Episoder

  • It’s the penultimate episode in the Majora’s Mask Gameclub series! Alon and Sean saved the world and beat the game. Incredible narrative meets sometimes good / sometimes bad game stuff. Let’s talk about it.

    For the fourth and final episode in the series everyone is coming back on – Dugan, HAC, and Sean join Alon to go macro on Majora’s Mask and talk about finding all the masks.

    Follow Sean on bluesky @magicplayer164 and visit their website at seanpetell.com.

    This episode of Wide Flank was edited & co-produced by Sean Petell.

    Play along!

    Support us and help us pay for games and stuff at: https://www.patreon.com/wideflank

    Join the Wide Flank discord!!! https://discord.gg/ACbDjNhMpJ

    Timestamps:

    00:00:00 - Intro 00:00:47 - Start of podcast 00:01:48 - Sean's high level things / "trickle down" podcasting 00:04:23 - Zelda logic / "play as designed" 00:09:01 - Alon's "tasks to do before heading East" 00:12:13 - Heading East to Ikana Canyon 00:17:01 - We love the Garo! but 00:19:20 - Arriving to Ikana Canyon proper 00:20:13 - Lens of UNtruth 00:21:56 - Ikana Graveyard 00:27:50 - Death of Skele-captain 00:33:00 - Back to Ikana Canyon 00:35:17 - Sean pops off about Pamela and her father 00:39:31 - Beneath the Well 00:43:38 - Straight to Stone Tower! :) [hater mode activated] 00:51:54 - We're done. Ikana Castle! :) [hater mode deactivated] 00:52:15 - [hater mode reactivated] 00:55:54 - Compulsory positivity 01:01:18 - Final reference to powder keg. We promise 01:02:47 - "Eventually, you do blow the hole" 01:06:39 - Sean lets the light back in 01:09:20 - "Just when I thought I was out..." 01:14:45 - "Do either of us want to talk about this dungeon?" (Stone Tower Temple) 01:23:06 - Breaking the fourth wall (join the Wide Flank discord!) 01:29:53 - Stone Temper Towel boss: Twinmold 01:34:07 - Time to forgive my friend (endgame) 01:42:06 - Pre-credits (Skull Kid revelation) 01:47:23 - Credits

    Show notes:

    Majora’s Mask Episode 1/4: https://youtu.be/gMtpXW_lnz8?si=zux4TjtMZ9BRf5mw Majora’s Mask Episode 2/4: https://youtu.be/tPAdJfWWkz8?si=3pW1LCAsgk972FrT Citizen Sleeper episode: https://youtu.be/MAlEldTE-Pw?si=pybl0jS2rMrgprog
  • A bite-sized terrific game, and also a very large very deep game, and also a game of the year contender all in one. Join us and see what Animal Well’s all about.

    Up next is episode 3/4 in the Majora’s Mask series!

    Check out Gabe’s game here: https://www.1000boxes.game/ Watch Nolan’s streams here: https://www.twitch.tv/calamitynolan And check out Nolan’s game company here: http://upatnight.games/ Support us and help us pay for games and stuff at: https://www.patreon.com/wideflank Join the Wide Flank discord!!! https://discord.gg/ACbDjNhMpJ

    Timestamps:

    00:00 - Intro 00:25 - Start of podcast 00:51 - Steam description of Animal Well 01:25 - Setting our priors 02:53 - Animal Well’s development and release 08:12 - Solo development, the gaming industry right now, indie games, and triple-i games 13:32 - Animal Well aesthetics and the flower blossoming 17:21 - Visuals and file size 22:42 - Solo-dev is risky and crazy 24:07 - Music and sound design 29:27 - Spoiler warnings 30:11 - Cat king of dog world 32:35 - Items (toys) 37:43 - Try stuff, dig deeper, find secrets 40:41 - Metroidvania? Metroidbrainia? Iceberg? 47:08 - Order of items (representing the non-linearity) 51:47 - Map 55:56 - DEEPER down the well (deeper spoilers too) 57:12 - First layer ending 57:58 - Beyond the first layer 59:30 - Collaborative gaming and online communities 01:05:22 - Running out of steam and the “Castlevania Problem” (Illusory Wall Ahead) 01:07:39 - Secrets you like and secrets you don’t like 01:13:06 - Nolan’s favorite part of layer 2 01:16:41 - Lack of lore to get deeper into the game 01:24:33 - Game of the year? 01:29:33 - Play more games and find more gems (they’re out there) 01:30:44 - Outro and where to find Nolan and Gabe

