Episódios
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The notion of being a Cursebreaker is...becoming less and less shiny. The party - maybe the Coral Crew - sets a plan that puts their own mission at the forefront.
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The party has found the Crimson Harbinger behind the experimental lab and continue to go toe-to-toe with his machinations
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With our Guest in tow, the party forges through the Crimson Harbinger lab to find a place to rest
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Having "unlocked" the front door to the Crimson Harbinger ruins, the party delves inside to find the medicine they need.
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The party is met by a strange visitor to the House of Violets, and they must deal with the odd mission that comes with it.
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All it took to save the day was making a pact with an unknown entity. But that's all in a day's work for the party as they make their way to reconnect with their allies and get a nice - much needed - rest.
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The party, along with two Veritas members, take on the monsters in the basement near the orphanage
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The party faces down banshees, giant monsters, eyeball monsters, and worst of all - orphans.
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Alongside the Cerulean Blasters, the party makes for the cursed orphanage and splits up to look for clues: Scooby-Doo-style
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The party faces more problems than they know what to do with, but their priority is to determine who is worthy of their trust.
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Having recovered a magical mirror shard to the Witch's Walk, the party places it and takes a journey in the name of finding bravery.
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The gang has started heir duels. Against 6 former walkers of the path
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In the Temple of the Path, the party decides which swordfighters to face down a they try to help Hemlock have a valorous death and carve their way out of the temple
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Pressing deeper into the Temple of the Path, the crew divides and conquers. Or do they...
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In a temple dedicated to the Path, the crew with Hemlock and Europa in tow push on to the challenges that await.
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With their enemies defeated, a mission for Hemlock to prepare for, and the knowledge that someone the gang considers a friend is a member of Veritas, Trigger sets off on his skateboard.
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The party continues the fight alongside their new ally, Hemlock Flourish. With a band of Veritas to deal with, they fight to save each other and learn more about their enemies.
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Having reached out to the Keepers of War, Peace, and Order, the crew solidifies a deal to secure a piece of divine heling magic.
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In the careful hands of Merrolyn Crimsonwood-Svetzle, the Crew connects with allies spread across the world or Korsaire
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The crew has taken up Doubt's offer to try and fix her connection to luck. IN doing so, they leap into the unknown and face some haunting trials
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