Episodes
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Christopher Pickett (Danse Macabre) and Wythe Marschall (Stillfleet, PICARO!) chat with TTRPG designer Melanie C. Green of Meldar16 about their indie tabletop roleplaying games!
We talk about writing for Shadowdark, her upcoming project Knights in White Satin, her system DIE Versus DIE, her book I Got a Knife, playtesting, murder mysteries, the joys of small cons, printing everything (everything) at home, d20-everything, 3D-printed maces, slasher movies… It’s a wide-ranging and inspiring conversation. Go Birds.
☉Pick up some games on Meldar16's site: https://meldar16.com/
☉Follow Meldar16 on Itch: https://meldar16.itch.io/
☉The Grit System Game Jam? Running all summer! https://stillfleet.com/gamejam2026
Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio, needs your support! Please subscribe to this channel, like this video, and listen wherever you get your podcasts. Interested in chatting with us about your game? Comment here or contact us via the Stillfleet Studio Discord.
Join the conversation: https://discord.stillfleet.com
Support the show on Patreon ☉ https://patreon.com/stillfleet
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Join Wythe and Chris as they sit down for a lovely chat with Hem Brewster, of Blighthouse Studio fame! On this episode, Hem shares some hilarious stories and in-depth, practical advice when it comes to running, producing, and acting in long-running actual plays such as Blighthouse's The Lucky Die, on-air for ten years! Tune in for talks about bleed-in and -out, creating dynamic homebrew settings, and more!
For more from Blighthouse Studio: https://blighthouse.studio/
And more from Stillfleet Studio: https://stillfleet.com/
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On this episode of Why We Roll, Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying) and Wythe Marschall (Stillfleet, PICARO!) chew the proverbial fat with writer, comedian, comic book expert, and general nerd-boss Eric Alexander Grundhauser.
Eric is the author of the official Spider-Man for Dummies as well as the writer, producer, and editor behind the extremely cool, weird new fiction podcast, Pressing the Flesh. We talk with Eric about creativity, business, mythology, Spider-People, weird fiction, playing flawed characters, goofing, outlining, making fun of ICE, and of course indie tabletop games!
Pick up Spider-Man for Dummies, the definitive fan guide to everyone's favorite flawed super-lad ☉ https://bookshop.org/p/books/spider-m...
Listen to season 1 of the mind-melting short weird fiction podcast, Pressing the Flesh, and get ready for season 2! ☉ https://podcasts.apple.com/us/podcast...
Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio, needs your support! Please subscribe to this channel, like this video, and listen wherever you get your podcasts. Interested in chatting with us about your game? Comment here or contact us via the Stillfleet Studio Discord.
Join the conversation: https://discord.stillfleet.com
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Wythe and Chris are joined by the inimitable Munkao to discuss his latest TTRPG / setting / art practice: Kala Mandala. Tune in for a fun, insightful conversation around political learning through games, re-centering traditional fantasy within a SE Asian framework, games as art practice, and more!
For more from Munkao, visit Centaur Games: https://heycentaur.com/
And for more from Stillfleet Studio: https://stillfleet.com
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Wythe and Chris chat with J. Yamil Camacho, co-creator (alongside Ahmed Suffety) of Tales from the Tape Deck, the mix-tape TTRPG. Tune to hear all about music, innovative game design, and some absolutely solid advice from Yamil!
Check out Tales from the Tape Deck: https://suffety.com/pages/tales-from-the-tape-deck
For more from Yamil: https://www.joseyamil.com/
For more from Stillfleet: https://stillfleet.com/
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Wythe and Chris talk music, gaming, and Gauchos of the Gunless variety with designer and maestro, Will Savino! Tune in to hear all about Will's musical endeavors as Music d20 and his new game, Gunless Gauchos—published by Stillfleet Studio!
Check out Gunless Gauchos: https://stillfleet.com/products/gunless-gauchos
For more from Will: https://wsavino.com/
And for more from Stillfleet: https://stillfleet.com/
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Wythe and Chris talk conspiracy, corporate horror, and super-powered day jobs with Sean Ireland, game designer and co-creator of Triangle Agency (alongside Caleb Zane Huett) from Haunted Table Games.
For more on Haunted Table Games: https://shop.hauntedtable.games/
For more of Sean's work: https://www.seanire.land/
For more from Stillfleet Studio: https://www.stillfleet.com
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Wythe and Chris chat movies, music, revolutionary ideas with Rhodrick Magsino of Alewood Games, creator of the Mothership modules/hacks ARKYVR and OMENDROME, as well as much more!
