Episódios
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As the title says, I am taking a break from podcasting. I thought it would be possible to make tutorials on Blender Guru and run Poliigon, and do a regular podcast. But it’s not. Or at least it’s not possible to do well.
I had to admit to myself, that if I wanted to give the most value to the most amount of people it would be to make tutorials not podcasts.
So I don’t know for how long this break will be, and to be totally honest it’s possible that this might not return. I don’t know if my career goals will favor podcasting again, but if it does, this is where I will post it.
Follow Blender Guru on Youtube or Poliigon at Poliigon.com if you’d like to see where my time is going.
Thank you for supporting the show, and thank you for listening to the all the amazing guests we’ve had in the last few years.
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In this podcast we talk to Asbjørn the creator of the Youtube channel, Polyfjord. We talk about how he got into Blender, his opinions on color science,creating YouTube tutorials for Blender, and many more topics of interest in the 3D space.
Polyfjord Links:
Youtube: https://www.youtube.com/@Polyfjord
Twitter: https://twitter.com/polyfjord
Instagram: https://www.instagram.com/polyfjord/
My Blender Simulations in HDR: https://www.youtube.com/watch?v=nU6PF8vuEBk
Episode Links:
Blacktail Studio: https://www.youtube.com/@BlacktailStudio
Wonder Dynamics: https://wonderdynamics.com/
Send in your video question: https://www.blenderguru.com/podcastquestion
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Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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In this podcast episode, we have Erindale, a talented 3D artist who works as a Senior Procedural Artist at Unity and also has a YouTube channel. We'll chat about how Erindale got started in 3D, and explore the differences between procedural and manual techniques. Learn all about what Erindale does at Unity, and discover some interesting insights on A.I. and its potential impact in the future.Erindale Links:YouTube- https://www.youtube.com/@UCGMyyn2FdEFcDfP1wQRh5lQ Discord- https://tr.ee/5PBICmmyxTInstagram- https://tr.ee/2_VqwJZCajTwitter- https://tr.ee/qp2pJs0nDCErindale Course: https://tr.ee/iUkfpAZ3orCourse Coupon Code: "blenderguru"Chapter Markers:00:00:00 Intro00:01:32 How Erindale got his start in 3D00:08:40 The difference between thinking of a computer and a designer00:11:36 Are third party add-ons better than geometry nodes?00:16:06 Why Erindale dropped out of school00:20:08 Using shaders to learn geometry nodes00:23:45 Are there more geometry nodes coming to Blender?00:26:18 Nodes that Erindale suggests Blender should add00:33:45 Are node groups coming to Blender?00:44:22 The freedom and limits of A.I.00:59:30 Poliigon Ad01:00:26 Lowering the cost for storytelling 01:05:15 A.I. and its impact on Blender01:08:06 Erindale Youtube origin story01:10:54 What's coming in Blender 4.001:17:40 How Erindale got started in Unity01:31:10 Advice for Blender artists when learning geometry nodes01:36:56 The problems with creating tutorials for Blender01:46:40 Erindale's new course02:01:45 When to do a project manual or proceduralSend in your video question: https://www.blenderguru.com/podcastquestionListen to The Andrew Price Podcast:Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak-----------------------------------------------Follow me:Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewpriceBlender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com
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In this podcast episode, Colin Levy - a 3D artist turned filmmaker and director - gives advice for avoiding self-sabotage and burning out. Colin got his start directing 'Sintel' then later got a job at Pixar, then wrote and directed the viral short film "Skywatch" which was then successfully sold as a tv show. Colin shares why it's important to cultivate a healthy relationship with success, and why neglecting it can lead to burnout and self-sabotage.
Listen to The Andrew Price Podcast:Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak-----------------------------------------------Follow me:Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewpriceBlender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com
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In this podcast, we have a Q/A session where we talk about Blender, the Metaverse, and how prepare yourself for A.I. integration in to the art industry.
Send in your video question: https://www.blenderguru.com/podcastqu...