    Show Notes:

    BIGMODE games: https://bigmode.com/ videogamedunkey: https://www.youtube.com/@videogamedunkey How Animal Well taps into PS5 hardware to elevate 2D pixel-art platforming - https://web.archive.org/web/20240226070308/https://blog.playstation.com/2022/07/20/how-animal-well-taps-into-ps5-hardware-to-elevate-2d-pixel-art-platforming/ https://haseverythinginanimalwellbeenfoundyet.com/ All of the Secret Bunnies in Animal Well (furyforged) - https://youtu.be/HGa6XRKzLI4?si=cvTYDPSmyFpBGV8C The Ultimate Secret Ending of Animal Well (furyforged) - https://youtu.be/i4YnLI6UpTA?si=44f-Viq3KvDrTGdm Our Tunic episode (since Tunic gets referenced multiple times): https://youtu.be/s-MaK4ejqwA?si=mM_CLTPonIdyAfKr Download the audio version of the podcast here (only for the first to succeed): https://drive.google.com/file/d/1bLqPj-8fFuOs9oeVFGmhXUbQyiyaawTR/view?usp=sharing
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  • Episode two in the Majora’s Mask Gameclub series and Alon and HAC played through the Great Bay Temple with a lot of complaints about it.

    For the next and penultimate episode Alon and Sean will be playing through the Stone Tower and the endgame. And for the fourth and final episode Alon will be joined by Sean again as well as HAC and Dugan returning to talk about the game as a whole and collecting all of the masks.

    Also in the Wide Flank queue is a Now Playing episode on Animal Well: https://store.steampowered.com/app/813230/ANIMAL_WELL/

    If you missed episode one on Majora’s Mask you can find all of our links here: https://linktr.ee/wideflank

    Play along!

    Support us and help us pay for games and stuff at: https://www.patreon.com/wideflank

    Join the Wide Flank discord!!! https://discord.gg/ACbDjNhMpJ

    Timestamps:

    00:00 - Majora’s Mask intro

    00:51 - Podcast intro and admin

    01:59 - Remembering what is going on and resetting the loop

    07:34 - HAC responses to episode 1 and Majora’s Mask as a mod

    10:53 - HAC’s favorite Zelda game and comparing to Ocarina

    12:19 - Mountain Village

    16:19 - Lens of Truth

    18:21 - The dark side of the masks

    20:14 - A better action game than Ocarina

    23:36 - Back to the darkness of the masks

    25:34 - Getting into Snowhead

    29;42 - Snowhead Temple

    31:49 - Fairy collecting / secrets

    37:52 - GOHT

    40:54 - The Guardians

    43:23 - Snowhead aftermath

    46:18 - Powder keg / action button

    47:16 - Goron racetrack

    48:26 - Get Epona / alien invasion / waiting sucks

    51:58 - Great Bay and Mikau’s Cry

    54:14 - Zora Link

    55:57 - Equipment management

    58:19 - Pirate Fortress

    01:00:38 - Band practice / jamming

    01:02:31 - Great Bay Temple

    01:04:55 - Z-targeting

    01:06:29 - HAC last fairy story

    01:15:40 - Temple bad but timeloop good

    01:16:56 - Great Bay Temple aftermath

    01:18:01 - Getting and finding more masks / what masks do we currently have?

  • Fresh off of the Ocarina of Time it’s time to enter the uncanny, Lynchian, and freaky sister-world of Majora’s Mask.

    For this, the first episode in the series, Alon and Dugan played through the Woodfall Temple. For the next episode Alon and Hayden (HAC) are playing through the Great Bay Temple and it’s aftermath.

    Play along!

