Episódios
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One topic we never expected to explore on openindie? The unlikely game dev origins of solo creator Leo, who used PowerPoint to craft point-and-click adventures way back in kindergarten!
Today, that precocious creative spark has culminated in RollScape - Leo's dice-rolling adventure hitting Steam on May 22nd, just a week away from this recording.
We're thrilled to sit down with Leo and unravel the inspiration behind this addictive indie gem. He'll share his motivation for RollScape's unique premise, his journey as a solodev before this debut release, and his ambitious plans for evolving the dice adventure concept.
From PowerPoint tinkering to bringing RollScape's innovative dice gameplay to life, it's a path few could foresee. Tune in as we go behind-the-scenes with Leo on this rollicking ride through the challenges and rewards of indie game development in Belgium.
As always, have fun listening!
If you want to find more info about RollScape and our previous guests, visit us at www.openindie.eu and tell your friends (and enemies!) about our little indie podcast to help us grow.
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In episode 30, we explore the development journey of Thronefall, a captivating kingdom builder/tower defense game seamlessly blending key elements from classics like Kingdom, tower defense titles, and real-time strategy games.
Thronefall has taken Steam by storm since its early access launch in August 2023, garnering over 8,000 overwhelmingly positive reviews for its innovative hybrid genre approach.
We sit down with Paul, indie dev and co-founder of Berlin-based Grizzly Games. We chart Thronefall's evolution from an overscoped fantasy card game to the tight, tactical experience winning acclaim today. Paul gives insights into Thronefall's design, his accidental origins in indie gaming, and the ups and downs of game dev life in Germany.
Your host Iv engages Paul in a fascinating discussion unraveling the story behind this breakout indie hit. Learn about the creative process shaping the game, balancing life as a compact two-person studio, and Paul's hopes for the future of the German indie scene.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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In this episode of our podcast, we delve into the captivating world of Tiny Rogues, a game that seamlessly blends gameplay elements from iconic titles like Hades, Dark Souls, Diablo, and Binding of Isaac.
Tiny Rogues made waves on Steam, amassing over 3,200 reviews with a staggering 97% positivity rate.
Join us as we sit down with Benji, the talented indiedev and founder of Studio Pixlpunk from Austria behind this gem. We explore the journey of Tiny Rogues from its Early Access debut to the highly anticipated massive update released just before the year (2023) ends. Benji shares insights into his gaming career, the challenges of game development, and what it's like crafting games in Austria.
Iv, engages in a conversation with Benji, unraveling the story behind Tiny Rogues and the creative process that led to its success.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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In this exciting episode of openindie, join us for an one-on-one interview with James Letherby, co-founder of CATASTROPHIC_OVERLOAD, an indie game dev studio located in Bristol, UK.
Discover the fascinating journey of CATASTROPHIC_OVERLOAD, co-founded by James Letherby and Josh Burr, as James shares their passion for crafting captivating co-op experiences. Learn about their creation "Drink More Glurp," which was released in August 2020 during the pandemic as a unique co-op adventure.
James gives us an insider's look into the upcoming release, "Bish Bash Bots," a fusion of casual tower defense and intense brawling action that promises an adrenaline-pumping delight and co-op fun.
Join us as James shares his personal journey into game programming, the challenges he faced, and the triumphs that fueled his dedication to creating unforgettable gaming experiences.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Three friends - Sarah, Ben and iV - share their top 3 favorite indies of 2022 and what game they are looking forward to in 2023 the most.
#Indiegames from these awesome #indiedevs covered during this cozy talk:
Darkest Dungeon 2 by Red Hook Studios
Midnight Fight Express by Jacob Dzwinel
Hellslave by Ars Goetia
Retro Gadgets by Evil Licorice
Vampire Survivors by poncle
The Last Spell by Ishtar Games
The Talos Principle by Croteam
Dome Keeper by Bippinbits
Disco Elysium by ZA/UM
Tiny Rogues by Rubidev
Stray by BlueTwelve Studio
Replaced by Sad Cat Studios
Universe for Sale by Tmesis Studio
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us and follow us on twitter @openindie_eu to help our little indie podcast grow.
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Ada Quest by Red Potion Studios is the second indie game that is showcased at the Indie Area at 2022´s DreamHack in Hannover.
Studio Founder Marcin Kugler took the time to tell us about his upcoming game that aims to blend Card Battle, Dungeon Crawling and Strategy game.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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DreamHack is back in Hannover in 2022 (#DHHAN22). Apart from all the great eSports titles, there is also an indie area.
We had the chance to talk to Mateo Covic, solo-dev from Germany who is exhibitiing his first game Makis Adventure at the DreamHack. It´s a fun little jump and run with a twist - the player can smoothly transition between humanoid and shark form to solve small puzzles, find secets and earn money to spend on powerups and gear.