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmx...
Apple Podcasts: https://podcasts.apple.com/au/podcast...
Google Podcasts: https://www.google.com/podcasts?feed=...
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-...
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-pr...
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Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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In this podcast, we have Mason Menzies, the Photo Scanning Manager at Poliigon, sharing his expertise on photogrammetry. He covers a wide range of topics including recommended gear for photo scanning and dispels common myths and misconceptions surrounding the photo scanning process. Mason Menzies Links:Instagram: https://www.instagram.com/masonmenzie...ArtStation: https://www.artstation.com/masonmenzies3Links discussed in podcast:DP Review: / @dpreview Froknowsphoto: / @froknowsphoto Pwnisher: / @pwnisher William Faucher: / @williamfaucher Signup to Poliigon: https://www.poliigon.com/?utm_campaig...Send in your video question: https://www.blenderguru.com/podcastqu...Listen to The Andrew Price Podcast:Spotify: https://open.spotify.com/show/3iQrZmx... Apple Podcasts: https://podcasts.apple.com/au/podcast...Google Podcasts: https://www.google.com/podcasts?feed=... Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-... Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-pr...-----------------------------------------------Follow me:Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewpriceBlender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com
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In this podcast, we talk to Richard Anderson better known as Flap Traps online, a Digital Artist that worked on projects like Captain Marvel, Batman Arkham Knight, and Guardians of the Galaxy. We discuss the rising costs of game creation and tips for an artist looking to get into concept art.
Flap Trap’s Links:
YouTube: https://www.youtube.com/@richardanderson1166
Instagram: https://www.instagram.com/flaptraps/?hl=en
Twitter: https://twitter.com/flaptrapsart
Website: https://flaptrapsart.artstation.com/
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25
Send in your video question: https://www.blenderguru.com/podcastquestion
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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In this episode, we talk to Daniel Bystedt, Senior Concept Artist at Goodbye Kansas, who shares his experience of using Blender in a professional visual effects studio. We also dive into the fascinating topic of A.I. art and its potential impact on the 3D/VFX industry.
Daniel Bystedt Links:
Twitter: https://twitter.com/3dbystedt?lang=en
Artstation: https://dbystedt.artstation.com/
Send in your video question: https://www.blenderguru.com/podcastquestion
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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Dillon Gu (aka Dillon Goo) is a youtuber well known for his fan animations created with Blender. In this episode we talk about how he got started, his first successes, and how he makes his money (it’s not ad revenue).
Dillon Goo: https://youtube.com/@dillongoo
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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AI is in the spotlight again. Here's why I don't think artists should fear it. And I give my 7 predictions for 2023.
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com -
In this podcast, we talk to Ergo Josh, a Digital Artist on YouTube where he teaches his audience illustration. We discuss the exploration of creating art piece and the technicalities behind being a content creator.
Ergo’s Links:
YouTube: https://www.youtube.com/@ergojosh
Instagram: https://www.instagram.com/ergo.josh/
Twitter: https://twitter.com/ergo_josh
Website: https://www.ergojosh.com/
Links discussed in podcast:
Meds Map: https://medsmap.mykajabi.com/landing-...
Analytical FigureDrawing: https://www.cgmasteracademy.com/cours...
Will Weston Classes: https://drawingamerica.com/weston/
Ilya Kuvshinov: https://www.artstation.com/kuvshinov_...
Robot Pencil: https://www.robotpencil.net/robotpenc...
Signup to Poliigon: https://www.poliigon.com/?utm_campaig...