    Support us and help us pay for games and stuff at: https://www.patreon.com/wideflank

    Join the Wide Flank discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    00:00 - Title sequence

    00:50 - Podcast intro

    02:59 - Intro to the game vs. Ocarina

    08:53 - Nightmare version of Ocarina

    13:01 - Leveraging the two main characters from Ocarina

    15:50 - First time playing the game

    17:20 - Pressure, narrative, and environment created by the timer

    20:03 - What is the loop

    22:53 - The first cycle

    29:57 - New kit

    34:28 - Termina Field

    40:23 - Woodfall area

    45:30 - Alon’s “Zelda logic”

    47:56 - Not enough time to stop bad things / Deku Palace

    51:48 - Woodfall Temple

    57:23 - Respecting your time

    58:57 - Is golf a roguelike?

    01:01:08 - Back to Woodfall Temple

    01:06:58 - Odolwa (boss fight)

    01:10:16 - Going back to the fairies

    01:12:02 - Woodfall aftermath

    01:17:52 - You gotta get all the masks

    01:20:48 - Upcoming episodes and goodbye

  • Alon’s joined by Teddy and Madeline talking about two games we’re playing in the saaaaameish genre: Slay the Spire and Balatro. Comparison may be the thief of joy but also it’s really fun to do bad things (like being really greedy in card games). Let’s dive in.

    The next episode will be the first in our Majora’s Mask Gameclub! Play along!

    Join the Wide Flank discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Show Notes:

    Often mentioned Eggplant episode with LocalThunk (creator of Balatro): https://eggplant.show/136-going-in-blind-with-balatro Slay the Spire Discord: https://discord.com/invite/slaythespire
  • The game is over and the credits are rolling! This is the grand finale episode of the Ocarina of Time Gameclub and for this one we played from the Fire Temple through beating the entire game. There are a lot of spoilers in this episode, and this game is kinda unhinged.

    Did we get every heart piece? No. Did we get every skulltula? No. But we had a fun time playing through a great journey and a great game.

    Not sure yet what’s next, but it might be Majora’s Mask. Stay tuned.

    Timestamps:

    00:00 - Intro and how we felt completing the game.

    02:16 - What did we remember and game manuals.

    05:04 - Fire Temple

    11:39 - Volvagia fight and boss fights in general

    15:14 - Ice Cavern

    19:04 - Water Temple; actually good?

    30:25 - Water Temple could have been the first temple

    32:20 - Morpha fight

    33:48 - Z-targeting and projectile speed

    36:43 - Alon got stuck again

    38:25 - I’m not supposed to be here yet

    40:41 - Coddle me or don’t, time travel paradox, and under the well

    44:32 - Iron Boots vs Lens of Truth

    47:35 - Shadow Temple

    51:20 - Hover boots / worst item in the game

    58:06 - Gerudo Valley, Desert Colossus, and Spirit Temple

    01:04:32 - Could have been more time travel stuff

    01:12:12 - Sheik is Zelda???

    01:19:06 - Secrets (unless it’s mandatory) and exploring

    01:25:54 - Ganon’s Castle and boss fights

    01:39:05 - Outro

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Thumbnail art from Tom Garden: https://www.artstation.com/tomgardenart

  • Is this game good or stale or dated? No, it turns out this game still rules.

    We played all the way through the Forest Temple for this episode and talked about solving the puzzles, the combat, being a kid, the music, time, Navi, technology, and more. Hey, listen!

    Next episode we’re recording after beating the whole damn game.

    Dan Bruno article: https://danbruno.net/writing/ocarina/

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

  • How many episodes will there be? Time will tell. We're going with the flow.

    For this episode Dugan and Alon are a couple of hours into Ocarina of Time and we’re talking about our progress so far, Dark Souls, the difficulty, the vibes, the nostalgia, and more.

    Next episode we’re recording after the first three dungeons.

    Everywhere that you can find us: https://linktr.ee/wideflank

  • Special guest Damon coming in hot off the press for this episode. We basically rediscover books and what is good about reading because that's mostly what Citizen Sleeper is, a good old picture book. There are also some dice rolls and currency management but they don’t mean that much after you get rolling ^_^.

    We forgive the lack of difficulty because this game has style, beautiful descriptions of mushrooms, and a critique of capitalism that hits hard.