Check out more of Rhodrick's work: https://www.rhomagsino.com/
For more from Alewood Games: https://www.alewoodgames.com/
For more from Stillfleet Studio: https://www.stillfleet.com/
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Wythe and Chris talk game design, revolutionary politics, eco-punk futures, and more with Laurie Blake, creator of the GM-less narrative TTRPG Why We Fight (alongside Rhi Saunders and Rob Ingle as Stop, Drop, and Roll!).
From Stop Drop and Roll:
Why We Fight is a solo+ narrative TTRPG where you play a crewof eco-punks fighting fascism to build a brighter, greener future.
Your Crew will journey through the remains of a post-civil war country to save lives, reclaim nature, create a community of compassion, and beat back the oppressive forces that threaten the chance for a new start
For more from Stop, Drop, and Roll: https://www.sdrgames.studio/
For more from Stillfleet Studio: https://www.stillfleet.com/
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Join us as we become the first and the last! The honored and the scorned! The harlot and the holy one! That's right, we're delving into the esoteric contradictions with Tanya Floaker, creator The Thunder Perfect Mind: Occult Action Thriller (not the Nag Hammadi Library one). We get into exploring anarchism and the death cult that is late stage capitalism, the mystical dialectics of Gnostic thought, and how to bring it all into a thrilling, emotional TTRPG! So tune in, drop out of your garment of flesh, and enjoy.
Check out ALL of Tanya's incredible games: https://floaker.itch.io/
For more on Tanya and her work: https://floaker.carrd.co/
For more about Stillfleet Studio: https://www.stillfleet.com/
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This is a shorter, bonus episode! Join Wythe as he chats with our pal Ben Eastman of the All Year I Dream About Gaming Conventions Podcast. Tune in for a great discussion about the awesome work AYIDAGC is doing, cons and events, and more!
For everything AYIDAGC: https://linktr.ee/dreamaboutgamingconventions
And for everything Stillfleet Studio: https://www.stillfleet.com/
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Pull them belts tight one more time as we dive into our last foray into Orbital Blues Month. On this episode, Wythe chats with Wes Franks (of Carrion Comfort fame) about F-Infiniti, the stand-alone racing supplement for Orbital Blues! We also get updates about Wes' (very excellent) project, Come On In (see WWR episode 59, if you missed it!), talk about how community can help mitigate burn out, and what's coming around the bend next for Wes.
Check out Wes' work: https://www.carrion-comfort.com/
Make sure to check out Orbital Blues Month on Backerkit: https://www.backerkit.com/c/collections/orbital-blues-month?ref=bk-discover-project-banner
Back F-Inifniti today: https://www.backerkit.com/c/projects/plus-one-exp/formula-infiniti
For more about Stillfleet Studio: www.stillfleet.com
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All aboard! We're back for more Orbital Blues Month, this time with Adam Station from STATIONS, creators of An Infinity of Ships, 100 Strangers, I Don't Belong Here, and more. We chat with Adam about their collaboration with Soul Muppet (as well as Kayla Dice, Lone Archivist, and Rob Turpin!) for Orbital Blues Month — Fistful of Stars: Adventures on the Greenlight Express. Tune in to hear about system-agnostic and -specific writing, therapeutic horror, the joy of collaboration, and SPACE TRAINS.
Orbital Blues Month is going on for all of April! Follow along on BackerKit here: https://www.backerkit.com/c/collections/orbital-blues-month
Back A Fistful of Stars today! https://www.backerkit.com/c/projects/stations/a-fistful-of-stars-adventures-on-the-green-light-express
For more from STATIONS: www.72stations.com
For more from Stillfleet Studio: www.stillfleet.com
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Howdy, space cowboy! Welcome back to Why We Roll, where we're continuing our Orbital Blues Month series with module designer, adventure writer, and the brains behind Vaulted Pyramid, Josh Domanski. We cover Josh's impressive catalog of zines for Mothership, Liminal Horror, and now for Orbital Blues from Soul Muppet Publishing with the upcoming zine, PARAMOUR. Tune in as we chat about writing agnostically, adventure as allegory, and... the Dragonriders of Pern by Anne McCaffery?