Chapter Markers:
00:00:00 - Intro
00:00:25 - Podcast Start
00:07:13 - Artists that inspire Ergo
00:09:05 - Anime culture and its influence on art
00:13:46 - Benefits of going to conventions
00:19:38 - Ergo's background in art
00:23:43 - Making income as a Digital Artist
00:34:17 - Why it's important to use reference
00:51:49 - Poliigon Ad
00:52:42 - Essential lessons to learn in 2D Illustration
01:03:41 - Courses and Mentorships for 2D art
01:17:15 - Loish and learning new skills
01:24:48 - Using new platforms to connect to an audience
01:26:31 - Is the Instagram bubble going to pop & video replacing photo
01:31:54 - How video and A.I. changes the value of art
01:35:02 - Dealing with social media controversy in the art world
01:45:34 - Ethics of emerging technology
Send in your video question: https://www.blenderguru.com/podcastqu...
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmx...
Apple Podcasts: https://podcasts.apple.com/au/podcast...
Google Podcasts: https://www.google.com/podcasts?feed=...
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-...
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-pr...
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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In this podcast, we talk to Sir Wade, a 3D character animator who worked for Dream Works as a 3D trainer. Now he is an educator on YouTube, teaching 3D animation. We discuss how acting is an essential component of animation and what Blender can improve to be a competitor to Maya.
Sir Wade’s Links:
YouTube: https://www.youtube.com/sirwadefx
Instagram: https://www.instagram.com/SirWadeFX/
Twitter: https://twitter.com/SirWadeFX
Facebook: https://www.facebook.com/SirWadeFX/
Links discussed in podcast:
Illusion of Life: https://a.co/d/9NWiLa5
Game Anim: https://www.amazon.com/Game-Anim-Video-Animation-Explained/dp/1138094870
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25
Chapter Markers:
00:00:00 - Intro
00:00:26 - Podcast Start
00:03:04 - The difference between the 3D animator and modeling communities
00:05:46 - How long does it take to animate a 3 second production shot
00:08:18 - How animators keep animation consistency throughout a film
00:13:01 - What animation shortcuts a T.V. shows take vs a film production
00:16:53 - Why animators don’t interpolate frames
00:19:20 - What is the future of 3D animation
00:32:45 - Where a beginners should start when learning animation
00:44:49 - Poliigon Ad
00:45:44 - How acting can affect communication in animation
00:50:00 - Myths and misconceptions about animation
00:56:17 - The best resources for animation
00:59:04 - Difference between film and game animation
01:03:35 - How games use motion capture and animation together
01:08:58 - Why the animation in Polar Express was janky
01:15:36 - Why nobody wants to be a rigger in animation
01:19:30 - Why it's important to have multiple skills in animation
01:26:42 - Sir Wade’s favorite examples of great animation
01:34:33 - What Blender needs to do to replace Maya
Send in your video question: https://www.blenderguru.com/podcastquestion
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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In this podcast, we talk about the future of Blender with the founder of Blender Ton Roosendaal and UIX, Design & Communication artist Pablo Vazquez.
Pablo Links
Twitter: https://twitter.com/pablovazquez_
Instagram: https://www.instagram.com/pablovazquez.art/?hl=en
Ton’s Links
Twitter: https://twitter.com/tonroosendaal?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
Blender: blender.org
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25
Chapter Markers:
00:00:00 - Podcast Start
00:00:57 - What is Blender’s focus in the film production pipeline
00:09:32 - Biggest problem with Universal Scene Description
00:15:11 - Why Ton decided to make Blender open source
00:21:30 - What is Blender Labs and is Blender changing completely
00:34:15 - Poliigon Ad
00:35:10 - How companies have to change with emerging technology
00:39:17 - Pablo background working with Blender
00:48:07 - What it’s like working at Blender
01:03:58 - Pablo’s reaction to Blender skyrocketing user base
01:14:50 - Does Blender needs to be more user friendly
01:17:48 - When is Blender new texture paint coming out
01:22:10 - How it’s like balancing Poliigon and Blender Guru
01:28:33 - Pablo’s thought on NFTs
Send in your video question: https://www.blenderguru.com/podcastquestion
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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In this podcast, we have a Q/A session where we talk about A.I., NFTs, the Metaverse, and where to find inspiration for art.