    Next Gameclub we’re doing Hollow Knight.

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    0:00 - Note about the show 0:51 - Intro 3:30 - What kind of game is this 8:00 - Mechanics 12:30 - Writing 21:20 - Difficulty? 26:39 - How to pick a direction 38:45 - “Classes” 50:00 - Characters 58:00 - Capitalism 1:03:00 - Ratings

    Show Notes:

    Hollow Knight - https://store.steampowered.com/app/367520/Hollow_Knight/ 80 days (iOS) https://apps.apple.com/us/app/80-days/id892812659 Frostpunk (Steam) https://store.steampowered.com/app/323190/Frostpunk/ This War of Mine (Steam) https://store.steampowered.com/app/282070/This_War_of_Mine/ Subterra (Boardgame) https://www.gamenerdz.com/sub-terra-core-game Papers Please (Steam) https://store.steampowered.com/app/239030/Papers_Please/ Slay the Spire (Steam) https://store.steampowered.com/app/646570/Slay_the_Spire/
  • This game is about Marissa Marcel. You watch raw footage of three of her movies, and some behind the scenes footage associated with those movies. You can rewind and fast forward. But all the clips are hidden from you, and you can only find these clips by clicking an object in the scene that takes you to another clip with a similar item, and you watch all these scenes out of order. Sounds kinda bad? But it totally rules!

    We briefly debate whether or not this is a game, and really the answer is immaterial. This “game” is an incredible accomplishment. It was moving, funny, creepy, and dare we say…original? None of us had played anything like it. More games like this please.

    Next Gameclub we’re doing Citizen Sleeper followed by Hollow Knight

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    0:00 - Intro 2:55 - Is this a game? 13:10 - The mechanics 22:25 - The mystery revealed 33:15 - The movies are so good 41:00 - The movies criticize movies 44:00 - The movies are horny 50:30 - All experiences of this game are unique 59:43 - Behind the scenes 1:02:35 - Criticism of “Art” 1:04:28 - You can make art and be good 1:09:00 - The straightforward statements are superior to the metaphysical 1:12:45 - Wigs 1:14:08 - Favorite characters/scenes 1:16:35 - Ratings (and music discussion)

    Show Notes:

    Citizen Sleeper - https://store.steampowered.com/app/1578650/Citizen_Sleeper/ Hollow Knight - https://store.steampowered.com/app/367520/Hollow_Knight/
  • StarCraft (gotta love that one word and double capitalized title). This is a cool game. Even the metallic lettering of the title is cool. The music is good. The voice lines are funny. If not entirely dignified, StarCraft feels mature where other games in the 90s were often irreverent or puerile.

    The human campaign follows the rise of a terrorist faction in the midst of a galactic race (species) war. The Zerg campaign follows the quest to bring their species to biologic perfection, where the Protoss campaign is somewhat more muddled, and has maybe aged the worst. The Protoss are sort of Roman? Having an honor culture that is a bureaucratic nightmare for those just trying to save the galaxy. But their units are maybe the coolest so there’s that.

    The campaign is long and it really shows its age. It has almost no tutorials and the beginning of almost every mission is the same: a 15 minute period where you plod along and get your economy up to a point where you can actually build an army. The pathing of the units is also atrocious: marines can fight but pray that they never encounter an elevated path/ramp because that is the ultimate counter.

    A lot of our StarCraft opinions are informed by and likely inferior to observations made by game designer David Sirlin. Kind of essential listening is his podcast on both StarCraft and Starcraft 2 as we reference it a lot (links below)

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    0:00 - Intro 4:25 - What is an RTS 6:40 - MOBAs are the new RTS 14:57 - New to the RTS genre 16:38 - The campaign is a challenge (to learn) 32:40 - Overcooked and replayability 35:25 - VIBE 48:00 - Strategy beyond rock paper scissors 54:00 - Balance and meta 1:04:25 - StarCraft 2 1:16:40 - Skill ceilings, do they really exist 1:25:00 - Ratings 1:30:41 - Next game, IMMORTALITY.

