Episodes

  • Join the Revalia with "Heckna!" from Hit Point Press. This is a campaign setting that seems to take a little bit from Final Fantasy 6 and a little bit from Ravenloft. It's described as a sandbox setting, but there are a couple of arguments as to why it might not be. It's 300 pages, incredibly well done, and professional... which you'd expect from a Kickstarter that raised more than $600,000!

    If you decide to pick up a copy, be sure to let us know what you think and whether we're totally off-base in our assessment.

    Also, file your taxes if you haven't already:https://www.youtube.com/watch?v=PiSC5R3XAMo

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    Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.

    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • The CEO of Dungeons & Dragons' parent company, Chris Cocks, gave an interview where he talked about AI and Hasbro's research and development into how to apply it to Dungeons & Dragons. It's an interesting interview (link below the jump) that more or less spells out that they're likely to use it for some kind of virtual DM - but that's still just speculation. We discuss the likeliest manifestation of something like that and how they could make it work while respecting the work of human writers and gamemasters.

    Also, we do a quick preview of the new "Quests from the Infinite Staircase" and mention a Humble Bundle for tons of great RGP books from Magpie Games!

    Finally, if you're listening to this on Monday, April 1, tomorrow is the last day of the Kickstarter for "Born from Ice." Help them hit that Neanderthal stretch goal! They're so close. https://www.kickstarter.com/projects/lorenthegm/born-from-ice-stone-age-role-playing-5e?ref=c6djgl&token=7da324ce

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    Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.

    ----more----

    LINKS!

    Hasbro AI opinion

    https://venturebeat.com/games/how-hasbro-is-jumping-on-the-game-opportunity-chris-cocks-interview/

    Quests from the Infinite Staircase

    https://www.dndbeyond.com/posts/1687-quests-from-the-infinite-staircase-six-remastered

    Credit to J.R. Zambrano - Magpie Games Humble Bundle

    https://www.humblebundle.com/books/best-of-magpie-games-books

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    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

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  • This week, we're looking at the new (free) system-neutral TTRPG adventure that NASA wrote and released to keep everyone hyped about Hubble. It's designed to be educational, but does its fantasy setting muddy that goal a little? Also, Josh updates us on the Vecna adventure coming out soon, and we respond to the longest YouTube comment I've ever seen!

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    Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.

    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:

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    https://quidproroll.podbean.com (our sister podcast, the best narrative play)

    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Today we talk with Loren Small, the creator of "Born from Ice," a 5E-compatible setting with a few twists. It’s a complete tabletop setting that’s built on Fifth Edition but takes place on Paleolithic Earth. All cavepeople, all the time. Oh, and I should probably mention that there’s no magic, so everything is harder. It has some other cool aspects like generational play. BFI’s Kickstarter launches Tuesday, March 5 and you can check it out here (once it’s live). It’s coming with a core rule book, a bestiary, and an adventure path. I was excited about it even before talking with Loren, so it was great to hear how BFI came to be and learn about Loren's path to creating it.

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    Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.

    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:

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    https://quidproroll.podbean.com (our sister podcast, the best narrative play)

    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Good Goblin Monday! Today's episode is from a recent Twitch stream that we did. We did a live online version of our "Help! My Game Is on Fire!" convention panel where GMs and players bring their tabletop problems to us and we offer advice on how to navigate them. These can be anything from handling bad fits at the table to untying narrative knots. It's always a blast and the experience is different every time. Hope you all enjoy! We want to plan more of these live-on-Twitch recordings for topics that lend themselves, so let us know what you'd like to see!

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    Don't forget the usual: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast.

    ----more----

    LISTEN, RATE, AND SUBSCRIBE!

    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below:

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Good Goblin Monday! This week, we take a look at the (spoilers) fantastic "Deck of Many Things" after its delayed release thanks to production issues. We also talk about the Tales of the Valiant Game Master's Guide and this new D&D virtual reality game that seems to be in development. Deets after the jump.

    Also, on Wednesday, Feb. 7 at 8 p.m. EST, Josh and Brandon will be doing a live recording of the podcast over on our Twitch channel. We hope you can join us for the first podcast edition of our popular convention panel, "Help! My Game is on Fire!" where players and GMs can ask for advice about how to deal with touchy issues in their games. Hope to see you there!