Make sure to follow Orbital Blues Month on Backerkit!
https://www.backerkit.com/c/collections/orbital-blues-month
And check out PARAMOUR here! https://www.backerkit.com/call_to_action/b976cc10-3f2b-4c54-9207-9fdc6251e5b1/landing?ref=scoundrels
For more about Stillfleet Studio and all of our genre-chainsawing games, head to www.stillfleet.com
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Welcome back to Why We Roll, where even space cowgirls get the blues. Join us as we chat with Zach "Jelly Muppet" Cox (they/them) of SoulMuppet Publishing, one of three co-creators of the rules-lite space western RPG, Orbital Blues. We talk genre, the indelible connection between cowboys and sadness, the power of collaboration, and Orbital Blues Month—happening for all of April on Backerkit!
From SoulMuppet, via Backerkit: "[Orbital Blues Month is a...] group-collab project hosted by SoulMuppet Publishing featuring a brand-new host of content from some of the most wanted Outlaws in the Orbital Blues third-party publishing space, as well as a new project from SoulMuppet Publishing. From new adventures and factions, to mechanics and audio dramas, Orbital Blues Month will grow the scene with new material wildly beyond what SoulMuppet could ever imagine making alone."
Check out Orbital Blues Month here: https://www.backerkit.com/c/collections/orbital-blues-month
SoulMuppet Publishing: https://usa.soulmuppet-store.co.uk/
SoulMuppet on Instagram: https://www.instagram.com/soulmuppet/
SoulMuppet on Bluesky: https://bsky.app/profile/soulmuppet.co.uk
For more Why We Roll, as well as info on all of Stillfleet Studio's genre-chainsawing games, head over to www.stillfleet.com
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On this episode we sit down with Arakauna Media's Federico Sohns to talk about their games Nibiru and Zephyr. Make sure to tune in as we discuss Nibiru's exploration of the bicameral mind through integrated mechanics, imagining economies beyond debt and stateless societies in Zephyr, Fede's inspiration and research, and much more!
• Araukana Media Website:https://www.araukana.com/https://www.araukana.com/
• Araukana Media IG: @araukana_media
• Araukana Media Blueksy: @araukana.bsky.social
For more about Stillfleet Studio, visit www.stillfleet.com
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We're back for more Why We Roll in 2026! After a short break, we kick off our third season of Why We Roll talking about upcoming guests and episodes, ideas we're excited about in the world of TTRPGs, and even a sneak peak at both of our new projects for the new year. Thanks for tuning in, and here's to season 3!
To learn more about Stillfleet Studio and all of our genre-bending games, check out www.stillfleet.com
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This is a bonus episode to keep your ears occupied while Wythe and I take a much needed winter break! This episode of Thunderquack's Perfect Ten is from October 7th, 2025—right at the beginning of our Danse Macabre KS campaign! Tune in as I (Chris) chat with our buddy and collaborator, Michael Cohen about one of my favorite video games: Fromsoftware's 2022 ARPG... ELDEN RING (and how it relates to TTRPGs, of course).
From Perfect Ten: "On this episode we're joined by Christopher Pickett, cohost of Why We Roll and creator of Danse Macabre: Medieval Horror Roleplaying, to talk about their perfect ten video game, Elden Ring, as well as the launch of their Kickstarter campaign."
For more Perfect Ten and other Thunderquack shows: https://thunderquack.com/
Check out Stillfleet Studio's games, including Danse Macabre at https://stillfleet.com/
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Ahoy and welcome aboard the good ship Why We Roll! This week, we talk with Moss Powers from Brewist Tabletop Games about their nautical- / Christian-horror TTRPG, HELLWHALERS. Tune in as we chat about pushing token economies, creating expansions, WHALES, and the eternal question – can you actually win a TTRPG?
Checkout Brewist here: https://brewisttabletop.games/
Buy HELLWHALERS from Plus One EXP: https://plusoneexp.com/products/hellwhalers-by-moss-powers
Check out Book of Leviathan on Plus One EXP: https://plusoneexp.com/products/book-of-the-leviathan
For Stillfleet Studio games and more, head to https://stillfleet.com/
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On this episode of WWR, we chat with higher ed specialist and designer of the S.A.N. (Simple and Narrative) game engine, Anthony Kurza. Join us as we discuss using TTRPGs to foster leadership and identity development, creating systems and adventures for students, teaching TTRPG design, and more!
Make sure to check out Anthony's work:
Website: kurzplaysgames.itch.io
LinkedIn: Anthony Kurza
To learn more about Stillfleet Studio and all of our games, head over to www.stillfleet.com
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