Episódios
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This week, we talk about working on a particular challenge on a new page (3:00), using a newly familiar writing environment to write a high-levle Marvel method script (9:50), following up with a nonresponsive vendor (18:00), reminding yourself to harness that "early creation period" energy when you knew less and experimented more (22:25), collaborating on cover art (33:15), and our deepest pop culture reference yet (39:50) before we get to this week's main topic: booth setup (42:20).
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This week, we sit down with long-time friend of the podcast Gary Hodges and review the first two days of Phoenix Fan Fusion (4:45), discuss writing and editing a comic script (14:50), the different styles of soliciting feedback from test readers (20:20), thinking about booths and tabling as a fan (32:30), selling at shows and maximizing the show experience at your table (36:40), the benefits of writing without distractions (46:50), and the challenge of a script full of characters (52:50).
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This week, we welcome Daniel Hillyard (Plastic: Death and Dolls, Vinyl, Plush, How I Became a Shoplifter, Narcos) and talk about removing exact references from comic scripts (5:00), working around a non-responsive vendor (12:30), the creation stages of a comic (20:00), separating books by visual themes (26:00), Daniel's start in the comics business (39:00), the first time he considered comics as a career (52:00), panel flow on a page (68:00), contemporary influences (76:00), and a lot more!
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This week, we talk about the big thinking aspect of writing (5:00), internalizing the desire to vary pages and layouts (13:50), getting finished pages back from the artist sooner than you realize (27:30), and changing elements of your booth design and show prep (30:20) before we revisit the state of the industry with viewer feedback (39:00).
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This week, we discuss getting in your work when you can (3:20), a new audio project (10:30), recognizing spots of other people's influence when it creeps into your work (19:00), getting a lot of art back and revisiting a prior editor's note (30:20), staying up to date on your inventory (39:20), and gorging on culture for a project (47:00).
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This week, we talk about a wild surge of activity on a new comic (4:15) and designing a banner (18:25) avoiding the stodgy bullshit (21:30), and this week's topic: when to offload work (30:00), before we review Free Comic Book Day events (39:00).
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This week, we welcome Rory Smith (Illumination Studios, Mighty Hunters of Mythria) to the podcast to talk about the act of creation, drawing techniques, and much more!
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This week, we talk about how much toning and grayscaling can add in the hands of an expert (3:30), today's main topic - making sure you've done your best on every panel (9:00), those moments of serendipity when you get script notes back (23:20), a backlog of commissioned covers (29:40), and the difference between an idea and a story (38:00).
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This week, we talk about varying up your distance when it comes to panels (5:00), getting a reminder of your limitations and your strengths (10:00), aligning on payment terms with clients (21:30), and when communication gets warped (35:40) before we discuss the state of the industry (40:00).
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This week, we talk about an influx of commission work and the importance of being flexible (3:20), getting clarification from an artist on page art (13:45), fixing printing errors (20:00), controlling the small costs (26:50), prepping a project for a quick turnaround (31:20), and getting struck by inspiration (44:10) before we get to this week's topic: innovation (53:00).
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This week, we talk about the close of a Kickstarter campaign (4:10), changing the art style halfway through an issue (18:40), and restocking your books (27:00) before we get to this week's main topic: a recap of Wondercon (31:30).
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This week, we discuss getting back art with a change in color (3:30), getting comic work in when the business side commands attention (12:00), reviewing pages from a copy editor (20:15), and ordering limited-edition books (30:20) before this week's topic: immersive environments (40:30).
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This week, we talk about approvals from other creators on a collaborative project (2:30), rewriting a story from memory (9:15) working on a cover for potential use (21:40), getting interior art and cover art back (26:00), and returning to traditional methods (29:30) before we get to this week's topic: adapting your prose story into comics (37:00).
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This week, we welcome creator Scott Serkland (Young and the Dead, Make Your Own Comics series, The Artcasters) to the podcast and talk about working on a special project (3:55), sticking or not sticking to genre convention (7:30), recreating authentic old collectibles (22:00), client projects and how comics are viewed (28:45), and self-publishing (37:00) before this week's main topic: inventory (42:00).
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This week, we talk about including or not including dialogue on your Kickstarter sample art pages (2:50), finishing a first draft (10:30), strategizing around commissioned covers (19:30), giving your artist too much information (27:40), fitting comics into a changed schedule (37:15), convention prepping (41:40), and getting notes back on a script (46:20) before this week's topic: undertelling (53:00).
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This week, we talk about acknowledging and avoiding convention in the first draft of a story (7:30), writing the first draft of word balloons in a Marvel Method-process comic (19:20), the need to sometimes be on-the-nose (30:15), scheduling work for future covers (39:15), the importance of clear art direction (47:20) before this week's topic: Other people's (comic) properties (54:00).
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This week, we talk about thumbnails for a new comic (4:30), incorporating editor notes into a near-finished work (9:35), finding cover artists (17:30), distributing art pieces evenly in a novel (23:20), working on rough pencils (31:40), and understanding the ups and downs of the freehand writing process (34:20) before we get to this week's topic: listener goals and questions (45:00).
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This week, we discuss being productive writing a first draft in a journal (5:30), creating pages of art for a special story (17:15), channeling inspiration when you don't expect it (24:45), giving feedback and giving it the proper weight (28:30), and the value of a journal (49:50).
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This week, we talk about work on a detailed cover (2:45), returning to productive writing (12:30), a surprise new project (19:00), getting toned art pages back (25:45), and the promise of a new idea (30:40) before we get to this week's topic: the nuances of character (39:00).
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This week, we talk about finishing two covers in a week (5:40), a different release of a new comic (11:30), coordinating work on variant covers (15:50), how a snippet from a video created a path forward for a story (21:00), how helpful it is talking to other professionals (31:30), and the main topic: comic book hacks (38:40).
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