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    ----more----

    D&D VR Game

    So what?Dungeons of Eternity is basically this but has been out since OctoberCurrent reports sound like it’s either very early in development, or very hush hush

    Tales of the Valiant GMG

    Funded (obviously)Chapter 2 previewMonstercrafting/hybridizing mechanics with “templates”

    Deck of Many Things

    What’s in the box?Book layoutDeck historyUsing the deck for things other than in-game mayhemSuggestions for how to reduce mayhemAlternate decks, ways to customize decksFeat that’s basically a subclass2 new backgroundsTons of new magic itemsNPCs & Creatures, including three factions “The Sun Bastion”, “The Moonstalkers”, and “The Heralds of the Comet”Adventure areas w/ quests, “Sun Bastion”, “Seelie Market”, “Harrowhall (Throne)”, “Donjon Sphere”, and “House of Cards”.

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Good Goblin Monday, everyone. This week, we're analyzing an essay that claims we're at the end of "The Golden Age of Tabletop Roleplaying Games." As you might expect, the writer is using the 2023 OGL Crisis as the jumping-off point for their argument, so this should be coming right after our "D&D is Stronger than Ever" episode. The essay has all the hallmarks of a hyperbolic reaction that blows things out of proportion, but some nuggets of truth in there are hard to disagree with. Full topics breakdown below the jump, along with a couple of other brief topics we hit at the top of the episode.

    Have a great one and don't forget to join the Discord, sign up for the newsletter, and subscribe to the YouTube channel.

    ----more----

    Blenko Glass Releases Tabletop-Themed Glassware Collection

    https://blenko.com/collections/game-night

    Magic The Gathering: AI Promotional Art

    Bell of Lost Souls Story: https://www.belloflostsouls.net/2024/01/wotc-swept-up-in-ai-art-controversy-again-over-mtg-promo-art.html The Offending Image: https://img-s-msn-com.akamaized.net/tenant/amp/entityid/AA1mDk1Z.img?w=1920&h=1080&q=60&m=2&f=jpg Wizards of the Coast Reply: https://twitter.com/wizards_magic/status/1744056808254173447

    Is this the end of The Golden Age of TTRPGs? The article discusses the perceived end of the golden age of tabletop roleplaying games (TTRPGs) that began around the start of the 2010s.

    Link to the Essay: https://www.facebook.com/777800284/posts/10168399913785285/?mibextid=K8Wfd2 Rise in Popularity: The rise of TTRPGs was fueled by factors like the popularity of Stranger Things and actual plays like Critical Role, bringing in a significant number of new players.Fracturing Community: The emergence of new TTRPGs is seen as a potential shattering of the community, with players now being asked to choose sides between different systems, leading to division and balkanization.Historical Comparison: The article draws a parallel to the 1990s when TSR, the first publisher of Dungeons & Dragons, faced challenges as the TTRPG audience became fans of specific settings rather than the overall game.Diversity in Games: During this golden age, there was a diverse range of TTRPGs, including D&D 5E dominating the D20 fantasy family, other OGL games, and a flourishing indie scene with games redefining what a TTRPG is, like Apocalypse World.Challenges for New Games: The article argues that despite the potential quality of new TTRPGs, the business is challenging, and the recent changes, including the end of the OGL, may make it even more difficult for companies to succeed.Impact on Content Creators: The author speculates on the impact of the changes on content creators and platforms like MCDM and Critical Role, suggesting potential shifts in focus and potential declines in support for D&D.Predictions for the Future: The article concludes with predictions about the future, including the expectation that 6th edition D&D may not perform as well as its predecessor, potential challenges for crowdfunding campaigns, and a decline in the overall excitement and diversity of TTRPGs unless significant changes occur.Argues that MCDM will be the “Last Big Crowdfunded TTRPG.