    Show Notes:

    IMMORTALITY: https://store.steampowered.com/app/1350200/IMMORTALITY/ Sirlin’s StarCraft criticism: https://www.sirlin.net/posts/sirlin-on-game-design-ep-13-starcraft-2 Sirlin “playing to win”: https://www.sirlin.net/articles/playing-to-win
  • For this gameclub the Wide Flank gang played “Tunic”. An isometric action game that at first glance looks like The Legend of Zelda, but is really so much more. Spoilers aplenty this episode so if you are considering giving this a go, play it before listening and reading below.

    What you thought was a cute little Zelda game turns out to be much deeper and darker as you explore the far reaches of its world. You gradually uncover pages of an in-game manual, written in an alien language, and you struggle (in a good way) to use it to decipher the world and the mechanics. Tunic does a great job of being just accessible enough, where nothing is too out of reach, letting you peel back the layers of mystery at a satisfying and challenging pace.

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    0:00 - Intro 3:45 - A Zeldalike? 9:05 - In-game manual 18:18 - A Soulslike? 23:11 - World/level navigation 34:00 - The story 39:10 - Setting 47:22 - Systems, items etc. 1:02:52 - Bosses 1:12:05 - Secrets 1:15:30 - Endgame and the Golden Path 1:28:27 - Ratings 1:36:30 - Next game, Starcraft.

    Show Notes:

    Noclip doc - https://www.youtube.com/watch?v=A5A7uoJAOvY
  • What words describe Bloodborne? Gothic? Victorian? Lovecraftian? Scary? Impossible? Funny? Bloodborne is an enigmatic, genre-defining game. Chat GPT described it best in a haiku:

    “Bloodborne’s Depths

    Hidetaka’s Twisted World

    Challenge Accepted”

    Its gameplay loop and mechanics are polarizing inside and outside of the Soulsborne fandom; too fast for lovers of Dark Souls, but too slow for high-octane gamers like Alon. We played it to varying levels of success. Is a game that is most fun after 30+ hours of playing a good game? Why do we love facing and defeating impossibility? How can we be friends when we feel so differently about this game?

    Few games have matched the immersion and setting of Bloodborne. The further your character dives into the world of beasthood and paleblood, the more you depart from the waking world outside of your Playstation. Jump in.

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    0:00 - Introduction and background 4:00 - A modern Metroidvania 5:10 - Bloodborne vs. Souls, Speed 13:55 - RPG elements 17:30 - How the game undermines regain 22:00 - Boss fights 24:00 - Summoning and multiplayer 28:00 - Weapons 33:00 - Tutorializing and mastery 35:00 - New Game Plus 38:05 - Looking things up 41:20 - It’s fine to cheese this game 47:30 - Not rewarding risk-taking 49:30 - Running through the world 54:00 - Artists making gross art 57:00 - Why doesn’t Alon like it? 1:06:30 - This should be able to be your first Souls game. 1:12:35 - The impossibility of Soulsborne 1:17:02 - People who love the grind 1:28:10 - Aesthetics and outfits and themes 1:40:00 - Best areas and moments 1:47:45 - Debunking the Soulsborne purity test 1:50:10 - Music 1:53:25 - Ratings 1:58:20 - Chat GPT Haikou
  • 18 months later, Danny, Alon and Teddy sit down and reflect on the glory of the Wide Flank catalog. Jump in and listen as we discuss our favorite and least favorite Gameclub games, talk about what has aged well, and where we are thinking of going next.

    It’s been a blast playing games and hanging with you all in discord, and we hope that you’ll stick with us as we keep this train moving in 2023.

    This is a spoiler-free relaxed episode, and we’ll be back next week to release Bloodborne!

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

  • It’s time to take your first journey into space, little Hearthian. Blast off into an alien solar system to uncover the strange physics and mechanics of planets you’ve only dreamed of.

    Many spoilers in this episode. But if that doesn’t bother you, read on.

    Awaiting your arrival are the Hourglass Twins, a “double planet” (this is a real term), where two celestial bodies are locked together in their orbit around the sun. One is slowly spraying away the sands on its surface to reveal mysteries buried deep. Ember Twin receives all this sand, and you must explore it quickly before its secrets are buried forever, until of course the sun supernovas and you die….