Links discussed in podcast:
CTRL Paint Course: https://www.ctrlpaint.com/videos/tag/Principles+of+Design
Mentor Coalition: https://thementorcoalition.com/
Proko YT: https://www.youtube.com/c/ProkoTV
fSpy: https://fspy.io/
Chris Do Futur YT: https://www.youtube.com/c/thefuturishere
Chase Jarvis Interview: https://www.youtube.com/watch?v=2tsJ_-yINxs
Matthew Ball Metaverse: https://www.amazon.com/Metaverse-How-Will-Revolutionize-Everything/dp/B09T793GV9/ref=sr_1_1?gclid=CjwKCAjw7p6aBhBiEiwA83fGug9XLGgnGVIahB91XbUALtLUciBvKI0vlG5lyUJG224QACH1QXxStxoCzUMQAvD_BwE&hvadid=568512968055&hvdev=c&hvlocphy=9028310&hvnetw=g&hvqmt=e&hvrand=6037024503226831847&hvtargid=kwd-1527221157062&hydadcr=22562_10354929&keywords=matthew+ball+metaverse&qid=1665701582&qu=eyJxc2MiOiIxLjU2IiwicXNhIjoiMS40MiIsInFzcCI6IjEuNTMifQ%3D%3D&sr=8-1
Andrew Pintrest: https://www.pinterest.com.au/redbytex/3d-scene-prompts/
Tim Ferriss The 4-Hour Workweek: https://www.amazon.com/4-Hour-Workweek-Escape-Live-Anywhere/dp/0307465357
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25
Chapter Markers:
00:00:00 - Intro
00:01:43 - Podcast Start
00:02:36 - Best way to learn modeling
00:05:37 - How to deal with lack of motivation
00:09:12 - What skill to focus on in the time of A.I.
00:18:13 - Difference between the professional and beginner mindset
00:19:08 - How Andrew plans tutorials
00:20:10 - Why does Andrew use Blender
00:23:36 - How Andrew manages is time
00:25:20 - Andrew’s thoughts on NFTs
00:32:41 - Does Andrew eat donuts
00:34:35 - How Andrew feels about A.I. for 2D art reference
00:36:45 - How much money should you charge for your work
00:38:50 - Poliigon Ad
00:39:44 - Will there be work for artists in the future
00:43:43 - Is it okay for A.I. to copy an artist’s style
00:47:29 - Why Andrew uses YouTube as his tutorial platform
00:50:06 - Why does size of objects matter in Blender
00:53:15 - What Andrew thinks about Ian Hubert
00:57:57 - Andrew’s thoughts on the metaverse
01:05:55 - Where to find inspiration for art
01:12:18 - Andrew’s predictions on artist industries
01:15:16 - Andrew’s first 3D job
01:17:46 - Steps for new artists who want to get a job in the industry
Send in your video question: https://www.blenderguru.com/podcastquestion
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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Aaron Limonick is an ex-Naughty Dog concept artist, and now a World Art Director at Activision Blizzard.
In this podcast, we discuss the importance of curating your portfolio, and what skills you need to learn to get a job in the creative art field. We also talk about A.I. and why Aaron isn’t scared of its emergence in the industry.
Aaron’s Links:
Artstation: https://www.artstation.com/limonick
Instagram: https://www.instagram.com/aaron_limonick/
Links discussed in podcast:
Maciej Kuciara: https://www.artstation.com/maciej
Marvelous Designer: https://www.marvelousdesigner.com/
Kevin Kelly Book: https://www.amazon.com/Inevitable-Understanding-Technological-Forces-Future/dp/0143110373
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-31
Chapter Markers:
00:00:00 - Intro
00:02:05 - How Aaron got into art
00:03:21 - Biggest preventor of people wanting to become artist
00:08:05 - Why artist must constantly learn and innovate
00:20:41 - Benefit of learning multiple skills
00:29:43 - Aaron's experience at Art Center
00:32:00 - What you need to learn to work at a studio
00:41:29 - Poliigon
00:42:28 - How to curate your portfolio
00:49:09 - The order of importance in design
00:53:59 - Aaron's start at Naughty Dog
01:00:13 - Why Aaron is not scared of A.I.
