Episódios
-
The Ghost Leaves, under the employ of a mysterious aristocrat, are tasked with obtaining a ring from a Baron Graveden, a frequent gambler at the Silver Stag Casino. Their employer has one odd condition: the ring cannot be stolen, it must be won.
-
Now that the homeless have been conquered, the Ghost Leaves plan out their next move in Silkshore's premium coffee house. Halfdan grows the flock of the Church, Sabrina takes her dear uncle to the theatre, and Vinly brings sport back to the working man.
-
Estão a faltar episódios?
-
Tired of the Weeping Lady encroaching on their territory, the Ghost Leaves move against their newest recruit, Telda. Aiming to frame her for a crime they themselves are being suspected of, they need to use everything they have at their disposal to be successful. Naturally, this includes bribing urchins, political soapboxing, and wearing a silly wig.
-
After dealing with some bad reviews, the Ghost Leaves get back to work running Silkshore's only ghost infused tea room. Vinly is confronted by the Weeping Lady, Halfdan begins work on something terrible beneath the tea room, and Sabrina encourages her uncle to share an old Iruvian card game with the good people of Doskvol.
-
In an effort to stop bad reviews of their haunted tea room, the Ghost Leaves decide to intimidate a reviewer. On the way, they discuss child catching, Vinly's literacy skills, and the moral complexity of palliative care in a city where the dead don't rest.
-
Can't some scoundrels running a haunted tea room catch a break in this city? As it happens: no. Sabrina defends her Iruvian heritage by insulting everyone else, Vinly's homeless problem has now elevated to being a problem for the gang, and in the basement of the tea room, something hungry is calling out to Halfdan.
-
Occult dabblers and ne'er-do-wells, the Ghost Leaves have been asked to modify a will to ensure a doctor they know inherits a renowned clinic. Breaking in to the executor's office, they find there's more in their way than just legal jargon. Obviously, modifying a will like this is illegal, but it's white collar crime which makes it more morally okay.
-
The heat is rising, while the temperature is dropping. The Ghost Leaves continue to run Silkshore's premium séance/coffee business, but it seems that someone is conspiring to see them fail. Halfdan digs a hole and chases a child, Sabrina has a new roommate and an old suitor, and Vinly continues his one man campaign against the homeless, gambling away his hard earned money along the way.
-
Patrons of the arts, the Ghost Leaves are contracted to steal a mysterious paint for a young impressionist. However, in the dark heart of Silkshore, a visiting artist of renown attracts attention beyond just our familiar scoundrels.
-
After repaying a favour with the Fog Hounds, the Ghost Leaves prepare for their next move while managing Silkshore's latest small business. Halfdan bumps into an old 'friend', Vinly considers robbing a charity, and an old officer makes Sabrina an offer she can't refuse.
-
Returning a favour to the Fog Hounds, the Ghost Leaves get a chance to show off their culinary skills in their first catering gig. But, out on the water, things are never as clear cut as they first seem.
-
With the spirit in the tea room satisfied, the Ghost Leaves take some time to recover and refocus. Sabrina goes on a date, Halfdan finds a doctor, and Vinly emotionally manipulates the homeless.
-
The Ghost Leaves, under direction from the spirit in their tea room, work to kidnap an old officer from a retirement home. They use all of the skills at their disposal: dating, ethnic intolerance, and the precise application of explosives.
-
Battered by their last score, the Ghost Leaves take some time to recover. With the True Mirage sunk in the Silk, the city responds. Vinly helps an old friend, Halfdan tries to grow his flock, and Sabrina has a strange encounter with the entity that inhabits the tea room.
-
A crew of daring scoundrels seek their fortune on the streets of a haunted city. Asked to steal some cargo from a small smuggling gang, the Ghost Leaves embark upon their first score and learn very quickly the dangers of Doskvol.
Welcome to season 2 of the Occupod. We're playing Blades in the Dark, a fantastic RPG made by John Harper. It's good to be playing together again, and you'll be pleased to know that in the break between seasons none of us improved our microphone technique or properly learnt all the rules. Enjoy!
-
Join us for a special episode of the world's premium orc-based ball adventure: ORCBALL. With cheating, violence, and a flexible view of the rules, can the Bashem' Boyz win the cup? Probably. I don't know I've not listened to it yet.
ORCBALL is a one page RPG made by Grant Howitt and Chris Taylor.
-
This is a cheeky little wrap-up episode where we answer some of your questions, and naturally have a dumb argument. Thanks for joining us for this absolute slop.
We'll be playing some fun one shots, then start our next big campaign, Blades in the Dark.
-
We've reached the end. Thank you for joining us on this terrible adventure. I hope it was enjoyable to listen to. For a podcast started as a way of conveniently sharing episode recordings between friends, it's amazing that people out there actually listen to this nonsense. Expect more games soon, with more editing, and more fun.
We'll be doing a wrap-up episode soon where we answer some of the questions that have been sent in. If you're listening on Spotify, you can send these in through their Q&A system that should be attached to this episode.
-
Let it never be said that I am a Games Master without mercy. Let it never be said that I am a Games Master without fun.
The boys get food, and get fighting.
-
Everyone has a case of the sillies this evening, not helped by the return of a long absent player.
The boys get on a planet, and get in a planet.
- Mostrar mais