Makis Adventure is set to release on Steam on January 18th as self published title by Mateo.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Did you ever want to design, build, and program your own working Game Boy?
I sure did. Maybe like me you are also lacking the necessary soldering, airbrushing and programming skills or simply don’t have the time or the space for a fully fletched electronics workshop. Then you will have a blast with Retro Gadgets from studio Evil Licorice. Iv talked to Marco Di Timoteo, Luca Marchetti and Marco Bancale about their game, how they got into programming and the gaming industry in Italy and Iceland.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Dome Keeper has a lot going for it: stylish pixel art with great atmosphere, resource management, mixed with mining and exploration and a dash of tower (dome) defense and with rogue like elements. It released on Steam released 27th of September 2022. Iv had the chance to talk to indie studio Bippinbits founder and main developer René abouth the road to Dome Keeper, his passion for games development, the situation for indie devs in Germany and future plans and updates for Dome Keeper.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Tchia is an beautiful open-world-adventure-game where you play as a little girl with the power to take control of objects and animals.
The game is being developed by the French studio Awaceb. Phil Crifo is the Co-Founder and Game Director and met us at Gamescom to tell us about his upcoming game.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Vikings on Trampolines is the next big party game from the makers of the 2016 indiegame-hit Owlboy. We played a few rounds as bouncy Vikings with the guys from D-Pad Studio, Jo-Remi Madsen - CEO and Programmer - and Simon Stafsnes Andersen - CEO and Art Director - and are hooked!
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Hamster Playground is Tamagotchi meets party game sprinkled with the cutest hamsters we have seen anywhere at Gamescom. Indie studio We Dig Games PR- and Marketing-Manager Michal Azarewicz met us at the Indie Arena Booth and shared the story behind the game.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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We Stay Behind is currently in development by Backwoods Entertainment. If a town is doomed in a few days, normally, everyone would leave. But the people in this game don't.
Find out, why they don't leave, interview them and get behind this mystery. Marcus Bäumer - Game Designer, Writer and Programmer at indie studio Backwoods Entertainment met us at Gamescom and talked to us about the influences on the game,
challenges and what parts of the game he´s really proud of.
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Diluvian Winds was already a featured game in Episode 8. Time for us to re-visit the 2D-management-adventure game where relationships and surviving the consequences of climate change are the focus.
Nicolas Derio - Founder and Concept Artist - and Mathis Lenormand - Producer and Game Designer from Alambik Studio gave us an update on the progress of their upcoming game.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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The Wandering Village is a city builder with beautiful visuals and a twist. Imagine living on a large creature and have to figure out if you want to be a parasite or live in symbiosis.
Your existence may depend on your decision since you have to survive in a toxic world. Roger Winzeler - UI Designer and Artist at Stray Fawn Studio talked to us during Gamescom about the upcoming release and the idea behind the game.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Potion Tycoon creates, markets and sells the exotic potions that let your character stay in the game. Dmytro Zhovtobryukh is the CEO and Co-Founder of Snowhound Games and answered our questions during Gamescom.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Lucie Robert, Lead Designer at the swiss indiestudio Naraven Games, joyfully welcomed us at their booth at Gamescom.
She told us about their upcoming game Backfirewall_ which is similar to The Stanley Parable but has it's own style and story: In this comedic-first-person-adventure, you are an update assistant inside a smartphone and you try to prevent the installation of a new OS because the old OS doesn't wanna get deleted. Never change a running system? Find out what difficulties the devs had to face and what they are really proud of.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Universe for Sale is a sci-fi narrative game, set on the planet Jupiter, on which you follow a mysterious cultist who meets a vendor in a bar where she explains that she has the ability to create universes. Confused yet? We were! But this game is supposed to be cryptic and should motivate you to explore. Our interest is peeked for sure!
Still, we've got some answers, from Federico Chiummento, Game developer, and Zeno Colangelo, Artist, from the Italian studio Tmesis Studio.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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Paper Cut Mansion is a rogue-lite horror game, in which you play a police detective, who needs to explore a creepy mansion. Being able to make paper models is already an amazing skill. Being able to use them as models for your game is even cooler. They give the game a unique look and it plays great as well.
Gabriele Caruso is a British Artist and Sound-Designer, working at Space Lizard Studio, and he's the one making the paper models!
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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A Keyart which raised many questions fueled the development of the cinematic-puzzle-adventure Planet of Lana, made by the Swedish studio Wishfully.
Adam Stjärnljus and Klas Eriksson, Directors at Wishfully, tell us at Gamescom, how the game developed from this keyart and what challenges they had to face, coming from a film production background.
As always, have fun listening :)
If you want to find more info's about this game and our previous guests, visit us at www.openindie.eu and tell your friends (and also your enemies) about us to help our little indie podcast grow.
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