01:09:49 - There's more to A.I. than people think
01:23:28 - The progress of incorporating A.I. into artwork
Send in your video question: https://www.blenderguru.com/podcastquestion
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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Stephen Hauer was an Art Director at Camouflaj Studio and now Director of Assets at Poliigon.
In this podcast, we discuss whether or not schools are a good experience and what you can do to get the most out of it. We talk about his experience working on game titles such as Halo 4. Also we discuss developing VR games and the challenges that come along with that.
Stephen’s Links:
Website: https://www.stephen-hauer.com/ Linkedin: https://www.linkedin.com/in/stephen-hauer-93228313/Links discussed in podcast:
Proko: https://www.youtube.com/c/ProkoTV Sparth: https://sparth.artstation.com/projects Kim Jung Gi: https://www.instagram.com/kimjunggius/?hl=enSignup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25
Chapter Markers:
00:00:00 - Intro
00:02:45 - Podcast start
00:04:28 - The negative side education in the 3D field
00:11:51 - Resources that 3D schools don’t provide
00:14:47 - Stephen’s journey after 3D school
00:23:39 - Stephen’s experience working on Halo
00:36:23 - The future of Halo and professional retention
00:37:47 - Sparth & the importance of spending time in the UK for design
00:40:28 - Benefits of drawing from memory
00:47:25 - Stephen’s move from Microsoft to Camouflaj
00:51:03 - Working with Physically Based Rendering
00:54:04 - Production vs Freelance mentality
01:00:01 - Working on Virtual Reality for the first time
01:02:36 - Working with Marvel on Iron Man VR
01:05:29 - Poliigon Ad
01:06:45 - Difference between developing for VR and for screen
01:14:12 - Developing within the constraints of VR
01:22:03 - Importance of collaboration
01:55:20 - Managing a team as an Art Director
01:59:20 - Working with Poliigon!
02:01:29 - How Poliigon started
02:02:43 - Using tools like Jira for asset management
Send in your video question: https://www.blenderguru.com/podcastquestion
Listen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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Shaddy Safadi is the Founder and Art Director of One Pixel Brush. His studio has worked on Last of Part II, Valorant, and many other projects.
In this podcast, we discuss the future of concept art, important tips for newer artists, and how A.I. can change the future of art as a whole. During this podcast Shaddy shares his screen and shows a breakdown of composition, workflow, and a lot of other helpful techniques.
Shaddy’s Links:
Twitter: https://twitter.com/safadishaddy
Youtube: https://www.youtube.com/user/shaddy1100
Instagram: https://www.instagram.com/one_pixel_brush/
One Pixel Brush: https://onepixelbrush.com/
Links discussed in podcast:
Concept Art is Dead: https://www.youtube.com/watch?v=CYbYvImd7Bw
Jama Jurabaev Gumroad: https://jamajurabaev.gumroad.com/
Eytan Zana Gumroad: https://eytanzana.gumroad.com/
John Sweeney: https://www.artstation.com/johnsweeney
Sathish Kumar: https://www.artstation.com/sathishart
Shotdeck: https://shotdeck.com/
Art Train Academy: https://www.arttrainacademy.com/
Florent Lebrun: https://www.artstation.com/florentlebrun
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-29
Chapter Markers:
00:00:00 - Intro
00:01:33 - Podcast start
00:04:24 - How to learn from other artists
00:06:49 - Not being afraid about what inspires you
00:10:35 - Why Jibaro from Love Death + Robots is amazing
00:13:26 - How Shaddy got his first job
00:16:43 - When “photobashing” changed for Shaddy
00:17:57 - Why is concept art dead?
00:22:18 - How Blender affects concept art and other artistic fields
00:27:00 - How do concept artists learn and use blender?
00:32:12 - Why is your computer important when doing concept art?