    It’s time to take your first journey into space, little Hearthian. Blast off into an alien solar system to uncover the strange physics and mechanics of planets you’ve only dreamed of….Wait didn’t we say this already? Yep –  it’s a time loop.

    So maybe this time you’ll explore Brittle Hollow with a black hole at it’s center. Or maybe it's volcanic moon? You have 22 minutes before the sun goes bang and we start this all over again.

    Outer Wilds (the game) believes in you. It knows you will figure out it’s mysteries, even if it takes you a few loops. There is almost no point in beating the game – every little puzzle or planetary quirk is the best victory you could hope for. Outer Wilds' story, on the other hand, doesn't believe in you. It treats you like a kid, and indeed, it seems like all the characters in this game are themselves children. Yet while that’s a miss, nothing could drag down the awe, wonder, and majesty of this solar system.

    Don’t rush it, enjoy the ride, and roast a marshmallow. Everything will be alright.

    ====

    Our next game for Gameclub is Bloodborne. We would link it, but you know the one.

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    0:00 - Intro 2:43 - Development and game background 7:15 - Blastoff! 10:30 - The loop 15:35 - Roguelike? Story based mastery 21:25 - The first planet 25:48 - The goal of the game 34:35 - Story vs gameplay 39:26 - Resetting the loop - Live Die Repeat 44:22 Story/writing 50:25 Trust in players 1:02:00 Subnautica’s pillars of game design 1:05:00sh The ending 1:26:45 Two idiots talk about science 1:33:00 Ratings 1:41:17 Goodbye

    Show notes

    Double-Slit Experiment https://en.wikipedia.org/wiki/Double-slit_experiment
  • Hades is the latest release from Supergiant Games, a studio that consistently releases some of the slickest and most stylish games of the generation. This is the best yet.

    You are Zagreus, a son of Hades, determined to break free from the Stygian realm of your birth.

    A roguelike (roguelite?) that will test your twitch skills with weapons and power ups that make each run unique. Maybe most remarkably it has a nearly endless trough of voice lines and story beats that punctuate each run and unfold over the many deaths that await you.

    The game can be a little daunting at first, but we loved this game and bet you will to. Check it out.

    Next game for the gameclub is Outer Wilds: https://store.steampowered.com/app/753640/Outer_Wilds/

    Join our discord!!! https://discord.gg/ACbDjNhMpJ

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    00:00 - Intro 00:57 What is Hades 07:30 Meta progression vs player mastery 10:30 Story vs challenge 15:05 Roguelikes and roguelites, are they fun? 29:40 Combat/Fav Weapons 37:00 Favorite Boons 41:40 Style, art, etc. 54:53 Music 1:00:00 Mythology 1:07:00: Random thoughts 1:15:00 Ratings

    Show Notes:

    Eggplant Podcast Hades episode: https://eggplant.show/58-easing-into-hades-with-supergiant-games
  • A listener asked us if we prefer the perfect brevity of Portal, or the focused improvements of Portal 2. But that gives it away – perfection wins every time.

    We often described Portal as a proof of concept, but that isn’t a criticism. What else could you ask of a three hour game? It says everything it needed to say. After Portal was released, the thoughts of a generation of gamers were changed, maybe forever, about what games were and could be.

    Portal 2 really wrung the rag of what we loved so much about Portal. It tried to be more, and it was in some ways. It was bigger, longer, funnier (or at least tried to be). But it wasn’t more novel or special. That might be too big of an ask to make. Yet with co op Valve proved it had a stone left unturned. That could have been the novelty that the game explored – the proof of concept that was enough to carry us through, but instead they went for…comedy? The moon was cool though.

    Our next game for Gameclub is Hades. Play it with a controller. Happy gaming.

