gutsman, a feared duelist whose monstrous weapon, the Great Gutgouger, made him notorious for brutally disembowelling enemies. Braugh Slavelord, whose escape from a Necromancer’s dungeon leaves him commanding chained armies of both the living and the undead. Golgfag Maneater, a cunning and endlessly opportunistic mercenary who fought for Orcs, Dwarfs, Tilean princes, and Imperial armies alike, betraying nearly all of them in pursuit of battle, profit, and food. Finally, the episode culminates with the rise of Greasus Goldtooth, the richest and most powerful Ogre alive, whose brutal conquests and victory over the Black Orc warboss Urk Ironskull at the Battle of the Fire Mouth unite the Ogre Kingdoms under a single ruler for the first time.
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In our Warhammer Old World Lore deep dive episode 81, we descend into the gruesome heart of Ogre spirituality, exploring the terrifying world of Butchers and their grotesque mastery of Gut Magic where cooking, religion, and violence become one and the same. These hulking priest-chefs channel the will of the Great Maw by devouring flesh mid-battle, transforming raw consumption into devastating magical power that can heal allies or obliterate enemies. From their horrific training and blood-soaked rituals rise the Slaughtermasters. We look at Skrag the Slaughterer whose fall, mutilation, and monstrous revenge elevate him into a living avatar of divine hunger. Alongside this, we uncover the nightmare fate of abandoned Ogre young, who descend into the depths to become Gorgers, warp-twisted, feral predators driven by endless hunger and used as barely controllable weapons of war.
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In this episode, we explore the brutal and diverse tribal structure of the Ogre Kingdoms, where survival, strength, and insatiable hunger define every aspect of life. From the harsh realities of tribal existence—where the weak are sacrificed and dominance is earned through violence and feasting—we examine how Ogre tribes form, compete, merge, and occasionally unite under a powerful Overtyrant to unleash devastating invasions. The episode dives into their savage social customs, from lethal pit fights and gut-out duels to grotesque feasts honoring the Great Maw, before contrasting this with the rise of Imperial Ogres who have integrated into human society as soldiers, laborers, and mercenaries. We then spotlight iconic tribes, including the iron-obsessed Ironskins with their Chaos Dwarf alliances, the blood-marked Bloody Fists and their war against Chaos, the grotesquely mutated and deeply religious Lazarghs, and the immensely wealthy and dominant Goldtooth tribe under Greasus.
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In this week’s Warhammer Old World lore dive, we explore the later history and legendary figures of the Ogre Kingdoms, from solitary Ogre Hunters who roam the wilderness with Sabretusk companions hunting monsters, to the rise of famous Ogre mercenaries who fought in wars across the Old World and beyond. We follow key events such as Ogres fighting in the Great War Against Chaos, serving in human armies, being hired by Dark Elves, and even influencing engineers like Leonardo da Miragliano. The episode also covers the creation of Leadbelchers—Ogres who carry massive cannons into battle—and the rise of Maneaters, veteran mercenaries who travel the world adopting foreign weapons, clothing, and fighting styles. Finally, the story culminates with the rise of Greasus Goldtooth as Overtyrant, the growing wealth and population of the Ogre Kingdoms, and the beginning of a new Ogre migration and expansion, showing how Ogres evolved from isolated mountain tribes into a global mercenary force found across the entire Warhammer world.
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In this week’s Warhammer Old World lore dive, we continue exploring the violent and bizarre history of the Ogre Kingdoms, beginning with the fiery cult of the Fire Mouth volcano and the terrifying trials that create the rare Firebelly priests—Ogres who survive drinking molten lava and emerge as wandering prophets of flame. From there, the story follows centuries of brutal clashes across the Dark Lands, including wars with Chaos Dwarfs, Skaven infestations, and legendary battles that shaped Ogre culture. We also uncover surprising connections between Ogres and Halflings, two races believed to share ancient origins and an unusual natural affinity that often sees Halflings serving as cooks for Ogre mercenary bands. The episode traces how Ogres spread across the Old World as feared but valuable mercenaries—from fighting alongside Sigmar to helping defeat Greenskin hordes—while their chaotic influence appears everywhere from fallen Dwarf holds to gladiatorial arenas and even distant expeditions to Lustria, proving that wherever there is gold, battle, or food, the Ogres are never far behind.
