Episódios
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We’ll be taking a look at some really hot topics and tackling some of the concerns of the community. Look below for a breakdown of the content:
00:00:00 - Introduction and content teaser
00:01:20 - First Time User Experience (Spawn Points, “H” Helper, Hints, Achievements, Tutorials/VR Station, Codex)
00:05:21 - Visual Changes
00:05:52 --- Inventory and container
00:06:33 --- New Element Variations (Space and Atmospheric Engines)
00:07:51 --- New Element Variations (Decorative: Fuel intake, Hatches, Commander Seats & Gunner Modules)
00:10:30 --- New Textures for Materials (Pures, Honeycombs and Products)
00:12:08 --- Ore Optimization in Mining
00:14:53 - Persistent Notification System
00:17:35 - Resurrection Nodes
00:20:19 - Crafting Recipe Balancing (Early Game)
00:23:03 - Surrogate Robots
00:33:42 - Warp Drives
00:42:13 - Warp Drives & Market Prices
00:43:55 - Key Mapping
00:45:50 - Nanopack Market Access
00:52:02 - Community Concern Address: Pending Operations, Game Performance
00:55:05 - Community Concern Address: Communications with our Community
01:03:27 - Territory Claim Unit
01:09:54 - June Test Updates
01:12:36 - Outro
Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.
Official website: http://www.dualthegame.com
Join the community: Official forum: https://board.dualthegame.com
Community portal: https://community.dualthegame.com/
Follow us on:
Instagram: https://www.instagram.com/dualthegame/
Twitter: https://twitter.com/dualuniverse
Twitch: https://www.twitch.tv/dualuniverse
Facebook: https://www.facebook.com/dualuniverse
Soundcloud: https://soundcloud.com/dualuniverse
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We're back with this fourth episode of our podcast with the Novaquark team! Hosted by NQ-Nomad, JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe)and NQ-Entropy (Game Designer) answer the community's questions.
00:00:00 - Intro
00:01:36 - Pending Operations
00:02:43 - Necessary Gaming Rig
00:03:34 - Massive Stress Test Events
00:05:40 - Voxel Loading
00:08:32 - Voxel Library & Voxel Elements
00:10:33 - Voxel Vertex Editor
00:11:10 - Merging Core Building Zones
00:14:51 - Docking Units
00:17:21 - Why not just one Core type?
00:20:21 - Missing voxel line for some core units
00:22:12 - Warped voxels when copy/pasting
00:24:46 - Road Building Tool?
00:26:35 - Last bits of an already dug ore vein
00:27:59 - Underwater lights and underwater presence
00:31:25 - Salvaging Gameplay
00:33:11 - Piloting & Speed cap
00:34:38 - Industry (on Dynamic Cores?)
00:39:26 - Power System / Energy Gameplay
00:42:15 - Sanctuary Moons / Safe zones / TCUs
00:46:48 - Territory Protection and moving Constructs
00:48:14 - Lag/Desync that may impact negatively PvP
00:55:06 - Scanning/Tracking in Space
00:57:46 - Fast travel gameplay
01:01:34 - Docking
01:02:36 - Lua protection / obfuscation
01:05:51 - Outro
Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.
Official website: www.dualthegame.com
Join the community:
Official forum: board.dualthegame.com
Community portal: community.dualthegame.com/
Follow us on:
Facebook: www.facebook.com/dualuniverse
Twitter: twitter.com/dualuniverse
Soundcloud: @dualuniverse -
Estão a faltar episódios?
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We're back with this fourth episode of our podcast with the Novaquark team! Hosted by NQ-Sesch and NQ-Nomad, we speak with JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe)and NQ-Entropy (Game Designer).
In this fourth episode, we cover:
00:00:00 - Introduction (Participants’ Presentation)
00:02:20 - 2019 recap
00:07:10 - Alpha 3 planned for January 2020.
00:08:44 - Alpha 3 - PvP: CvC first iteration
00:23:12 - Alpha 3 - RDMS revamp & Organization Management
00:37:03 - Alpha 3 - Piloting revamp
00:42:14 - Alpha 3 - Industry revamp
00:48:15 - Alpha 3 - Mining changes
00:52:55 - Alpha 3 - Territory Units comeback
00:53:47 - Alpha 3 - Global Lighting & Space Skybox
00:56:22 - Alpha 3 - UI changes
00:58:16 - After Alpha 3 launch: Stabilization, Polishing, FTUE
01:06:25 - Beta phases, thoughts about Roadmap
01:10:59 - Intra-Solar System Fast Travel
01:12:56 - Planets revamp
01:16:06 - Territory Warfare
01:18:21 - Mission System
01:20:59 - Communication transparency
01:22:04 - Setting Player Owned Market
01:25:01 - Energy System
01:26:30 - Beta = Feature complete?
01:31:24 - Gameplay differences between Alpha & Beta?
01:33:10 - NDA lift
01:36:00 - Novaquark team reads feedback, plans (and wants) to communicate better
01:43:50 - Conclusion and asking for community feedback
Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.
Official website: www.dualthegame.com
Join the community:
Official forum: board.dualthegame.com
Community portal: community.dualthegame.com/
Follow us on:
Facebook: www.facebook.com/dualuniverse
Twitter: twitter.com/dualuniverse
Soundcloud: @dualuniverse -
Dual Universe is a continuous, single-shard MMORPG that takes place in a multi-planetary, sci-fi world that features player-driven economy, politics, trade, and warfare. Players can freely modify the world by creating structures, spaceships, and even orbital stations, giving birth to empires and civilizations.
Official website: http://www.dualthegame.com
Join the community:
Official forum: https://board.dualthegame.com
Community portal: https://community.dualthegame.com/Follow us on:
Facebook: https://www.facebook.com/dualuniverse
Twitter: https://twitter.com/dualuniverse
Soundcloud: https://soundcloud.com/dualuniverse -
In this second episode of our podcast hosted by NQ-Nomad, we’re chatting with JC Baillie (Founder and CEO of Novaquark and Creative Director of Dual Universe), NQ-Entropy (Game Designer at our Paris studio), NQ-Drifter (Producer at our Paris studio), and Stéphane D'Astous (General Manager of Novaquark Montréal).
In this 2nd episode:
A review of the r0.15 update launchA sneak peek of the upcoming Alpha 2 content!The recent evolution of our Montréal studioSome Q&A with the communityDual Universe is a continuous Single-Shard sandbox civilization building MMORPG taking place in a multi-planets Sci-Fi world with player-driven in-game economy, politics, trade, and warfare. Players can freely modify the world by creating structures, space ships or orbital stations, giving birth to empires and civilizations.
Following our successful Kickstarter campaign and popular demand, we developed a new crowdfunding website that allows more players to participate. More info here: http://www.dualthegame.com/crowdfunding
Stay tuned!
Official website: http://www.dualthegame.com
Join the community:
on our forum: https://board.dualthegame.comon our community portal: https://community.dualthegame.com/Follow us on:
Facebook: https://www.facebook.com/dualuniverseTwitter: https://twitter.com/dualuniverseGoogle+: https://plus.google.com/+DualUniverseSoundcloud: https://soundcloud.com/dualuniverse -
Topics:
- Review of the past 6 months with JC
- New stuff of the r0.15 patch with JC and NQ-Entropy
- Introducing Éric, new Art/UX Director at Novaquark Montréal
This podcast is a first for the Novaquark team! In this first episode, we’re chatting with JC Baillie (Founder and CEO of Novaquark and the Creative Director of Dual Universe), NQ-Entropy (Game Designer at our Paris studio) and Éric Bellefeuille, our new Art and UX Director at Novaquark Montréal.