00:34:29 - What are good and bad buys for an artist?
00:38:27 - Why are storytelling and composition important?
00:47:17 - What Shaddy believes is the future of concept art
00:57:09 - Will A.I. take over the art world? Shaddy shows some examples of A.I art
01:07:58 - Poliigon Ad 01:09:20 - Can A.I. affect everything in the world, not just art
01:11:05 - Why people are angry about A.I.
01:13:06 - What will happen to artist’s jobs in the future
01:15:40 - Using humans as the focal point in concept art
01:24:20 - Balancing subtle and prominent in concept art
01:32:55 - How the 3D process in concept art helps sell original stories
01:41:00 - What Shaddy recommends new artists learn first
01:55:12 - Why it’s essential to get feedback from inspiring artists02:01:00 - What skills should a new artist begin focusing on Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewpprice Instagram: http://instagram.com/andrewpprice Facebook: http://facebook.com/blenderguru ArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.com Poliigon: http://www.poliigon.com
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Julien Gauthier started as a Lighting TD and now is Art Director. He has worked on projects like Jungle Cruise, Aquaman, Star Wars VIII : The Last Jedi and many more. In this podcast, we discuss how his career transitioned from Lighting TD to Art Director. We also talk about how he uses Blender’s geometry nodes, and how A.I. will influence the art industry. Julien
Follow Julien:
Artstation: https://www.artstation.com/renartTwitter: https://twitter.com/julgaimo?lang=en Instagram: https://www.instagram.com/juliengauthierart/?hl=enLinks discussed in podcast:
Esma 3D: https://www.esma-3d.fr/en/Anthony Eftekhari: https://anthonye.gumroad.com/
Craig Mullen Class: https://schoolism.com/instructors/craig-mullins
Tonko House: http://www.tonkohouse.com/projects/schoolism/
Erindale Toolkit: https://erindale.gumroad.com/l/erintools
A.I. Dungeon: https://aidungeon.io/
CGMasters: https://www.cgmasteracademy.com/
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-28
Chapter Markers:
00:00:00 - Intro
00:01:33 - Podcast start
00:03:06 - When Julien became interested in art
00:04:48 - How Julien got to his position as Art Director
00:11:07 - What it’s like working as a Lighting TD
00:14:15 - How Julien became a better artist
00:22:59 - Reason why ILM hired Julien as a Junior Concept Artist
00:24:29 - When Julien started using 3D in concept art
00:27:12 - The downsides of being too technical in 3D
00:29:42 - How Julien uses geometry nodes for concept art 00:35:49 - Difficulties working with geometry nodes 00:37:11 - The balance of making specific and tool building tutorials 00:39:05 - Julien’s tutorial recommendations for geometry nodes 00:41:16 - Andrew’s tutorial recommendations for geometry nodes 00:42:18 - Benefits and difficulties of geometry nodes 00:44:42 - Julien’s process on concept painting over 3D 00:48:31 - Poliigon Ad 00:49:52 - Why it's important to integrate 3D in modern workflows 00:53:19 - Why there’s a need for stylization in movies and art 00:54:51 - How Julien uses A.I. and his thoughts on the future 00:58:15 - How A.I. can impact the jobs of artists 01:05:51 - Will images be mostly A.I. generated 01:10:26 - Will understanding design fundamentals matter 01:16:36 - Working as a Concept artist at ILM 01:23:51 - Concept art in pre-production vs production and why detail is important 01:28:46 - Julien’s first job as Art Director and the role of an Art Director 01:35:04 - Politics of movies production and Justice League 01:38:42 - Movie scripts made by A.I. and how A.I. can help produce better work 01:41:52 - Can A.I. produce video games? 01:44:01 - The book of June and the taboo of A.I. Send in your video question: https://www.blenderguru.com/podcastquestion Listen to The Andrew Price Podcast: Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== Anchor: https://anchor.fm/andrew-price-podcast Breaker: https://www.breaker.audio/the-andrew-price-podcast Pocket Casts: https://pca.st/g63tah31 RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak ----------------------------------------------- Follow me: Twitter: https://twitter.com/andrewppriceInstagram: http://instagram.com/andrewppriceFacebook: http://facebook.com/blenderguruArtStation: http://artstation.com/artist/andrewprice Blender Guru: http://www.blenderguru.comPoliigon: http://www.poliigon.com
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Jad Saber started as a concept artist and now is Co-founder/Creative director of Chromatic Studio. He has worked on projects like Black Adam, Last of Us: Part 2, Uncharted: Lost Legacy and more.
