Episódios
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The party was fighting some ogres inside of an orcish fortress, when the battle was joined by a pair of ogre magi. Belphanior and Halbarad were blasted by a cone of cold...the magi (Ged and Alindyar) are still outside. The six adventurers face a leftover ogre as well...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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When last we saw the party, they had fled from the hostile town of Drek, near the Pomarj-Ulek border. Spurring their mounts to great speeds, they made haste, and soon the cursed place was long behind...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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Estão a faltar episódios?
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There is a barfight in progress...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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The party has returned to the town of Aria, in the northern reaches of the Principality of Ulek. They bear much treasure, but also one casualty: the ranger Halbarad, dead from the jaws of a dragon. The adventurers hope to use their newfound wealth to bring him back to life...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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The party climbed down the ladder. The iron rungs were cold, and most of the adventurers found themselves wishing for gloves. Mongo, for one, did not care one way or the other. His weathered hands grasped the bars tightly as he descended, second in line...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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Rays of sun intruded into the dark room as the sun rose, heralding yet another day. Belphanior rubbed the sleep from his eyes and belched loudly. He had stood the first watch last night, then slept for about eight hours. That was the nice thing about being an adventurer - you didn't have to keep any schedule...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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The party has been riding rapidly through the plains for three days. Fresh out of Courwood, they are headed southeast, through a pass of relatively smooth terrain between forest and mountains. This narrow pass is about thirty leagues in length, and they are just entering it...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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Dawn rose, and on the side of a hill on the southwestern border of Celene, the party of eight prepared to return to their temporary home, the city of Courwood...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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The party has been buried alive by the traitorous Belgar. They light a lantern again and survey their prison...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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The party has been camped nearby the old dwarven mine all night long. Now it is morning, and they are ready to explore the place. Four large goblins guard the entrance, and the bonfire is now no more than a faint wisp of flame and a few embers. The party watches the place from the cover of some bushes about a hundred feet away. Their guide, Belgar, says that this is the closest he has ever gotten to the mine...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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The party is in Courwood, in southern Celene. After completing their previous mission, they have been resting and/or training for the last three weeks, to good effect. Some of them are now more proficient in their occupations. They have been wondering what they will do next, but life does go on, as we shall see...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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The party, having camped for a two-day period, has memorized spells and rested. They now believe themselves to be ready to explore the bizarre dungeon complex they have found in the middle of a forest.
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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The party enters the foreboding area of the Suss Forest, which is even more dark and dismal than the previous parts. Its most distinguishing feature is an abundance of webs; the ground, trees, and branches overhead are covered with sticky strands of spider silk. Several skeletons litter the ground nearby, encased in webbing; one of these is prominent due to its plate mail which gleams in a few exposed spots.
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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The party has been riding for about four hours since they left Fax. They are riding on a well-used trail through some plains, and are headed in a southeasterly direction. Halbarad, the ranger, is riding about a hundred yards ahead to scout the terrain out.
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.
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Winter was fast approaching. The place was Fax, on the Wild Coast far to the south and east of the city of Greyhawk. Cold winds blew a chill throughout the town, but within closed doors people were gathered in warm homes and taverns. Inside one such place, much of importance was taking place...
The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups which has evolved over time into an ongoing story.