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In this week’s Warhammer Old World lore dive, we uncover the apocalyptic origins of the Ogre Kingdoms, beginning with their creation by the Old Ones and their early nomadic life on the fertile Eastern Steppes near Grand Cathay. Rising tensions, cannibal raids, and the wrath of the Celestial Dragon Emperor culminate in a cataclysmic warpstone comet strike that annihilates most of Ogre-kind and births the Great Maw—an insatiable, godlike entity that transforms their homeland into a wasteland and their culture into one defined by eternal hunger. From the fanatical prophet Groth Onefinger, who founds the grisly Butchers’ Cult at the Maw’s edge, to the westward migration that leads to the genocidal War in the Sky against the Skytitan giants, the episode traces centuries of brutal expansion, monster wars, and apocalyptic battles against Dragon Ogres and Daemons alike. We also explore the rise of the Gnoblars—enslaved yet perversely protected under Ogre rule—and the eventual unification of the tribes under the first Overtyrant, Thug the Fist, whose Great Feast cements the savage traditions that define the Ogre Kingdoms to this day.
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In this week’s Warhammer Old World lore dive, we explore the savage Mountains of Mourn, homeland of the Ogres, where survival means constant conflict against colossal beasts, rival tribes, and the deadly environment itself. We follow hunting parties battling mammoths, Rhinoxen, and legendary cave-dwelling monsters while Gnoblar swarms scrape by under Ogre rule. The mountains themselves are ever-changing, warped by Chaos with roaming glaciers, frost volcanoes, and peaks believed to be living entities that devour the unwary. The journey then traces the perilous Ivory Road before revealing the fate of the ancient Skytitan giants, whose sky-castle civilization was destroyed when migrating Ogres overwhelmed and ultimately consumed them, leaving only ruins and bones beneath the frozen peaks.
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We journey east into the Mountains of Mourn, where jagged, storm-wracked peaks rise above the Dark Lands and the howling winds can freeze even an Ogre solid, and where hunger, violence, and survival shape every moment of existence. This episode explores the Ogre Kingdoms themselves: a brutal homeland ruled by endlessly warring Tyrants, where gluttony is power, strength is law, and the ever-hungry Great Maw is both god and justification. We break down how Ogres live, fight, and think—why raiding, mercenary work, and extortion are simply efficient ways to eat, how their immense bodies and gut-centered anatomy make them nearly unstoppable, and why size and bulk define status more than bloodline or intellect. From their ancient destruction of the Skytitan empire to the long memory of a lost eastern realm and a looming future of renewed expansion, the episode paints the Ogres not as mindless brutes, but as a terrifyingly practical culture whose population is rising once more—raising the chilling question of what happens when a people who believe “might makes right” grow hungry again.
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Maps: Map1 - Map 2
Art: Ogres 1 - Ogres 2 - Greasus Goldtooth
Miniatures: Ogre army - Ogre Tyrant - Ogre Bulls - Greasus Goldtooth
3rd Edition: Army List - Ogre Ad 1 - Ogre Ad 2
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In our final episode on the Chaos Dwarf we look at their army design across Warhammer Fantasy editions, focusing on the transition from the 3rd to 4th edition lists, the focus of the episode, and closing out with the 8th and Old World lists. We look at the hodgepodge nature of their introduction to warhammer which included solid blocks of “Chaos Warrior Dwarfs” supported by a plethora of warmachines. We dive into the 4th edition list and some of the rules which combined heavily armoured Chaos Dwarf infantry, numerous Hobgoblin units, and goblinoid slave contingents. All augmented with Bull Centaurs, monsters, and crude but powerful artillery such as the Earthshaker Cannon. We close out the episode with a look at how Forge World radically reshaped the faction into a smaller, more elite force dominated by Sorcerer-Prophets, Infernal Guard, and daemon-bound war machines.
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3rd Edition
Chaos Dwarf Army list - Hobgoblin army list - Ass Cannon
4th Edition
Heroic Infantry - General on Great Taurus - Sorcerer on Lammasu
Chaos Dwarf Infantry - Bull Centaurs
Hobgoblin Warriors - Archers - Wolfriders - Sneaky Gits
Enslaved Orcs
Warmachines
The Old World
Legends Chaos Dwarf Army List
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In this episode we have a look at the most important figures in Chaos Dwarf society, focusing on how their power is exercised through sorcery, industry, cruelty, and political intrigue. We start with Astragoth Ironhand, the ancient High Priest of Hashut and de facto ruler of Zharr-Naggrund, whose mastery of dark sorcery, religious authority, and mechanical augmentation has allowed him to dominate Chaos Dwarf politics for centuries despite the creeping Curse of Stone. We then turn to Drazhoath the Ashen, a rival Sorcerer-Prophet exiled to the Black Fortress who transforms banishment into strength by building the Legion of Azgorh and later exploiting the Tamurkhan invasion for profit and prestige. We close out with Gorduz Backstabber, a Hobgoblin warleader whose unparalleled treachery and survival instincts make him a uniquely valuable intermediary for Chaos Dwarf armies. All three point to the Chaos Dwarf worldview: power is maintained by fear, industry, ruthless ambition, and absolute devotion to Hashut.