In this podcast, we discuss A.I. and the jobs it might replace in the art world. We also discuss how Studio Ghibli inspired The Last of Us Part 2.
Follow Jad Saber:
Chromatic Studio: https://chromatic.studio/ Artstation: https://www.artstation.com/jadsaber Twitter: https://twitter.com/jadsaber2 Instagram: https://www.instagram.com/jadsaber/?hl=en Gumroad: https://jadsaber.gumroad.com/Links discussed in podcast:
One Pixel Brush: https://onepixelbrush.com/ Jama Jurabaev: https://www.artstation.com/jama Jamie Jones: https://www.artpad.org/ FZD School: https://www.youtube.com/user/FZDSCHOOLChapter Markers:
00:00:00 - Intro 00:02:58 - Background on Chromatic Studios 00:03:44 - How Jad got into art? 00:08:41 - Jad’s introduction to concept art 00:12:52 - How Jad got his first gig using 3D 00:14:55 - How much of concept art is 3D 00:18:52 - The best skill to learn in design 00:22:56 - Understanding "frequency of detail" 00:28:19 - How to learn from your design mistakes 00:34:21 - Will A.I. replace concept artist jobs? 00:42:55 - The future of art and the role artists will play 00:51:04 - Jad's role in The Last of Us 2 00:53:47 - How Ghibli films used value grouping 00:56:03 - How value grouping was used in The Last of Us 2 01:06:57 - Why is finished concepts are so important to production 01:11:09 - Detail of concept art in the film vs gamesListen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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What will the industry look like when anyone can create art?
Finnian Macmanus started as a concept artist and now is the Founder and Creative Director of Terraform Studios. His team has worked on projects for Star Wars, Jungle Cruise, Lion King, Wandavision, and many more IPs.
In this podcast, we discuss the many AI tools that already exist (like Midjourney and Dall-e 2) and what the future might hold for artists. We also talk about what makes a good concept artist, learning design, and what it's like working in film and games.
Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25
Chapter Marks
00:00:00 - Intro 00:02:21 - The unknown rules of posting studio work to your portfolio 00:08:01 - Background on Finnian’s company Terraform 00:10:14 - What makes a good concept artist 00:18:09 - Useful resources to become a better concept artist 00:24:56 - The upsides and limitations of A.I. 00:31:41 - DALL-E 2 vs Midjourney 00:34:59- Why Finnian isn't worried about AI 00:39:55 - How jobs will change 00:45:01 - A potential marketplace for AI content 00:47:50 - "The Metaverse" 00:50:25 - Predictions about 3d asset creation 00:52:26 - Predictions about concept art 00:58:06 - The changing career landscape 01:02:09 - Why you shouldn't resist AI 01:11:38 - Differences between learning design vs technical ability 01:14:59 - How to receive feedback on “good design” 01:17:27 - Where to find a mentor for concept art 01:22:59 - What types of projects Terraform works on 01:24:01 - Concept art required for games 01:27:53 - How to work in a team for concept art 01:29:17 - Hollywood and games resistance to risky art stylesListen to The Andrew Price Podcast:
Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9
Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518
Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==
Anchor: https://anchor.fm/andrew-price-podcast
Breaker: https://www.breaker.audio/the-andrew-price-podcast
Pocket Casts: https://pca.st/g63tah31
RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak
-----------------------------------------------
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
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