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Josh was under the weather, so we were lucky enough to snag Noted TTRPG Attorney Noah Downs, Esq., to come and talk about and offer his on-the-ground perspective about the tumultuous last 12 months in Dungeons & Dragons and the tabletop gaming space overall. Do you think Wizards of the Coast/Hasbro has recovered from the PR nightmare that was the Open Gaming License controversy? I'd argue that even with last month's layoffs, D&D is far stronger now and better positioned to thrive than it was this time last year. Check below for all the topics we discussed.

    The OGL Controversy One Year LaterDespite the body blow to the company, is Wizards of the Coast actually *better off* now than they were a year ago?WotC juking everyone with Creative CommonsD&D's 5.1 SRD going into Creative Commons wasn't at the top of anyone's list of probabilities when everything with OGL started.Third Parties’ Plans FoiledThird-party publishers clearly planned for a different outcome when they started announcing their upcoming D&D alternatives. But, once WotC went with Creative Commons, it seems like they scrambled to still move forward without losing face even though their original motivation was less and less relevant.One D&D (Can we even call it that anymore)?Call it One D&D, call it 6.0. Whatever it is, it's coming, and it remains to be seen if it's going to be "iterative" like was originally announced or an entirely new ruleset. You would think that releasing the 5.1 SRD into Creative Commons would incentivize them to release a whole new ruleset.Wasn’t there a D&D movie?Yes, and it bombed. We talk about why.WotC’s Book Price BloatSure there's inflation and things generally cost more, but what extra value are you getting for the additional cost of these books?Planescape returns
 is it worth it?Rerelease, remix, or return to get your money back? Does the new 5E Planescape justify its existence?Ernie Gygax and Justin La Nasa’s NuTSR files Chapter 7Uninclusive company with a racist and transphobic product continues to have problems and files for bankruptcy after <blank>ing around and finding out.Weird D&D channelWhat's the deal with that D&D free ad-supported television channel? Who asked for this? More importantly, who's paying for it?AI’s influence on content creationAI has 100% affected every corner of content creation in the last year and WotC wasn't safe, either. We talk about the real AI art scandal and the smaller, made-up one that came at the end of the year.

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    OBLIGATORY 'FORGOTTEN PATHS' PLUG

    Also, I have to promote "Forgotten Paths," or Noah will hunt me down and end me chillingly and mysteriously. So anyway, check out "Forgotten Paths!

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • Happy Christmas Eve! We figured we'd stick a present under your virtual tree and release this episode a day early! We hope everyone's had a great holiday season so far and we'll see you in the new year!

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    Despite being the Atlas supporting the world that is Hasbro, layoffs also came to Wizards of the Coast this month, affecting well-known names such as Dan Dillon and Mike Mearls. Was this an instance of sharing the pain in a demonstration of "fairness" by the parent corporation? Also, is that new free-ad-supported Dungeons & Dragons channel part of Hasbro's Entertainment division? If so, then maybe don't get too attached to it.

    Somewhat related to the layoffs, there's also some new kerfuffle over the use of AI art, but it seems like it could just be a misunderstanding from some folks on the Internet.

    Finally, we chat about "Tales of the Valiant," nee "Project Black Flag." When Kobold Press announced this new roleplaying system, it was before Wizards of the Coast juked everyone and irrevocably placed the Fifth Edition System Reference Document into Creative Commons. Now that the core of 5E is protected like that, is there really a need for what Kobold Press' own people have called 5E with "a fresh coat of paint." Ultimately, what's their differentiator? What's their argument for us to purchase a new set of books with largely the same rules we already have? We dig into detail on all these during this episode of “The Goblins and Growlers Podcast.”

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

  • On Today's Goblins and Growlers Podcast

    We’d planned today to talk about Kobold Press’ “Tales of the Valiant"/Project Black Flag, but had to change things up a bit. Brandon and a few of the other Goblins were at PAX Unplugged the weekend before last when Wizards of the Coast announced the 2024 lineup of Dungeons & Dragons books. So, much like last year, we decided to dive into the list a little bit to see if anything excited us. It's an interesting slate, but also very different from what came out in 2023.