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Astrogoth Ironhand: 4th Edition miniature - TWW3 Art
Drazhoath the Ashen: 8th Edition miniature
Gorduz Backstabber: 4th Edition miniature - TWW3 Concept Art
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We start this episode by exploring the Eastern Steppes, an immense, war-torn expanse of cold grasslands bordering the Chaos Wastes, Cathay, and a great southern desert. We detail its history of nomadic cultures, including the Chaos-worshipping Kurgan, the Hung, and especially the vast Hobgoblin Empire ruled by the Hobgobla-Khan. We look at the Steppes’ violent past, the rise of the Hobgoblins as the most feared and treacherous Greenskin civilisation, their perpetual warfare with Cathay and neighbouring tribes, and the infamous Great Horde capable of blotting out the horizon. We briefly look at Hobgoblin physiology and culture—defined as it is by treachery, poison, and ruthless self-preservation, and recount their relations with the Chaos Dwarfs and Grand Cathay. We conclude with a look at Oglah Khan’s Wolfboyz, a notorious mercenary band who encapsulates the Hobgoblins’ blend of cunning warfare and opportunistic loyalty.
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Map of the Great Steppes
Hobgoblin Art 4th Edition - Warhammer Online
Hobgoblin Minis 4th Edition Hero - Regiment - Blood Bowl
3rd Edition Hobgoblin Army List
Hobgoblin Hero on Temple War Dog
Oglah Khan’s Wolfboyz
Theme Music: Tavern by Alex Rufire
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This episode we focus on the Black Fortress, an immense volcanic citadel on the Chaos Dwarfs’ south-eastern frontier, a militarised outpost garrisoned by the brutal Legion of Azgorh. We look at the disgraced-but-fanatic Infernal Guard and their elite Ironsworn. We detail the fortress’s role as both a seat of harsh power and a place of exile, its internal culture of punishment and redemption. We examine the wider military forces that support the tower, including Bull Centaur guardians and a vast arsenal of daemon-fused war machines such as the Iron Daemon, Skullcracker, Magma Cannon, Deathshrieker, Dreadquake Mortar, and Hellcannon. We round out the episode with an overview of the Chaos Dwarf fleet. Theri massive steam-driven iron warships, or boats?, that extend the empire’s power across the seas
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Infernal Guard Warriors
Infernal Guard Command
Infernal Warrior art (Cral’s fav)
Infernal Iron sworn
Bull Centaur Renders
Iron Daemon
Skullcracker
Magma Cannon
Deathshrieker Rocket launcher
Dreadquake Mortar
Chaos Dwarf Man O War fleet
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We start with an overview of Zharr-Naggrund, the immense obsidian ziggurat-city, hellish industrial landscape, and unending forges that are the heart of the Chaos Dwarf Empire. We outline the Chaos Dwarfs’ mastery of daemon-bound engineering, including their unofficially official elite castes such as the Alchemagi, Immortals, and Ashodar Enslavers. We also explores the origins and hierarchy of their magical rulers, the Daemonsmiths and Sorcerer-Prophets, whose power is balanced by the horrific petrifying Curse of Stone, leaving their fossilised (naked?) forms as eternal sentinels unless they turn to the rare alchemical Blood of Hashut to divert the curse.
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Immortal Warrior of House Hargan
Daemonsmith
K’Daai Fireborn
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In this, our Christmas special video episode, we play the 2012 Path to Victory (Choose your own adventure) title Beneath the City of the White Wolf by M F Bradshaw. Battling the forces of evil (and Dhar's dyslexia) we come to the aid of TODDY! and the city of Middenheim. We hope you enjoy it as much as we did making it. Dhar, Ben & Cral. xx
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In this episode we continue the turbulent history of the Chaos Dwarfs, starting with their rebuilding after the Black Orc revolt, their expansion through alliances with Hobgoblins and Ogres, and the catastrophic events that repeatedly weakened their population—from the Black Plague to the Night of the Restless Dead and a devastating Khornate siege. Them turn to look at the Tainted, mutated Chaos-warped Dwarfs who form brutal, clan-based societies in the northern mountains and increasingly threaten nearby realms. We close out with a look at the present day, the Chaos Dwarfs remain powerful yet critically depopulated, relying on slavery to sustain their industry and religious practices while expanding their raiding operations and navigating unstable alliances with Hobgoblins and Ogres. Dwindling slave supplies, strained relations with Greenskins, and the aftermath of the Storm of Chaos leave their future uncertain and perilous.