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    00:00 - Intro 4:01 - Basic concept of Portaling 11:30 - Portal is an accomplishment of creativity 15:51 - The fun of it 25:00 - Puzzling in Portal 34:40 - What kind of game is this 36:50 - Humor, AI, Marvel 58:25 - An indie game 1:04:28 - Sequels 1:18:34 - Is Portal 2 trying to say anything about Science 1:23:35 - Co Op 1:29:30 - Ratings 1:38:45 - Outro

    Show Notes:

    Besties Portal Episode - https://the-besties.simplecast.com/episodes/yall-portal-still-rocks-R0q31a2d Bathos video - https://www.youtube.com/watch?v=w-QhdzQo66o Theory of relativity - https://en.wikipedia.org/wiki/Theory_of_relativity Narbacular drop - https://en.wikipedia.org/wiki/Narbacular_Drop Hades: https://store.steampowered.com/app/1145360/Hades/
  • Alon is joined by Neil and Chris to talk about the fast, hyper, and hardcore game that is Neon White. We love it and it kicks ass, check it out.

    Neil is on Twitter here: https://twitter.com/clineil_

    Chris recently made a game called Silly Seance: http://sillyseance.com/

    Happy gaming.

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    00:00 - Opening 01:10 - Neon White background 02:00 - How the game feels and the mechanics 03:34 - How it makes you feel 04:33 - The hints 07:17 - How do we play Neon White 11:25 - Difficulty curve and approaching the game in different ways 13:15 - Genius level design (the gifts) 16:54 - Onsighting a level 18:05 - It’s a platforming game 21:19 - The feel of running and jumping 24:01 - “Hellion” by Machine Girl 24:20 - Single player vs. team game responsibilities 28:21 - Too fast and too slow 31:35 - Neon White music compared to other game music 32:38 - “Virtual Paradise” by Machine Girl 33:43 - Favorite tracks from the soundtrack 34:21 -  More “Hellion” by Machine Girl (Godspeed, baby) 35:46 - “Light in the Fog (Red’s Theme)” by Machine Girl 36:06 - Sidequests 40:18 - Steve Blum (Spike Spiegel), the voice acting, and the writing 43:25 - The story has very little to do with the gameplay 47:00 - Am I a Holy Gamer 50:46 - Sense of humor 52:54 - Does this feel like Persona

    Show Notes:

    Asshole Mario Stage 1 - https://youtu.be/r86NLwCYXfk “Super Sonic Saves The World” (Romhacks) - https://youtube.com/playlist?list=PLALwcCNEIG0azLsP6LJ-jNw8iauuTr6Ca Eggplant podcast episode with Ben Esposito - https://eggplant.show/94-neon-white Neon White OST 1 - The Wicked Heart - https://machinegirl.bandcamp.com/album/neon-white-ost-1-the-wicked-heart Neon White OST 2 - The Burn That Cures - https://machinegirl.bandcamp.com/album/neon-white-ost-2-the-burn-that-cures
  • Another classic that really held up. Released in 1995 for the SNES, Chrono Trigger continues to top “Best Of” video game lists. None of us had played it, so we played it!

    The combat sort of sucked but there was so much that made up for that. It looked great, the world was compelling, some weird good NPC dialogue and a soundtrack that rocked.

    Next Gameclub is Portal + Portal 2: https://store.steampowered.com/app/620/Portal_2/

    Two months from now we are doing Hades, so start whenever is convenient and don’t save it until the day before the show: https://store.steampowered.com/app/1145360/Hades/

    Happy gaming.

    Everywhere that you can find us: https://linktr.ee/wideflank

    Timestamps:

    0:00 - Opening 1:15 - Chrono Trigger background 4:05 - Our background with games 8:10 - It looks amazing and do newer graphics really matter 13:13 - Is this an RPG? An adventure game? 17:00 - How's the combat? 18:40 - Battles on the area map 21:27 - The combat is bad 29:00 - Combat could have been good: boss fights etc. 36:05 - Music 39:27 - It was all a dream? 41:46 - Open ended endings 44:40 - Story and the world 55:05 - Time travel 1:03:42 - Is Crono the villain? 1:14:00 - Different endings 1:15:45 - Questions 1:18:40 - Ratings 1:22:10 - Next game Portal, Portal 2, Hades

    Show Notes:

    Final Fantasy XII and the Glory of the Grind: https://killscreen.com/previously/articles/final-fantasy-xii-and-the-glory-of-the-grind/