    The 2024 D&D releasesDescent into the Lost Caverns of Tsojcanth, an update of a First Edition module.Vecna: Eve of Ruin, featuring, obviously, the lich-god Vecna. Supposedly, this is some kind of tour of the D&D Multiverse.The 2024 Player’s Handbook, part of the rules update formerly known as One D&D.The Making of Original Dungeons and Dragons: 1970-1976, a collection of letters between D&D creators Gary Gygax and Dave Arneson along with images and scans from the original books with edits and footnotes. These letters have never been released to the public before.Quests from the Infinite Staircase, an anthology collection of adventures.

    We dig into detail on all these, including the potentially leaked and possibly incorrect release dates for them, during this episode of “The Goblins and Growlers Podcast.”

    Also, here's an embarrassing picture of Brandon from PAX:

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • We finally get a chance to talk about Wizards of the Coast's new 5E Planescape release. It's snazzy as "box set"-style releases go these days, but is it worth your gold if you're looking for something new and different?

    What do you think of the new Planescape release? Let us know in our Discord!

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    Catch you all next episode!

    LISTEN, RATE, AND SUBSCRIBE!

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • Following long on the heels of our massively successful "Unpopular Dungeons & Dragons Opinions" episode, we're back with "Unpopular D&D Opinions Part 2." We once again have solicited some controversial and curmudgeonly thoughts on the state of Wizards of the Coast's TTPRG crown jewel.

    Do you have some unpopular opinions about D&D? Drop 'em in our Discord -- if we get enough, we'll do a Part 2.5!

    Check out today's sponsor, Throne Exchange!

    Sign up between now and November 27th, to participate in our gift exchange! https://exchange.throne.com/exchanges/gng23

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    Catch you all next episode!

    LISTEN, RATE, AND SUBSCRIBE!

    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:

    https://twitter.com/WayOfBrandolore https://twitter.com/BlackCloakDMhttps://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best actual play)

    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • And now for something completely different.For our Halloween-week release, The Goblins and Growlers Players present the haunting tale of... The Machine! "The Machine" is "A serial journal roleplaying game for as many players as you wish by Adira Slattery and Fen Slattery. Gameplay happens across days, weeks, or even months. Only one person plays this game at a time, but many people play it in sequence." It's great fun and you should check it out. It's kind of like a hyper-detailed version of play-by-post RPGs.Over a couple of weeks, several of us wrote and recorded journal entries detailing many attempts to create an unknowable device with an inscrutable purpose. Here's a description of the game from its itch.io page that really captures the ambiance:

    The curse snuck up on you, and now you can’t escape. You’re not sure how or when it began, but every waking moment, you feel the machine call to you.

    Behind its words are music, beckoning you to build. The impossible notes echo in your mind, and you know what you must do. You can see it now, this manifold instrument.

    You will complete this infernal machine or die trying.

    We hope you all enjoy this sort-of-play. We'll do more of these if you all like them, so please let us know! Special thanks to Liz, Luke, Ollie, and Scott. Double thanks to Scott for all the production work he put into this.

    We'll see you all next episode for Unpopular Opinions about Dungeons & Dragons.

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • This week we take a look at Phandelver and Below: The Shattered Obelisk. It's The Lost Mines of Phandelver plus, essentially, an extra adventure. Is this a full adventure or just half of one since the first part of it (more or less) was released as part of the original Starter Set? And how does that look coming right after Wizards of the Coast raised the price of the physical Dungeons & Dragons books? Join our Discord below and let us know what you think.

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    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:

    https://twitter.com/WayOfBrandolore https://twitter.com/BlackCloakDMhttps://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best actual play)

    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • A mere 2 weeks and change after its release, the GGP boys are talking about Bigby's Glory of the Giants.

    Topics include but are not limited to:

    What's in the book?Is the $60 price tag justified?The AI art debacle that occurred shortly before release.AI in general.Having book content call on another (non-standard) book's content.And more! SIGN UP FOR OUR MONTHLY NEWSLETTER https://goblinsandgrowlers.beehiiv.com/subscribeJOIN 800+ GOBLINS ON OUR DISCORD

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    LINKS

    Wizards of the Coast store linkhttps://dndstore.wizards.com/us/en/product/820928/bigby-presents-glory-of-the-giants-digital-plus-physical-bundle

    Catch you all next episode!