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We start this episode with a dive into the lore of Hashut (Ha-Shoot) and his role within Chaos Dwarf society. We then return to our trudge through their factional history. We rejoin the story with the Runesmiths finally being conquered by the newly empowered Sorcerer-Priests, but after months of fighting they were enslaved and sacrificed to Hashut, marking the birth of the Chaos Dwarfs. We discuss the Sorcerer-Priests raising Zharr-Naggrund, enslaving greenskins and humans, and triggering a great Orc, Goblin, and human migrations westward, weakening Karaz Ankor while concealing their own survival. Skaven also emerged, becoming a new source of slaves for the Chaos Dwarfs, who thrived on trade and exploitation. We close out with the most dangerous creation of the Chaos Dwarf, the Black Orcs, who eventually lead a massive revolt
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Sanctum of a Temple of Hashut
Chaos Dwarf Lord on Taurus
Hellsmith (Age of Sigmar)
Map of The Dark Lands
Hobgoblin Archers
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In this episode we turn to the history of the Chorfs in some detail. We start with the tale of the inventor of the Whirlwind and Tenderiser warmachines and his rearing of Boar Centaurs. We discuss the lack of solid lore for the faction before diving into an apocryphal work from the 1st edition of WFRP. We look at the history of the Dwarfs of the Dark lands before Chaos came, the Dark Lands were fertile, roamed by Orcs, Goblins, and Hobgoblins. We describe the impact of the Warpgates collapse as the Dwarfs sealed themselves underground, seemingly betrayed by their own kin from the west. Now trapped beneath impenetrable rock they search for a route back to the surface, they uncover an obsidian gallery and a sealed door inscribed with arcane glyphs. The seals are broken by a Rune Lord, unleashing Hashut, Father of Darkness with hilarious consequences. We close out the episode with Hashut blessing his followers, and twisting their enemies into monstrous servants.
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3rd edition Warmachine art
Swivel gun and Crossbow art
Chaos Dwarf Juggernaut
1st Chaos Dwarf advert
Great Taurus
Lamassu
Bull Centaur
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In our first Chaos Dwarf episode we take a look at the 3 flavours of chaos dwarfs that have graced The Dark Lands and have plagued the warhammer worldWe take a look at their evolution as a faction from the ‘Chaos Warrior’ Dwarfs of 3rd edition to the Babylonian aesthetic of 4th edition to the almost uruk-hai industrial warriors of 8th edition. And of course we discussed the startlingly large hats! We then take a bit of a tour around the Dark Lands as we take in the sights and sounds of Zorn Uzkul. Making our way down the River of Ruin to the slave pens and factories of Zharr-Naggrund we cover the blasted wastes and deserts around the dreaded City, home to the nomadic Hobgoblins before looking at the realms of the Black Tower, the militaristic settlement that controls much of the southern Dark Lands.
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3 Styles of Chaos Dwarf Art
3 Chaos Death Rocket examples
3rd Edition Chaos Dwarf Army List
Dark Lands Map
Dark Lands Map 2
The Black Tower
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In our final Bretonnian episode we take a look at the tabletop forces of the land of the Lady. We start with the 3rd edition army list which focused on replicating the real-world forces of medieval France. With the advent of 5th edition we start to see the “refined” list of Bretonnian troops and we launch into the ignoble and not so ignoble infantry the faction can field from Grail pilgrims to men-at-arms together with the newly-minted foot knights. We then turn our gaze to the mighty cavalry units and their unique land formation. Pausing briefly to once again mock the lance as a reliable weapon we then turn our faces to the skies to see the Pegasus Knights. Stepping around the field trebuchets we then run down the characters and named characters available to lead the army. We close out the episode with the gift of bretonnian titles from ol’ Louie Lionheart himself.
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A Bretonnian Army
3rd Edition Army List
Knights
Infantry
Warmachine
Heroes and Lords
Special Characters
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In our penultimate Bretonnian episode, we look at the Royal heroes of the kingdom, beginning with the king. We follow the journey or Leuon Leoncouer from his early quests and combats to his “failed” grail quest and his efforts to kill a necromancer and his brief sojourn into the divine court of the Lady of the Lake herself. After drinking a suspiciously yellow liquid from the Lady’s hands he mercs the necromancer and, as a grail Knight, he secures his ascension to the throne. We have a brief examination of The Green Knight, mystical champion of the Lady with a quite familiar battle style. We close out the episode with the Black Knight, Mallobaude of Mousillon, a disenchanted grail knight and bastard son of the King, who may know the truth behind the kingdom he swore to defend.
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Louen Leoncouer ART ¦ MINI
The Green Knight ART ¦ MINI
Mallobaude ART
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