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    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:

    https://twitter.com/WayOfBrandolore https://twitter.com/BlackCloakDMhttps://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best actual play)

    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • We all get tired of D&D (or Pathfinder or Other Gaming Systems Are Available) eventually, so this week we're touching base on some cool indie games available (mostly) on itch.io. It's a mix of high-concept, interpretations of other systems, and tossed salad and scrambled eggs. We'll be callin' again in two weeks with scrambled eggs all over our face.

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    LINKS

    Boss Dragons and Scrambled Eggs https://drive.google.com/drive/u/0/folders/13lSB3p0kd3DbA1VGVMJ_in3w1g0RgYtA

    Gods of Aorta

    https://netal.itch.io/gods-of-aorta

    Adventures in 100-Acre Woods

    https://samwisevimes.itch.io/adventures-in-100-acre-woods

    Cracker Barrel Has Fallen

    https://oopsallsmurph.itch.io/cracker-barrel-has-fallen

    Ten Candles

    https://cavalrygames.com/ten-candles-info

    Catch you all next episode!

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    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:

    https://twitter.com/WayOfBrandolore https://twitter.com/BlackCloakDMhttps://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best actual play)

    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • At the recent Queen City Anime Con, we were fortunate enough to meet Ash (they/them) who, by pure coincidence, happened to be as big a fan of animatronic children's entertainment pizza robots as Brandon. It was too good of an opportunity to pass up, so we got them on the podcast to chat about Nolan Bushnell, Pizza Time Theatre, Showbiz Pizza, Rock-a-Fire Explosion, and Charles Entertainment Cheese.

    Not a typical episode, but we had fun.

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • Gather round and I'll tell you a story from long ago. Way back in the 1970s and 80s, if you wanted an interactive game that didn't require other people, you were basically out of luck. Fortunately, there was an option for those of us whiling away our elementary school days: The Choose Your Own Adventure books. These books had stories with branching paths that sometimes went is *extremely* weird directions. Josh and I snagged some CYOA books and had fun channeling our childhood selves with "Blood Island," "Surf Monkeys," and "The Unicorn and the Warlock." These stories took bizarre, abrupt turns that some times left us wondering "wait, is this for kids?"

    Also, I talk a little about the "Star Trek Adventures: Captain's Log" solo play RPG I picked up the other day.

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    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • This week, we divided and conquered to cover a couple of excellent 5e-compatible setting books from writer and illustrator Andrew Kolb. Josh decided there was no place like Kolb's "Oz" setting, while Brandon refused to grow up and talked about "Neverland." They have lore, unique stat blocks, maps, and tables - oh so many tables.

    I would have liked to write more for these show notes, but I have to finish writing a paper for school and get ready to head to Queen City Anime Con later in the week! We'll catch you when we get back from Charlotte - second Interstate off-ramp to the right and straight on 'til morning.

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    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:

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    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

  • You'll hear on the intro why we had to pull this one out, but this is an interview we've been holding back for a while in case of a rainy day. That day has come. A good while back, Brandon interviewed Jason Michal, author of the upcoming "Questing for Glory," about his book. It's the definitive history of the "Quest for Glory" computer game series from the 90s which he's writing in collaboration with Lori and Cory Cole, the creators of "Quest for Glory." While the book hasn't come out yet, it's chugging along and we're still looking forward to it. Be sure to check out the official Twitter at https://twitter.com/qfgbook.

    And check out the most recent status tweet to get an idea where it is in the production cycle: https://twitter.com/qfgbook/status/1665536807528800256

    I (Brandon) absolutely loved the "Quest for Glory" series and it was one of my gateways into D&D. The games are on gog.com ($10 for all five of them!), so check them out if you missed them back then or were just born too late for point-and-click adventure games.

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    If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts. You can find and/or support us at all the places below:

    https://twitter.com/WayOfBrandolore https://twitter.com/BlackCloakDMhttps://patreon.com/goblinsgrowlershttps://facebook.com/GoblinsAndGrowlershttps://goblinsandgrowlers.podbean.com (and basically any other podcatcher)https://quidproroll.podbean.com (our sister podcast, the best actual play)

    The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.